I just want to be able to play all of the old games I grew up with; all the way from the Arcade Cabinet titles I loved (Galga, brick breaker, TMNT, NBA Jam, X-Men, Street Fighters, golden Axe, etc.) up through the various consoles, as Goldeneye 007 on N64 multiplayer still holds up extremely well, thankfully I have a friend that has an N64, several controllers, an HDMI converter/dongle, and an addiction to Mountain Dew & popcorn doused in hot-sauce; honestly you should try the popcorn thing, you make whatever popcorn, it can be microwave, doesn't really matter, then drizzle what is essentially a buttery buffalo sauce on it (2parts butter to 1part franks red hot) and it's damn good; alternatively to preserve texture you can dip the popcorn in the sauce, but, that's not as much fun. Nintendo released/authorized the physical "NES Classic" which is essentially an emulator box, my parents bought me one, it plays like hot garbage, because Nintendo did a shitty job emulating their games and/or optimizing them for the hardware; there is input lag on a controller with a physical connection, WTF? Contrast that with TMNT: Shredders revenge which is very much in the style of the original Arcade game, but an entirely new game rather than just a remake; it shows that good media is possible if the effort is put in. I'm going to build either a NAS or stand alone media device for gaming, movies & other media so I can archive all of my games, music & movies; yes I still buy physical media. It will allow me to play all of my titles on my TV, it will likely require me to buy/build a myriad of different controllers based on the era and console generation, such as a joystick & button setup for Arcade games, not to mention the Nintendo... eccentricities... that arrived with different generations; N64, Game cube & Wii stand out, I still have my Wii so emulating that one & it's motion controls isn't a big deal for me yet, we also have a Switch, so again, not high on the priority list for emulation, but the consoles I no longer have for a myriad of reasons (Atari, NES, Gameboy, SNES, N64, various Playstation's & X-boxes, etc.) I dunno, there was a lot of PC overlap at that point in my gaming life, also college was happening, so I missed some stuff & had to sell off some stuff, also, my sister stole my game boy & all of my games while I was away at college, I'm still miffed about it, even though it's been over 20 years since.
I'm pretty sure (In the US at least) its legal. Company has to actually sell it for it to be "piracy" good example is the PC version of Splinter Cell: Pandora Tomorrow. Ubisoft literally will not sell that game. As such it is abandonware and thus fair game
The answer is copyright reform. Stop writing copyright law to suit Disney. Put something in there about abandoned works. Wonder if that would prompt them to put their back catalogue on the market (for sale via emulation)
@@FantomMisfit It's not, but a law is only as strong as the enforcement, and nobody will enforce against someone downloading a copy of a game that's not being sold anymore.
All I’m hearing is that companies make a millions excuses for not preserving their games because it costs them money. Meanwhile I’m sitting at home with like 5-6 different emulators playing all these games no problem. I guess I just don’t see how this is a real issue that can’t be solved. 🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️ 🏴☠️🏴☠️ 🏴☠️ 🏴☠️
just like somehow nintendo keeping the shop open for the wii/wii U/3ds makes them lose money, but rom websites can afford to provide the same service by running 3 ads on their site
@@AnnRita45 More spesifically, Iressisponsible out of touch corporate management. Same situation as how WarnerBros lost a massive amount of money by refusing to pay any of the creators of the shows on HBO and dumping a boatload of notable series in the trash due to incompetence and arrogance, Companies could make way more money by having old media still be accesible for accisibel purchase. Arrogance, mismangment, and warped pride, causes these isssues for the industries and loss of experince for audiences and loss of potential profits for companies.
All I hear is excuses on why obtaining something for free is justified. Nothing justifies it. If a company doesn't choose to preserve a game however way you thinking of preservation, it is their creation, they can do or not do what they want with it. All these white knight pirates coming to the rescue as if they have rights to something.
A real big problem is that companies have started realizing "Game as Service", which means that games have expiration date, can not be preserved and thus can not be replayed. On the other hand, the only issue I had with a gaming console was with the DVD player of my PS3 after 10 years of use. All other gaming consoles I have work perfectly, and also the physical media. I like to collect physical media, when they are available in normal prices.
Big titles will have solutions. When I was younger I was even helping to develop a custom world of warcraft server that let people play older versions of WoW before WoW classic was a thing. 100% offline MMO
The games as service model will never remain successful in the longterm for single player titles. If I have to download the game on my computer, then that copy of the game is mine to do with as I please.
It’s not even games as a service you pay for the service and then you barely get a game and return And if you don’t like it, every single game company tells you you shouldn’t have bought it if you don’t like the product Maybe instead of blaming the consumer make a better product for example, call of duty keeps blaming it’s fans for not liking the games that they create Why don’t you create a game? The fans actually like instead of putting functions in that only like 2% of the community want Like I swear to God video game company’s focus on the minority They know nothing about video games, video game, culture or how to build a proper game it’s all about turning out repeatable cash based experienced . Like one single player games, have micro transactions in premium currency that we’re things started going out of control Because why the fuck am I going to spend money on a game to earned premium tokens where I’m supposed to be able to unlock everything by working for it? And that’s a big problem I’ve seen in the video game culture is that people don’t wanna work for things anymore. They just wanna pay $20 and get the best cosmetics. Until the next cosmetic pack comes out, and the person who created those cosmetic packs are not paid nearly as much money than the company makes companies make millions of dollars off of the single micro transactions sometimes and those artworks for created by employees They’re not sharing the profits from that artwork with the employees there, just paying them to create the artwork The company will make hundreds of thousands of dollars in a few days after micro transaction is released. Meanwhile the person who created that super popular micro transaction that is being sold for $20 a pop they don’t get a percentage of that money And that’s one big problem that I’ve been seeing is that artists in video game? Creators are not being paid their fair share share of the profits The CEO will literally make millions of dollars a year off of just micro transactions are in their game Meanwhile, the people who created those artworks, for those micro transactions are struggling to pay rent They’re working insane overtime hours and being paid barely enough In most forms of art, you pay the artist or royalty for selling their art Every time you sell a piece of there, are they get a percentage of the money But video games fall into a different category where the company can pay you Minimum wage for 12 hours worth of work And make millions of dollars off of your work meanwhile, not paying you a fair share that millions Like I’m pretty sure artist don’t want millions and millions of dollars I just want to be treated like fucking artists like in every other industry where they get paid royalties for selling their art A lot small game companies do that where every time someone buys a micro transaction a percentage of that micro transaction purchase is given to the artist of that cosmetic
I remember watching a video not that long ago about a indie game dev that said "if you don't have the money, either wait for a sale or buy it when you have a chance. Don't go to a key selling site, just pirate it."
