The Dreamcast version looks incredible. The DC never fails to impress me, even now in 2020. What a shame it was to be Sega's last console. It deserved so much better.
Dreamcast, was a great machine, beside one Issue, that nobody talks about, and in my opinion, that was the reason which brought Dreamcast to fail, and it is definitely not related with power of the machine. The gamepad of Dreamcast, was almost an evolution of the N64 pad ( which was first pad to include analog stick, but only one ), in the meanwhile, psx (or ps one), released her own analog pad, with double analog sticks. So, i never understood, how can sega, make the same mistake made with Sega Saturn, but if for the time of Saturn, the mistake, was the ones of underrating , that "polygonal" graphic was going to be the future, with Sega Dreamcast, they came out with a totally "anachronistic" gamepad, which was putting a lot of limitations, on the possibility, to build games with a gameplay, updated with the period of the release of the console. With a gamepad with single stick, you cannot enjoy an "fps", like you can easily enjoy with double sticks... and i remind you, that this specific generation ( 128 bit ) , was the generation who brought the mainstream of FPS on consoles. November 2000 Ps2 came out in Japan, and Dreamcast, was still on the market. I bought my Ps2 on early December 2000, and i was owning a Sega Dreamcast too. I bought the console, with "SSX Snowboard" in bundle, and besides, i bought "Timesplitters" , first first person shooter developed for a 128 bit console in exclusive ( that means, that it has been projected for exploit the gamepad, and his specific features ). I can surely tell you, that that day... was exactly the day, when i decided, that Sega Dreamcast, was dead. The difference between the two systems, wasn't just a matter of muscles, there was much more, PS2, was going really to give me that "next gen" experience, that Dreamcast could never afford, just because of this stupid detail. Now, what i know about, is that Sega on 1997, started a partnership with Microsoft ( Dreamcast was running on Windows 2000 ambient ), and the intention of Sega, about Dreamcast, was to release a machine, that was a bit more "PC friendly" than PS2, in fact, it was compatible with regular "PC Keyboards and Mouses", and it was supporting online gaming since day one ( games like Unreal Tournament, and Quake 3 Arena, on Dreamcast, they were compatible with Keyboard and mouse, and they were supporting online gaming) But still, this was not enough, beacause, it was definitely not a computer, but a game console, and online gaming was not really good optimised. I can definitely claim, that if Dreamcast, has a decent gamepad, i don't say, it was going to beat up PS2, but maybe was going to cut off his own portion of market , but couple of wrong choices, destroyed completely the marketing of the console.
My friend has a DCHDMI converted console rigged up to a 72" projector. It STILL looks bloody amazing. We both marvel at just HOW good some games look, even Shenmue beggars belief at times. There is something I prefer about the way the Dreamcast renders stuff that I just can't put my finger on, you seem to get the decent textures of the PS2 with the smoothness of the Xbox. Without the horrendous "jaggies" and frame rate problems the PS2 has and the awful foggy Xbox rendering on a lot of games. The lightings nice, frame rate is always good, such a damn good console. As you say, such a damn shame too, was literally years ahead of its time.
@Damar Fadlan haha I wouldn't go that far but it was a very forward thinking console, a lot of its features didn't end up in other consoles till a good decade later!
Dreamcast without a doubt. First, full 640x480 progressive vs. 512x448 interlaced. Second, FSAA vs. no AA. Third, no dithering. Fourth, no texture warp. Fifth, shading effects. Sixth, shadows. And this list can (and probably) go on...
João Luiz there is not FSAA in this game what do you base it on? And yes it was dithering in the chip. PS2 did not have any texture warping. (Sounds like you are confusing the PS2 with PS1?) Both games has shadows.
@@litjellyfish Sorry man but Dreamcast use FSAA in all games just like the N64 uses It AA in all games (even 2d), it's on by default. PS2 has games with texture warp, this is one of them, Burnout 3, Revenge and Black has too. If you want to defend the PS2 you do your research. On your own if you want information as I don't bother asking people to give me. And you probably doesn't watch the video, assuming that you haven't see that on PS2 only the player car has shadow and on Dreamcast all cars have.
