Last Epoch has impressed me on a few fronts, there’s a lot I think the game does well. Today we’ll take a look at what I think other loot games could learn from this brand new ARPG.
I didn’t get into D4 after seeing the lackluster skill trees. Is Last Epoch way better overall? I’m waiting for Poe2 but been itching for a good arpg and refuse to buy D4
@@_N4VE_ i'm on my 3rd level 100 character. there is too many builds you can experiment with. you should pick it up. it's the middle ground between d4 and poe2. it'll kill time and it's fun enough.
@@_N4VE_ i enjoyed D4s campaign but LE is just so sooo much better. and most likely it will only get better. Certainly a good investment into a game you can come back to each cycle.
@@TheMusicolophile lmao wtf are you on about. One of the reason why d4 is soo bad is because of the constant reading of hundreds of shit item. Loot filters are a must have in any arps. Console now also have it in LE. Its just good thing. Stop thinking you're so clever and right all the time.
One thing Ill say about making different builds, as someone who is mid-late game (lvl 75) is that even though I have looked up 0 build guides, or what loot I should be looking for, I have had 0 issues with feeling like I am under powered. I basically have just been looking at the skills and skill trees and loot that drops and going "okay that looks good Ill choose that." And let me just say, as someone who recently played Diablo 4 and played PoE a long time ago, it is SO REFRESHING to not feel like I have completely screwed myself by not looking at build guides. When I played PoE I felt like I couldn't do anything, and asked what I was supposed to do online, and was flat out told to start a new character and follow a build guide after 50+ hours of play time because it would be worthless to try and save the character I had built. And it doesn't feel like that's the case with this game.
My thoughts exactly and very well said. I’m coincidently level 75 with my Mage and have figured things out as I go. There’s nothing wrong with taking inspiration from people’s input or a build guide but I do love that I don’t need to do that at all with this game while finding success. Cheers mate!
@@tf259 I play POE with a full time job if you don't want to put the time in a learn it isn't a game for you but it has content that's why its complicated at first and if you don't learn quick sure it can take some time to learn but you can 100% play while holding a job and a life. you got to be a fast learner and learn how to level quickly and how to craft you can max out every league while only player 3 to 4 hours a night. and you do not have to follow any build guides it will just take longer to learn if you don't because it is a fully flushed out game with all kinds of content that is great content you will never get bored. last epoch it takes up to 6 hours for 1 level once you get past level 86. I got more done in POE in 2 hours than i did playing LE for 6 Hours. POE is just about how fast you learn and how much ARPG experience you have. but if you learn poe you can max out every league with a full time job. You will never really be good at anything if you don't actually put the time in a learn it a guy that makes 50 an hour didn't make 50 an hour when he started he had to put the time in and get the experience to make that much money.
A point that goes in pair with the loot filter, is that loot is not worth selling for gold, removing any "obligation" to loot. I can go entire echoes without looting anything outside of shards, and I'm totally fine with it.
Legendary and set items are the only ones with a monetary value and are even shown on the map. So yes, it is all about player agency even here, because it does not force you to haul every single thing back to the merchant. You can, and make a bit more money, but you do not have to.
That's a very important point, thank you for that info. You don't need to hoard even for crafting? Because the first limitation I imagine when talking about loot filters is that you usually still need to loot every item above a certain rarity for other reasons than equipping...
@@amoineauI still loot and hoard every purple item, which you need for crafting legendary items. With the unlimited stash tabs and the effective search system in the stash tabs, it's easy to find what I need when the time comes. The reason I don't filter for just the purples I need is because I play lots of builds so I want to have a lot handy for when I need something specific. Do you have to do it that way? No, Force himself showed how he filters his purples. But that's how I do it.
Speaking for myself, but feel others see it the same way -- you (Force Gaming) are the gold standard of honest and thorough game reviews on RU-vid. Congratulations to 11th Hour Games on such a spectacular review by Force Gaming!
Gearing in loot games is hard to balance, especially when there is almost limitless combinations like in a lot of the most popular ARPGs. Last Epoch seems to have the best way to filter through the trash that we have seen so far and I commend them for it, thank you for giving us good tools to sort our junk.
Your favorite AAA ARPG studio: Loot filter? Skill tree for each skill? This can't be done, it can break the game... Eleventh Hour Games: Hold these for me...
