I think you hit the mark with that build. The idea to use a Universal Multi limpet controller was brilliant. Can't believe I didn't think of that myself. I also think that a shield is more or less mandatory when core mining. As long as one is careful around the spinning asteroids, it's pretty safe to go shieldless when surface mining. Just remember that things can go south really fast if one gets too close. Good build! 👍
Just set one up. Class 7 universal limpet controller for 8 collectors. Size 5 prospector. Size 5 shield and size 4 refinery. 3 engineered mining lasers one each of the specialty mining lasers. Rest cargo. Setup identical to python miner with replacement of size 7 limpet controller for 2 size 5s.
There is also a pre-engineered mining laser you can get at the Torval Tech Broker in LTT 198 that has 400% more range and half the distro, thermal and power draw. It is pretty expensive as you need 16 Osmium per laser you want but its better then doing PP 1.0. Oh and BTW Seismic Launchers are C2 only. The T-8 is a perfect all round miner. C2 slot for Seismic, one abrasion blaster (which you need for core mining anyway) and 4 pre-engineered lasers (the distro can just handle all 4 at once with charge enhanced).
Subsurface missiles are very useful once you got used to it, especially if you don't do deep core mining. And what else you could possibly need? Well... charges to get to these cores?! That's the one thing that makes mining feel absolutely awesome and gives you lots of good stuff. Blowing up rocks is so very satisfying!
I love the attempt, but this probably did all the cardinal sins for a miner hahah😝 To each their own right, but Id personally make a few changes: Move the limpets to smaller slots, you usually sacrifice fewer tonnes to get your limpets going. There's also too many limpets on this build, maybe 4 collectors at most are fine! Although if you go full laser you could probably make use of 6 limpets. Put the refinery in the class 2 slot for 6 bins, using a class 4 slot for just 4 tonnes extra of cargo is a bit silly in my experience Id definitely consider a shield and either a guardian FSD booster or a fuel scoop, just to make sure you dont need to dock for fuel Personal preference but: I usually do either one or the other type of mining. So Id go with as many lasers as my power distributor could fit. If I have space left over, I usually get another weapon
This is how Id do it, so you can poke fun of my build as well: class 1: planetary scanner Class 2: 2a refinery Class 4: Mining multilimpet controller Class 5: Collector limpet controller Class 5: Biweave shield Class 6: 64t cargo rack Class 6: 64t cargo rack Class 6: 64t cargo rack Class 7: 128t cargo rack Powerplant: 5a, for heatmanagement. If Id run short of power, Ill just engineer it or move to the guardian one. Everything else Id do the same as you though. Utility slots: move the point defense to the underside, so it can always shoot limpets approaching the cargo hatch. Use a pulsewave analyser and 2x shield booster Weapons: 4x class 1 mining laser, 1x abrasion blaster, 1x seismic charge launcher. On this ship Id actually consider swapping the shield with a fuel scoop, and just upgrading the bulkheads to military grade. Id have to see if the SCO would drain enough fuel to require something like that.
Clearly an improvement on my Krait Mk2 mining build. I can get it full of something (way smaller cargo bay than this one has) in about 1/2 hour, but chasing something particular is another thing. The Krait is not particularly nimble so this I must to test. It all comes down to movement and how to handle the controllers.
Another game balance frontier needs to consider is credits, I'm a multi-billionaire and there's nothing I cannot buy, That's where the problem comes in. I have only a few goals left which are engineering and faction unlock. I gained most of my wealth from mining and exobiology, I spent a lot of time in the black and have seen probably most variants of Flora this game has to offer.
@@Danko05 you should not be able to purchase A fleet carrier for 5 billion credits. The average aircraft carrier cost around $120 billion outfitted, 13 billion just for the base. Billions of credits in Elite dangerous is easily attained, credit should still be a driving force in the game along with engineering, gaining rank, powerplay etc. but overall I'm still having fun with the game because there's still plenty for me to do for the time being.
