@@deathscythe9158 MK story mode writing is terrible.... It's just neatly wrapped up in good presentation and the expectations are not as high for a fg story mode... But still somehow... SFV created this abomination trying to copy MK
@@SPACECOWBOY705 I think their problem is that when they create these characters they don’t have a story in mind. SF didn’t even have a story until the 90’s anime came along. Heck, they can’t even explain what the heck is Blanka. Is he a jungle creature or a mutated human? That’s one think SNK is good at. The KOF series have great story, although Shunei’s story has been the weakest by far.
Its so fucking insane and stupid that Capcom will refuse to tell us the name of Rashid's friend (who is a main plot point in this story, oddly enough) but will tell the name of a random cop for a 5 second fight is "Pete".
@@dariustwin Azam is his apprentice. The one who keeps following him around. The friend of Rashid is a she. We'll never know who she is. She dead. Got turned into purple jelly.
@@eigen144 lol No thats not their name, its an alias but even so, its delivered so loosely its very easy not to understand who theyre talking about. And its not just about knowing the name. The lack of acknowledging the person's name seems so unnecessarily kept from the player that It almost feels like knowing their name is apart of some big reveal to build up to only to find it doesnt matter. Its just one weird little thing to add to the list of why this story is so shit.
For real. XD I had the same reaction as him. Like... I want to sit down the people who wrote the story and just...Study them. To find out why. Just why.
@@AegixDrakan Because Japan. Their culture is very different and we have to respect that. I hate the western culture now. Especially the cancel culture and woke. Also, why people don't say anything like that when Sindel was capture by a tentacle monster in MK11 story mode?
@@shikitohno47 I am sorry. I can't difference what is a joke or not. I have something called Asperger Status. But anyway, I just tired of how videogames from Japan have to be toned down to be more 'western friendly' so they can appeal to everyone. We are living in a new age of japanese games trying to appeal to the west. Where censorship is stronger, especially for the female characters.
I like how it's no goddamn secret where the Shadaloo base is: the heroes can just come and go whenever they want, but none of the actual governments do anything about it.
Also, Bison doesn't seem to have Anti Aircraft guns. You'd think after the second time the Street Avengers helicoptered in, Bison would be shooting down every single thing that comes into radar range. XD
What gets me is that Cam,y goes to fight him and he puts the gun away to (try to) subdue her instead of capping Cammy in cold blood. I think we FINALLY found the ONE good apple in the entirety of policing. XD
Gotta love that not only was Necalli sidelined and made a complete afterthought "Oh we have a super cool design but we have no idea what to do with him cause we're shit writers." But ALSO Ryu's whole journey to conquer the dark Hado and reach nothingness was done OFF SCREEN
Just a guess, but I *think* Ryu's journey to conquer the Dark Hadou was addressed (and concluded?) in Kage's Arcade Mode storyline. Of course, Capcom being Capcom, he's a DLC character so you gotta pay up to see it. 🙃
I mean wasn’t Ryu’s whole journey just very serious meditation or something like that? Not that two hours of Ryu staring at a wall wouldn’t arguably be better than the actual plot
They had An idea, they just couldn’t do shit with it cause if Necalli was around and actually won battles half the roster would be dead. They made an overpowered Nemesis Type character and yet can’t actually have him be cool because that would involve losing characters. Alas, that’s the problem with filling your story with nothing but new and popular legacy characters.
This is probably why in SF6, for a legal street fight to happen, you have to do that little wrist bump type gesture. Too many people were beating each other up and they needed to formalize that stuff. XD
I think the biggest problem with the story is it's just six sub-plots with no overall focus. I'd divide it into three acts. The first act is a tournament with all the setup, second part is everyone running around the world for the keys, and the final being the assault on Bison's base.
First act: Tournament with everyone, everyone gets a bit of screentime to show most of the cast Second and third act: Nix everyone except for Chun, Guile, Cammy, Karin, Nash, maybe Ryu and Ken
@@shahs1221 I will not disagree with you on Tekken and MK’s being more fun. But when it comes down to it they all revolve around nonsensical reasons to fight each other.
@@majorlazor5058 That is super not true, MK's story mode has a plot structure and the majority of fights have a character focused reason to be happening. Characters never just "show up" like they do here. Sub-Zero never just appears so he can fight Scorpion in MKX. They meet up to make amends, have a conversation that lasts almost a minute (this is a good thing), and the hot-headed Frost attacks Scorpion because she has a hate boner for him, Scorpion misunderstands the situation and believes Sub-Zero wants to kill him, and ONLY THEN do they fight. In this game, Rashid just APPEARS in front of Karin, they fight, Rashid leaves. No real character interaction just an arbitrary fight with like ONE line of dialogue from Rashid is remotely important as exposition.