Any game dev would tell you the same. A fan that pirates your game might buy it legally later if they can, but someone who buys from those shady sites already feels like they "paid" for the game, when most of the times those keys are stolen from the devs themselves
@@mimszanadunstedt441 Credit card fraud is the big thing. Not only do you need to refund the entire purchase, there can be additional fees, hassle to process them, invalidating the stolen keys can cause someone, who thought they purchased the game legally, get mad at you and not the scammer. Also there's a cottage industry of spamming out "I'm a content creator and would love to have a game key so I can stream or make a video about it."
@@mimszanadunstedt441 I would add to @Xazamas point that nowadays with the flood of games being released every day, if you are a small developer and want the game to be bought by someone else than your mother, you have to give visibility to it in the social networks. And the only way to do that is either by being a famous content creator yourself... or much more likely, by giving away keys to content creators that already have an audience. Preferably niche content creators that specialized in whatever genre is your game. Because ultra-famous content creator won't even see your message asking him to play it. Sadly Steam doesn't offer any way to create temporary keys to give away that expire a few days after they are used, that would solve the key reselling problem in an instant. However it is also true that a lot of content creators (even legitimate ones) may refuse to talk about your game if you give them a temporary key instead of a permanent one. Also, there are developers that fall into the trap of "buying" positive reviews on Steam. It works like this: you give 1000 keys to "someone" and that guy, with an army of bots, gives you 1000 positive reviews on Steam, so your game gets recommended more often and hopefully gets some visibility and sales. The reality is that most of times those keys just end up on key reselling websites.
Piracy is closer to taking a picture of a car than stealing one outright. You’re not depriving the owner/distributer of the original car and no ownership changes hands, and if you delete it/tear it up when you’re done it’s like nothing happened.
In 2005 as a collector, it was super easy with only the rarest games being difficult to obtain price-wise. By 2010, I noticed it was becoming harder to find bargains.
Its because collectors and *investors* are taking it off of everyone's hands, so the price is skyrocketting, because its a limited pool its monopolizable effectively.
@@PretendingToBeAHuman when gaming was ACTUALLY for everyone!!!!! I lost BOTH of my 3DS XL consoles, and I won’t be able to get another 3DS XL for some time. I also had the retro NES Controller one, and im so sure that one i will NEVER be able to get it again! But eh, I WILL get myself another 3DS XL at some point! #3DSAddict
I would be absolutely fine with a website marketplace like Amazon where ROMs and ISOs are sold officially by the companies that owned the licenses for you to use with whatever emulator you please. For the titles that don't have license owners anymore, those could be placed up as free downloads, or perhaps paid to the publisher. But because that'll never happen, we'll sing some shanties instead while we sail.
It is possible when younger generations will take over the governments. Those old man will have to retire at some point. The only questions is how many titles will be already lost until that happens.
It’s weird that film preservation organizations has respected archives by the industry juggernauts themselves; and anything of a written document such as novels, comics, scientific documents (supported and unsupported) to so much as a marketing leaflet or furniture instruction manual published in the UK must be archived into the official archive, including updated versions - recently retired Tom Scott covered this in “This library has every book ever published”. Video game software deserves this.
quite literally. and from my experience it also helps continue video game culture as a whole. Like for me i was too poor to own physical copies of games or the old games i want to play are hard to get (earthbound, chrono trigger, etc.). So the only way to play these gems was emulators
29:19 fun fact: the average Brazilian PS1 and PS2 owner has never inserted a legally purchased game into a playstation console. I'm not joking. I was there EDIT: Apparently, from the comments this is a common experience between most Latinos and some parts of Asia. Can't say I'm surprised. When I was a kid, there was a whole bunch of street vendors selling pirated games out in the open downtown in my city. I'm talking in front of cops and no one gave a damn
@@LuluTealawhere there's a will there's a way. Especially when you consider that these companies almost never translate games behind the main EU languages and even then they usually just stick to English and Japanese only
Another good point talking about why people go towards piracy is the fact that companies are removing content or making it actually worse on release or streaming. Louis Rossman proved that Netflix only allows 4k on TVs and not PCs, where its limited to 720P, even when paying the extra for 4k content. Also due to licensing issues and different countries having different content, the fact that piracy is actually giving me a better experience for less price is especially egregious. One of the few retro games I felt actually enhanced the OG was the Ninja Turtles collection, allowing for a lot of options not present in the original games. That is a major issue when that is an outlier and not a standard though.
Thats the goal of subscription services in general, offer an initial value to generate a subscriber base then make cuts to your platform so you aren't losing money on the operation and whatever dumbass idiots left autopay on and forgot will give you money in perpetuity
I wish they would of added TMNT: Turtles in Time reshelled. I get many people didn't like it but it needs preservation as it was a digital only release on PS3 and X360
I hate the piracy is stealing argument when 1, the company isn't selling the game and 2, the game is being sold for 5 times or maybe even 1000 times more second hand, if pirating a game makes a company "lose money" then resale makes them "lose money" and then some Edit because people cant think, second hand does not mean normal retail store sales, they are not upcharging CURRENTLY AVAILABLE games, I am reffering to aftermarket or some game stores who sell unavailable games for huge markups
Doesn't matter if the company isn't currently selling the game. Does it belong to you or them? That analogy is way off the mark. You are downloading pure software that is owned by someone else off the internet and not paying for it. The game you buy at the store, the medium is yours and can resell if you like which happens to contain the software you played. One was actually purchased at one point. The other, never at any point. If there's 100 copies of a game sitting at GameStop, that's 100 copies that actually got sold at some point. If 100 people download it for free $0 was made.
@@TheMeanArena I think the point being made is that for something to be 'stealing', someone has to lose something. There is undeniably a sub-category of pirated games whose users would not have spent money on the title being played, second hand or new. That means their use isn't 'stealing' a sale. What proportion of pirated games this actually is is debateable (I imagine it's quite large though), and the ethics of pirating software is also a healthy conversation to have - but the implication that all piracy is *stealing* doesn't work. It's like saying all theft is murder: designed to sound dramatic despite being inaccurate (a lot like the choice of the word 'piracy', an incredibly heinous act, to refer to copying copyrighted material). (The statement also misses the very real phenomenon where piracy causes a sale, which does very much happen. 'Free to play' games like League of Legends and shareware releases like doom are great examples of how free products produce fans, buzz, and ultimately sales, but that's getting into business strategy, and I think Shinrayquaza9 was talking about word semantics.)
