Тёмный

Leaked Nintendo Debugging Tapes 

Подписаться
Просмотров 71 тыс.
% 2 543

Never before seen debugging tapes from Nintendo. Includes early builds of Smash Bros Melee, Pikmin, Goldeneye, Diddy Kong Racing, Killer Instinct, Pilot Wings, Blast Corps, Mario Kart Super Circuit, and more.
00:00 Intro
01:37 Tape 1 (N64/GB)
19:53 Tape 2 (GameCube/GBA)
Support the Show ►►
Patreon: www.patreon.com/h4g
T-Shirts and MERCH: teespring.com/stores/hard4games-merch
SOCIAL ►►
Facebook: Hard4GamesEntertainment
Twitter: hard4games
Instagram: hard_4_games
--------
New videos every Saturday morning!
----------------
PO BOX:
Hard4Games Entertainment LLC
200 W 2nd St
Unit 2150
Royal Oak, MI 48068
Disclaimer: Do not send us anything to borrow without our advanced agreement/notice.
#Nintendo #Debug #retrogaming #VHS #gaming #n64 #Gamecube

Игры

Опубликовано:

 

16 ноя 2022

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 360   
@sevinPackage
@sevinPackage Год назад
I tested in three departments while at Nintendo between 1999 and 2003. We used the same tapes over and over again, but we also erased them regularly using an electromagnet to keep image quality decent and data secure. I hated using them, but tapes were the best way to document errors at the time. I'm kinda surprised any of them made their way out of the building.
@GlazzedDonut
@GlazzedDonut Год назад
Thank you for doing all the testing on such amazing games
@dislikebutton1799
@dislikebutton1799 Год назад
Did you take any goodies with you?
@sevinPackage
@sevinPackage Год назад
@@dislikebutton1799 I was part of the Lotcheck team when that department was being relocated to a more secure part of the campus, which was being used as a storage space. They threw all sorts of stuff out, including resin casts of a couple consoles created for prototype modeling - I wish I got those. What I did get was a single-cart Neo-Geo arcade board, and a boom-style mic stand that I still use today.
@sevinPackage
@sevinPackage Год назад
@silvervine16 I was a contract-based tester through a few agencies while working at Nintendo, yes. Started off on DK64, Jet Force Gemini and Majora's Mask, Later on was Kirby Tilt 'n Tumble, Mario Sunshine, GBA Mario remakes, Wario Land 4 and several others... Later I moved to Lotcheck, where I tested almost all games submitted for publication on Nintendo systems.
@Alex-1997
@Alex-1997 Год назад
@@sevinPackage what are the odds you found this video with your job history being so relevant, damn.
@awanderer5446
@awanderer5446 Год назад
Some of those look like they might be horrible to debug or even reproduce with just the tape as a reference. I can feel the pain of the programmers who had to fix these.
@Devieus
@Devieus Год назад
My guess is they came with some extensive bug documentation report, something we don't have
@aortaplatinum
@aortaplatinum Год назад
@@Devieus Yeah, I doubt it was JUST the tape. The tape was probably supplemental to the notes the bug testers were taking, so the devs could see what they were talking about if they were too vague or if their notes didn't adequately describe what the devs needed to fix the issues
@mielthesquid6536
@mielthesquid6536 Год назад
no debug system like we have today, games were simplier but way harder to work on.
@sandakureva
@sandakureva Год назад
Chances are that, while they were recording, they also had some debugging tools going. When something went wrong, they'd mark down the time on the VCR when it crashed, and what was going on in the debugger.
@lmoore3rd
@lmoore3rd Год назад
You had to write repro steps in the bug database. You were graded on your ability to document the bug. The tape was just a visual proof that it happened and was digitized to send to the devs. When it got really hairy we'd sometimes repro on a debugger kit to capture stack & memory dumps.
@jbsmith86
@jbsmith86 Год назад
I worked as a tester for Nintendo right before the Wii launch I can confirm this is how they still did it around 2005-2006. A tester had a VCR hooked to the console recording at all times, if they wanted to transfer something they would record it to a second tape. Handheld consoles like the Nintendo DS required special setups so you would play until you found something, then use the recording unit to do what you needed to, take your tape and fill out your bug report. Reports were generally steps on exactly how to reproduce the issue. During my era the VHS tapes were digitized and attached to the bug, then everything was translated into japanese and sent to the developers at Nintendo of Japan in most cases.
@davidvkimball
@davidvkimball Год назад
20:44 seeing that early Zelda portrait in Melee was cool to see!
@Minty_Meeo
@Minty_Meeo Год назад
I just recreated the Pikmin bug report and it still works. Nothing in that clip seems out of place, either, so it's basically final gameplay.
@HouseOfFunQM
@HouseOfFunQM Год назад