At least Mortal Kombat - from what I know - sets up a premise where characters just showing up to fight each other doesn't seem odd, considering the whole series' namesake. Isn't it always sort of a freeform tournament where the last one alive wins? SFV's story mode is basically trying to pretend that it's deeper than its writers can actually write it. And the the dialogue is awful, the flow is strange, and in between these stilted cutscenes they smash in fights that usually feel like they have little to no consequence to the actual story.
I don’t think anyone does. SF’s story isn’t even trying to be confusing like GG or BB. People are adding things that they think are cool and hope it relates to the story somehow. 😂
@@Majinxavier I'd say it is bad, but not like... offensively bad. Characters don't talk like people, things are left intentionally vague to create intrigue but instead it just makes things more confusing, a lot of subplots are established (mostly just to introduce characters who would later be DLC for a one off fight) and then just not elaborated on enough to be intriguing, characters are written with almost no real character traits shown... overall it just feels incompetently written. Like, I wouldn't call it the worst story I've seen, I wouldn't even say it's near the bottom end of the list... but I will say there's nothing truly worth experiencing in the story mode of Street Fighter V.
@@Jason_Ultimate Not gonna lie a lot of what you said is kind of offensive to me from a writing standpoint lmao. But not in a "racial slur" kinda way more in a "how DARE you charge money for this" kinda way. I never bought SF5 and I feel like I should be paid to witness this story vomit.
I just realized, after Laura talking about promoting her martial art and I remembered story mode came out before Arcade edition. This story really is trying to make up for the lack of arcade endings by mixing in EVERY character, with some forced in motivation or moment. Alex has a foreshadowing moment with Dhalsim, Mika and Zangief have a tag team match together, and Laura picks on Sean and talks to Ken about promoting her Jiu Jitsu would be pretty decent arcade endings. But, only a handful of the current roster actually matter for the Black Moon plot.
I'd really like to know what the time length is for all these events. How much time in-universe is spent just going on planes or helicopters and travelling back and forth between countries?
Yeah, you'd think that after the second time someone got in with a helicopter, Bison would be firing anti-aircraft guns at everything within radar range. But apparently, nope. XD
The basically put you in control of whoever wins the exchange, since it's frustrating to win the match but lose in the cutscene right after. What I don't like is how they keep putting you in the right side, like you're player 2, *in single player.*
5:25 as a brazilian, I can confidently say that, yes, we all act exactly like this literally all the time with everyone we meet. Capcom's writers making us proud ☺️
@@thephoenix2038 as unlikely as it is, do you realy think the leaked roster showed every future DLC character? with how many characters they added to SF5 after they supposedly were done, I'm woudn't be surprised if she would return in some way
Max's best reaction moments 0:56 Birdie's food crisis 3:15 F.A.N.G's costume blunder 4:37 Waifu girls pulling out plotholes 5:09 Sexy Brazilian Laura enters the battle 7:23 Are we sure they are brother and sister? 9:36 Max: -_-... "Intercept?" 12:15 Zangeif's manly hair. 13:52 Natural reaction to Street Fighter 6 15:56 Hotness, Sexyness, and Waifu's galore.. Oh My. 17:58 Too much hotness 24:24 R.Mika is going wild 34:51 Max: "My first loss oh no." Me: "Yeah Max. I could tell that you're really broken up about it." 40:32 Zangief bomber, Muscle Power. Max: " Zangief watched Ultimate Muscle." 42:19 NANI !!!! 43:11 Eat your heart out James Bond 45:47 Max: "Is Vega (Balrog) going Freddy Krueger." 53:13 The Ring 57:45 Max: "Necailli. WORST. SF CHARACTER. EVER."
Yeah Necalli was a huge letdown for sure. The whole hype surrounding him before release up to when Story Mode hit was palpable. Cool design, cool moveset, sick-ass install, the fact that he was the game's poster boy, etc. He had everything in his favor, yet story mode just made him look like a lame-ass loser. He never feels like an actual villain, and the way he's defeated is comically bad.
