A lot of impressive work here If you aren't going to continue this anymore, could you consider uploading the project, so others could learn from it, or continue it or make levels for it
To me is a weird joy to see the games ported to a new engine, it gives the vibes of a remaster of sorts. However i can see why it is discontinued, still is amazing to see this much work done, even if assets are re-used, it's no easy task to port and make it look faithful like this, i'm impressed.
That's looks just amazing, omg Eh, well, ok, I hope that this project can be done by someone some day. Thank you for your impressive and starling work!
No pressure man, you can stop if its too much. It would have been awesome to get some sort of ratchet toolkit and make your own levels. I can dream :) You've done a phonomenal job so don't worry.
Oh my god you even made the tower from the Going Commando Museum. As a kid though I always wondered what was at the top, and being that I never figured out how to get up there I never knew what it was but I always FELT like something just had to be there.
bruh i would pay anything for r&c to continue like the first game all the same graphics, same style, btu just new levels, new weapons, more places to explore.
Hey dude ! Your work is pretty awesome ! I try to do a similar HUD Effect like your bolts counter But it doesn't works correctly.... I'm little stuck I"ve done my HUD with a Size box contain my Counter Items with a animation Widget, When I overlaping 1 item it works, show the counter & increment the value, but if I overlaping many Items succescively the counter play again the animation since the beginning :/ I don't really know how to fix that, I 'think the solution is to detect the time when the player don"t overlap the item but that's feel hard to determinate that ! :/ I will be so grateful if u can helping me about this BP & your method. I understand u stop this project is it possible to show this part of your project not all but It's can help me to understand the logic ! Best regards :)
Hey! This looks fantastic! If you are using the BRSTMs from Smash Custom Music for the planet themes, I have the entirety of Going Commando and the first game finished. I started UYA back before the original site shut down, but I can totally finish it and Deadlocked if it helps.
What is the plan with this project? Is just something you’re doing for fun? Is it a remake of one of the ps2 era games or just a new journey? I’m curious, this looks so cool and well done