Suggestion. 🖖 I think it would be better if you disable the Player recognition when the crosshair is ono them and only verify their positions by shooting the props. Also, it would be better if you begin the challenge with a lower health giving them a chance to win quickly.
There is a trick though, your player hitbox/collision box stays the same no matter the size of the prop. This means that even if you're a dollar bill or a screwdriver, the hunter can still bump into you and get blocked by you as if you were your actual model. In other words, with a tiny prop as disguise, you just *appear* tiny, but you are not. A good strategy for hunting is hence to run at the map's edges where people like to hide a lot. If you get blocked by something, knife/shoot. In this case, hiders like to start running away, and here's the catch: The smaller your prop is, the slower you can move.
not even, the issue is with the map itself having poor clipping ramp bugs occur when they aren't properly placed and the end of a ramp gets you stuck for .1 seconds its why good servers barely have any because they go over the map and fix rampbugs (I think, swapped servers with the same tickrate and one had way less ramp bugs than the other)
@@naechosa no server besides maybe ksf makes their own versions and goes over maps, ramp glitches have nothing to do with the server and all to do with the mapper
just a note for future, but im pretty certain that you were running surf server on 128 tickrate, on which its very common to get bumped on surf, instead you should run surf servers on 64, 66, 85 and maybe 102.4 (not sure about that one), as you basically don't get bumped on surfs on these tickrates, that would keep competition more fair for future events
p.s. 64 - is common on csgo servers that are on the harder side. 66 is as far as i remeber competitive tickrate in css, 85 common tickrate on cybershoke surf servers (higher tickrate means higher acceleration so it is more forgiving than 64). 102.4 as i said not sure about that one but i think it was fine on the few servers i encountered, meanwhile 128 will always get you blocked on smooth ramps
@@razupaltuv2636 es3tag is probably the only pro to beat lion_heart a map that I still haven't managed to do after three years. Launders has a video review of his run.
This summary was created by a deaf person, for other deaf people. Possible errors in names and details will be ignored. The video is titled "Last To Fail CSGO Pro Wins $1000 #2" and features a challenge between professional players of the first-person shooter game "CSGO". The object of the game is to be the last one to fail to win a prize of $1000 worth of in-game skins. The video presents several challenges to players. In the first, they have to run short from base T to base A. In the second, players have to complete an easy section of a KZ map and the two players with the slowest time are eliminated. In the third challenge, players have been hiding like objects on a map and the first one found is eliminated. In the fourth challenge, players have to survive fire from a molotov for a set amount of time, and whoever has the least amount of health at the end is the winner. In the fifth challenge, players have to throw an AK-47 as far as possible and the player with the lowest throw is eliminated. In the sixth challenge, players have to complete a surf map in the shortest possible time and the player with the slowest time is eliminated. In the seventh and final challenge, players have been hearing the sound of two bots shooting and placing them in their correct positions on the map. The player who makes the most mistakes is eliminated. The video is a fun competition between professional CSGO players, and shows the skill and talent of these players in a series of different challenges. The ultimate goal is to be the last one to fail and win the prize in game skins.