A lot of old titles are simply no longer available physically. It depends how far back you go. Or for some, perhaps not possible to obtain due to inflated pricing, largely once helped by those services that used to box and grade games. For major developers and modern games, the positive side for them is that people will not be buying anything at a store for long. Physical storage is slow and can't keep up in size with games. Only part of a game is often on a disc, esp on pc. You may also be forced to tie a physical game to an online account that won't be around indefinitely, before you can play. So some modern physical media will become useless in time, unable to be resold, and preservation could be a reason for some that obtain the games via other methods. The arrival of digital stores of course handed all control back to the publisher with the inability to resell (unless using the grey market or outside of the US). This also enabled companies to update and modify what you have legally without noting you. Soundtracks or other elements removed from games. This may also be a reason for people looking for so called backups. The industry will soon attempt to push everyone on console especially to stream only, with fewer physical options available until they disappear, which may avoid all sharing (which was always frowned upon, legal or not) and piracy altogether. If this happens, every console will become a very basic piece of tech, or even reduced to an app on the next generation smart tv. Only general software and indie gaming on pc may be affected by piracy in future. The only argument against punishment for piracy is that not everyone would have bought given the rising cost of AAA games, the current state of a nation regarding income and the age group affected (plenty of students no doubt). Not all of them will bother to share, or obtain on a platform which shares the data by default. With other forms of pirate entertainment (eg bootleg music) it would always be the store or site that would be shut down and not the public that obtained those cds and dvds, so the focus with games should perhaps be on the initial host or not so legal sharer @@TheMeanArena
@@TheMeanArena How about this situation though: Westwood studios was a famous RTS game developer during the 1990s. When EA scooped them up in '98, they ended up getting shut down in about 5 years. WW's titles DragonStrike, Dune II, Young Merlin, and more are unable to be purchased 1st-hand, and EA refuses to offer distribution for these games. Their bean counters consider anyone who pirates these games to be stealing money, but the thing is, even when these games are distributed again, none of the people who worked on these games will see a cent come to them. Sure, a bunch of sales could mean that the money could go to a new set of devs, but you know, there's also another problem, enshittification. For this, we turn to another studio EA bought out, Pop Cap. PVZ1 and Peggle remain to be legitimately purchaseable (for now), but post-EA absolutely ruined subsequent releases. So, it does not even give me trust in the publisher that my money would result in a good return for an IP. And now to blow up your final point, making $0 is far, FAR less harmful than losing money. Yes, someone made a COPY of your piece of media, but they didn't steal something that cannot be replaced for free. It can be infinitely replicated. I am fine if someone pirates a piece of media I put out too, cause it is beyond just "hehe, I am an asshole", they may be unable to afford the media, they may be unable to afford the medium to play it on, the game may not necessarily be distributed in their region, or something completely different. Would be nice if they considered seeing if they can pay me in the future for it, but it deals no direct harm to me to have something I made be CLONED without being paid. Hell, when I release my first game that is behind a paywall, I am gonna dump the game on major piracy hubs (and free on itch), cause I would rather prevent harm becoming my users from other malicious actors. Anuken did this model, so I know this will work.
If you’ve gotta pay a small mortgage loan just to play Chrono Trigger officially, then you know there’s a problem with preservation. (Absolutely fantastic video btw)
@@Kevstreehouse Fr, it’s touted as one of the best RPG’s ever created and you can’t even buy it legitimately. At least something like Mario RPG was available on the SNES Classic and is now getting a remake. But having to wait nearly 30 years for that is unacceptable.
@@BlueGlare8 dude Europe is even worse. Like I don't think we got the snes or ps1 release so the ds was the first time we got it and it had such a limited run that it goes for mad money. We didn't even get it on the virtual store. Like before steam sailing the 7 seas was your only option.
Yes, it is. It's often discounted, and it's very similar to the DS port, it's surely better than the original on Snes (I've tried that version, I would not recommend it to anybody).
We need a "Right to own" act to deal with DRM and games as a service encroaches on ownership. ALL corporate publishers MUST at least provide an offline DRM-Free option to consumers for all games for the duration for that games sales life. Customers will be informed of this option and understand what they BUY they own and functions more or less the same as when they bought it. i.e. is independent of corporate servers and services to operate.
@@Kevstreehouse I understand people can be deflated and feel as though nothing can be done, I go through that as well. But it is easy for us to forget that industry reforms happen, bills get legislated and even the biggest corporations get reigned in from time to time...when enough a hub bub is created by consumers and workers. It just starts with people casually disucssing solutions. As individuals we don't need to go running a campaign, calling up represetatives, drafiting laws etc.. It can be a collective effort. The more people discuss solutions the more word spreads around and the more chance those who are in more powerful positions to do something about it can pick up on it and action it. We can just look at the 'Right to repair' act created by small businesses fighting the multi-trillion dollar Apple corporation behemoth...and they won with the 'Right to repair' act eventually becoming law. Apple is forced to obide. There are many other actions that has or is taking place - usb-c - sideloading - gatekeeping - digital marketplace monopolies being challenged. etc.. The EU put Apple in its place because of the collective complaints from EU consumers. You can be bitter but also be vindictive as well. "we have a right to own what we buy and DRM should be kicked to the curb" and that's it. more people will pick up on something like that and run with it.
Sorry bro, but game companies will NEVER go for that, and will lobby you to oblivion. It is all about the money, and it's simply better business for you to rent, than it is to own. So, you'll never own the games you play.
Not even music is free from being lost, I was trying to find the OST for a show only to find out it was only ever included in a $130 special edition blue-ray.
@@unimac6163 If I say my son was lost, and I find out he was last seen getting beat up at the back of a Denny's I wouldn't exactly say I "found him" if he still wasn't home safe and sound, literally still absent.
I never heard of you, but this is an awesome first impression. Fantastic editing, and well-illustrated arguments! You got another sub, man. (I suspect I won't be part of that other 95% either)
@@TheMeanArena while I’m all for owning physical, you also have to consider that physical media degrades. Connections corrode, chips burn out, things stop working. If no effort is taken to preserve a piece of software in a digital format, and either all physical copies of it or the devices required to run it no longer function, it becomes lost media.
@@blind3dbylight I understand that argument and many other things people like to say but the issue is bottom line that the software people buy is owned by someone else. They and they only have the right and choice on what to do with that software regardless of the hundreds of excuses people like to make about piracy. What media degrades over time specifically? How long does it take? I have music CD's and games from 20-30 years ago or more that there is nothing wrong with them. It can't be cartridge based games you're talking about as all my Atari games run perfectly fine. Perhaps another media you're talking about?
@@TheMeanArena You are dodging the point to argue about pure legality. All physical media won’t last forever regardless of its form. You know of Nosferatu, yes? Piracy literally rescued what would become a highly influential film in the horror genre from becoming lost media. You are going around to several comments here continuing to argue for pure legality of it all, attempting to shame others for understanding piracy has ultimately saved many games from becoming lost media. I sense you aren’t actually here in any sort of good faith.
@@blind3dbylight I would not argue that "Piracy is Preservation" but I would argue that it is accessibility (Even if its illegal.) Game accessibility is a separate problem to preservation as preservation is just the act of archiving a work in such a way that it is not lost or destroyed. It dose not have much to do with making games more accessible to the public. My argument would be "Piracy is Accessibility" (Even if illegal).
