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Lakitu Skip Explained 

pannenkoek2012
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I explain lakitu skip. If you want to support me and my efforts, please consider becoming a member of my channel: / @pannenkoek2012

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29 сен 2024

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Комментарии : 1 тыс.   
@TabbyVee
@TabbyVee 5 месяцев назад
Never realized how small an area speedrunners have to land to get that skip.
@AspectCave
@AspectCave 5 месяцев назад
it's fairly easy though with good positioning
@StacyRexroad
@StacyRexroad 5 месяцев назад
it's not as difficult as it looks; mario games have always been about this tricky sort of platforming, after all. lol
@MegaZeta
@MegaZeta 5 месяцев назад
I’ll balance things out by refusing to fake-brag about how landing in this 10-unit area is easy to me, someone you’ve never heard of as concerns speed-running
@slaviknaumen
@slaviknaumen 5 месяцев назад
Now i turn out to be luckier than i thought when i managed to skip it on mobile
@Thy_Boss
@Thy_Boss 5 месяцев назад
@@StacyRexroad The story of Mario 64 seems largely to be about "Can we make a Mario game successful _WITHOUT_ tricky platforming?" The developers found that level testers, confronted with pinpoint platforming in an explorable environment, assumed that they were supposed to be doing something else. So this game has very, very little of it.
@pannenkoek2012
@pannenkoek2012 5 месяцев назад
Finally, I can make smaller videos again! Expect a lot more going forward :)
@HOBOTROLL9000
@HOBOTROLL9000 5 месяцев назад
Let’s go
@SilverBirb
@SilverBirb 5 месяцев назад
I think you should document less specificat stuff on your shorts and maybe do shorts if a video takes alot more time
@bruhv3
@bruhv3 5 месяцев назад
could you make a video/short on GWKs? i love seeing them but i don't know the logistics of it and it would be awesome to see a breakdown of it ^^
@tryblight
@tryblight 5 месяцев назад
epic
@davidezadra6844
@davidezadra6844 5 месяцев назад
LETS A FUGGING GO!!!!
@kwartylion8134
@kwartylion8134 4 месяца назад
10 units ? For speedrunners it's practically a highway
@riblolox
@riblolox 4 месяца назад
lmao so true
@jayde4872
@jayde4872 4 месяца назад
there's nothing too precise they won't exploit.
@cosmicvoidtree
@cosmicvoidtree 4 месяца назад
For TASers that’s a 4 bedroom home
@Speed-TV
@Speed-TV 4 месяца назад
and I have never managed to do it
@NormansWorldMovies
@NormansWorldMovies 3 месяца назад
5th
@adambyte256
@adambyte256 5 месяцев назад
I was hoping you were going to say, "And so, in the game, the box has a left side, a right side, another right side in exactly the same place, …"
@ghostgames0101
@ghostgames0101 5 месяцев назад
Me too 😢
@baykkus
@baykkus 5 месяцев назад
I was expecting him to say there was an extra side and he jumped to say there was one side missing...
@benjaminoechsli1941
@benjaminoechsli1941 4 месяца назад
I think that's why the upper bound is missing. The doubled z-coordinate.
@banisan2035
@banisan2035 3 месяца назад
thank you for making me giggle like idiot. i needed a good laugh :D
@kaylaa2204
@kaylaa2204 3 месяца назад
In code it looks like that would be the case, but what that’s actually saying is just a logical statement “if this is true, and this is true, and this is true” so it’s just repeated logic, not an actual game object. The clip he’s showing is merely having objects to visualize it for you.
@BeautyMarkRush
@BeautyMarkRush 4 месяца назад
I love looking at old code and wondering what the hell the programmer was going through in his life to do that (that includes my own code) Guys. This is a joke. Stop taking it seriously. Thanks.