Yeah I have three characters almost all level 90s been having fun testing a bunch of stuff out the game pretty much just lets you build and do whatever you want and for the most part you can make almost anything work I think makes it different from a lot of other games. Once you go through a play through you more than likely have what we call Twink items which make your other play through much faster and enjoyable
Stash being cross character made this game the ARPG I have been looking for. I got on my Mage a few items every once in a while for other classes. I looked and saw I had a fair amount of Void Knight gear. That immediately made me want to create a new character.
Force you was first youtuber i ever subscribed before D3 replease and watched nearly every video you made after that, best not overreacted game reviews on YT
This is my new fav ARPG , hands down. The game offers more complexity than D4 and the right amount less than PoE. I don't have to follow a guide to play the game and the brick wall sometimes never shows up or if it does it's not until well into the endgame. This is massive for most casual+ players, which I'd guess is the bulk of players. I think LE has really hit it out of the park. Can't wait to see what the future looks like with this game. ARPG fans are eating well. Mind you, i'll still check out the D4 & PoE seasons but knowing there is LE makes it all the more better.
I'm still waiting to play again until they put out some substantial controller fixes. Particularly with auto aiming ranged attacks. It should only auto-aim when I'm not holding the left thumbstick in a particular direction. Also, if I'm holding a face button on the controller and holding the left stick in any direction, I should not move, only aim. Also, I want to be able to swap stash tabs while I'm over in my inventory grid so thay I don't have to shift back and forth between sides of the screen every time I want to switch tabs when emptying my inventory.
Happy for spanish subtitles... I'm to the point where playing games I need to be learning 'something'... So if a game doesn't have spanish subs or audio I just can't spend a lot of time playing it. Controller support too is a huge plus. I spend 10 hours+ a day pushing a mouse around for my business and can get severe elbow pain as a result.
You played a few weeks on and off, and now you're ready to move on to something else. That sounds like a glowing recommendation for a loot rpg that's supposed to hook people for the long haul. :)
Honestly Last Epoch's success in the long run will be determined by EHG's ability to renew the endgame with additional content, like GGG does for Path of Exile. Other than that, this game is extremely solid and has brought some very interesting twists on ARPG systems. The crafting system and the active skill trees especially are game changers.
Funny for me that ive got weavers relic for my summonnecro... it got 100%minion dmg + 2 type of resists, and maybe manaregen... when im gona change it??😅
LE loot filter needs the ability to insert sounds. My brain has been wired to release feel good chemicals whenever those good PoE drops clong through my ears.
loot filters are a symptom of fighting so much loot that you lose the overview. Even with a loot filter, I still looked at my loot in LE and sorted it out here and there. Sure, I could have defined it even more narrowly and precisely, but the game isn't called "loot filter simulator". The approach should rather be to limit the loot and focus more on quality than quantity, or if something like a loot filter is built in, it should be much easier than in LE. I didn't enjoy the loot filter at all and I also had the feeling that I might have made a mistake so that I was filtering away good loot. My opinion, PLEASE build a hack and slay so that I don't need a loot filter and if there really is no other way, then please make it so extremely simple that you don't have the feeling of filtering away something that is really cool.
NOTE: You can press G that further expounds game mechanics if you don't want to look at guides. It won't of course be as good as really well-made guides that justify why a certain synergy works, but it actually does explain into detail all mechanics in the game. There's very, VERY few that are not there, but I am guessing it'll be fixed. The one very large flaw of the game is it's coop system. There are problems in it that have been existing since way back when the feature released in Early Access, and it still ruins the coop/online experience. And even if you are solo and just want to play an Online character for the ladder and trade system, you may have a poor experience because of how bad the 'netcode' is. There's also some minor polish issues, and performance issues (Unity is SHITTY), but if and when they fix those, they have something that can live on for a very long time and will grow their company.
Stash search is pretty shit tbh. One of my main gripes. It highlights stuff that don't have anything on them you're searching for. Shards going to inventory after sharding items or picking them up is bullshit too.
No joke, Loot Filter is ACTUALLY game-changing. It just allows you to actually perform the action part of ARPG without interruption. It is the new standard as far as I am concerned.
me 1200h in warframe: what loot do you need to filter? For a normal player, every weapon is strong to comprehend warframe with ARPGS, shows you dont know much about warframe... and moste of the loot is crafting. Mods? Oh yes, if you got 30-40h of warframe, you know most mods you need. (you wont get them)
Good video, though in terms of a loot game, warframe is very different from arpg's, as the vast majority of what you pick up is just crafting materials. Besides rivens, i dont think there is any piece of gear that is randomized. Pieces of gear really don't even drop, you get blueprints. Just a weird mention when talking about loot filters.
