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Langton's Ant on Penrose Tiling producing a Pentaflake-like Fractal 

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Langton's Ant on a non-periodic Penrose Grid, producing a Pentaflake-like Fractal.
The tiling was generated using a deflation rule, starting with a single tile. The fractal is most likely a consequence of this rule.
If you find this interesting or pointless or have some insight into the topic, feel free to leave a comment.
some background information:
Langton's Ant: en.wikipedia.org/wiki/Langton...
Penrose Tiling: en.wikipedia.org/wiki/Penrose...
Pentaflake: en.wikipedia.org/wiki/N-flake...
Single frames were done with Python and the Libraries NumPy and OpenCV
Encoding was done with FFmpeg
The music is part of the Song Beneath the Surface from South London HiFi (RU-vid Library)

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28 авг 2023

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Комментарии : 174   
@Owen-bk5fc
@Owen-bk5fc 6 месяцев назад
Alright Penrose experts, is this entirely trivial or despairingly mysterious
@Amy-qv3oq
@Amy-qv3oq 6 месяцев назад
"Ok now is this entirely expected or will we not see an explanation of this behavior for another 5 to 10 years" is a good turn of phrase for when seeing a cool math thing.
@sesemuller4086
@sesemuller4086 6 месяцев назад
It’s definetely interesting! One way to construct the penrose tiling is to infinitely subdivide a pentagon, which is most likely where those pentagons come from. But I don’t think it would have been easy to predict that this would happen
@GarryDumblowski
@GarryDumblowski 6 месяцев назад
You know, my personal assumption is that it's both trivial *and* mysterious. It's trivial in that I don't know if many uses for Langton's ants on Penrose tilings but it's mysterious in that it's probably not very predictable at all which rules, tilings, starting positions, etc, lead to self-similar configurations like this. I'd have to assume it's fairly common since Penrose tilings are themselves self-similar.
@bcefkm
@bcefkm 6 месяцев назад
Given that you can easily use Langton's ant to make fractals related to various tilings of the plain, it makes sense that a pentagrid based tiling would make a pentagonal fractal. I don't really know a whole lot more than this though.
@matthewutech5970
@matthewutech5970 6 месяцев назад
It's a random walk on an aperiodic (i.e. Doesn't repeat) tiling. The only way to know if something screwy going on is if it always does a similar walk no matter where it starts on the plane/no matter which of infinitely many different Penrose tilings.
@findik8581
@findik8581 6 месяцев назад
Seeing something that seems like a random walk on an aperiodic tiling producing a fractal instead of a random blob around the starting position is mindblowing to me
@ctje1638
@ctje1638 6 месяцев назад
Audibly gasped when I started recognizing that it was a fractal
@Perplaxus
@Perplaxus 6 месяцев назад
My thinking is Langton's ant (always?) eventually falls into an endless loop, you see this in standard square grids all the time. But because the grid is aperiodic, the loop could never actually move forever in a specific direction. I think it's possible to prove that no true ant loop (where a repeated set of moves cycles forever) could occur on an aperiodic grid, because the ant would eventually reach a previously visited cell which is not part of the loop, by necessity. What I can't explain is why the ant has seemed to fall into an even more complex version of a "loop", like it found order in a fractal way. To prove that the fractal pattern goes on forever doesnt seem impossible... If, for example, it was proved that once the "loop" starts the ant could only ever reach a particular and reduced set (compared to the total number of possible configurations) of previously visited cells. Idk.