@westmovie7517
@westmovie7517 4 месяца назад
I mean, I think they were doing nothing
@PlainGammer
@PlainGammer 4 месяца назад
I wonder that too looking at my old C game code from about a year ago
@jimmyelkordy3752
@jimmyelkordy3752 4 месяца назад
Probably vibing imaging the kids having fun with this game
@alexandreocadiz9967
@alexandreocadiz9967 4 месяца назад
My Guess is they copy pasted the same line of code 6 times and then forgot to change the Y upper bound line of code
@billable1861
@billable1861 4 месяца назад
Their thoughts were in Japanese before AI began to speed run everything before the heat death of the universe. So we will never know
@Happy_Koopa_boi
@Happy_Koopa_boi 4 месяца назад
Just be thankful that there isn't an invisible wall there
@NotBrian420
@NotBrian420 4 месяца назад
Ok but why do they make those trigger boxes so incredibly high 💀
@bronjamethebawnbame8575
@bronjamethebawnbame8575 4 месяца назад
because they never set the parameters for the top face, it defaults to the highest possible distance I guess. The devs don't expect the player to enter from the top or go over it anyhow
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer 4 месяца назад
It's literally just "if the player is higher than this". And since he's higher than that, whether he's .00001nm above it or 3725518Km in the Sky (I know that isn't possible in game due to the maximum limit to numbers), it's theoretically infinitely tall Everything else here is checked by "if he's between value a and b". And they make it that way because it saves unnecessarily wasting processing power by using an unneeded thing in the if statement. I know that's ironic to say with the same thing checked twice, but that's not supposed to be there either obviously.
@TtEL
@TtEL 3 месяца назад
They didn't set an upper bound It wouldn't matter anyways because it only triggers the event if Mario is grounded, which essentially sets an upper bound
@waarschijn
@waarschijn 5 месяцев назад
Although this is basically what everyone assumed, this short still adds some relevant info.
@FrancescoGiorginiFilms
@FrancescoGiorginiFilms 5 месяцев назад
Although this is basically what everyone thought, this comment still states a relevant opinion.
@chazmaru9583
@chazmaru9583 3 месяца назад
I wouldn’t be surprised if what happened was, the box was initially exactly the size of the bridge, but later on another developer in the team decided the bridge was a smidge too small for whatever reason, and they forgot to recalibrate this trigger accordingly.
@lordhughmungus
@lordhughmungus 4 месяца назад
I'm so glad commented pannenkoek is back. This world needed him.
@Frendude
@Frendude 4 месяца назад
When i mastered this skip I would've never thought about how tight that area was
@Eira_99
@Eira_99 5 месяцев назад
Videos like this really show you the true wonder of speedrun tricks, it's such a small little thing and something as iconic as Lakitu Skip could easily not happen if the box was made just a little wider. Every trick is always something special.
@MegaZeta
@MegaZeta 5 месяцев назад
I don’t think this skip is an icon of anything. Most people who play this game don’t know it exists
@Eira_99
@Eira_99 5 месяцев назад
@@MegaZeta I'm saying it's an iconic Mario 64 speedrun trick. Out of all Mario 64 speedrun tricks, this is a very well known one.
@KeziaTv
@KeziaTv Месяц назад
"I also got the Wii version of Kung Fu Panda. In case you're wondering"
@clementineshetheyfae8312
@clementineshetheyfae8312 4 месяца назад
Isn’t this how practically all video game triggers work?
@nobbyfirefly57
@nobbyfirefly57 4 месяца назад
Wait was the code for the whole game leaked at some point or something?
@4.0.4
@4.0.4 4 месяца назад
Yes and a bunch of other Nintendo games as well, courtesy of the infamous hacker known as Channel 4.
@nickgirdwood3082
@nickgirdwood3082 4 месяца назад
​@@4.0.4how?
@nullfield1126
@nullfield1126 2 месяца назад
Probably it did funky things when they accidentally clipped the edge of the bridge or went over it, so they stayed within bounds.
@bluerabbit4010
@bluerabbit4010 4 месяца назад
Thank you, cause i was wondering this whenever speedrunners mention the Lakitu Skip
@zdrux
@zdrux 4 месяца назад
Me sitting on couch eating chips: "Haha, stupid programmers"
@MattTrevett
@MattTrevett 5 месяцев назад
RU-vid won't let me like the video for some reason, but it's fantastic.
@dalitrh
@dalitrh Месяц назад
And for non speed runners, it was a great way to get passed that annoying cloud fella 😅
@abi-9000
@abi-9000 Месяц назад
"old programmers were so much more efficient because they had to optimize to hardware" Old programmers in question:
@mannenilsson7103
@mannenilsson7103 3 месяца назад
this is the exact voice i think shoud´ld explain this type of thing
@NeoGames2
@NeoGames2 14 дней назад
See between that upper bound exists another parallel universe, to reach it you must do half an a press
@KAMIGENO
@KAMIGENO 4 месяца назад
Oh, this makes so much sense now.
@Gallant_Tuba_Knight
@Gallant_Tuba_Knight 4 месяца назад
Speed running is a beautiful thing.