@@Danko05 I play at the most two times a week, VR only so no more than a few hours at a time. I racked up billions exploring with exobiology, had a fleet carrier for a while then sold it. So there's really nothing I can't buy
@@lanceobe6801 Reading back your post, you mean 120 Billions for an US Aircraft Carrier, I readed about the 13 Billions building cost, but outfitting it is that much?
I'd be interested in how this works with the Torval mining lasers (the hidden gem of mining lasers). They are small mining lasers that are a bit more efficient and hit a bit harder.
change the big multi limpet controller with a cargo bay and replace the class 5 cargo bays for class 5a collector limpets. I think it's the same ammount of limpets and more cargo.
@@Bean41 wh yes, but there's no real use for 8 limpets if you only have 3 mini lasers and stuff for deepcore mining: you could get by with 1 limpet per small laser, or about 4 or 5 collectors in total since you do have deepcore gear with this build. Plus, the class 5 gives more limpets per tonne sacrificed: only 10.67 tonnes per limpet, instead of 16 tonnes per limpet in the class 7. The build has 5 too many limpets, which is costing 80 tonnes of cargo
@@ChuwiEnjoyer I was more so addressing the “same amount of limpets” rather than the actual argument in the original comment, should’ve made that more clear. I run 4 limpets via an Ops controller on my core mining Clipper so I definitely agree the build has too many limpets.
Don't really need that much cargo space for mining unless you plan to be at it for hours and hours on end, and as you're not running a fuel scoop you won't ever be going that far from a fuel source/resupply point like a fleet carrier or starport. Honestly 128 is plenty of space probably, I find I never use that much space on my mining Clipper despite having it
You say mining is boring... Try this, engineer a Keelie with G5 dirty drives, NO collectors, a shield (a must), siesmec launcher, 72 in cargo, 4A refinery and abrasion blaster. Scooping the bits is fun and challenging... Try it.
I always like to have a little bit of offensive weaponry on my miners for the odd pirate encountered in the rings but this ship is not well suited for that. I guess if you are taking the no-shield gamble, then the no offensive weaponry isn't such a stretch.
Nice, though I'd have put two collectors controllers in the 5 slots and used the 7 for more cargo. Having too many collectors active just means they're idle longer unless you mine every rock you find. I'm very eagerly awaiting the t8. I bought the Python mk2 for arx, and while it's nice, I wish I'd waited for the t8 instead.
@@RicardosGaming I had a response almost complete on my phone to this last night when an advertisement scuttled it... don't you hate when that happens... Anyway, I got my new Type 8 yesterday and after a few engineering tweaks & improvements rigged it for mining and had a go. As promised here are my thoughts: Initially I don't find the Type 8 as good as my original Python by comparison. The smaller & more numerous Size 1 hardpoints, even with an extra one, are the major reason for this. The biggest factor in this size downgrade has to be the reduced ammunition capacity of subsurface displacement modules (SDM). Size 2 SDMs each carry 96 rounds of missiles. Size 1 only have 32. This can mean a massive loss of production when each subsurface zone potentially carries 6-8 tons of ore. I also feel that the smaller lasers free smaller fragments that also contributes to a decreased yield. So on my initial venture with 1 seismic, 2 lasers, 1 abrasion, and 2 subsurface tools I got a bit less tonnage overall than I'd expected. Since I am primarily a core and subsurface miner I plan another outing without any lasers at all, replacing them with two (2) additional subsurface tools. I'll let you know how that goes. I will say that maneuvering the Type 8 around the asteroids is a pleasure. Handling is actually better than the Python in my opinion, as is overall capacity. So if I can make the Type 8 work for me without lasers it well might be my final build. I've never found laser production to contribute a significant amount to my totals anyway, but that's more a function of my style than anything else. I honestly believe that anyone who can become proficient with subsurface mining will agree that it's much more productive method than surface stripping. We shall see how I fare with the extra subsurface tools and let you know.
Prospectors all do, that's what the description is referring to, the multi-limpet stats they show are the best from each type of limpet, you can look at class 5A stats of each type limpet for 7A multi-limpet stats.