João Luiz João Luiz You must have been misinformed, It’s not on by default. On N64 it’s on as you correctly stated and you can cleary see it in screenshots and in the game. For DC It’s easy to validate as you just need to take a clean uncompressed SC screen dump and you will se there is no FSAA (you can probably google some game screens) I have done my research in developing for DC myself so I know the system in and out. FSAA for the DC GPU basically renders the screen 4x and then samples it down so it take a HUGE performance. If it was on in the games it would steal a lot of the games fillrate. Then all above facts should not be needed as you can directly see that the games do not use FSAA. Especially if you compare with N64 as you said. Regarding shadows I saw the video but I did not check the other cars. I though you referred to the main car shadow. Fair point. Thanks for telling me. My comment was that PS2 in general can do shadows similar to DC (but in a different way technically) Btw I am not defending the PS2. I am a die hard DC fan. I just want to highlight if there is errors in information written in comments here. Regarding warping I guess I need to check with the games you mention. But again as I have developed for PS2 I find it hard to believe why there should be any warping when it has perspective corrected textures drawn in the exact same way as the DC did. It might be some weird thing in those games that create what might look like texture warping but the PS2 GPU itself has no warping.
usernameRika weird. Can you see it on any Clíp here in RU-vid? I am believing you it’s just that I KNOW (because I have developed on it) that the PS2 itself do not have any texture warping in the hardware.) Though it could be that you could actually disable that to improve performance (not sure must check that) but it would be strange if a game like Black that was supposed to be a graphic showcase would go for texture warping just to draw a bit more polygons. If it looks as bad as you describe they it would be counterproductive to have a few more polygons but graphic glitches.
Esse jogo é prova da conversa que existe há muito tempo: Como o Dreamcast era um hardware espetacular pro seu tempo e como ele era competitivo em visual com o PlayStation 2. Mesmo que um produto com limitações da época, eles fizeram um trabalho maravilhoso na versão Dreamcast!!!
Mais o PS2 também tem suas limitações, ele só tinha apenas 4 MB de Vram e não tinha complexão de textura via Hardware, as textura eram realizada via Ram, isso pra vc não deve fazer diferença, mas pra quem faz os jogos contavam muito, tanto que os primeiros jogos de PS2 e Game cube eram tudo de baixa resolução, sem AA nenhum.
Dreamcast era otimo nas texturas e no anti aliasing. E o PS2 era bom na contagem de polígonos e por conta disso na complexidade dos cenarios. Cada console tinha seus pontos fortes.
@@juarezmiranda tanto que no Gran Turismo tem apenas 6 carros e mesmo assim quando o oponente está distante o tratamento é de baixíssima resolução. Realmente dessa geração o único que tinha poder era o Xbox clássico. Se o Dreamcast tivesse apoio, conseguiria ter alguns dos joguinhos pós morte da geração com um detalhe ou outro a menos.
Rodrigo Momo O Gamecube era um videogame excelente também, peguei um agora e estou impressionado com o gráfico e a fluidez dos jogos. Mais de 200 jogos rodam em resolução de 480p, coisa que poucos jogos do PS2 faz.
I was actively reading game magazines at the time PS2 was released and I owned a Dreamcast. Nearly all of the original PS2 games didn’t look that good because it was more difficult to program on and they didn’t get the anti-aliasing down until the 2nd or 3rd generation of games. Dreamcast on the other hand was very easy to program on because Sega was trying to compensate for angering developers with the Saturn which was a total nightmare to program on.
Yes, what you say, is indeed true. Still, the "24 Hours Le Mans" , it has been sponsored, by all the magazine at the time when the game is been released. In my opinion, was just a creepy conversion from Dreamcast, and they did nothing, for trying to fit a little bit better on PS2. More than the graphic, what really disappointed me, was the frame rate. I really think, that even a slightly smoother frame rate, was going to give to game, a completely brand new appeal. By the way , Infogrames, showed already theyr preferences for developing on Dreamcast, with "Unreal Tournament" ...
