Woo more Roboquest! The king is back! How are you enjoying Into The Light? Personally I'm loving it; the buffed Whisper of the Worm is so good. And I got a Recluse with the special skin that has Subsistence and Master of Arms, it cooks with Gyrfalcon's
Dude whisper is SOO back! I’m sad that I can’t reset my brave Arsenal rank until the 30th, though. The farm is gonna slow waaaay down till then. I’m still just reeling from that final shape preview, though.
I love the idea of kunai and watching you style on bots with it, it's unfortunate that I can't seem to figure out how the projectile weapons work in this game specifically. I'd love to try them, I'm simply bad at aiming them. For me it feels like a mix of hit scan and projectile, coz I'm used to seeing the projectile slide in the direction you're moving in after leaving your hand so it's weird that they continue straight if that makes sense. Might have to just sit down for a day and only use projectile weapons so I can get used to it.
@@chancegoertzen3187 I have since figured it out and am okay with projectiles, it was just getting used to mechanics, thanks for the advice though, I play with lowered reticle.
Been really enjoying this game! Got so close to winning on my last run! Died to Iris as elementalist, was running the kunai until i got a windmill rifle and the unlimited ammo. Didn't have enough dmg or a grappling hook yet
what you are saying about ranger is really funny to me. Ranger is by far my least consistent characters. Engi was my first love, but guardian is also very nice as a beginner for me.
Loved the video, I definitely need more time on the Kunai, I do have one tip though. I’ve only played up to hard so far but I’ve noticed Grapeling enemies stuns them for a moment. Does that still happen on higher difficulties, and if so why don’t you grapple enemies directly that much?
If I’m going to look at an enemy, I would prefer them to destroyed quickly. Grappling doesn’t do that and my weapons do. I use my grapple hook as a traversal tool since you also get I-frames during the travel time.