The end game is 100% lacking, reached level 90 for my first time ever on 1.0 and basically endgame is grind grind grind to min max your build. Even with faction content like for my circle of fate doing the prophecies got boring pretty quick. I did roll an alt and hoping a new character will keep me engaged with the game until they add more to the end game. But, yeah it gets really repetitive
I'm hoping the game will go on sale soon. Definitely want to pick it up. Also off topic, but I really like your headset. What is it? Where'd you buy it from?
the game is already half the price of other games dude... I'm sure there's alot of (legit) key sites that offer it for even less, probably as low as $20, how is that too much?
Absolutely love this game. Yeah it could use a little more polish here and there but overall i'm having an absolute blast. The end-game is solid enough for their first season and it will only get better and more fleshed out from here. It's not a "forever game" like PoE is, YET. The foundation for one is absolutely there though and i'll definitely come back every cycle to see what's new and improved.
Since you mentioned division 2 it has a loot related feature which I really love. You can farm for specific items now. I play it on and off since it's release so I don't know which patch introduced this. It's called targeted loot. This is cool but still not as good as last epochs because in division 2 a bunch of pure trash drops all the time.
The loot filter alone is amazing. Compared to PoE, where you have to wisdom scroll and identify through every item that is dropped. Chris stated that he doesn't want to have items already identified b/c people will filter out by tier and affixes. Pfft! Last Epoch does it, HAHA! So you have speed farmers who have the strictest filters and just filter out all rare items, most uniques, most currency, and only have the most expensive currency and items showing. PoE gives you RIS compared to Last Epoch.
Me being able to follow a guide AND copy paste a loot filter has made the game so much more enjoyable for me. Can you see it? oh then its probably something you can use on your build!
the superiority of merchants guild might be true under certain circumstances e.g. SC economy. Looking at the HC auction house, i sometimes wish i picked COF. End game gear there is not available with the desired affixes at all and you would have better chance target farming this in COF. Maybe i have wrong expectations regarding acquiring the right T7 affixes on the right base but some %Health, Hybrid Health bases aren't even available as T6 ever.
Merchants guild you can actually have a goal of getting the rarest items in the game. Yes it costs millions of gold but with such low drop chances it's amazing. Diablo 4 took me over 1300 boring duriel runs to get the uber I wanted. Not so in this game I already have most of the super rare drops thanks to the Auction House. As a growing old gamer I really appreciate having a target to hit to know that I'll beat RNG. :)
D4 absolutely needs loot filters. You give up playing when you get to the min/max point b/c maxing ain't worth the the trouble of filtering thru all the loot.
The Merchants Guild has crazy prices on the items that are ACTUALLY valuable, so, no, you would not get your items faster UNLESS you play every day to collect items to sell and make gold, an example would be that one of the rarest rings without LP (Legendary Potential) costs between 15-20million gold, and the gold you get while just playing is about 20k per hour, good luck getting BiS items if you don't play 8h per day with the MG.
Isnt the point of MG to get gold and gear via trades? Figured thats how the loop is supposed to be. Get good gear to sell for gold and buy the gear you need. CoF myself but I always assumed MG was heavily revolved around trading and acquiring mass amounts of gold to get gear with.
@@ROFLWAFFLELAWL4That's exactly what it is, but the problem is acquiring the items that players actually wants to buy, low-tier items only sell at the start of a "cycle" (league start) then pretty much only the highest tier items sell, and to get the high tier items you need to have a decent farm character AND play a lot for those items to drop in the first place, the average player is better off going for CoF.
I really enjoy 1.0. It has changed so much since EA. However, the Marksman class is highly disappointing. I was hoping to make a bowazon Multishot build, but the class synergies are close to non-existent. Almost all viable Multishot builds are triggered through Flurry or a variation thereof. Was very disappointed.
Idk. The game has already become boring to me, if I'm being honest it got boring even quicker than Diablo 4 did. Like yeah, the legendary potential stuff is fun and the crafting is pretty cool with how the forging potential and shards work, but ... idk. I got my character a good bit into endgame monoliths and I'm already not feeling the urge to play anymore.
I just wish I could use WASD to move the character, this idea that it has to be movement with the mouse seems like really archaic design. I mean, I love these kinds of games, even with using the mouse as movement, but it seems so unnecessary.
The problem was this game, which was the problem with Diablo is the bosses are just lackluster. They just stand there and do things lol and it’s way too easy.