Dreamcast had hardware anti-aliasing and 2x the VRAM so you could run games at a highert resolution. PS2 had to wait a while for software AA filters, that generally just made the image blurrier.
A luz do PS2 é tão boa que ela é usada pra disfarçar falta de reflexo e serrilhamento. Porquanto o DC tem reflexo e linhas mais precisas. O problema de vocês é que o fanboyismo os ilude pensando que viraram especialistas. Nada contra, as companhias sempre usaram esse instinto esquisitinho pra vender mais.
Una belleza en la dreamcast. Imaginen si la DC hubiese utilizado el sistema dvd rom en lugar de gd rom. Pero hicieron un buen trabajo con la compresión de texturas.
Yo era muy adepto y adicto a comprar revistas gringas y japonesas de la época ( pues eran más recientes las noticias) y en gamepro incluso había fotos de como dreamcast tendría su cambio a dvd y el fábricante sería PANASONIC, en aquel tiempo el formato dvd estaba dominando y jvc y Panasonic propusieron a sega fabricar dreamcast e incluso hacer el cambio a todos los usuarios ya existentes sin costo alguno de la unidad gd , incluso ya sega había lanzado una convocatoria, ( en aquel tiempo yo tenía un negocio de renta de DREAMCAST y contaba con 20 años de edad😎 , ) por eso tenía que estar actualizado en noticias, desafortunadamente cuando sega detuvo el proyecto del canje de gd a dvd , fue por qué se decía que el proyecto katana había sido vendido a Microsoft 😳😳😳 ya que el canje de la unidad no era redituable para sega😥 resultaba más redituable vender el proyecto a Microsoft y que esté lo sacará con mejoras y otro nombre que ya conocemos, a pesar del apoyo de JVC Y PANASONIC, los cuales estaban muy entusiasmados tanto que ya habían fabricado la primera vmu reproductor MP3😥
Este jogo tem uma peculiaridade, a versão Dreamcast alcançou incríveis 5,5 milhões de polígonos por segundo nele, nem a SEGA conseguiu tal feito 👏🏻👏🏻👏🏻
@@ronanfaria3239 Segundo o Wikipédia a PowerVR2DC é capaz de alcançar 7 milhões de polígonos com todos os efeitos ligados e a resolução máxima é 800x600, mas como sabemos nenhum jogo de Dreamcast alcançou esses números. No final das contas os desenvolvedores só arranharam o poder total do sistema. E quem deve extrair essas informações são provavelmente os criadores de emuladores já que precisam ter profundo conhecimento do sistema pra conseguir emular.
@@MarcioSouza-gc6lr Ele disse que nem mesmo a proprietária, no caso a Sega, conseguiu chegar tão perto do potencial total do Dreamcast como a Eden Games (desenvolvedora do Le Mans 24) chegou.
@@mackalan don’t know about that specific game, but games looking better on DC rather than Ps2 is almost systematic. DOA2, Code Veronica, Lemans24, you name it, all look significantly better on the Dreamcast.
@@wordsshackles441 Yes but that not means that the Dreamcast is more powerful, these are just bad optimized games... Burnout Revenge and Test Drive Unlimited looks waaaay better than all DC games and runs at stable framerate.
Cara, que grande lição de moral nas legendas... Eu nao poderia imaginar algo tão profundo num canal comparativo de game. Havia visto 5 videos seus, mas foi esse que me convenceu a se escrever. Parabéns, isso ate deu alegria de ver. Por favor, faz mais comparativos de jogos Dreamcast, são os que mais vejo, haha!
I agree that the Dreamcast version is better but this is no real advantage. People overlook that PS1 and PS2 racing games supported analog throttle and braking if configured to the right analog stick.