@fortidogi8620
@fortidogi8620 5 месяцев назад
LOVE these new camera tricks.
@albassadjehaidara9009
@albassadjehaidara9009 Месяц назад
If you figure this out by own, then the cut scene wasn't meant for you.
@morfy2581
@morfy2581 4 месяца назад
As a game dev I can't believe how specific that function is.
@Pixiuchu
@Pixiuchu 5 месяцев назад
Gotta love this new style of incredible editing. I really wonder how you do it lol. Criminal that I haven't subscribed yet
@mamonsin
@mamonsin 5 месяцев назад
Thank the Lord for those programmers for thinking about future speedrunners.
@eagleman5138
@eagleman5138 5 месяцев назад
Still waiting for Pannen to make his own 0 star speedrun
@metacob
@metacob 4 месяца назад
It's amazing how polished that game feels despite the code being so rushed. I think someone even managed to optimize it to 60fps by now... but back then they had to have it ready for the N64 launch!
@ModernDayRenaissanceMan
@ModernDayRenaissanceMan 4 месяца назад
I didn't need the coding explanation. It was blatantly obvious.
@DIO_Bruhndo
@DIO_Bruhndo 4 месяца назад
My first thoughts were "parallel universes"
@metalsonic8888
@metalsonic8888 5 месяцев назад
You are getting some mileage out of those new 3D debug drawing tools
@BuppersMedia
@BuppersMedia 5 месяцев назад
The Teacher: Show your work. pannenkoek, the GOAT: Well, first, we need to talk about parallel universes....
@kurzwaslernen2843
@kurzwaslernen2843 2 месяца назад
I am sure they did it so you dont activate lakitu while hanging on the edge
@jordynrawrz
@jordynrawrz 3 месяца назад
Honestly that's a really good diagram
@EndOfForever
@EndOfForever 5 месяцев назад
I want to see you hack in a box at the top of that trigger and see what happens when you land on it
@minero1775
@minero1775 4 месяца назад
I defo done this as a kid once purely by accident
@PopitTart_
@PopitTart_ 5 месяцев назад
i love the in-game visualizations here and in the invisible walls video. I'm really curious to learn how they were done. Added in post by tracking the camera? pc decompilation mod?
@animowany111
@animowany111 5 месяцев назад
I'm almost certain it's custom code added to the pc port from the decompilation. While this short would be doable in a video editor (if an absolute pain in the ass), the invisible walls video would be plain impossible to make. Well, unless you rewrote the SM64 renderer from scratch anyway, just to be able to render extra shapes in an existing level
@Cupoforangejuice15
@Cupoforangejuice15 5 месяцев назад
Please more videos like this. I'd love to learn just how impressive an average sm64 run can be
@AspectCave
@AspectCave 5 месяцев назад
first thing i saw in the morning, awesome stuff dude
@ThMrksman
@ThMrksman 5 месяцев назад
I was skipping over why I hadn't seen this video before and then I finally realised.
@kirjian
@kirjian 5 месяцев назад
Dang. I thought it was a 1 frame trick.
@life_xplorers
@life_xplorers 4 месяца назад
maybe they thought of future speedrunning and did that on purpose
@eaglesmann024
@eaglesmann024 3 месяца назад
This is the nerdiest thing I’ve seen
@ratsterratty
@ratsterratty 5 месяцев назад
Average Super Mario 64 bugginess.
@daveOnYouTube
@daveOnYouTube 5 месяцев назад
I never thought the walkable area was only 10 units wide. Mario is 150 units tall, right? So that's very small - great movement accuracy by speedrunners.
@chilidog2469
@chilidog2469 3 месяца назад
Nintendo’s gonna find out, and cover it past the fence in their emulator on Switch
@josefish5193
@josefish5193 3 месяца назад
Are you using a modded rom? pannen, the bridge visual was AMAZING
@Kaitri
@Kaitri 5 месяцев назад
If both sides have the same width to skip it, why is right side considered harder
@khalillerajaoui9365
@khalillerajaoui9365 5 месяцев назад
Trop bien expliqué 👏🏻
@博彥-q1o
@博彥-q1o 4 месяца назад
魚仔女神❤ 感冒跟平常沒兩樣
@biggusy25
@biggusy25 3 месяца назад
So then why doesn't it trigger when they jump back towards the door? Does Mario have to be touching the ground and the box at the same time?