@NinjaOfLU
@NinjaOfLU 6 месяцев назад
I've seen a few comments about most ants falling into repeating patterns. Just to say that one of the cool things about Langdon's ant is that it's fundamentally unpredictable as to whether it does or does not fall into a pattern (it suffers from the halting problem, as a result of its Turing completeness). People are wondering if the aperiodicity of the Penrose Tiling breaks this otherwise periodic behaviour. I'll be honest, I don't know if that's necessarily the strongest takeaway, here. A periodic loop of the ant, if it existed, wouldn't explore the total Penrose tiling structure. In fact, it would explore only a subset, with its path having been determined entirely by the connectivity of the subset and surrounding points. As a result, it settling into a periodic pattern would be only to do with a finite subset of the Penrose tiling, and so wouldn't have any relation to the larger aperiodic nature. My guess is that the aperiodicity doesn't change the odds of it forming cycles. And we're in 2D, where the connectivity of our graph doesn't hugely change with position, so I think this _should_ end up largely being a random walk (could be wrong), for a randomly chosen starting configuration. One thing I _do_ find quite interesting is that normally you'd 'program' the ant with some initial distribution of squared. However, presumably you could also program it with some initial set of connectivities on a graph. Because the Penrose tiling is unique at any point, perhaps there's an argument to be made that simply by choosing the starting position on the tiling, you're setting the ant to start evaluating a certain program. That actually _would_ be quite a nice link between the properties of aperiodicity and Langton's ant. If the number of computer programs is countably infinite (i.e., each is a finite string of 1s and 0s, then picking a point on the Penrose tiling actually _might_ encode enough information). Idk, I feel like there's something fun in here from _that_ perspective. The other vibe in all of this is that it's a bit of a meme that aperiodic tilings were initially conceived of to ask questions about Turing completeness. Now we're running (presumably) a Turing machine _on_ one!
@edomeindertsma6669
@edomeindertsma6669 6 месяцев назад
What happens on an aperiodic "einstein" tiling? I.e. only one tile is used, but the tiling is still aperiodic, but nonrandom.
@Kram1032
@Kram1032 6 месяцев назад
I'm guessing it'd be pretty similar to a hexagon grid ant but it's worth trying
@ryuuguu01
@ryuuguu01 6 месяцев назад
I found this "Penrose and Conway independently proved that whenever a curve closes, it has a pentagonal symmetry, and the entire region within the curve has a fivefold symmetry. At the most, a pattern can have two curves of each color that do not close." The curves they are talking about are the side-matching curves Penrose drew on the tiles. I think this may be related to why you can find these pentagons shaped paths.
@dropped_box
@dropped_box 6 месяцев назад
that is interesting. and the symmetry within the pentagon, together with the self-similarity introduced by the inflation rule, would explain that the fractal is already in the tiling. at least that's how i choose to interpret this. so a penrose-tiling that wasn't generated by an inflation rule wouldn't contain a fractal.
@iamsushi1056
@iamsushi1056 6 месяцев назад
the fact that it does turn into a snowflake fractal kind of makes sense when you really think about what the penrose tiling *is*, but the way it goes about it kind of boggles my mind
@thecloudwyrm7966
@thecloudwyrm7966 6 месяцев назад
Wow, this is real neat to see! I would love to know more about how you rendered this
@dropped_box
@dropped_box 6 месяцев назад
Sure, i updated the description.
@dadutchboy2
@dadutchboy2 6 месяцев назад
your pfp is very cursed
@CastorQuinn
@CastorQuinn 6 месяцев назад
Literally the name of the video, still wasn't expecting such beauty.
@PythonPlusPlus
@PythonPlusPlus 6 месяцев назад
Imagine if you never simulated the first 20K steps to start seeing the fractal emerge
@lowellrindler9454
@lowellrindler9454 6 месяцев назад
Does an aperiodic tiling mean that the ant will never fall into a highway like they usually do? Or is this a sorta highway in its own right? very interesting video!
@dropped_box
@dropped_box 6 месяцев назад
Some ants produce straight lines, that certainly look like highways. but these highways show bumpy aperiodic patterns. and most of them eventually run into a big bump, that changes their direction or leads them to produce a noisy blob or other patterns. But some highway might go on forever.
@anthonycannet1305
@anthonycannet1305 6 месяцев назад
It would be possible for an ant to construct a highway because even though that lane might be repeated, the rest of the tiling is still aperiodic. You can find regions of the tiling that line up perfectly for a limited range, but if you go past that range they no longer align. For example, the simple 5 pointed star pattern appears in multiple places, but quickly diverge into different patterns. If you look hard enough I’m sure you can find largely repeated local patterns in a long enough chain to be considered a “highway” and there’s bound to be one somewhere that does go on infinitely. The highway itself would be repeating but the area just outside the borders of that highway would never repeat maintaining the aperiodicity.
@ryuuguu01
@ryuuguu01 6 месяцев назад
@@anthonycannet1305 I don't think you can have an infinitely long straight line that is periodic on an aperiodic tiling, but that is just a guess. You might be able to have an infinitely long spiral.