@@darkricky1722 I find the analog stick a bit better for throttle/brake control, if only because I have more dexterity and fine tuning in the thumbs compared to the index fingers, and I think this is the case for most gamers. That being said, I had no trouble playing i.e. the Forzas with the triggers, and without ABS or TCS.
I think daytona looked best on the console: 60fps, lots of cars, nice graphics. And I guess that was the max the console could do as I can't recall a better looking one :) (compared to that this lemans game is BAD)
I can imagine that the PS2 version was running in typical 480i, while the DC version was running in 480p over VGA. That alone makes the DC version look a lot cleaner and causes shimmering issues on PS2. But wow, those load times are nearly double on Sony's platform.
@@chadbrick67 And how would this be done exactly? GT4 came out on the PS2...that's it. There are NO comparisons. They are different games all together. Come on...
@@chadbrick67 why? Would be pointless. Everyone knows that the PS2 had more powerful hardware and explored it well in it's later days. What this video is doing is comparing two versions of the same game, and the quality of the port, not two platforms. Many games that had original versions on other consoles had bad ports on PS2. Grandia II, for example, was ok on PS2 but the original Dreamcast version was superior. Not because of the platform, just because the games weren't created with the PS2 in mind, or the ports weren't that good.
@@chadbrick67 Honestly, I'm still not seeing your point? Nobody is comparing the consoles here. Just the two versions of one game. The Dreamcast version of *this particular game* is better than the PS2 version of *this particular game*. Nobody is saying the console itself is better or worse.
Can we take a moment to appreciate that the Dreamcast was released in 1998 and is performing as good as, if not better than the PS2’s version when the PS2 was twice as powerful?
Resident Evil Code Verônica e Dead or Alive 2 eram também muito superiores no Dreamcast. Jogar Resident no PS2 chegava a me dar dor de cabeça de tão borrado ficava. (Principalmente nas partes aonde havia fogo nos cenários). As animações de Resident eram melhores no PS2 que no Dreamcast, mas ninguém joga animações.
Buena comparación y genial video!! Me alegra saber que no solo no has dejado el canal, si no que además le has metido mejoras que, la verdad, quedan genial y le dan más seriedad. Yo tengo las versiones de Psx y de Dreamcast, desconocía la versión de Ps2, gran descubrimiento. Un saludo desde España!! Sigue así con el canal!!
The brightness or lighting of the graphics of the "DreamCast" could be adjusted, it is too shiny but overall it absolutely kills the playstation 2 version. The Era of Gamecube, PS2, X-Box and Dreamcast games never looked old to me. Until this day its games only the games that have the best graphics in its time still looks new after 2 decades till this day. It never looks old. That era of game consoles was the start of faster frame rates, more real life THREE DIMENSIONAL GRAPHICS and High Definition games, so even right now, games during that era that are graphically impressive still looks good until this day. Those games aged so well that it looks and feels like new and looking at those games now I still remember and get the feeling how impressed I was when I first played those graphically beautiful games.
@@vasileios6301 ναι μόνο που όταν έχεις ps2 παίζεις ratchet and clank, sly cooper, jak and daxter, Tekken, god of war, crash, devil may cry και όταν έχεις Dreamcast παίζεις sonic ουαου βασικά μπορείς να παίξεις και πολλά άλλα μέχρι και κάποια παιχνίδια έχουν ακόμα online server's αλλά το κάνεις και στο ps2 που έχει και 5.000 παιχνίδια που μπορείς να παίξεις
@@kostantinoskoufogiannis9925 Eντάξει δε διαφωνεί κανείς,το Ps2 έχει τα περισσότερα και τα καλύτερα παιχνίδια, το Dreamcast 2-3 χρόνια έμεινε και μετά το πεθάνανε. Ps2 πήραμε μετά το Dreamcast, δε μείναμε άπραγοι :)
@@vasileios6301 να σου πω κάτι δεν θα έλεγα ότι είναι κακή κονσόλα το dreamcast δλδ το να παίξω κάποτε θα μου φαινότανε σαν μια διασκεδαστική εμπειρία γιατί ο sonic προσωπικά μου αρέσει πολύ αλλά δεν θα πάρω μια κονσόλα για να παίζω μόνο sonic και κάνα δυο αλλά καλά παιχνίδια
Sony came to sow the seeds of death in our gaming dreams, with lies and money only. Dreamcast was a far better system than the DVD player Sony ps2. Nintendo, Sega, Nec, ... were the best, the real, and our best times.