@BlackHawkNL
@BlackHawkNL 3 месяца назад
Same upper bound for no reason 😂😂😂😂
@NextUp3055
@NextUp3055 3 месяца назад
I feel dumb now
@SplatMack
@SplatMack 3 месяца назад
TL;DW There’s a trigger box on the bridge.
@connorgillispie7128
@connorgillispie7128 Месяц назад
This skip raapes so hard.
@francisseries126
@francisseries126 5 месяцев назад
Where did u get this informations in those videos and where did u get the code😂😂 i love it
@tre4ygotbanned
@tre4ygotbanned 4 месяца назад
In other words it's just a hitbox
@TreesandStuff69
@TreesandStuff69 2 месяца назад
... but in this video you clearly jump entirely into the trigger box at the end of the bridge?
@usedevilthing
@usedevilthing 3 месяца назад
But mario still goes through the box, why wouldn't it trigger
@Chizinky
@Chizinky 4 месяца назад
Most menacing channel on yt 💀
@scottpeters1847
@scottpeters1847 4 месяца назад
But Mario clearly jumps in the box, so this makes no sense
@malfagaming7739
@malfagaming7739 4 месяца назад
Is there a way to see road rash 64 codes? Please, I'm really curious to understand how they made such an amazing game for that time
@clifflogan7974
@clifflogan7974 3 месяца назад
If the trigger area is anywhere in that box, which goes up to infinity, how cone it didn't trigger when Mario jumped through it at the end of the bridge?
@MlKETSU
@MlKETSU 3 месяца назад
The cutscenes can only happen while touching the ground so you can jump through the box as long as you don't touch the ground
@bravecrab5047
@bravecrab5047 Месяц назад
Speedrunners when they are asked to do something actually useful for the society: 🤢🤮
@Roll_dude
@Roll_dude 27 дней назад
😐
@Bootyzipperooni
@Bootyzipperooni 5 месяцев назад
Fantastic video dude; I appreciate how simply you explain it
@ToolCraze
@ToolCraze 3 месяца назад
Banjo kazooie music
@thatguyineverycommentssection
@thatguyineverycommentssection 3 месяца назад
underrated game
@rugbyguitargod
@rugbyguitargod 4 месяца назад
this is baby shit compared to the glitches and coding errors in FF7 lmao
@cyan3984
@cyan3984 5 месяцев назад
Mad lad is back🎉
@IAmNotASandwich453
@IAmNotASandwich453 5 месяцев назад
Im wondering, how did people get the source code? Through decompilation?
@XanderKyle
@XanderKyle 5 месяцев назад
"and then the same upper bound again for no reason" classic sm64 programming
@cad97
@cad97 5 месяцев назад
I also love that the only reason we even know this is that the devs "forgot" to use the optimization flag when compiling the game. (Well, more likely they just didn't trust optimizations at the time, given young compilers and a history of programming the machine directly.) Optimisers of the time were certainly capable of removing this kind of redundant check, I'm fairly sure.
@TheKacperuss
@TheKacperuss 5 месяцев назад
@@cad97 the source code shown in the video is from the nintendo gigaleak, so it has nothing to do with the compiled rom
@Quate32
@Quate32 5 месяцев назад
@@TheKacperuss it's not from the gigaleak, it's from decomp.
@j_c_93
@j_c_93 5 месяцев назад
This kind of thing happens in all programming lmao. If it works, it works
@genderender
@genderender 5 месяцев назад
@@TheKacperussvery few games had source code in the gigaleak, notably no major n64 release
@apo_chromatic
@apo_chromatic 5 месяцев назад
In the early days of SM64 speedrunning, this trick was called “skippy skip” and bomb clip was called “clippy clip”
@lillyy256
@lillyy256 5 месяцев назад
BRING IT BACK
@BaldorfBreakdowns
@BaldorfBreakdowns 5 месяцев назад
Did Australians name them?
@Kaitri
@Kaitri 5 месяцев назад
Omg i actually remember lol
@MegaZeta
@MegaZeta 5 месяцев назад
@Kaitri And I actually don’t remember. Small world
@CrewMate-r1m
@CrewMate-r1m 5 месяцев назад
Lost wisdom of the ancients😶‍🌫️
@Zenju__
@Zenju__ 5 месяцев назад
This new tool that you're using for the visuals is amazing!
@joshnoble07
@joshnoble07 5 месяцев назад
do we know what tool it is? I would LOVE to get my hands on it!