I feel like when they put in ogre in sfxt they were like "oh snap we need a character like that in our game too!" Then they put a giant V on his face and were like "yea thats our main guy whos like evil ryu but better!" ...Then when that didn't work they put in kage 😂😂🤣🤣
That bit with Laura and Sean is a fairly common thing in Anime. Guess Max doesn't realize this. Not sure if this is a real life Japanese thing, just exaggerated for Anime tho. The way the Japanese see it, _because_ they're brother and sister (thus have zero attraction to each other), and it's not intended to be seen as sexual, what's the problem? The Japanese also love using sexual things for Comedy (similar to how the US does with heavy violence). So, even if that bit was sexual, it would most likely be comedy in their eyes here, not arousing.
I think what gets me more than anything about this story mode is how BAD the translation is. It's WAY too stiff, which causes a number of lines to be worded in a way that sounds REALLY awkward in English and also drains the chance for any character to be expressed in the dialogue despite how much the VAs (especially the ones for Juri, Rashid, and even FANG, IMO) are clearly trying to salvage SOMETHING out of it. And for the LOVE OF GOD let them say "chess piece" instead of "that piece"!
Yeah, people who watch a lot of anime know how important it is to *adapt* the material, not just translate it. Even the sentence structure sounds off if you're not careful. Happens every time.
Precisely. And what Max doesn't seem to get is that the part of Capcom that worked on this clearly had no idea what the crap they were doing. Like, in general. We have a "deep and meaningful" Street Fighter story that was actually written competently--it's called the Udon comics.
Dawg, as this very game is showing us, "canon" doesn't equal "better." Besides, I can see Akuma losing to Gen when he was younger and less experienced, and Akuma later killed him anyway, so I'm not really sure what the problem is here. 😑
@@chaosgetsuga6114 I will not accept it!!!! Btw, losing itself isn't much of a problem imo but from what I remember Gen totally bodied him in the comics that is my main problem. Also in the canon how both of them countered eachother's deadliest techniques (hence their intro in alpha series) is perfect. Akuma leaving because he notices that Gen is sick so the fight isn't fair is also a good characterization for him.
This game has the issue I see in a lot of Japanese games where they try and do comedy, wherein they have the actors make really exaggerated movements because they're trying to emulate a cartoon/animé. Coupled with the paper thin characters who have just the most bizarre social behaviour, motivations and dress sense and it just doesn't achieve anything it sets out to.
and their animes are copying their mangas. the over-exaggerated comedy works perfectly fine in manga format but they really don't translate well to animated (anime or game) format.
Man, the difference in how you make a fat character is just staggering. On one end you got Goldlewis, one of the coolest characters I have ever seen... ... and on the other, you have Birdie, crying and screaming that he needs to fight so he gets more food.
Which is weird because atleast characters like Rufus where he being fat was an aspect that was probably since the beginning Birdie was Made fat They changed one concept from the other
To be honest, I don't mind Birdie become fat. Before he was just another useless jobber Now he is still a jobber but working for the good guys and hey, he is dumb but charismatic at least.
@@staticshock4239 Goldlewis is definitely incredible, I’m on the fence with Bob, because his being fat kinda seems like a funny joke to me, like “haha he’s super fat but he’s still really fast and even more powerful than he was when he was skinny, isn’t that interesting???” I dunno, I might be reading too much into it but he always felt like a gag character
Yeah, but Birdie is not like that. In the alpha series, he was not fat. He was badass and serious. If they want to make a comically fat character, create a new one not, make a badass one into fat dumb.
@@bageltime8983 Yeah, he was so badass in alpha. Ono and his team turn him into a dumb slob stereotype. I hope he returns in sf6 as a buff serious badass.
Necalli is strong enough to at least challenge Bison and Ryu who are at least two pay grades above all of the people on the helicopter. So Necalli being dangerous is difficult to grasp as he just constantly challenges the strongest people around.
Yeah... Well In defense of the whole Laura and Sean thing is, I got two tomboy sisters, and they really like to wrestle so her doing that to Sean Is Actually more pretty common than you think. It's nothing sexual or creepy, it's just how siblings act, atleast that's exactly how mine does lmao
Agreed. It just looks weird because her tits keep clipping into his head. If their proportions were less crazy it would've come across a lot less suspect.
Yeah but I'm sure your sisters don't have their titties popping out when wrestling with you nor do they try to arm lock you when you're clearly in a conversation with other people
I don't even have a sister and this basically feels like every brother -older sister relationship I have ever seen. Hyper protective, hyper controlling, no sense of personal boundaries.