Something that I never noticed and now I see is the difference in the fire that comes out of the exhaust pipe, in the Dreamcas it looks more elaborate and more real and in the Playstation 2 it is like an image without animation that turns on and off quickly. The other cars on the Playstation 2 don't have a shadow and on the Dreamcast they do.
Dreamcast came out a year before the ps2 and was half the price. Shame it get the support it needed. Another underrated device what wasn't supported by "Gamers", sony Experia play. - basically a psp phone. Sad to see the great consoles go.
Dreamcast version takes the cake, hardcore; It does pack quite the punch in terms of details. Has got some anti-aliasing and a somewhat higher resolution going for it, resulting in a clearer picture. Lighting, textures and shadowing are clearly superior on Dreamcast, too. Man, if only Sega hadn't discontinued that gem of a system; It had so much going for it; Such spectacular hardware at the time: Man what could have been... PlayStation 2 version looks cool too, but it's not as visually pleasing.
Dreamcast wins with double the VRAM and anti-aliasing. The PS2 had better graphics towards the end of its lifetime, when developers used some new techniques to take advantage of the high polygon count.
NR Productions everybody is bringing up antialiasing but this game do not use it in DC (few if any games did) Also PS2 had more ram that could be used as VRAM In general.
AnEn it was hindered yes but I would not say massively. But yes it would have been possible to make a lot nicer games with that. The compression DC has was not perfect either. Sometimes it really trashed the images. Especially text and such looked like shot. For more noise driven “photo” realistic textures it worked really well. For me cartoonish textures with fine clear details and gradients it really worked bad. That is also why some more cartoonish games did not use PVR packing compared to others. (We actually made a custom in house PVR tool where you could mark areas in a texture to allow more look up blocks for that. With that we could get the quality up for signs and letter textures. But production wise it took a lot of time to do this individual tweaking so in the end we seldom used it and just fell back to the official PowerVR packing tools) For PS2 you only could go for “packing” with 256 and 16 color CLUT. Still 16 CLUT in some sense optimized it good. And if you planned it smart you could make it look good. I think that is the reasons a lot of PS2 games look more monochromatic compared to DC games where amount of color did not matter so much. Like god of Wars for sure use a lot of 16 color textures to allow more variation in texture content at least (but sacrificed color variation)
@@Мстящийбоксер-ъ6г PS2 is basically the 6th Generation Version of the Atari Jaguar. It was overengineered,over bloated,over hyped,dubiously marketed, and was nothing than a 1995 HPC equipped with Multi Software Engines and FPUs. The so called GPU, was nothing more than a sloppy Genesis VDP-like Co Processor that ran everything on Float Points there was NO CPU to GPU/PC+GPU cycle, and Dreamcast,Gamecube/Stargate and Xbox ALL had this mechanism.. Sony Blatantly told dozens of LIES about PS2 and people brought into it. That's why they were already publicly talking about PS3 in 2002 and WHY they spent 7 years and $10 Billion on it starting in 1999. Sony Knew they had a 64-bit Bit Console disguised as a Next Gen Console and used their then deep Cash Pockets and Sleight of Hand Marketing Tricks to sell the console.