@anthonycannet1305
@anthonycannet1305 6 месяцев назад
@@ryuuguu01 The aperiodic tiling means there's no way to shift the region by a finite amount to get an infinitely large repeated area. But in order for the highway layout to go on forever, it just needs to be repeated in a small space, everything around the highway would be different enough to still be aperiodic. The highway only extends in one dimension, there are 2 dimensions for the tiling to become aperiodic.
@ryuuguu01
@ryuuguu01 6 месяцев назад
@@anthonycannet1305 Penrose tiles force aperiodic tilings. So if you had an infinitely long straight line that was periodic it would force the whole tiling to be periodic. My guess is that if the line is not periodic the ant highway can't stay on it. Also, I now think you can not have an infinitely long period spiral either for the same reason plus the Penrose tiling is not rotationally symmetric.
@acompletelyawesomenameyay2587
@acompletelyawesomenameyay2587 6 месяцев назад
can you try Langton's ant on Einstein tiling?
@dropped_box
@dropped_box 6 месяцев назад
... thinkin about it.
@bobmackay1856
@bobmackay1856 6 месяцев назад
Is the starting point the centre of the initial generating rhomb, or is it random? Is the pattern sensitive to starting point? If the algorithm runs indefinitely, what proportion of cells are hit? Interesting stuff! Thank you! Bob Mackay
@dropped_box
@dropped_box 6 месяцев назад
1. it's random 2. mmmh, I'm gonna say no. but if you watch closely at the beginning, you can spot two attempts where the ant tries to start the pattern, but immediately runs into it's own mess. so, the ratio pattern/"noisy blob" depends on the starting tile. 3. i don't know. maybe one over the golden ratio squared (1/(gr)², not gr²+1). do you have an idea? 4. you're welcome
@phookadude
@phookadude 6 месяцев назад
The pattern it ends up making is probably a normal Langton ant highway on a pentagonally curved surface. On a square grid it would have been a straight line.
@frizzel4
@frizzel4 2 месяца назад
That's a good theory, but does the geometry of penrose tiling give rise to fractal patterns or have fractal properties?
@snowballtheanvil
@snowballtheanvil 6 месяцев назад
woa this must have taken ages
@dropped_box
@dropped_box 6 месяцев назад
no comment
@ogresnot
@ogresnot 7 месяцев назад
love it! very cool
@burgy023
@burgy023 9 месяцев назад
Beautiful!
@frizzel4
@frizzel4 2 месяца назад
The world isn't ready for this
@augustsbautra
@augustsbautra 6 месяцев назад
I'm a simple guy, I see pentaflakes, I click.
@dropped_box
@dropped_box 6 месяцев назад
you did the right thing
@anthonycannet1305
@anthonycannet1305 6 месяцев назад
That’s cool. For starters all the tiles are quadrilaterals so the mechanics of making the ant move are the same as a typical square grid, except now you don’t necessarily have 4 edges per vertex like a lattice would and the starting position matters because the tiling is nonperiodic. So you get wildly different patterns just starting in different places or orientations and nothing like how a regular ant would look…
@chri-k
@chri-k 6 месяцев назад
This pattern seems to be the equivalent of the highway, so you should eventually get it for any starting location
@Qossuth
@Qossuth 6 месяцев назад
The initial clumpy blob doesn't seem to repeat anywhere else. Any thoughts as to how "it" breaks out of the "blob" and starts doing the "beautiful" fractal pentaflake pattern?
@dropped_box
@dropped_box 6 месяцев назад
several commentators have suggested, that the blue band the ant draws is the equivalent of a highway of the langton's ant on a square-grid. and highways typically appear in this manner.
@paulfoss5385
@paulfoss5385 6 месяцев назад
Now that's a highway.
@femboygaming64
@femboygaming64 6 месяцев назад
that's one hard working ant
@olbluelips
@olbluelips 6 месяцев назад
Really cool!
@Scudmaster11
@Scudmaster11 6 месяцев назад
Ant be like (You think i cant make a pattern a repeating pattern out of this... let me show you something)
@naptastic
@naptastic 6 месяцев назад
"Hold my sugar water"
@Winslinator
@Winslinator 6 месяцев назад
Most beautiful pentagonal fractal i've ever seen
@nathanhelmburger
@nathanhelmburger 6 месяцев назад
Ok, now I wanna see a Hilbert curve and a dragon curve family drawn on Penrose tiles.... (by family, I mean try the various variants like Lion, see which ones look interesting)
@MrsOliva
@MrsOliva 6 месяцев назад
В любой среде происходят именно те процессы, которые идеально согласуются с природой этой среды. Ничто не может идти наперекор.
