I can't believe he missed the Star Dust soundtrack. While I still have my c64 I've never played this one but I knew a long time ago it was were the Kernkraft 400 soundtrack was lifted from.
I am absolutely loving the chaos of this game, what a fun random experience. Also, can I just say how much that soundtrack slaps? Hearing it shift between game theme and different tracks for each mini game is kind of genius and I need to find a version of that 99 Red Balloons version stat.
A fair point about the limits of memory here - as a relatively early UK release, I don't believe there was a disk release of Lazy Jones, and it was still early days for fastloader routines on commercial tape games. Plus, trying to handle a multiload to accommodate more advanced minigames would have been painful as a result. Part of me does wonder whether a modern attempt taking advantage of modern cart hardware, or being a disk only game could help - while there was the more recent "Arcade Daze", it was still designed to be packed into a single load, so ended up a bit limited FWIW.
Was wondering if you were going to pick up on the music thing, and you did with the 99 red balloons. But you didn't recognise the music from Star Dust. A music group called Zombie Nation stole it and turned it into a trance song called Kerncraft 400. It was played at live sporting events all the time in the 2000's! They eventually paid David Whittaker a undisclosed sum of money to avoid a lawsuit.
5:16 Activision's H.E.R.O. was released in 1984, same year as this game. It was also released for several platforms, including, but not limited to, Atari's 2600, 5200, and 8-bit systems; the ColecoVision; SEGA's SG-1000; the Apple II; the C64; MSX systems; and the ZX Spectrum.
The Wall is a clone of Snake. You must move around until there is no more space and get points for how long the wall gets. In Eggie Chuck you must collect the eggs and avoid the ostriches by moving away from them. The Breakout clone you mentioned was Krakout.
I've always called them raster bars. A single horizontal line of video is a raster line. When we incorporate fastloaders or decrunchers or whatever, sometimes it is nice to have some sort of visual indication that the system hasn't crashed. You get more CPU cycles per frame when the main screen area is disabled too, in which case those bars are the *only* feedback there is. Well, besides sound, of course, but that's a lot more annoying. :) Also nice to hear the source of the Kernkraft 400 melody at 9:55.
I remember this one. It was pretty much "pirated" (as i think it was an unauthorized translation) a lot in Italy by the name of "Sala Giochi". Even if the game wasn't really about an Arcade, hence the original game's story - but we did play it nevertheless without arguing why there was obstacles or enemies around :P
While I appreciate seeing you play through one of my favorite games from back in the day, I'm kinda bummed that you didn't realize that the slappin' soundtrack was the best part of the game.
I mean, it wasn't bad, fit the tone of the game as a whole, shifted around based on the minigame... Didn't strike any chords with me but I can understand that some people would really enjoy it. :B
@@Pixelmusement It's just clever that the same bassline was used throughout all the songs. It would be interesting to see a musician now to try and re-create the soundtrack, or use the same technique in a different piece of work,
Played this a lot as a kid. The morphing soundtrack is both good and genious for the time. I found the scoot to be the mots boring one as it has quite a lot of time and you can't die. As trivia if not said already the Star dust game music was as base for Zombienation by Kernkraft. There was a lawsuit and they as I understand they paid David Whitaker for using his song.
They're loading bars. :) Well, they're not even bars. It's related to the loading. I need to look it up. RasterBars are an interrupt-based effect where what's being displayed is being changed with high precision timing. You can do this on a PC too. Not in hardware, though, and with higher guesswork and much higher required precision. Too many links to share. Anyhow, the dynamic music was amazing for me back then. I've spent a long time listening to that. lol
One thing I noticed is that the "nothing" rooms (Closet, bed, toilet) seem to be more like a "bonus" room, as they award you points without making you do anything for them. But that's all I got. The different little sound bits were neat. I wonder if the weirdness on the second 99 Red Balloons was caused by it trying to switch over at the wrong moment.
The music weirdness started while I was wandering the hallways about three or four seconds before I entered the door and I wasn't speaking at the time, thus it took me a quick mental moment to realize what was going on and to comment on it, by which point I had already entered the room. :P
Is this series only about classic C64 games or is there a chance we'll see some newer homebrew titles as well, assuming they're nominated and win the selection? There's still a quite vibrant C64 development scene on itch and rgcd.
Knight n Grail is in the voting queue and I believe that one's a relatively recent game. For any games which are recent and thus still for sale I will purchase copies as necessary, but I don't expect that to happen too often thus why I'm willing to go that extra step. :B