I found your videos after watching some dezeff video and it is a crying shame that you dont have more subs and views. You are easily the best yugituber on here no question. Please keep it up man.
HILARIOUS opening LMAO I was reacting the same way as soon as he was talking about "Now listen" okay "I want to talk about the viability of" mhmm "of dark magician" Nuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Elpy: Is that your balanced format? MBT: Yeah...? Elpy: Imma kill it. MBT: Don't you do it. Elpy: Imma do it. MBT: Don't you do it! (Elpy boards a dime a dozen) MBT: DANGIT!!
That intro really brought a true monster into the world. xD Glad you did the video. But sadly, I can’t think of another deck to test. Maybe counter fairies with 3 judgement?
While I never played Infernoids myself, I had a Tag Duel alongside someone who did against an Orcust and a True Draco, and through his directing, I was able to use his cards effectively to make a massive comeback, so I can definitely say I'm happy to see such a neat deck getting some spotlight. I'm hoping U.A.s get some love on the next banlist. Whenever a banlist effects them, it's always negatively. Day 17 of waiting for new U.A. support.
Finally someone who understands that you need to go second with infernoids right now. Even without handtraps it's just way better. Also I love the new gameplay of Infernoids
Why not playing Gamma/Driver package ? Gamma cannot be special summoned of a gate/reasoning and Driver helps for the OTK as he doesn't count in the level/rank limit of the infernoids (they only take into account Effect monsters) Nice video btw, one of my friend is playing this deck against me (i play Danger Thunder Crusadia) and i can confirm that the deck is definitely not something to forget as its ability to wipe boards is incredible :D
You don't really wanna summon driver. Like, what are you gonna do next? It's just a vanilla, you want to summon just decatron. Even tho this deck used to play very often gamma/driver, right now I don't see why you should play that. It's time to play different ht I feel
Now listen, I want to talk to you about the viability of Dark Magicians. I played Dark Magician all through Zoo format, and won all of my friends. The core of the deck is to exploit the Eternal Soul and to shut down any and all plays made by your opponent. Combined with dark magical circle, it can banish cards as a quick effect. But further more, by using Floodgates such as Secrete Village of Spellcasters, Right Hand of the Magician, and Left Hand of the Magician, it can shut down spells and traps very easily. It has no weakness since you can rebuild your board very easily. I have played 10 single games against all sort of meta decks on ygopro and I was able to achieve a reliable 80% winrate as they have no ways to counter Dark Magician. I believe that it is a very strong deck going forward and it is also banlist-proof as it is based around the protagonist's ace monster from DM era. All the meta sheeps be
Here's a better decklist. Deck total 42 Monsters: 17 2 Infernoid Onuncu 2 Infernoid Devyati 1 Infernoid Attondel 2 Infernoid Seitsemas 2 Infernoid Patrulea 2 Infernoid Harmadik 1 Infernoid Antra 3 Infernoid Decatron 2 Raiden, Hand Of The Lightsworn Spells: 20 3 Monster Gate 1 Reasoning 3 Pot Of Extravagance 3 Super Polymerization 3 Charge of The Light Brigade 3 Void Vanishment 2 Void Imagination 2 Lair Of Darkness Traps:5 3 Void Feast 2 Evenly Matched (Because this deck is strong going 2nd, clearing the board is what u always wanna do. But believe me, u do always wanna go 1st with this deck) Extra Deck: 15 3 Infernoid Tierra 3 Elder Entity N'tss 3 Mudragon Of The Swamp 3 Starving Venom Fusion Dragon 1 PSY-Framed Lord Omega 1 Minerva The Exalted Lightsworn 1 Beat Cop From The Underworld I think the decklist is sooooooo much better than the one you're running. I understand that Lair Of Darkness is not the focus of this deck, but this deck is still really, really, really good, it's extremely consistent and while it may look kind of odd in a way it actually works really well going 1st or 2nd. The Beat Cop From The Underworld may come off as weird, but it's good at just clearing ur own infernoids when u really don't need them, plus if u bring it out while u have Lair Of Darkness as the field, u can protect ur lair by putting a partol counter on it. It's helped, but no lie, I was consistently going into either Minerva or PSY-Framedlord Omega. But ya, this deck is insanely fast, but be careful, cus u can deck yourself out quite a bit. If ur uncomfortable with play 42 cards, just take out a Harmadik and an Antra, no biggie, and One For One isn't in this deck list, because I kind of wanted to keep the deck total under 43, but if u must play it, a 43 card deck total isn't gonna kill u. But ya, the Charges basically search out ur Raiden, u mill another two and go off with Monster Gate, and Monster Gate isn't once per turn, I've actually spammed it before. But ya, this deck is clearly not as great going 1st as the Infernoid deck that focuses on both Lair and Void Feast, but it is better going 2jd than that version was. It's still a really great deck and it's more fun too honestly. If u play infernoids, I say try it out, you're gonna actually be surprised as to how well it plays. P.S. if u want u can switch out Beat Cop for Duelittle Chimera, but when play testing, I perferred Beat Cop, just cus I was always able to bring her out and clear my board, cus of course Lair won't let u bring out Chimera and then sometimes u summon Raiden while having a lv 9 or 10 Decatron that u wanna get rid of lol.