@thyagooliveira7
@thyagooliveira7 5 месяцев назад
Same here, is beautiful and powerfull
@skill_issuesmo7367
@skill_issuesmo7367 5 месяцев назад
i dont really know for sure, but that maybe a program that he made called "STROOP", afaik it looks kinda simmilar to that
@thyagooliveira7
@thyagooliveira7 5 месяцев назад
@@skill_issuesmo7367 thanks for the tip 🤝
@galoomba5559
@galoomba5559 5 месяцев назад
@@skill_issuesmo7367 It doesn't look similar at all. STROOP doesn't draw anything inside the game.
@GGreenHeart
@GGreenHeart 5 месяцев назад
Wait... is Lakitu ALWAYS clipping into the floor on a normal playthrough of the game?? You can just see him there up until you step on the bridge?!
@ZerolinGD
@ZerolinGD 5 месяцев назад
Yep
@batofdestiny7801
@batofdestiny7801 5 месяцев назад
Good question
@mariotheundying
@mariotheundying 5 месяцев назад
yeah I think he's always there, and disappears permanently when you trigger him
@mariotheundying
@mariotheundying 5 месяцев назад
he also disappears from entering the castle (didn't edit my reply cuz yt sometimes sucks)
@Chronomel
@Chronomel 5 месяцев назад
on an old tv screen, he might not be visible because of the blur which is why the devs thought it was okay put him there
@theonlymegumegu
@theonlymegumegu 4 месяца назад
"made the box too small" speedrunners: give me a subpixel and I'll give you a skip, baby
@wockymocky3691
@wockymocky3691 4 месяца назад
Did thi shi once and I though I was goated 🔥
@jlocke2171
@jlocke2171 5 месяцев назад
And it only checks for those values when he's on the ground, right?
@lordbob-up9wd
@lordbob-up9wd 5 месяцев назад
Yes
@BagOfMagicFood
@BagOfMagicFood 5 месяцев назад
Beating Super Mario 64 without touching the ground! Amazing
@ZoroarkGX
@ZoroarkGX 5 месяцев назад
to my knowlege, when mario ledge grabs, the game actually puts him in top of the floor he's grabing into, so maybe that 10 units gap is just to prevent mario triggering the cutscene when he grabs the edge of the bridge, that's just a guess tho
@memetech-
@memetech- 3 месяца назад
That, or a miscalculation, or to prevent some really wild positioning at the start of the cutscene
@Willowposting
@Willowposting 5 месяцев назад
That visualization actually is gonna help me land this trick more consistently in the future
@briandiomede7354
@briandiomede7354 5 месяцев назад
I bet you a million dollars some programmer copy and pasted the z value part and forgot to change the values to the y coordinates which is why there is an extra z but a missing y.
@DarkBoo007
@DarkBoo007 5 месяцев назад
Copy-and-pasting is normally the reason why we see repeated code or wrong code... I know I always mess up some code by copy-pasting but never modifying/editing (Forgetting to do so) :(
@SSM24_
@SSM24_ 5 месяцев назад
@@DarkBoo007 I've heard that some coding projects even have blanket rules against copy-pasting for _any_ reason, specifically to prevent errors like this. I don't know for certain how effective it is in practice, but yeah.
@DarkBoo007
@DarkBoo007 5 месяцев назад
@@SSM24_ I need to start following that rule! The only rule I was told is the hard-coding rule.
@somdudewillson
@somdudewillson 5 месяцев назад
Pretty sure that there's a 'missing' y because there's no real reason to give the trigger a ceiling.
@Whitecroc
@Whitecroc 5 месяцев назад
​@@SSM24_ Sounds like a very heavy-handed solution. Maybe one could expand the syntax highlighter to indicate that a piece of copypasted code hasn't been edited...? A bit unreliable, but copypasting saves a lot of work...
@eatingmage603
@eatingmage603 5 месяцев назад
I wonder if this was intentional in case Mario hit the ledge on one frame and fell off the bridge on the immediate next frame, which could have caused issues with the cutscene.
@KingMetalMario
@KingMetalMario 5 месяцев назад
Good point
@blueyosh43
@blueyosh43 5 месяцев назад
whenever mario gets into a talking cutscene he stops dead in his tracks anyway so I dont think that would be possible.