In Brazil, it's legal to backup your games, aside from video game copyright lasting for 50 years (while other media lasts for 70). That means that over here Super Mario Bros will be public domain in about ten years' time. (For research purposes, this is the law that states that: Federal Law number 9.609 from 1998)
With half of the budget of a game Nintendo can buy some congressman to change the law in no time. They just don't bother in doing that because it wouldn't be profitable. I'd say we should enjoy this while we can. I have no simpathy towards big companies. I mostly buy indie only to support their effort. Let rich countries audience fund the AAA market. Comparatively they can handle this much better than us in developing countries.
Tbf Nintendo consoles were never popular in Brazil, most of the people who bought it are either youtubers or those lunatics that only buy consoles to play Pokemon on it
Video games will never die. Publishers on the other hand... Either they release the games for sale on the platforms people want to play on, in the way they want to play, or players will just play those games anyway on their own terms without the publisher at all. Piracy is a service problem.
Agreed. As far as I'm concerned, most major publishers, along with The Big 3, are leaving money on the table, because I would absolutely, legally support any re-release of their old games released in an affordable and accessible format that isn't tied to a subscription. I'm going to play my retro favourites regardless, and it's up to the companies if they want me to pay them for it.
Piracy is an entitlement problem. You are not entitled to play other people's games for free even if they don't make them readily available to play. The Law is clear in this matter.
@@Guy-cb1oh so the guy that doesnt want to pay a couple thousand dollars for old used stuff to play a game from his childhood is entitled? Go stick a baguette in "you know where", amigo
@@Guy-cb1oh Oh, we all know the law protects the rights of suits over cultural preservation; that is nothing new. I've never heard of police breaking down people's doors over downloading some ROMs though. Distributers of ROMS may have a civil trial on their hands if busted, but those of us who download them do not. As such, I do not care whether the law entitles me to play old games the way that's most convenient for me, because I'm going to do it anyways.
@@TheMeanArena So you do not actually own any software that you bought? It is just a temporary rental license? Publishers own the software not the development studios. The artists who make these things are just faceless employees as far as the big corporations are concerned. Chris Roberts crowdfunded Star Citizen on his own terms because EA still owns the rights to his baby Wing Commander. American McGee recently approached EA with a pitch for a third Alice game, but they turned him down because it was going to be a singleplayer game with no monetization, the whole experience made him become completely disillusioned with game development. EA is sitting on a huge mountain of IP that they have no idea what to do with.
@@michaelvansise4887 Correct! You do not own software that you purchase, only the medium it comes packaged in which obviously you can resell. The rest of what you said I don't see how it relates to piracy.
In Nintendo fighting emulation and people owning their games so much has probably made the switch library the most well documented and backup of all the Nintendo consoles. The piracy copy market for switch is probably the biggest out there and most big releases becomes available to people on hacked switches weeks before it’s released sometime.
I am waiting for that class action lawsuit regarding "digital ownership" Even if it's clearly labeled under the TOS, it's scummy as hell that people have to deal with it. Hence once in a while we all set sail with the Jolly Roger on our back
Either that lawsuit will happen and (begrudgingly) these companies will be saved from their own incompetence, or it won't and they will go out of business because they just killed their own product.
We have the same problems in film. Even if your favorite title gets a BD or 4K release, it has probably been cleaned up, denoised and color "corrected" to modern standards, if not half of the movie was redone in CGI, so that it bears little resemblance to what it looked like in cinemas a few decades ago. Praise the 35mm scanners!
I'm always on the fence about this because some places seem to do a good restoration that is closer in quality to what you might have seen from the original film version, rather than a vhs or dvd copy. Then others are like you said overly corrected using computer tools to correct things that weren't an issue in the first place. I still collect some of my favorite films on bluray though, but lately I've been thinking about making a hard drive 'library' for myself. The other downside to physical media for film is it can degrade somewhat quickly... dvds and even blurays can get damaged or simply stop playing and are difficult to repair. Digital files can be more easily backed up, transferred, etc.
Anaconda used to have a graphic, bloody tracheotomy scene, which was cleaned up via zooming in the bluray. PG-13 used to mean parents would guide, but now there are very few parents paying attention to what their kids watch, so they just sanitize the old works to not be overly graphic. There is a reason all those Star Wars Original Trilogy fan projects exist, and we will eventually see more of that kind of behavior, but not until it is too late, and people lose something that they can't replace.
@@NamelessAidanAbsolutely. Especially small boutique labels often take great care in restoring movies to their best possible authentic versions. Even though you could argue that a pristine scan of the camera negative today looks much better than any 35mm copy ever did. I'm fine with that though.
@@penguinjayYes, Star Wars is the classic example. In the case of Anaconda, I'm not sure if this is just a case of an open matte VHS showing more than later widescreen releases. But these open matte releases still deserve preservation. And of course there are plenty of movies that were only ever released uncut on VHS or maybe Laserdics, like for example Nightmare on Elm Street 1 and 5, which had their unrated cuts widely available.
Don't forget censorship. I have seen a few videos on youtube comparing the same movie in versions that were released in TV in the 70ss 90s and 2010s each with a different audio. The oldest one full of n-words, medium one full of s-words and f-words and the newest one just a nice "I hate that guy"
Shhhhhh!!! Quiet!! Nintendo has their attention in youtube enough to manipulate and inflate the reception of their newer games. This is not a safe space!!
Fun fact about PS2 slim lasers. The thing went through so many revisions, actually being able to replace the laser is a nightmare.....so emulation it is.
Funner fact about PS2 lasers - they're actually pretty sturdy. You can get away with simply adjusting the laser height most of the time, but people often skip straight to laser replacement. Some will fail eventually, but it's been 24 years and they're still holding it together
@@RaverRacer I personally assume that might not be a great idea considering the PS2 can already allow the laser to impact the surface of the disc when it has trouble tracking, albeit it seems that only Gran Turismo players running the Endurance races encounter it given the amount of hours their consoles run for.
@@BenignStatue71 im sorry, you are correct. My damb ass is refering to the entire disk tray with laser module included. Im not the best with sodering, so i tried to find the entire unit
@@BenignStatue71 it's risk v reward. You can probably get away with it once or twice, but that once or twice will definitely give it some longevity. My PS2 fat is still going strong
Funny thing about Mother 3, the reason it will never release hear is because Nintendo infringed on copyrights for the music. In Japan music has less rights than in the US, and other countries so no English Mother 3.
It's kind of crazy after Napster, and all the growing pains with music in the digital age that the music industry so far (at least for consumers) is the only one of the entertainment industries that have got it right. Reasonably priced but the key thing is easy access to almost everything. Films TV and games are just too expensive, but the biggest problem is how annoying it can be to access everything you want. There was that golden period for film and TV when basically everything was on Netflix, but they have wrecked that. It's the only real reason so many people are now sailing the seas, cost is a factor but it's mainly convenience.
It's going to get to the point where speakeasies are going to come back but they're gong to be like a combination of arcade games, classic setups, emulation stations, etc.