I leaned towards a more “Monster Gate Turbo” build, triple monster gate, left arm, and a reasoning, alongside the lair. Only thing I dislike about the build is that there’s actually so few targets to normal or special to monster gate. But it’s still a great rogue strat 👀
Perhaps Sangan to make an Almiraj or send with monster gate and to search a possible one of hand trap or a low Atk noid? Alternatively I just use Fairy Tail Luna for more distribution, but I also just don’t wanna waste my playset of it :p
I was always wondering why you still Play the foolish burial, it doesnt make any Sense anyway i Love your Videos and Keep on beeing the most authentic yugituber who actually knows how to Play
what are your thoughts on the card fiend comedian in this deck?,i personally really like it ,if you call it right you cripple your opponent and win the duel if you call it wrong you mill 15-20 cards and win the duel,it's probably the only gamble card besides snipe hunter and sixth sense that is good.
Probably the principle of not taking it seriously, like most people. You out the Field Spell and everything goes to shit faster than during a DEA raid at Summer Jam.
pantelis giovanakis void Imagination makes all infernoids whose original levels of 2 and above level 1 also u can still summon infernoids if the total levels are 8,just not above 8
Link the ones you have away. Links don't have levels. Then it's just a matter of good math: summon Attondel first (level 8), then one of the bigger dudes for a fat damage output, specially under Wee Witche's/Duelittle.
Yep, the original winning Infernoid builds are much better. And Monster Gate doesn't do anything in those builds because they run too many monsters, which means they won't ever get the desired mill power. But ya, I don't like decks that almost absolutely rely on going 2nd.
I meant last format builds, spell/trap heavy running only 10 noids including the deca’s. 3 lilith for feast/metaverse/trap trick/back to the front, and the demise/extrav duo.
@@justacomment4847 Ya but I mean, does it rely too much on going 2nd. Like the Infernoid deck that relies on both Lair and Feast does better going first, but actually has a good chance of winning going 2nd. I remember playing 60 card B.A. Infernoids and it was ok... It was more of a going 2nd deck, but could still go first somewhat.
This deck sucks... Depending on Monster Gate makes it seem like this deck just wants to go 2nd. I'd rather have the Infernoid deck that rather goes 1st. It looks like fun, but competitive wise, it looks terrible.
Shaddoll Fusion wishes it was void imagination and that's someone who has played both decks. Yeah it sucks sometimes having to yeet a extra deck monster to activate it every once in a while but the plus is nuts and it's not a hopt
Dark magician is my all time most hated matchup. All these cards, all these words and yet they do nothing. But I'm so afraid to miss something that I keep reading them again everytime with all these heart of the cards Yugis on the other side of the table telling me that eternal soul is the best trap in the game and that I can't target nor destroy it once they fusion summon their dragon riding dark magician. No one ever managed to do that because they themselves don't even know how to do it. So yes, I'm afraid.
@@BelowTheBridgeTCG Well there is getting the field spell up, putting the dragon in the grave and getting Lilith on the field. If you can get that done then Lilith can tribute your Opponet's monsters to set traps and awaken the Dragon at the same time.