@@segaunited3855 Your bizarre rant is full of misinformation. What does the Atari Jaguar have to do with anything? Over bloated? How so? What the hell is a "1995 HPC"? Surely you don't believe this nonsense. You seem very confused by the technical specs. The vector co-processors are part of the CPU, not the GPU. I have no idea what "CPU to GPU/PC+GPU cycle" is supposed to mean, but I think you're attempting to describe a non-uniform memory architecture, as if to imply that because it exists on the other consoles, a unified memory architecture would be a bad thing. By your logic then, Microsoft made a mistake by moving to a UMA with the Xbox 360. PS3 development started in 2001, pretty much right after the PS2 launched. It wasn't unveiled until 2005. You seem to have a habit of making stuff up. "Sony Knew they had a 64-bit Bit Console disguised as a Next Gen Console" Surely even someone as dense as you knows that by the year 2000, "bits" was a meaningless marketing term to describe a console's power, right? How do you even classify it as a 64-bit machine? Because the CPU was a 64-bit MIPS variant? What about the 128-bit SIMD registers? How about the 32-bit FPU? Do we just average them all together and come up with 64 bits? But then there's the 2560-bit EDRAM! How about the Dreamcast? The SH4 is a 32-bit processor. The GPU has a 64-bit memory bus. I guess that means it's a 48-bit machine? This is how it works, right? Look up specs and cherry pick the ones that suit your argument and throw them around in a meaningless way? If the PS2 wasn't a next-gen console at the time of launch, then I'd love to know what you think would have qualified. You don't seem to understand that a graphics architecture is more nuanced than a bunch of buzzwords, especially in the way that you're using them. Stop spreading misinformation about stuff you know nothing about.
PS2 version looking more aliased, but slightly sharper overall. DC version has faster loading time, more consistent framerate and better lighting. DC version is better in general.
Achei abertura do jogo melhor no PS2 em que pese que no Dreamcast apareça um monte de gostosas aos 1:23. No menu do game achei mais legal e elaborado com translúcidos do PS2. No corrida o fundo de tela e cenário o PS2 é levemente superior, mas no carro o Dreamcast dá um banho, muito mais detalhado, o carro vai mudando de cor conforme a luminosidade. No som, Dreamcast fácil. E levando em conta que o jogo do PS2 é 2 anos mais novo, tinha meio que obrigação de sair coisa melhor. Dreamcast melhor versão pra mim.
Jogo sensacional. Joguei ambos. Versão Dreamcast (prós e contras): 1- Uma visão de câmera de carro mais próxima que foi retirada na versão Ps2; 2- Os gatilhos do controle do dreamcast são mais apropriados para jogos de corrida; 3- menos serrilhados no geral ; prós/contras ps2: 1- Mais contéudo; 2- Framerate mais estável; 3- câmera distante do carro (disfaçar a serra ?); 4- Com o controle DS2 original acelerar e freia nos botões de sensiveis a pressão é aceitável, mas os gatilhos do Dreamcast são melhores. 5- Efeitos de iluminação noturna melhores; 4- Ausência de sombras dinâmicas nos carros competidores (no vídeo); 5- Cores melhores no cabo componente, em relação ao Dreamcast (nunca testei no VGA);
Si, la PS2 no poseía esa capacidad por renderizado vía hardware, solo podía darlo en juegos como God of War por vía software. Hasta Nintendo 64 soportaba antialiasing por hardware. PS2 solo tenía filtrado trilinear o algo así como mucho
@@BoomerTV83 pero esos juegos salieron cuando Sony ya otorgó a los desarrolladores herramientas de programación más sencillas. Al principio la PS2 solo causaba problemas para los programadores inexpertos
@@yoquese2.026 si, pero hay chipa dedicados a eso. Por eso los menores recursos del chip.principal los usas para otras cosas. Pobre Dreamcast..murió prematuramente. Quien sabe que hubieran podido lograr los programadores si hubiera durado más.
Dreamcast looks a lot better than the Ps2 version sadly and the ps2 came out a year after the dreamcast. I don't know why they didn't improve the graphics on the Ps2 version. And Imma PlayStation fanboy.
Honestly, both versions are pretty great, but the dreamcast edges out the ps2 here, it's faster loading times, slightly sharper higher rez graphics and there is some minor pop in on the PS2 that doesn't exist on the dreamcast version, but despite all of that, the ps2 version is close enough that if you saw one playing at one house went to another house and saw the other version you wouldn't notice the differences outside of the menus.