This is literally a thing in Akihabara. There are bars that provide old school console games for you to play while you drink, but you have to pay "rental fees" per play that are legally kicked back to Nintendo, SEGA, etc. like some sort of mafioso protection racket, or Nintendo and other corpos can shut them down for facilitating piracy.
I know a bar with old consoles and a few "fake" arcade machines (ones where you have dozens of arcade games in one machine). You can play games and get blasted.
I just want to say that Nevermind by Nirvana was released in 1991, which is well into the era of listening to music on CDs. It was available on cassette too but CD had surpassed it in popularity by the end of the 80s.
I wonder if its per country. In Poland CDs were not too popular until 2000s. You could buy them in the 90s but until 2000 a typical music store would have 90% cassettes and 10% CDs. Around 2000 a huge shift happened switching it to 90% CD and 10% cassette over just 2 years (not sure which years exactly though).
The "worst" thing about preservation is that old, high quality video games provide a different context to modern gaming. My mother a week ago asked "What do you have to pay for in Palworld?" because she got used to playing Pokemon Go that modern games always ask for money and it was so sad that her experience was that micro transactions are the norm... By itself, looking at the current market, it is the norm to release expensive, low quality games. In that context it "makes sense" to buy a bad game, since most games are bad and expensive. When we place these new "AAA" titles in the context of 30+ gaming it quickly shows that AAA gaming is lower quality and more expensive than ever, it makes more sense to just play older, better games that are also cheaper. You know, publishers don't like that context...
well it seems to me that i didnt lose my account, but i lost some of my games it seems, pretty weird still video explained it, so its not so weird anymore
@@TheMeanArena So.... Just pirate Ubisoft games instead of giving them money? Ubisoft rarely makes anything worth playing (or even pirating for that matter)
For the record the "You Wouldn't Steal a Car" video didn't use pirated music. A different anti-piracy ad kinda did. This is readily evident on the PSA's wikipedia page in the sentence _right after the one that says it was reported as pirated._
Yeah it's the BREIN one not that but the reporting has generally failed to recognise there was more than one anti-piracy campaign, probably not helped since the Harry Potter DVD in at least some English speaking territories used the more famous one.
Digital releases of old games are a good start, but physical collecting is king. Being able to lend a game to a friend or trade games or even just sell the games you don't want to play anymore makes the hobby feel much more worthwhile, like you are actually getting experiences instead of just "content" (a word I have come to despise). I know it's expensive for publishers, but I really do wish they took physical re-releases more seriously. Not everything can be preserved perfectly, but making no attempt at all just dooms the medium.
@@anustart989fg As someone who prefers physical games myself, I'm not out here trying to invest in anything. I just want to own the games I'd like to play. While reproduction titles are certainly not to my taste, I do find the prices they go for to be utterly tasteless myself. A bootleg copy of Pokemon FRLG that went on eBay for around 5-10 USD pre-Covid should certainly not be going for around 30-40 USD in today's market. There's also no proper authority making sure that reproduction carts are made to certain standards either. I've known plenty of people end up with unstable reproductions because they were manufactured as cheaply as could possibly be. I throw my hat in the ring that the publishers should do something about it. It certainly would not cost a large company like Nintendo or Microsoft a lot of money to just set up some supply infrastructure for re-releasing old game titles. Heck, they could just throw up listings on their websites for made-to-order batches of the games themselves and just reopen the listings once or twice a year. It's not hard, indie-release titles on older consoles do things like that all the time. Which, might I add, has been a great way for previously canceled titles to eventually get released on their original platforms. I'm already educating myself on how to repair and refurbish my own hardware, but I bet we'd both agree in that the gateway to entry should be far lower than where it currently is.
@Kev’s Treehouse You bring up some tremendous, timely, and well thought points. I’m a researcher in an adjacent field (music and AI), and all of my published work deals with copyright or touches on copyright, especially Fair Use and Public Domain. I think the real key point you made in this video essay is that it may be next to impossible for streaming exclusive titles to ever make their way to the Public Domain. Even after their copyright expires, the game itself was never made available, hidden behind an invisible wall (i.e., streaming) which separates the content from the user and access point. Short of corporate insiders deliberately stealing the software and leaking it to the internet, how can there be a natural process of games losing their copyright and making their way to the Public Domain when there is no realistic way to “rip” the game from the disc or cartridge? Although we would never see any of these games’ copyrights expire in our lifetimes, it’s an excellent argument for rejecting streaming models.
This video reinforced that my hoarding of 19 game consoles (not counting duplicates) over 1,200 physical games, and of course a Sony Trinitron aren't going anywhere.
17:32 It's the same problem with all the marvel games and it's so stupid because Sony or Disney (I blame both because they've probably both responsible) can't get their heads out their asses to make them available on the playstation, xbox or Eshop because they're too busy making a rushed marvel movie with bad cgi or one about every Spider-Man character OTHER THAN SPIDER-MAN!
As gabe newell once said the best way to get people to not pirate anything is to give them a service thats better. And to be honost. Steam comes very close to that.
I just wish we actually owned our games on Steam, but its not like Steam will ever take legal action if the company tanks. I can just pirate my steam games after that without much guilt because I can say that I've owned these games before. Like, i've bought Minecraft 4(?) times now on separate platforms, and i've bought Skyrim on 3 separate occasions as well.
@@four-en-tee thats it. i mean nobody ever got into jail for pirating. and as long the company dont exist anymore or its a game for under 10 bucks. who cares
@@MikeSW Bad news buddy, but that ain't happening. Valve updated the Steam client to use Electron, which is using Chromium to render everything, and Google decided to kill off Win7 support on... Chromium. The future is Electron and JavaScript, give it enough time and even Win10 will no longer be supported, which shouldn't take too long, support for LTSC ends in 2029 iirc. Now if Valve did not update the Steam client to use Electron and kept using VGUI, you would be able to use it without any issue on Win7 and with better performance too.
This is why I don't have Nintendo Online. Having to _pay_ for something they previously gave out _for free_ with no extra benefit (their servers still suck, possibly even _worse_ then before) in this day and age is not okay. I don't care if I can't play Smash Ultimate online, the lag would ruin the fun anyway. It baffles me how Nintendo can simultaneously be one of the most consistently good game companies, while also being one of the slimiest.
The thing is they aren't. What they are is the holders of your favorite IP that don't quite deal them out in loveable fashion. The slimiest ones are companies like TakeTwo, EA and Activision Blizzard. You just aren't on their juice so you don't realize how slimy they are. Like WarCraft 3 Reforged exists, the game that actively harmed preservation since it deleted the old version. A lot of their legacy releases are simply because they can take advantage of Windows maintaining backwards compatibility. We can't play any of the old Medal of Honors, Battlefields and what smaller names they own whereas we can play most of old Nintendo's library via NSO. The legacy sports titles would be possible to rerelease if they put in the effort even. It would be better if Nintendo simply left the Wii, Wii U and 3DS eShops open but, like NSO has maintained its price in spite of literally everyone increasing theirs. Even Ubisoft did for their abyssmal Ubisoft+.