Here is how the game broke me... I look at what Last Epoch was able to accomplish with a small team, and then I look at what Billion Dollar Blizzard puts out with D4, and im FLOORED.....I dont think that Last Epoch is the GREATEST OF ALL TIME, but it really shows you how short-changed Diablo has become.
Last Epoch have good systems, but I just can't enjoy the base combat, the force move on left click, and can't do the "shift + click" to use the spell is just wrong. I've always had force move on mouse 3, to get out of some situations, but can't play like this, I don't understand while they don't allow it in 1.0, cause I've been told they had this setting before 1.0, and it just disapear on release.. I'll give it another try if they add this, in the meanwhile I just hope whatever good system they have, other arpg copy it. all games should be good.
while I appreciate all these videos the content creators are making about Last Epoc, not a single one of them mentions the 'key' dungeons, maybe its just me, but doing them I get way better reward than running through Monoliths and its more fun and challenging
man once they add more end game I can easily see my self going 1k+.. This is all i wanted out of PoE, being able to experiment and make my own builds while also having a touch of complexity in terms of being able to synergize different skills, without being punished for it. I love the complexity of poe, but I'm always encouraged to follow a guide to enjoy all the content since respec is so punishing.
when you reach corruption +300, have all blessings the game pretty much stops being interesting imo. There really needs to be more endgame content, its too slim.
@@MoZz.. yeah, what @guffi00 said, the endgame being stale doesn't really matter when making alts is this fun, never made this many alts in any ARPG in such a short period of time.
The sheer amount of customizing of skills is so damn refreshing! Holy crap. I can make my lightning blast chain more, strike the same target many times, make it a lightning condensed laser. So good
Another good example is healing hands.. Can transform into a literal sky laser, beaming down in a tornado of white hot fury. From a skill called HEALING HANDS lmao
You can turn Disintegrate, the classic 'mage laser' into a channel that GIVES you mana instead of costing it. The single most awesome 'recover mana' move possible.
@@johnwhitfield3547Healing Hands is so good, I can't see why you wouldn't take it on every Sentinel build, just for survivability You can make it cost nothing, while it keeps you healing in combat, it's nuts
and yet I can't change the gender or skin color of my character. Sounds fun which is why I bought the game, but got a refund before I even started playing.
I'd like to highlight the search option of the Innventory, if you type e.g. "cold", the word "elemental" will be filtered as well, so it's not a dumb character filter only. I was amazed by that finding recently :)
Incredible game. Made by passionate hobby devs that grew over time and now it can stand toe to toe with the genres greatest. Amazing feat. Cant wait to see it grow and evolve.
it is the second best ARPG but it isn't standing toe to toe with POE no ARPG is POE is in a league of it's own. for right now it has been for many years. People just don't want to take the time to learn it is the problem. a guy making 50 dollars an hour didnt get there without learning his trade and putting in the time to get experience needed to make that much.
@@davidfrazier6308if it takes a long time to learn a game, you’d wanna make that learning process fun. People come to games for a good time, not another job/work.
@@davidfrazier6308 i play both. Poe amazing. But i prefer LE. I prefer the gameplay the systems, the segmented trees split up in individual skill trees, passive trees, blessings. Makes it way easier to try things as you only need to respec one segment at a time whilst still offering a lot of depth. Its a smart system. When it comes to content to choose from, poe is top dog of course as it pick and choose parts from seasons for over a decade amd refined them which is great. The core i like better in LE though and im excited to see where theyll take it with things they add as poe did.
I Got 300+ hours of LE and i can't stop playing, amazing game. Fun fact: I created my channel 5 years after yours without knowing you (I'm from Brazil, I speak Portuguese) and shortly after I realized that there was already someone with the name "Force" very big (I think you had 100k subscribers at the time) and today, years and years later, RU-vid recommended your last epoch video to me. Good video brother 👊
Well... easy to use loot filter is not what we have in LE, a lot of lying people will jump to say nah bro that thing is easy ofc, but that is just not really the case.
Been doing a good 150h since launch, and i keep starting new toons and diving into masteries and skills theory crafting new builds - dying on HC starting over again.. Really enjoying the game so far, cant wait for some more endgame content.
