BOA NOITE ME CHAMO MOISÉS E SOU DE PASSOS-MG BRASIL 🇧🇷🇧🇷🇧🇷🇧🇷 LINDÍSSIMA COMBINAÇÃO PERFEITA COM O KYO KUSANAGI, VIDEO MUITO BOM JA SOU INSCRITO NO SEU CANAL E SEMPRE QUANDO QUERO APRENDER ALGUNS COMBO SEMPRE ASSISTO AOS SEUS VIDEOS PARABÉNS 😊😊😊😊😊😊
It explained well by situation, and I think there are so many combinations using the Quick Max combo and ex lethal move. XV's Kusanagi Kyo thinks the most important technology is EX red kick. It is involved in all combinations where 0.5 gauge to 100% damage occurs, and I think it is the first technology to use if there is a gauge. 😆 And max orochinagi, 182 shiki, and climax super-lethal yakumo are very excellent. 👍 Max Orochinagi-Climax Cancellation Yakumoro succeeded in reversing several times, and the thrill was amazing.☺️
@@RiverNileHK thanks, i will staying tuned. I think she isn't easy, because she requiring a good execution and Mind games. I play with her since the day one after that balance patch she became very fun to play. But still a hard characters to take her potential.
@@RiverNileHK yep, one combo with that are a little different is with her clone super, but is hard to do that online not impossible but the execution kill everyone is fingers.
1st combo 323 damage is working in every session? Today was my 1st day I don't know about session but when I use fire Punch after kicks 1st punch touch but when use 2nd Punch 👊 it's not touching the opponent because he's going so far after 1st punch am I missing something?
The video is very nicely made, but there are some combos where you can do a lot more damage, for example with 1 bar, instead of ending with 236C, you can after the 236BD whiff cancel a CD into 236A, 63214A, 63214D. For the 2 bar combo, you can also use 63214D after the 236BD and cancel the last hit into 2142136C for more damage
For the one bar combo, i think yours is better. For the 2 bar combo, i remember 63214d will scale down the 214236c so i didn't use it. Thank you for support. I will do better for the coming video.
@@RiverNileHK Actually for the 2bar combo, it does not scale more, I tried with the damage values, what makes it better in this game is that you can cancel the final hit of the 63214D into 2141236C but you will have to hold C a little bit, it gives more damage and it will also combo but the timing is a little tricky
Dope combos! For one bar (midcreen/corner) you can do about 507 dmg with a C or D jump in. Jump C or D, 5C, 6B, 4214BD, 236BB (delay second b), 236A, 236BDBD, 236A, 236A-63214A-63214B.