Paid online service was the nail in the coffin for me with console gaming, because I already have an online service it's called an ISP - been PC only ever since. (Cheaper hardware costs & the benefits of emulation too!)
I love how the opening complaint of the video is preservation is bad and emulation is naughty.. And yet when Suikoden 2 is mentioned it is video clips upscaled using PSXe's built-in upscaling.
Sometimes the official localization of games can fundamentally alter the original title. Ace Combat 3 is a phenomenal arcade flight sim. However, when localized to the West, a ton of content was gutted because Namco thought it'd be too expensive. It wasn't until piracy that we were able to get a properly translated version of the original in all its glory.
@@TheMeanArena "You don't dictate what a products full experience is. Next!" First of all, thats not a counter argument. Second, if stuff was originally in one release of the game and was censored in another release, then the game is missing content. Therefore its not the full or originally intended experience. I don't have to "dictate" anything, its just a fact. Why is this so hard for you to understand?
@@ProjectionProjects2.7182 I still haven't heard a legit justification for piracy. So what content was cut from Ace Combat 3? Localization stuff? (a single game in a sea of thousands).
The issue with pirating for emulation could be ended if we had an official way to buy rom files. This way we could legally get the old games and, for example, nintendo would earn money from thier old titles. This would also lower the need for piracy in the first place. Would definetly buy titles this way, but I guess this will never happen, so ima keep my archive,org collection of ROMs on my NAS
Got the entire nes, snes, gb, GBc, and GBA on an sd card. Have my entire personal archive because these companies are refusing to keep themselves preserved.
The thing with ubisoft closing accounts is it actually says accounts with "no PC purchases" meaning you won't lose games you own because if you own games your account won't be closed. There is an example of a service removing the thing you bought from your account but it was Amazon removing a purchased movie because they lost the distribution rights.
I absolutely love it how you dunk on Nintendo here. I adore the company but it baffles me over and over again how player unfriendly they are most of the time. People like to gloss over it and it needs to be addressed. Very well done video. Excited to check out more.
I love the developers and creatives there as they always seem to push the envelope but the business side is ridiculous. I'm doing research for another video at the mo and their history of pig head ignorance goes all the way back to the n64.
@@Kevstreehouse Thank you so much for taking the time to reply! I’m super excited about the upcoming video then. Nintendo has done a lot of good things for the gaming industry but it can’t be ignored how damaging some of their decisions are. Lately I’ve been thinking a lot about how they influenced the whole gaming culture when it saved the industry from the big video game crash back then. Before that gaming was a quite diverse hobby where people of all ages and genders liked to enjoy the game arcades and such. When the industry crashed it was Nintendo that revived it which is something I’ll always be grateful for but it’s so damn damaging how they suddenly started to aggressively market gaming to young teen boys completely alienating a huge part of the previous player base creating big bias against femme players, pushing video games into certain stereotypes thus limiting creativity and making it even harder for women in the industry to get the respect they deserve. I want to believe that there wasn’t any malicious intention back then but I can’t help and feel some kind of disgust about it. Looking forward to the next video!
@@RikkuX5 yeah really good point there. I have another separate video I'm toying with and I'd love to include a point like that if that's okay with you?
@@RikkuX5 @RikkuX5 ever since I saw hbomberguys video on yt plagerism I've been trying to get better about that kind of stuff. Really good point and I hate to touch on it and not credit where the inspiration came from. Like I thought I'd done a good job with my citation on this video but he showed me this was even lacking 🤣
AMAZING video sir! Thoroughly enjoyed watching this. Thanks for making! I think the only way to save the old games and change the course of gaming history, is to stop buying new games, and continue to buy old physical games. When the used market is so high and undeniable and the new market is suffering, game companies will have to take notice and make a change.
I'm from Russia and hearing westerner talk about Dendy was actually surprising! I'm too young to know much about it,but my dad told me about it. He played it on black and white TV as well because he didn't have colored TV at the time!
30:19 Clarification: Nintendo didn't shut down the Dolphin emulator on Steam because it's an emulator that can emulate their system(Note: Retroarch can use Nintendo cores, and was left alone), they shut down the emulator because the Steam version included the BIOS file that was required to run it. Just like with PS1 and PS2 emulators, the emulators are fine. The BIOS files for those systems are not.
A bios "file" that was just a 16 byte key. A number somewhere between 10^36 and 10^39. When you really get down to it, every piece of digital media could be described as just really big individual numbers. And once it's been reduced to a single number or series of bytes, that number can be presented in a myriad of ways, including as an actual 5-color flag. The entire key can fit in this youtube comment dozens of times over in different forms. Remind me again how it's legal to copyright something like this? And in what forms is it copyrighted? All of them seems frankly ridiculous, but any of them can be easily converted to any other.
@@angeldude101 BIOS as a concept is used in all kinds of electronic gadgets, and your windows PC is one of those devices. BIOS is an acronym for Basic Input/Output System, and essentially facilitates the software to interface with the hardware at a low level. The BIOS is a much more closely kept secret by the hardware manufacturers, as it operates at the core of the machine. This is where the concept of an API (application programming interface) comes into play, which is basically a set of instructions and guidelines for compatibility between the software on the ROM chip in the cartridge, and the BIOS which exists in a chip in the console. In the early days the concept of an API was a lot more abstract, but the basic function is to obfuscate between the proprietary secret code that exists within the BIOS, and the "public" software code that exists on the cartridge. Yes, the end user paid money for the hardware with the BIOS embedded inside it, but not explicitly as an exclusive license to the proprietary code. In the early days, the BIOS was never public-facing, and generally did not contain an operating system, as an operating system is a layer above the bios, and it wasn't really a necessity in the days of cartridge based systems. So ultimately it comes down to proprietary low level vs publicly licensed higher level software. The Game software is also generally reliant on the BIOS to operate. Technically the BIOS would be written on a ROM chip inside the console, but that's just semantics as far as this debate goes. In Nintendo and Playstation consoles that utilize a BIOS, the proprietary decryption would also be handled by the BIOS, otherwise the game just won't start. Thus why without the BIOS file for said emulators, the games just won't start. At least one early PSX emulator I remember, functioned without the PSX Bios. But it was a really hacky setup and compatibility was a nightmare because of the various encryption used. Dolphin Steam provided that BIOS, ripped directly from the system, in their Steam version. But hey, if you can just mix and match them as you say, then use the PS2 BIOS file in a PSX emulator. Let me know how far that goes.
I always felt the teachers who could make a lesson entertaining retained the most attention even if the subject matter isn't naturally something you maybe interested in.