It is an insanely polished game for having just hit 1.0 Also, the layers of the game really shine together which is pretty impressive. From the 4 different areas you can put your passive points in, to the usually at least 25 different skills you can chose 5 from to then level and mutate into very different builds. It's pretty wild. It still has weak points, like any game, like the arguable uselessness of stationary channel builds, ward being a bit complicated to figure out (math hard), and having to replay the story on your alts (which poe also suffers from). But, all around, really damn impressive. So glad they went with buy to play rather than free to play, it really shows what a modern game can look like that you just buy once and can play without crippling over-monetization.
Weaver's Will items are one of my favorite things in the game. Such a great mechanic. And the loot filter combined with the crafting system just feels rewarding and fun.
actually have space for your loot in a loot based game... what a concept lol also having a loot filter that actually lets you focus on enjoying the game instead of sorting through trash is great.
@@Sorain1The search function is the unsung hero i think. And it is intelligent enough to show you elemental too when you type fire, or +void if you look for melee void.
Grim Dawn's shattered realm accomplished a very similar to thing for me to what LE's loot filter does. It struck a nice balance between time spent playing and time spent sorting inventory by effectively giving you a loot dump after 8 or so maps. Well, technically 4 but iirc, the efficient farm is 2 sets of 4 then get rewards.
Grim Dawn? GD has the best visuals in the genre, amazing atmosphere, environmental design, monster design, thorough and consistent fantasy art style- even gear looks great (although that could be slightly improved). Baffingly ugly? Do you mean that? @@keithfilibeck2390
@@keithfilibeck2390 The art style is definitely... a choice. But if you can get over it, Grim Dawn is one of my favorite ARPGs ever. The story is great, the builds are great, etc. The latest updates included features like a LE style loot filter.
As someone that doesn't really care about a player market and everything I'd have to do just to get whatever I needed, I'm so glad they made CoF as it makes me feel like I'm getting more chance to find good items but with a little interesting extra part of the game even if its just getting prophecies. Also the loot filter is a game changer and glad I don't need to use a 3rd part site to have it. I'm so excited to see what they do over the next couple of years with the game. It's definitely here to stay and shames games like D4 but also seems to be helping POE2 which I'm more excited about now because of this.
19:40 I highly agree and even think last epoch should implement some default filters. Just a very wide generalized filter. something like hiding white/blue after 15 and narrowing down the stats to ones your class uses would already be a significant increase to the experience. They could use a very simple non restrictive baseline filter and it would double as an introduction to how filters work as well.
In empowered monoliths you dont have to do the 3 boss quests to get to the boss anymore. You just get stability and kill a boss. You can also kill Shades to increase corruption and get chances at really rare rings/amulets.
The thing i love about when ive set up my loot filter is that every drop gets exciting cause i know it has a high chance of being useful or really good
You mentioned Warframe in the rundown of other loot-driven games, and that's actually one of my favorite things about WF (I feel it has a lot of overlap with LE too), and that's... there is no loot to filter through! Every piece of gear and every modifier FOR gear is either something you craft or something you upgrade from scratch, and you have functionally infinite inventory space for materials and upgrade items. You can go entire days or weeks of gameplay without really checking in with your upgrade systems before you decide to go on a spree of overhauling things and checking out new options, focusing only on the ones you care about.
But it's because of no randomized loot (mods and warframe/weapon parts always have fixed stats) that when you finish a type of content, you have no choice but to move on (or keep playing but ignoring the rewards other activities give you). Like after you're done with all the Plains of Eidolon rewards you won't get anything worthwhile even if you keep playing it because you love the activities.
One other bonus that Last Epoch has is how digestible the information is. When you hover over items it always shows you the different keybinds, for comparing, to get a description of the different stats, and another option to show the quality/potential of those stats. When you first start to level, you're given a few different skills to play with and some points to put into your class tree. Then, when you hit lvl 5, you're introduced to your spells skill trees. It's not too early and overloaded with too many new things, but not so late that you have to go through 20 skills to see which one you want to start putting points into. The loot filters are pretty easy to understand too. This is the first game i've played with a loot filter and I'm really liking it. So far I've only filtered out specific item rarity (white and blue items) but that's because I haven't felt a need to filter anything else out yet. I do think I'm starting to get to the point where more filters would be helpful, but it's still a comfortable pace. I haven't found a need to craft gear just yet, but I imagine I'll be doing that soon (I'm only lvl 48 right now).
the filter was the biggest dope hit i ever got in this game when i filtered a very neesh idol, that was almost impossible to find life and aura of decay area, and when i seen that drop it was huge because it was a different color for everything that i personally chose it was like finding a mirror in path of exile. the filter is pretty easy to understand as well. one thing that happens in borderlands is sometime all of the loot drops in one spot preventing even clicking on the item you want on the bottom of the pile, so you have to move stuff out of the way to even get it. loot filters are great, especially the ones that give players more agency with out having to tab out of the game.