@themrdoggo
@themrdoggo 5 месяцев назад
@@blueyosh43 If Mario touched the bridge and immediately let go, the cutscene would play after he landed. This would be possible with a ledgegrab if the trigger touched the entire bridge. This is used in blindfolded speedruns of CCM's penguin race, where they enter the cutscene trigger for one frame, and then they're airborne. They jump partway down the slide, and then the penguin starts talking to them from really far away.
@galoomba5559
@galoomba5559 5 месяцев назад
Mario can move a lot more than 10 units in a frame though
@xbox7912
@xbox7912 4 месяца назад
Nobody likes Lakitu
@charlesverg2184
@charlesverg2184 4 месяца назад
I like him
@MSDarkspyro
@MSDarkspyro 4 месяца назад
He's cool
@AndrewMooreMar
@AndrewMooreMar 5 месяцев назад
I thought this worked beacuse of a 1 frame jump that the game wouldn't register as Mario landing. Great explanation and visuals! My guess for the double Z constraint is that that line should have been the upper Y constraint, but somehow they replaced it with a repeated one.
@jnonymous
@jnonymous 5 месяцев назад
As a programmer with ADHD, I can confirm I've duplicated a line of code to then quickly morph it into code I needed, but then got distracted and didn't do the morphing part...
@kargaroc386
@kargaroc386 5 месяцев назад
When you get 999 coins in the JP version, it sets your lives to 999 (& 0xFF == -25) because they copy-pasted the 999 lives bounds check right above it and forgot to change all the variables over. This looks like another instance of that sort of mistake.
@NYKevin100
@NYKevin100 5 месяцев назад
They didn't need a Y constraint. Mario has to touch the ground, and he's not doing that hundreds of units in the air.
@lgasc
@lgasc 5 месяцев назад
​@@NYKevin100 Without vertical check, the cutscene would trigger when swimming under the bridge.
@themrdoggo
@themrdoggo 5 месяцев назад
@@lgasc I don't think the game can do cutscenes like this with Mario in any non-grounded state, including swimming. At the very least, I can't think of any times where it comes up during normal gameplay, unless they decided to program it to be possible and then ended up never using it. You can get below the bridge in a walking state as well, but you'd have to have already entered the castle to drain the moat, which despawns Lakitu.
@LalitoTV
@LalitoTV 5 месяцев назад
Speedrunners never go outside again after this so... Could you get a star or even beat the game and still come back to the lakitu cutscene?
@thesupervideogamenerdmore3171
@thesupervideogamenerdmore3171 5 месяцев назад
I guess.
@Spidercola
@Spidercola 5 месяцев назад
No he despawns after you enter the castle
@thesupervideogamenerdmore3171
@thesupervideogamenerdmore3171 5 месяцев назад
@@Spidercola I didn't know that.
@shreyas_luigi
@shreyas_luigi 5 месяцев назад
@@SpidercolaIndeed
@Chevywolf30
@Chevywolf30 5 месяцев назад
"Speedrunners never go outside" Correct
@ggbirdymill1618
@ggbirdymill1618 4 месяца назад
Is the Super Mario 64 source code publicly available nowadays or is this some reverse-engineered code project?
@byntoyt
@byntoyt 4 месяца назад
yeah a bunch of fans managed to fully decompile the game, its called the sm64 decomp
@MoonlitLuka
@MoonlitLuka 4 месяца назад
It's actually available to just play on your system too. No emulator or anything. Almost like it's a Steam Game.
@ggbirdymill1618
@ggbirdymill1618 4 месяца назад
That's crazy. SM64 decomp here we go
@rougiflan8427
@rougiflan8427 5 месяцев назад
The visuals are crazy now, super clean and very educative!
@Jackson64_official
@Jackson64_official 4 месяца назад
And then a TAS will just jump over it
@optic5453
@optic5453 4 месяца назад
No it doesn’t
@wetara
@wetara 3 месяца назад
@@optic5453 yes it does: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-W-MrhVPEqRo.html
@keithshockley3443
@keithshockley3443 4 месяца назад
I may have to try this on super Mario 3d all stars. Does this exploit work on switch and original ds versions?
@QueenofTNT
@QueenofTNT 4 месяца назад
Hypothetically it should work in All Stars as the version being used is just a ported version of the N64 version (the Shindou revision that fixed a few bugs such as BLJs) assuming the Shindou version didn’t change the bounding box dimensions. The DS versions are more likely to have this fixed as (I think) the engine was heavily modified to run on the DS hardware, not to mention that you run into this cutscene with Yoshi instead of Mario in SM64DS, as Yoshi has significantly different abilities, and I’m pretty sure he lacks a long jump (unlike Mario). I haven’t played the game in a while though so I might be remembering incorrectly
@Gold_Yoshi
@Gold_Yoshi 4 месяца назад
@@QueenofTNTThere is nothing on the bridge to skip on the DS version as the front door is locked for the rabbit key tutorial thing and Lakitu talks to you before you have control of Yoshi.