Melhor game de corrida do Dream! Tive na época! Cara acho que a pior merda que a Sega fez foi o formato de mídia em Gd! Se tivesse escolhido o Dvd o Dream dava caldo no Ps2 fácil.
it was a war between Japanese and US Sega officials they couldn't get it right there's no reason why we shouldn't have Sega arcade games on one disc or hell even a system that just plays those I would be happy with that instead we get bits and pieces of crap
It was high level corporate shinannegans and Sega were bullied out of the market by other companies and interests. The console was selling well and I was fully planning to buy one after maybe a couple of years on the market but they pulled it, didn't run a single advert in the uk and I went to college so completely forgot about it. Everyone had PS2 but they are rubbish. Even then I thought they were rubbish. It was pulled for reasons unknown... Not based on the numbers or prudent business practise. Pulling it was far more damaging to Sega accounts than leaving it on the market would have been, not to mention the complete turmoil it caused in the industry at large. It was totally out of the blue! It would never have been pulled had Nakayama still been alive and the PS2 with it 90% market share would probably have been more like half that. But moreover, the PS2 failed to capture any market other than the low hanging fruit of spotty boys. Sega games had appeal across the genders and ages unlike the slow ploddy grey and brown war simulators that characterised the PS2 library and put even me, a spotty boy, off. If the DC had stayed on shelves the whole industry would be very different today and probably twice the size and it wouldn't be a graveyard of creativity or risk.
Jackamomo like stated it was bad decisions in general. Still as said. SEGA was bleeding to death. They had to discontinue or maybe be forced to sell or close down the company.
Derrick Small SEGA died because of MegaCD and Saturn flops..... Dreamcast 1000times better than Ps1, PS2 and old Sega's stuffs, but... Players outside JAP lose their trustful in that brand.... so Sony won with a lower price.
Dreamcast was/is an amazing system. The two systems should of coexisted. Unfortunately most fell for the big Sony hype about how powerful the PS2 was. When in reality the DC wasn't that much different. In a lot of ways the system could look & do better.
I actually think the DC would have lasted longer if a dual stick controller was available. Games was becoming very complex control wise, and some games just would not work on the limited input methods. ❤DC
The exclusion of the DVD capability of its lens and not having a HDD drive add up that Electronic Arts and other game companies who are third party developers refusing to make games for the Dreamcast ultimately killed it not the release of the PS2.
@@awakenedsoul2638 DVD and HDD have nil to do with what i am saying. the Dreamcast so badly needed a better controller for all the FPS fanboys arising around the time, the pad did not cut it for so many attempted games. The PSX was showing early on what a dual analog could do, even Shemu would have benefited from it. In the end the DC became a high powered home Arcade. If things was thought out better at Sega, they could have added a HDD later on down the time line and offered a better pad with one VMU slot and dual analog.
@@RAMCARTGAMER It has a lot to do with the things I said that is why I am arguing with you. Yes, I could agree with the controller but it was not said among the reason why the Dreamcast failed.
arjan snijder well they are actually financially more stable today than they where when they decided to discontinue the Dreamcast. It’s was a sad decision they needed to take but the right one. If they had not done it mostly likely SEGA would not have existed at all. Or in a very different form.
@@litjellyfish also true. but i think we kinda mis that drive. dreamcast altought while it was failing. great games just piling up and now they just put their name under everything half decent.
arjan snijder yes or even that things they do themselves is pretty bad. It was so many great innovative games Sega did during DC life. Like now I think football manager games made by a “non Sega” company that Sega bought is making a majority of segas income :(
@@aryinc Stefan is uniformed on the Corporate matters at SEGA at the time. They Were NEVER in any financial turmoil. They're Parent Company CSK Holdings was. Do not listen to his claims. He has no clue what he's talking about on this matter. SEGA would STILL be fine had they stayed in the hardware business past 2001. What would have happened had Isao Okawa NOT died in '01 is that SEGA would have eventually abandoned video gaming altogether.
