Actually, really liked the game. Shows what you can do with a slow armored behemoth on this map, as if you had gone hill it would have taken you the first 5 minutes of the match of just driving to get to the position, while the BC12t and the friends would have punched across the field unchecked and then you'd have to return immediately... As you did it denied them the ability to cross and 4-5 tanks were focused onto you (later TVP joined), thus denying THEM 4-5 guns across a dead field. I personally think this is the way to play this map with superheavies like Mauschen, Maus, T95... all tanks that spend enormous amounts of "dead time" driving towards the hill while being able to instead do work in denying map control to the enemy. Even one of these tanks is often enough to hold that position in randoms, while the other tanks are free to overwhelm the hill. The problem hubertovidiu points occurs when 4-5 tanks stay, not when 1-2 tanks stay...
He wasn't the problem in this game at all, he'd spend horrendous amount of time getting towards the hill only to have to return as the field would easily have been crossed by the enemy due to the BC12t outspotting the Skorpion and Udes (which were the problem, they could have moved with KV4 standing ground and their speed)
@@z000ey that game could have gone either way, he got lucky. Having a top tier ht camping base isnt a good idea most of the times, team helped him in that game, he has no sniping abilities, no view range only a troll russian armour... Cant wait for next replay when he goes spoting the city in a light tank, on an open map ...