14:04 this is just like Mortal Kombat too "Why are you here?" "No wait, I'm on your side" one fight and several broken spines later "Oh, so you're here to help?"
It was like that in GGXX too. "Excuse me, sir. Could you tell me what time it is?" "Why of course, it's 3 o'clock" "Splendid, thank you" HEAVEN OR HELL, DUEL ONE
Its amazing how much of a jump SFVI is seeming with character models; with those intros and little bits of cinematics from the world tour mode. Meanwhile in V the characters have this feeling of not being made to be seen any other way than the 2.5D perspective; which just makes all the cutscenes feel off.
@@majorlazor5058 Your eyesight is crap lol. The animation in SF6 is some of the best ever seen in fighting games and is way better than in SF5 and any NRS game. Hell, even SF5 had way better gameplay animation (not this crappy storymode lol) than MK11 does. You sound like one of those folks who thinks "realism" is what makes good animation when it reality it doesn't.
@@lukejones7164 yeah, NRS has gotten better at it over the years; but the actual in game animations for fighting have always been stiff, probably due to the crew trying to stick to the old digitized look of the originals and going for a more mocap feel to most animations. Some of the best looking stuff in their games coming from either canned throw animations, or the cutscenes in the story mode; but their model work has been getting better and better. I think we can use SugarPunch's videos on MK and Injustice as good examples of what works and doesn't work about NRS animations. Meanwhile SFV animated pretty damn well in combat, but its story cutscenes feel so. . . weird. Like I said earlier; I think the models just never were made to be used in such a way. With SFVI previews alone, we can already see the cast of world warriors (and your create-a-character) feeling like they were made from the ground up to work in-and-out of fights and cinematics. We're finally reaching the point where I think SF can look great, animate great, and not feel held back by conflicting parts of its design.
56:40 Ryu’s relationship to leaves has been interesting to me since I learned about “Ryu Final,” an official Ryu-centric SFIII manga. Gouken tells him to speak to them, guide them to his hand, without moving a muscle. He still can’t tell where the leaves will fall in his Third Strike ending. Perhaps the more he alienates himself from those he loves, the weaker his spiritual connections become. Or maybe the State of Nothingness detaches you from society like Akuma is. What if equilibrium really was the best road Ryu could take? Wouldn’t matter, he’s made his choice, the same way Akuma has.
I like some of the plots that the story brings up, like Cammy trying to save the dolls and Vega seeking that "beauty", but the way that it is showed is so damn bad that it makes you not care at all
from now on i'm going to start pretending i have a phone call, shrieking like a banshee, and throwing poison everywhere whenever I want to escape an awkward conversation.
I think all the clipping in the character select screen is still there to this day, whatever bugs story mode had where pretty much just part of the main game to begin with 😅😆
Tbf, I'd probably would've sold out Laura as well. Sure, that's wrong but so is the execution of Sean Matsuda having an older sis who's also a Street Fighter.
55:43 What's happening in this scene, from what I understand, is that Necalli wanted to consume the souls of strong warriors with killing/murderous intent, which is what the Satsui no Hadou is, Ryu realizes this and demonstrates that he has that shit under control by removing the murderous intent from his attack, hitting Necalli hard but without killing the butterfly in the way of his fist, showing Necalli that he doesn't have what he wants anymore.
In his story, he was after the souls of Ryu, Dhalsim, & Bison. He wanted a soul of good & evil, a soul of pure goodness, and a soul of pure evil. Only then would he be complete, or something like that- IDK, HIS CHARACTER SUCKS!!!
I think we were so desperate for single player content that we just accepted this because it was something to do, we really didn't realize how terrible it was.
This story mode is kind of Star Wars in how it just doesn't give a shit about travel time and distance. Juri can ride her bike from Brazil to England in like 20 minutes, and apparently the Shadaloo base is across the street from Karen's place.
I remember playing the Bison vs. Nash fight and having no idea how to play Bison so I lost. But I lost in the most spectacular way. Nash threw Bison (me), which meant he just snapped Bison's neck, the music stopped, and he just flopped limply to the floor. I'm like "Great! Game's over! Good guys win!"
Max doesn't understand that it's typical for sisters to put you in jiu-jitsu submission positions all the time in brazil, it's how we greet our siblings, if you guys come here just make sure to tap out, or they'll break your arm. Wonderful to see a culture so well represented.
Yes, Max complains about switching characters, but having one side just job out every single fight or to have you lose in the next cutscene despite winning the fight isn't great either.