@lumi2030
@lumi2030 6 месяцев назад
This is so cool
@lexibyday9504
@lexibyday9504 6 месяцев назад
the pattern formed because you told it to form. Instead of the ant choosing a direction on it's own you instructed it to move based on how many times it had already stepped on the same tile. What limited randomness we saw was because the tiles weren't all the same shapes. If you gave these instructions to an ant on a square grid you'd see no randomness at all.
@dropped_box
@dropped_box 6 месяцев назад
you're right. the ant-rules together with the tiling form a program. and randomness is not programmable.
@goldenfox9997
@goldenfox9997 6 месяцев назад
My last brain cell exploring my empty brain:
@Dadax9398
@Dadax9398 6 месяцев назад
Very cool
@jkid1134
@jkid1134 6 месяцев назад
Me when I lose my vape
@dropped_box
@dropped_box 6 месяцев назад
i hear you. but you can _not_ go on like this. please consider getting ... another one for emergencies.
@ianweckhorst3200
@ianweckhorst3200 6 месяцев назад
I almost think it got some sort of a handle on the penrose tiling when it started making that fractal
@EliahushHanavi
@EliahushHanavi 7 месяцев назад
How did you get only 120 views for that Thats awesome
@dropped_box
@dropped_box 6 месяцев назад
Thanks! I recently added the music, that seems to have changed something.
@proloycodes
@proloycodes 6 месяцев назад
its blowing up. as of 17/01/2024, it has 3.4k views
@dropped_box
@dropped_box 6 месяцев назад
@proloycodes about that: the average view duration is below 1.5 minutes. no one is watching the whole thing. except for a group of people in ... bochum
@EliahushHanavi
@EliahushHanavi 6 месяцев назад
​@@dropped_boxdo you have more coll and engaging animations like this to post?
@julianemery718
@julianemery718 6 месяцев назад
I watched the whole thing, it's really fascinating how a fractal appears out of the initial blob seemingly from nowhere.
@robbiekavanagh2802
@robbiekavanagh2802 6 месяцев назад
The idea to deploy cellular automata in a Penrose tiling is so interesting! Thumbs up! Has there been much investigation into the idea? There'd be no 'gliders' like in Conway's Game on a grid because the 'terrain' changes!
@dropped_box
@dropped_box 6 месяцев назад
i haven't found anything. but i also didn't search very thoroughly. but there is at least one glider on a penrose tiling. www.newscientist.com/article/dn22134-first-gliders-navigate-ever-changing-penrose-universe/
@robbiekavanagh2802
@robbiekavanagh2802 6 месяцев назад
@@dropped_box wow, thank you! I wouldn't have expected this!
@tapetedepadaria
@tapetedepadaria 6 месяцев назад
the BGM is sick!
@05degrees
@05degrees 6 месяцев назад
Wow. Despite using numpy and opencv, I bet making this was still a challenge! Working on an expanding aperiodic tiling patch with good time and space efficiency seems like not exactly a trivial task.
@dropped_box
@dropped_box 6 месяцев назад
i agree. but to clarify, the software for searching interesting ants was written in c (great for time and space efficiency), python was only used for the animation
@05degrees
@05degrees 6 месяцев назад
@@dropped_box Aaah
@Div4140
@Div4140 6 месяцев назад
I wonder if it's possible to do this with the Einstein tile (spectre tile or the simpler hat and turtle tiles)
@terdragontra8900
@terdragontra8900 6 месяцев назад
given that the tiles are all quadrilaterals, i definitely expected right and left turns to mean, well, literally leaving via the edge to the left/right of the edge you entered from. can you get as interesting of a pattern that way?