@forjqoijasd
@forjqoijasd 4 месяца назад
Most of these sm64 tricks and stuff don’t apply to the DS version since that one is a remake running on a different engine
@mcpo117
@mcpo117 5 месяцев назад
Can't wait to see someone reupload this to TikTok without credit to you
@rugbyguitargod
@rugbyguitargod 4 месяца назад
first day on the internet?
@ChacoMaps
@ChacoMaps 4 месяца назад
Wdym by that​@@rugbyguitargod
@gogogo123454321
@gogogo123454321 4 месяца назад
@IAMJARRICO really bro
@thebasketballhistorian3291
@thebasketballhistorian3291 3 месяца назад
That's why I'm not on TikTok.
@ПростойЧеловек-к8г
@ПростойЧеловек-к8г 4 месяца назад
Developers attention to speedruners are unbelievable
@wockymocky3691
@wockymocky3691 4 месяца назад
It’s not on purpose bro 😂
@TheAdvertisement
@TheAdvertisement 4 месяца назад
This was not intentional lmao
@bobthegamingtaco6073
@bobthegamingtaco6073 4 месяца назад
Gonna be real, if I ever make a game I'm gonna do stuff like this on purpose. I want the normal time to be 50 hours and the speedrun to be 20 minutes lol
@wockymocky3691
@wockymocky3691 4 месяца назад
@@bobthegamingtaco6073 optimal game for everyone 😂
@ПростойЧеловек-к8г
@ПростойЧеловек-к8г 4 месяца назад
@@bobthegamingtaco6073 Me too because first time I saw speedruners doing this kind of thing I was amazed and very inspired by this
@WeeklyMusicalShitposts
@WeeklyMusicalShitposts 5 месяцев назад
Thank you so much for not doing that annoying thing where the end of a Shorts video loops back to the beginning to try to trick people into watching more of something they already watched
@Zowayix93
@Zowayix93 5 месяцев назад
there's a dude that makes terraria videos that does that. ends so many shorts with a sentence that leads into the beginning of the short. so damned annoying.
@MegaZeta
@MegaZeta 5 месяцев назад
The problem is RU-vid auto-looping videos in a desperate attempt to compete with other sites. What you’re complaining about is just an attempt to adapt
@caiolopezcomz
@caiolopezcomz 5 месяцев назад
"And that's why..."
@Zowayix93
@Zowayix93 5 месяцев назад
@@caiolopezcomz u stahp dat
@ravenID429
@ravenID429 5 месяцев назад
Why is that annoying lol, do you not remember the beginning
@epicness877
@epicness877 4 месяца назад
Funny how thousands of small programming shortcuts are found with increasing implications starting from this
@switchmaster64
@switchmaster64 5 месяцев назад
Great visualization! Never understood it like this
@Kitty255Again
@Kitty255Again 4 месяца назад
i love how you went into absurd detail when you could have just said "the trigger doesnt cover the edges of the bridge"
@hisnameiskilljoy
@hisnameiskilljoy 4 месяца назад
That's probably why the title is "Lakitu Skip Explained" instead of "Lakitu Skip Oversimplified".
@reamper8934
@reamper8934 4 месяца назад
pannenkoek2012 we love you
@Learn_The_Cube
@Learn_The_Cube 5 месяцев назад
Nintendo should have hired pannen to help port it to 3D all stars
@mariotheundying
@mariotheundying 5 месяцев назад
isn't that emulating those games tho and then applying a texture hack? I remember sunshine in 3d all stars when it released it had a problem caused by GameCube emulators (the moving platforms trail being visible, normally it's invisible), i think Nintendo later fixed it
@_cherriicola
@_cherriicola 5 месяцев назад
​@@mariotheundying ya it's all emulation except galaxy which is only partly done via emulation and was partly rewritten to run natively on switch
@callmezeldaonemoartime
@callmezeldaonemoartime 5 месяцев назад
…this joke doesn’t even make sense, all 3D All Stars does is emulate a translated version of the most updated version released in JP
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