One thing to remember about physical media, is not just the nostolgia. Lets just paint a picture. Lets say I was 6 and my dad bought out first game console. The NES and he got Mario 3. Lets say he passed away some time and i still have that cartridge. There is a deep emotional bond to the cartridge and not really the game itself. I can rebuy the game and remember the fun times i had with him. But that physical cartridge cant be replaced. I think most people think of nostolgia as a more a surface level thing. Aka not that deep.
The RTC battery in fat PS2s is a standard lithium CR2032 battery and it only requires a screwdriver to access (and remembering to discharge the capacitors by shorting them on the power daughter board so you don't shock yourself). Depending on the model, it may require more disassembly. This is also the case for the PlayStation 3. Note that some PlayStation 3 slim revisions cover the slot with the entire RF shield for some reason so the ENTIRE console has to come apart, but you should be replacing the thermal paste anyway at this point too I guess... As for the PS2 Slims, those have a CR2032 coin cell on wires like many modern laptops do. You can try replacing the battery on those wires yourself but I recommend just buying a new battery on leads. Soldering to a battery directly is a horrible idea, and also it isn't going to work all that well anyway. You could also try to solder the leads to a coin slot if you wanted to but you'd probably need to heatshrink and epoxy the thing together to keep the wires attached to it while you re-assemble the console. The GameCube and Dreamcast however are a pain. Their RTC batteries are rechargeable and if you just replace them with vertical coin slots with CR2032s in them, what you will have is a fire. Also you've got the PS4 issue incorrect in this video, it can still reach the PSN servers. The problem is that if you replaced the RTC in a console, it could not play anything UNTIL it connected to PSN servers. They released a system update to fix that after sizeable backlash, but the issue prior to the system update was that a console whos RTC is dead or replaced could literally not do anything if Sony shut down the PS4 ticket authentication service that would tell a console it can play physical games and also verify the tickets for digital games. Given the PS3's RTCs are going dead currently and Sony wants the servers for it shut down, that would have put the PS4 to be useless by the time it needed its RTC replaced. The precedent behind removing Dolphin off Steam was unfortunately completely legal. This was due to the fact that Dolphin has the encryption keys in its source code to decrypt the game discs. This is required to make the entire thing work of course, and despite being numbers (which cannot be copyrighted, which is why Intel switched to "Pentium" instead of using "586"), those keys can still be protected just like the AACS keys used for HD DVD and Blu-ray content, and the encryption keys used on DVD Video.
Another point is that a lot of countries never received these games or consoles in the first place, so getting them second hand costs an even more inflated price, PLUS international shipping. I live in South Africa and anything pre-PS2 era (excluding the gamecube) basically doesnt exist.
You did mention this ^^^ in your video, but on the note of localisation, even current gen systems like the Nintendo Switch don't get priced locally. A Switch here, converted to USD, costs 450 USD, which is a 50% markup from the USA price!! Which is insane because I got a brand new PS4 slim for half of that price in 2018
@@sashanilssen nah you raise a great point there and one a coworker from india recently raised with me. It's a great point and did you know gaming have done a whole book on games that were never released internationally. Here in Europe we missed out on a ton of classic like we didn't get chrono trigger till the ds we have never gotten xenogears and there's a ton of harvest moon games we missed.
An entire section of this video is dedicated to a reason why Nintendo is at the top of my list of devs and publishers I do not feel a shred of moral uncertainty regarding pirating their old games.
I know a guy (not me, really) who soft modded his 3DS and on 1 micro SD has the 3DS games and legacy consoles (via Retroarch) and in the cartridge slot has an R4 with a SD with all the NDS games. He didn't necessarily want to go that route but once those systems got discontinued what other choice is there? It doesn't hurt developers, they won't see a cent in the second hand market anyway so I don't see a problem.
15:14 That's true for physical games as well. You don't own the software, you just own the media that it's stored on. You're still subject to the same digital licensing than if you bought digital. Which is something streamers had to learn the hardway by Nintendo and Atlus. The only difference is your ability to access the software. But access does no equal ownership.
Emulation has become one of the only solid ways to preserve older games. I hate to give pirates credit. But they are the ones archiving these older games and keeping them alive.
They are not pirates if it's the only source of owning this games. Most of these games are inside a subscription service or even are unavaliable to purchase today. It is impossible to get Silent Hill 2: Enhanced Edition for PC nowadays without downloading it in an abandonware website.
I have more respect for pirates than i do for "fans" of companies that encourage people to grossly overpay for a product just to experience it in the morally objective way, no matter how much time has passed since release they keep access to those games alive and well for new players to explore and generate new interest
Death of art+commerce: -music devalued, stolen, then rented via streaming. -movies&tv consolidated into 1 convenient Netflix, then blown apart into several streaming services who remove material at will. Studios insist on making $250mil boardroom-written movies that are garbage, or rereleasing fan favourites but facelifted until it has no face. -game systems became ever more expensive and frequently replaced by the next one. Same principle as hollywood…bloated budget games that arent good fill the scene. Indie games continue to show how it should be done but are ignored largely by large developers. Streaming services and online stores, where again…material gets removed at will. My huge issue with all that since day 1 is that the removal of choice has even trumped their need to make $. “The customer is always right” is a misused/abused phrase nowadays, but at one point was a simple business practice: people vote with $, so if they dont buy then it wasnt good and you have to do better. The phrase “You’ll own nothing…and be happy” unfortunately is much more obviously accurate. It can be seen in these mega-corporations’ treatment of the public. “No, it is YOU who are wrong!” 🤦🏻♂️ Trying to gaslight us into a quiet corporate slavery…consume, consume, consume. I’ve been a massive fan of Nintendo and Playstation since day 1. Ubisoft and Blizzard, etc, have made some amazing products in past years. BUT! Their practices have gotten out of hand…very obviously ANTI-FAN, PRO-$. I mean, Im happy to contribute to someone’s wealth…when it isnt to my own detriment! I hope people clue in soon. Support artists whenever possible. But also dont support crappy practices that are anti-YOU!
@@Skeletons_Riding_Ostriches power is a weak man’s fantasy. Kings fall. Monopolies get broken up. And in the case of gaming or entertainment in general people have the ability to just “quit”. Not as unlikely anymore in an internet world. Influence beats power everytime when your fans serve you without prompting and they’re happy to do so. Thats why Nintendo and Playstation (and to some degree Xbox) have enjoyed success while competing, and historically Xbox started buying everything up in a scramble when they were losing…winning by owning IP and subscribers.
The quality of the content is amazing!!!! I can see the only thing this channel needs is more visibility because the quality is at the top. I'll spend the next couple of days watching all content in this channel and sharing with my friends, keep the great work!!
Man my dude your stuff is great, glad I found you! I'll definitely be sticking around. This video really tells my issue with digital games, Scott pilgrim is always my go 2 example of how a console can lose a game forever when you think about it
Totally agree. I had to snap that guy up on physical when it came out. Sadly even that's only a temp fix as eventually either the cart or my switch will breakdown no matter how kindly I look after them.