@dropped_box
@dropped_box 6 месяцев назад
the neighborhood definition in this video is derived from the common neighborhood definition of "game-of-life" simulations on penrose grids. actually it wouldn't surprise me, if one could translate a program of an ant, that uses a "4-fold"-neighborhood, into a program of an ant, that uses the neighbourhood, that's used in this video, that produces the same pattern. and vice versa. (of course the number of colours would be different). if this is true, the possible patterns would be the same. but that's just speculation. and to answer your question: yes. for example the most common fractal, using the 4-fold neigborhood, is the 72 degree koch curve. pentaflake-like fractals are also possible. however the ... "semi-plane-filling" method, the ant in this video demonstrates, i have only encountered with this more cumbersome definition of neighborhood.
@terdragontra8900
@terdragontra8900 6 месяцев назад
@@dropped_box very interesting, thank you!
@lukatolstov5598
@lukatolstov5598 6 месяцев назад
In music we can hear "Fire in the hole" from Geometry Dash if we accelerate it in 2x.
@emilev2134
@emilev2134 6 месяцев назад
I'm curious about seeing a Langton's ant on a specter tiling, or a hat\turtle tiling now!
@liangzhao5437
@liangzhao5437 6 месяцев назад
A question: after generating the tiles (I guess you used the inflation-deflation method?), how do you check which tiles are adjacent to the current tile? For such a large tiling, the searching may cost a lot of time?
@dropped_box
@dropped_box 6 месяцев назад
i can tell you how i did it, but i'm not a software engineer and there might be a much faster method. since you wrote "current tile": i search all the neighbors for all the tiles before i run the ant. because the software was written for batch usage and that way i have to search for each neighbor just once. with this kind of n, the _complexity_ of the algorithm is the most important factor. the complexity of a naive search would be O(n²). this is death, if you have n = 200 million or so. so you are absolutely right. the tiles are actually on a grid (only certain values for coordinates are possible) so basically there are rows and columns. you can sort the whole grid by those rows and columns. quicksort has average O(n*log(n)). if you are searching for the neighbors of a tile, you know the row and column of that tile. neighbors are always within a certain number of adjacent rows (depending on the number of inflations). so you only have to search in those rows, which are directly addressable. within a row you still have to apply a search, because tiles are aperiodically distributed within a row. with binary search you can locate the tile with the smallest columnwise distance. possible neighbors are again only within a certain number of adjacent columns. binary-search has complexity O(log(n)). times n tiles makes also O(n*log(n)). so sorting and searching together has O(n*log(n)). that's a huge improvement compared to O(n²). when the complexity is taken care of, you still can speed up the execution time with the right language. in my opinion, c/c++ is the best choice.
@liangzhao5437
@liangzhao5437 6 месяцев назад
@@dropped_box Thank you for this detailed reply!
@TheMarshiiRose
@TheMarshiiRose 7 месяцев назад
that's cool O_o
@aepokkvulpex
@aepokkvulpex 6 месяцев назад
I was literally saying "no way" out loud at about 2:12 when I saw what was about to happen
@Kroppeb
@Kroppeb 6 месяцев назад
How did you come across this ruleset?
@dropped_box
@dropped_box 6 месяцев назад
basically brute force
@naptastic
@naptastic 6 месяцев назад
Wait, hold up... How can this possibly... what... WHAT?! Will you next find a pattern in prime numbers, or digits in pi?
@anthonycannet1305
@anthonycannet1305 6 месяцев назад
I’m curious why the rules are so complex? Surely with each tile being quadrilateral you could just use the standard movement rules for a black and white langton’s ant… Also, this fractal pattern is derived from the layout of an aperiodic tiling, so would that necessarily mean this pattern must also be aperiodic?
@dropped_box
@dropped_box 6 месяцев назад
1. it's not that less complex rules don't do anything. but it's just pretty pictures and not really interesting 2. the rule "RL" just makes a slowly growing noisy spot 3. i think so
@Shad0wWarr10r
@Shad0wWarr10r 6 месяцев назад
Hmm yes, couldnt make a bridge so it decided to make fractals instead
@henrynagel2658
@henrynagel2658 6 месяцев назад
Did you come up with these rules yourself? Or is this already a well established pattern? Very cool 👍
@dropped_box
@dropped_box 6 месяцев назад
the rules were found by systematic testing. the pattern is nothing new, but the fact that a langton's ant can do it is may be ... _unexpected_
@nano_redstone
@nano_redstone 6 месяцев назад
How do you index such a tile in memory ? I would guess you can't index them in a 2d array with XY coords ? Also do you have some kind of space partitioning schem to run it better ?