No WASD movement option (( Despite numerous requests from players, some even with health issues, devs blocks WASD mechanic that ALREADY in the game, we cant do it like in Undecember, because devs intentionally made cursor disappear when the controller is connected, huge dislike for this! It’s a pity that the developers choose the side of inadequate "click-to-move" fans, whose arguments are simply nonsense, they are the main reason that the genre does not evolve, ARPGs become more ACTION-RPGs when it is possible to move with WASD, with click-to-move combat remains clumsy, inconvenient and ridiculous. Click-to-move fans using keyboard for flasks, skills, etc. According their logic, they shouldn’t use it, everything can be done with the mouse, just need a skill!
couple of things, path of exile does have a loot filter but its extremely barebones imo from LE. poe lootfilter cant see items on the ground, because they are unidentified. it cant see the rolls. i had a lootfilter in LE that basically said "of these 25 relevant stats, show items with combined tier of +16" and it can do that because it can actually see the stats. its also like damn near impossible to set it up in game. it REQUIRES a 3rd party site that can read code and decipher what tf it means. LE is done completely in game and simply enough that i can get my friend to stream on discord and walk them through it in about 15 mins.
It's actually the opposite problem. PoE's itemization is significantly bigger and more complex than LE's. The sheer amount of variables and categories dwarfs what LE has to deal with and because of that both the in-game filter and the trade site filter are incredibly complex to the point its just more sensible to use a website than to force an in-game interface that will never be as good.
It seems you dont know how these filters work. The LE loot filter is an xml file which is actually more difficult to work with than the PoE .filter file. While you are correct that you cannot edit the PoE loot filter in game, both games "read code" to decipher what it means and if you want to edit the LE filter, you cannot do it outside of the game (unless you know xml syntax and the entire games item code reference library which literally no one does except the devs). Dont speak on things you dont understand.
On the POE website they have loot filters you just hit follow and go to your game and click on the loot filter you followed you don't even have to make one because others made ones specific for what ever build your going for. people learn so little about a game and say things that are not true at all. Jus t because actually having to learn how to play a game is hard for them I guess. POE is the most rewarding ARPG out there the faster you learn the better of you are but if you don't have much experience in MMO's and ARPG's then I recommend players start with D4 then to LE then to POE because they will have a better understanding then when they start POE it is a little easy for them to learn because they have experience with ARPG still there is learning curve but its easier if you played these games for awhile and under stand how building in the end game works then in POE you just got to learn the crafting and then how the nodes and multipliers work and then how to level fast while staking up currency. but everyone that's good at POE had to start at the bottom and work up to the top. nobody was handed anything in POE it was all earned unlick more casual games where almost anything will work. you'll get to a point where regualar casual ARPG's wont be rewarding for you and you'll make the switch to something more advanced one day that's what happened to me. casual ARPGS just got boring. in a game as big as POE there's always something new and fun to work towards. and you don't ever have to keep doing the same thing over and over.
@@JtotheDoubleLwhile his understanding of how the “code” for filters works may be wrong its crazy how hard you went for what is so easy to understand what he means. The “code” (aka the .filter file ) is literally just a text file and it is incredibly complicated for most people to set up because of how many variables there are. So yes the “code” is more complicated in POE than in LE. Dont be a dick when you dont need to be :)
I’ve leveled all the way through the campaign 6 times this season trying different stuff. So fun which is rare. It’s not the campaign that’s amazing it’s the foundation of character progression that was done so well and the systems
I really dont like the "crafting" in LE. At a certain point, when you start looting more and more Items with multiple t5+ Affixes youll see how bad the CraftGamble System in LE is. Dunno how many good Items bricked from removing one affix. Also the Endgame. These 20 seconds echoes get really boring really quick. Pushed to 800 corruption with a self made frostclaw build, without using any item/ weired interaction abuses ( and sure this Game has many of them ) to realise that there is nothing more. The Dungeons feel kinda meh. Due to all this hype i was hoping to find an arpg that shortens the Time between POE leagues, but as it is now, its just mediocre. I hope that it will change in the Future. Before i forget. Never thought to say that, but im really looking forward in using POE Tradewebside and things like TFT again ( 2 of my biggest complains for POE ) XD The actual Tradingsystem in LE feels like some last minute Implementation.