Dreamcast tem a versão infinitamente superior, teria de ter colocado uma corrida com chuva para ver a diferença enorme que existe entre o dreamcast e o ps2.
A versão de Dreamcast é claramente superior e não só isso, a Dreamcast neste jogo esta a puxar uns 5 milhões de poligonos por segundo enquanto PS2 somente 2 milhões, li isso num artigo já a algum tempo.
@@TheLkskel O video discorda como,eu acho que se vê bem qual tem melhor iluminação para além do video chamar atenção às sombras dinamicas dos carros rivais que são inexistentes na PS2.
El de dreamcast es ultra superior. Pero recuerden que PS2 siempre fue difícil de programar. Este es uno de los mejores juegos de DC, y el segundo con mejores gráficos (el primero es Shenmue 2 con VGA 480p que se ve mejor que la mitad del catálogo de PS2 y sus típicos 512x224p o 512x448i). Además posee una de las mayores cargas poligonales. Lo sigo jugando, y el control e IA son muy balanceados, es fluido.
Lo más triste es que Dreamcast murió prematuramente. Quien sabe que gráficos más increíbles hubieran logrado si se hubiera seguido programando por más tiempo, juegos.
Yes the Dreamcast version is ahead in graphic terms and a bit more Speed. But both PS2 and PC had more contents , including 38 cars from 2000 edition from le Mans, plus Road Atlanta track (which you Can do the Petit Le Mans Race) Also, unlike the DC version, the Toyota GT One was removed for some reasons. Overall, both PS2 and DC versions are good (The PC is a rather mediocre PS2 port)
Do dreamcast os gráficos são incríveis tem mais sombras e mais horizontes do que do ps2 do ps2 era pra ser melhor pois a mídia tem mais espaço que o cd
Acho que esse jogo foi desenvolvido pensando no Dreamcast, a versão PS2 e inferior mesmo, já os games da série Gran turismo tem detalhes gráficos bem mais apurados por se tratar de exclusivos do PS2!!!! Nesse jogo fico com a versão Dreamcast
Временами DC демонструрует невероятную графику, не даром говорят что SEGA просто не повезло. Была допущена ошибка в проектировании Saturn, где вместо традиционных треугольников были четырех угольники (так как у консолей тогда не было z-buffer). План SEGA заключался в том что 3D из четырех угольников снижали искажения (я не заметил ощутимой разницы), но вынуждало разработчиков прилагать значительные усилия для портирования и разработки игр, в итоге, игр было мало, портированы они были как попало и работали ужасно, а 2D хоть и превосходили качеством PlayStation, но стремительно теряли актуальность. В итоге Dreamcast вышла слишком рано, мало памяти, она медленная, нет DVD-ROM, но самое главное, она перегнала свое время. Игры 1998 года еще не успели как следует обрости полигонами и текстурами, игровые движки которые "раскроют" потенциал появятся сильно позже и уже будет поздно для Dreamcast. Плюс, эти движки придут со своими аппаратными требованиями, например к скорости загрузки и тут Dreamcast с GD полностью сдасться. Слишком крутая для 1998 года, слишком слабая для 2000+. И все же, насколько она грамотно спроектирована, какой баланс аппаратных характеристик, чтобы вот так напихать PlayStation 2, которая вышла сильно позже, и была в разы мощнее.
Pelo que percebi... Achei a do playstation a iluminação dos carros melhor, ou pode ser o brilho da tela sei lá o carro do dreamcast mais proximo do que do PS2 ou seria apenas uma opção de camera mais afastada? e a sombra dos outros carros que no PS2 é inexistente a roda gigante do DC é mais detalhada a versão PS2 tem um morro lá no fundo inexistente na versão DC. Mas a versão DC vence. talvez por uma conversão porca para PS2.
Dreamcast es sin duda la vencedora: El tratamiento de la luz, la proyección de sombras, la escala y resolución gráfica es mejor. Incluso noté que la tasa de frames es más estable en la gris de Sega.