@dropped_box
@dropped_box 6 месяцев назад
it's a sorted 1d-array. and i don't have a space partitioning scheme. for further info regarding coords please look for the answer i gave to liangzhao5437.
@basilcurrie8138
@basilcurrie8138 3 месяца назад
Could the fractal pattern be a sort of highway? Since penrose tiles form larger blocks that tessellate like the smaller ones, a highway would only be possible by scaling. If that makes any sense.
@dropped_box
@dropped_box 3 месяца назад
Several commentators suggested that it could be a highway. But there are also rule-sets for ants on this tiling that create real straight highways, which go on for thousands of tiles.
@jasminepsiidmon321
@jasminepsiidmon321 6 месяцев назад
My god... it's full of stars...
@epidoge1010
@epidoge1010 4 месяца назад
Focus on only the red spots to get second cool fractal
@apia46
@apia46 6 месяцев назад
a beautiful flower
@jedrzejkoszewski4342
@jedrzejkoszewski4342 6 месяцев назад
So Penrose Tiling + Langton's Ant = Sierpiński's Carpet/Fractal.
@nanamacapagal8342
@nanamacapagal8342 2 месяца назад
My question: I noticed at the beginning that the ant kind of stumbles around for a few thousand turns, before it locks into this regular pattern. Does it always eventually fall into that pattern no matter where you start the ant?
@dropped_box
@dropped_box 2 месяца назад
As far as I can tell, yes. But most of the time there is much more stumbling at the beginning and also it runs into the blob, it created earlier, even if it already locked into the pattern. In my other 'penrose ant' video you can see this.
@Tekay37
@Tekay37 6 месяцев назад
How long did it take to find the L/R rules that produce this pattern?
@dropped_box
@dropped_box 6 месяцев назад
i don't remember, it was some time ago. maybe a week+
@lydianlights
@lydianlights 6 месяцев назад
neat
@julianemery718
@julianemery718 6 месяцев назад
I wonder if this pattern would reappear if you randomized the walking directions.
@dropped_box
@dropped_box 6 месяцев назад
i'm not sure if I understand you correctly, but if you were to determine the direction at random, you would ignore the "ant rules".
@theepicosity
@theepicosity 6 месяцев назад
​@@dropped_box i think they mean to use a random set of walking rules rather than the one you used in this video
@dropped_box
@dropped_box 6 месяцев назад
oh ok. this exact pattern is only generated by this ant rule (perhaps the invers rule does it too). but there are ants, that do this pattern with slightly different elementary cell (by which i mean the donut-like arc) if you chose rules at random, you would definitely find one of these eventually
@q00u
@q00u 6 месяцев назад
What's up with the non-links in the description?
@dropped_box
@dropped_box 6 месяцев назад
I'm not trustworthy enough to link apparently.
@mfm-bblr
@mfm-bblr 7 месяцев назад
wow!
@dropped_box
@dropped_box 7 месяцев назад
The channel _crashingbooth_ has some Langton's Ants that create music. e.g. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Z1uIPUO5KnY.html
@jansustar4565
@jansustar4565 6 месяцев назад
How do you represent coordinates? There should be a formula. But how does it include different shapes of tiles
@dropped_box
@dropped_box 6 месяцев назад
After generating the tiling, i have the coordinates of each corner point of each tile. so this takes care of the shape. But i assume, your question is directed at the fact, that it is not possible to use these coordinates to move the ant around in a x-y-fashion, like the original langton's ant? In my opinion, the key to the movement of the ant is, to organize the tiles in a _graph_ en.wikipedia.org/wiki/Graph_(abstract_data_type) . Each _vertex_ represents a tile, each _edge_ a neighborhood-relation. If you are asking for a formula for the corner point coordinates, i started with this: preshing.com/20110831/penrose-tiling-explained/ On the wikipedia page on penrose tiling, this is called _deflation_ (it's basically just dividing edges over and over again).