It's pretty simple. If people want to play a game that the developer refuses to make available they will find a way. Do devs really think we want to waste our time scouring the internet for games if they're all readily available in a one-stop-shop storefront for a couple of bucks? Piracy isn't hurting their retro gaming bottom line, they're doing it to themselves by not having the titles readily available to those who want to play. The entire NES library is barely a quarter gigabyte. There's really no excuse for Nintendo not to host their games.
Devs have no say, publishers are the issue. Devs will straight up tell you to your face that they want you to pirate their games if you can't get them legally because to us the only thing that matters is whether or not you liked it.
I'm very happy that there's a huge boom in programing hardware emulation for FPGA. You can now easily play anything up to and including the 16-bit generations very easily and even PSX, Saturn and N64 are coming along very nicely. I hope this trend continues with more powerful hardware in the future, as I see it as the best way to keep those games from disappearing.
This video was good but I think the title is misleading. It reads as if the act of game preservation is killing games. When the actual thesis of the video is the lack of preservation is killing games.
Nintendo got dolphin emulator out of steam because it was indeed a lil bit illegal, since dolphin distributes within the emulator the private decryption keys needed to play wii games, that’s why dolphin step back from being on steam, otherwise it’d be entirely legal and placed on steam, at least we still got the standalone version on their official website
@@MastaGambit well, dolphin was gonna get cloud saves and maybe remote play together, the thing here is nintendo didn’t wanted dolphin to be on steam bc of how accesible it’d be to regular audiences,most people nowadays don’t know how to download and install a pc program, they just open steam or windows store and download the last version of whatever they need, those people are the thing Nintendo wanted to avoid restricting dolphin into the steam store, not only that, the people who bought a steam deck and don’t know and don’t even care to learn how to install dolphin on steamos linux would have had dolphin pretty easily if it was on steam
@@CarlosAMaldonado I guess cloud saves would be nice, but you can already remote-play apps through Steam Link im pretty sure. Also, the reason nintendo went after it is because it contained product encryption keys.
@@MastaGambit I mentioned the encryption keys on my og comment, and you’re right, you can already use stream play if you use a donor app and replace the .exe file with the dolphin file and rename it to look as the donor, you can do it with retroarch which is free! My main concern is Nintendo didn’t wanted the mainstream public to get dolphin through steam cuz it’s way easier to just get it there than downloading the app from the page
Got a like and subscribe from me in solidarity. I love the energy to bring up An Gorta Mór and how na sasanaigh try to erase history about it during a video on video games. Also abandoned games should be public domain and its a crime against the arts and humanity that they arent.
Okay so admittedly only just got to the part where you mentioned that one outRAGEous shop in Dublin City, unexpected and surprisingly deep cut. Sold my Dad's N64 I grew up playing and a copy of OOT I bought there back to them when I was 9 like a dumb little idiot child and got some pitiful scraps in return for what it was actually worth. I now have a really strong desire to scream at my younger self.
Digital is the answer. The issue is that digital also requires a complete rebuild of the copyright system as well as heavy regulations to support consumer rights. None of that will ever happen, so digital is still the answer because sailing the high seas is stronger ownership than any digital storefront.
@@Poodleinacan What are you talking about? I just booted up Halo: CE Anniversary on the MCC and have old graphics on it. And then I booted up my original Xbox with Halo: CE. Not only do both have translucent needles sticking out of the rifle, the 4k resolution makes it so that I actually CAN see things on the other side of the needles themselves.
I’m sick of this history retcon on MCC. It literally did not work for more than a year. I don’t give z as shit if it’s better now, it’s was easily the longest time ever between a games release and being playable. They should have made their asses sued off.
@@theremix54 True. A lot of issues should have been fixed day one. Hell, the entire Halo 3 campaign at first was unplayable unless you did a power dump trick with the Xbox One.
Also, don't forget that even today there are people who cannot manage to play games without an emulator or pirated copies of games either because they don't have access to any of the conventional routes or there is just simply no other way to play the game at all anymore. As I have been learning more and more about the history of games it is incredibly unbelievable how much of it is just getting lost compared to other media. This kinda hurts me as someone who has wanted to make games my whole life.
One additional area worth mentioning is hardware emulation (e.g., MiSTer FPGA) which seeks to emulate hardware in a more compact package. Granted the subjective experience is often quite different, but there are entire generations of older games you can play on hardware emulators with far more accuracy than software.
I remember I once did a RetroPie build for a university project. I had that thing connected to WiFi with a dongle and compatible with Bluetooth controllers and the whole thing ran on a USB3 charger.
If you ever do it again, build it on/in a boombox. Pi4 will handle a lot of games w/RetroPie and Android on a separate USB because sometimes you want to watch movie with a cell phone hotspot. Pi5 will be hard to power fully, overclocked, and no headphone jack complicates things a little.
What's with the misleading, click-baity title? Game preservation is not killing video games, and nothing in your video suggests that it is. Preservation alone may not be enough to save video games if we're talking about players vs the industry and copyright law, but that's not the same as "killing" video games.
Seriously, I a former nintendo of Canada employee under Mario Club Ontario have seen Nintendo's archives which yes like the Wii where roms off of rom sites be used on the switch. My assumption is they bought the backlog off of emu paradise for an undisclosed amount, never asked but I know for sure as hell prior to that that wacky stick game wasn't in there archive. *It doesn't help Nintendo's case when hackers have figured out the gb and gba emulators have support to trade between games.*
Fun fact I actually use emulators to test my games as they run on a real gameboy. And if I need to test quickly then loading it in a emulator is way faster that loading into a sd card that you take out. Then put it into the cartridge which you then put it into your hopefully working gameboy and load the OS and then load the game just to see a single enemy it off it X axis
The problem is that video games came up in a time where the mentality wasn't on preservation or longevity; it was about buying the next product frequently, and if products were damaged, one would simply buy another rather than repair or maintain. Video games are also entrenched in copyright, a much wider problem which has allowed companies to hold down independent rereleases.
@@Vanity0666 American capitalism thing? Video games have historically been more Japanese than American. Even today, two of the three first party companies are Japanese. These companies sell internationally. I don't see how their business model differs from Europe, to Asia, to America. It's not like if you bought a PS2 outside the US it would be more durable.
@@Vanity0666 These video game consoles weren't designed to last decades, even with good care. I've never been rich, so I've had to take care of my systems, but I'd be hardpressed to say they'd last my lifetime. I'm talking about the company mentality, not the consumer's.
When you look at systems like Google Stadia and the nearly immediate downfall thereof, you realize that there were many people who bought games from the albeit extremely limited selection of video games available through the platform who suddenly didn't have any access whatsoever to the games they PURCHASED with their hard-earned dollar. It's entirely true, you don't really own digital games you simply pay to have the license to access them. And that's exactly why I'm a frickin PHYSICAL game collector and will always be until the industry as we know it goes all-out digital...