@jansustar4565
@jansustar4565 6 месяцев назад
I thought it was some clever grid transformations or something similar. Thanks for the explanations. @@dropped_box
@danielpalecek4090
@danielpalecek4090 6 месяцев назад
inwards koch pantaflakes :O
@bluematter435
@bluematter435 6 месяцев назад
i love it but it needs more hats
@RoomsFan_n1o2m3o4r5e
@RoomsFan_n1o2m3o4r5e 6 месяцев назад
wow it made a fractal
@dropped_box
@dropped_box 6 месяцев назад
i thought so too. but now I think that it is a feature of the tiling and the method with which it was generated. the ant is just somehow able to trace it
@MystLgnd
@MystLgnd 6 месяцев назад
Teehee, beautiful 🥰
@darrennew8211
@darrennew8211 6 месяцев назад
That is very cool an unexpected. Can you give a little better description of the algorithm? I know what a penrose tiling is and how langston's ant works, but I'm not sure what your "deflation rule" means in the context of the ant.
@dropped_box
@dropped_box 6 месяцев назад
the _deflation rule_ does only concern the the generation of the tiling. i mentioned it, because i think that this pattern wouldn't show up, if the tiling was generated through some other method.
@darrennew8211
@darrennew8211 6 месяцев назад
@@dropped_box I see. Thanks!
@darrennew8211
@darrennew8211 6 месяцев назад
@@dropped_box So the Langston Ant is just treating each cell as a quadrilateral? And I'm guessing the colors are just how often the ant passes through or something? I only know the binary version of the ant.
@dropped_box
@dropped_box 6 месяцев назад
@@darrennew8211 what is considered left and right is shown on the end screen. and the english wikipedia page on langton's ant decribes the color-variants very well.
@darrennew8211
@darrennew8211 6 месяцев назад
@@dropped_box Thanks! Sorry to have been clueless. I'm not sure why I didn't see those last time I looked. :) Oh, I see. I think I bailed on the video five seconds too early. Sorry! :-)
@gabrielbravo2829
@gabrielbravo2829 6 месяцев назад
Wouldn't this make creating a highway impossible due to the fact that the tiles do not repeat.
@dropped_box
@dropped_box 6 месяцев назад
the highways aren't smooth, they're more like dirt roads
@jimmyhsp
@jimmyhsp 6 месяцев назад
i cannot believe i can understand the title. i am a special type of nerd
@locrianphantom3547
@locrianphantom3547 6 месяцев назад
Now do on spectre tiling.
@ilyakasnacheev
@ilyakasnacheev 2 месяца назад
Can you do hat monotile now?
@dropped_box
@dropped_box 2 месяца назад
I don't think that the hat tiling will result in any different patterns than the spectre tiling. And I did the spectre tiling.
@owenpawling3956
@owenpawling3956 6 месяцев назад
Now do it with an a periodic mono tile
@dropped_box
@dropped_box 6 месяцев назад
can't someone else do it? well, probably someone will.
@veradistheeggcat229
@veradistheeggcat229 6 месяцев назад
What's his going rate? Does he do pools?
@dropped_box
@dropped_box 6 месяцев назад
I hope those aren't inappropriate questions. 🤔but i definitely don't know what you mean.
@veradistheeggcat229
@veradistheeggcat229 6 месяцев назад
@@dropped_box I was just making a joke about tiling, sorry 😭
@dropped_box
@dropped_box 6 месяцев назад
@@veradistheeggcat229 mmmhh, i should have gotten that. I was like ... what is a _pool_ supposed to be ...
@maelthrajaluk42
@maelthrajaluk42 6 месяцев назад
I'm still blown away by the fact that it drew a flower 🤯
@NODUDEWHY
@NODUDEWHY 6 месяцев назад
Wouldnt this mean the penrose is a fractal (this is just a question)
@dropped_box
@dropped_box 6 месяцев назад
i think so.
@LethalChicken77
@LethalChicken77 4 месяца назад
Can this turing machine run doom?
@dropped_box
@dropped_box 3 месяца назад
I think to count as turing machine, it would have to be able to write sth. depending on what was read. But the ant always writes the same.
@TestUser-cf4wj
@TestUser-cf4wj 6 месяцев назад
I wish I could understand this intuitively. I have the feeling that if I could, i would know God's phone number.
@proto_arkbit3100
@proto_arkbit3100 6 месяцев назад
OwO
@skiphoffenflaven8004
@skiphoffenflaven8004 6 месяцев назад
Pretty worthless.
@ukwerna
@ukwerna 6 месяцев назад
lol, I do not understand the description :D
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