I itemised every single glitch, because I am lame... correct me in comments. 1:36 - GoldenEye 007 (N64) - Spam watch menu left/right to crash the game 1:47 - GoldenEye 007 (N64) - Load too many enemies/objects to crash the game 2:09 - GoldenEye 007 (N64) - Load too many shots / shrapnel / sounds(?) to crash the game 2:28 - Blast Corps (N64) - Destroy target building whilst sliding and the mission end screen doesn't show 3:17 - Blast Corps (N64) - Bounce on top of the stationary loader doesn't end the level, do repeatedly to crash the game (I think the tester will be holding down some buttons, or something) 3:47 - Diddy Kong Racing (N64) - Walrus Cove, Car - Enemy AI goes crazy whilst trying to avoid you facing the wrong way 4:07 - Diddy Kong Racing (N64) - Quicksand fall geometry clip out of bounds to crash the game 4:21 - Diddy Kong Racing (N64) - Credits crash! 4:30 - Killer Instinct Gold (N64) - Jago soft-lock if killed mid-air 4:57 - Donkey Kong Land (Game Boy) - Soft-lock if hit whilst hanging 5:06 - James Bond 007 (Game Boy) - General Golgov game crash 5:27 - James Bond 007 (Game Boy) - Wrong room loaded after item collection(?), soft lock 5:39 - James Bond 007 (Game Boy) - Corruption when entering and exiting Odd Job lair 5:46 - Killer Instinct Gold (N64) - Jago crash when going invisible and dying simultaneously 5:56 - Killer Instinct Gold (N64) - Another Jago crash when going invisible and dying simultaneously 6:07 - Donkey Kong Land (Game Boy) - Double-unloading-tile corruption when collecting K O N G letter whilst defeating an enemy 6:18 - James Bond 007 (Game Boy) - Corruption when entering and exiting Save Game menu 6:28 - Killer Instinct Gold (N64) - Wrong Z-buffering indeces set on the chimney in Killer Wu stage 6:42 - GoldenEye 007 (N64) - Looks like the Frigate level unload behind you, if you shoot the wall (and I guess create more objects in memory?) It doesn't load back in if you don't turn to face it. 7:00 - Pilotwings 64 (N64) - Unjoined geometry in mountain in Rocket Belt Class B 1, allows clipping out of bounds 7:35 - Pilotwings 64 (N64) - Poor collision mesh applied to Mount Mariomore in Rocket Belt Class A 1, allows clipping out of bounds 8:34 - Diddy Kong Racing (N64) - Sent out of bounds if attacked with bubble 8:43 - Blast Corps (N64) - Resetting game after finishing level, without returning to the menu, loses progress (don't know if it's the same video, but after the second attempt at finished the level the game goes crazy??) 10:18 - Pilotwings 64 (N64) - Erasing File B erases both files (lol how did they miss this!) 10:43 - Donkey Kong Land (Game Boy) - Simultaneously dying and collecting a gold token duplicates the item 11:16 - Blast Corps (N64) - Incomplete video, probably crash on foot whilst trying to do something 11:29 - Pilotwings 64 (N64) - Alcohol reference in First Party game 11:39 - James Bond 007 (Game Boy) - Incomplete video, probably corrupted text when interacting with someone whilst too many objects on screen 12:02 - Pilotwings 64 (N64) - MANY BUGS: empty photo score when crashing on target pad with no photos taken; landing impact 20/10; ring score 30/20; landing accuracy 1 33/30 12:40 - James Bond 007 (Game Boy) - Looks like the game can't figure out whether the dealer has 21 or 30 (ace can be 1 or 10) and crashes 12:57 - Diddy Kong Racing (N64) - Sound goes silent, player 1 loses control, and other weird bugs if hit when "final lap" sound plays (?) 13:22 - Pilotwings 64 (N64) - Horrendous fog particle effect lag (this was never fixed actually) 13:44 - Pilotwings 64 (N64) - Horrendous waterfall effect lag 13:56 - Pilotwings 64 (N64) - Ring can be collected during failure sequence, other weird effects 14:11 - Pilotwings 64 (N64) - Soft lock if game paused when destroying Meca Hawk 15:26 - PilotWings 64 (N64) - Can receive penalties when hitting the roof of a structure, can clip through structure 15:45 - PilotWings 64 (N64) - No fuel is lost when hovering (incomplete video again?) 16:00 - PilotWings 64 (N64) - Probably losing all pilot control after hitting the ground 16:28 - Star Wars: Shadows of the Empire (N64) - AI launches to end of stage on contact(??) 16:50 - Diddy Kong Racing (N64) - Poor balloon spawning in overworld after talking to Taj 17:06 - Diddy Kong Racing (N64) - Opening TT status window whilst exiting status window leaves the overlay on top of other character dialogue 17:31 - Diddy Kong Racing (N64) - AI drives miles off the course. See mini-map. 18:00 - Blast Corps (N64) - Incomplete out of bounds clip, soft lock 19:12 - Killer Instinct Gold (N64) - TJ-Combo can't be low-hit when holding Cyclone 19:40 - James Bond 007 (Game Boy) - Iqbal stun lock 19:55 - Super Smash Bros. Melee (GC) - Character selection defaults to Dr. Mario, and scrolling far left or right on the selection screen reveals the hidden character. Also lol at early pronounciation of "Fox". 20:52 - Pikmin (GC) - Get ejected out of bounds by landing on top of giant tokens 21:54 - Mario Kart Super Circuit (GBA) - Corrupted ghost characters when trading between English and Japanese game copies 23:08 - NBA Courtside 2002 (GC) - "Scrolling gears" sound effect is never stopped when changing menu options, and overlaps infinitely 23:53 - SSBM (GC) - Camera goes mental when transforming between Zelda and Sheik 24:08 - MKSC (GBA) - Bad track checkpoint placement, can skip (also that's a new WR!) 24:49 - NBA Courtside 2002 (GC) - Player can continue running out of bounds when activated off the ball
@hard4games
@hard4games Год назад
Wow thank you for doing this!
@bregrif19
@bregrif19 Год назад
17:31 Look at the minimap 23:53 Play at x0.25 speed 24:03
@DOOMWADWorld
@DOOMWADWorld Год назад
the one at 12:40 i think is just an issue of not counting the cards correctly, it's blackjack (not poker) and the player loses even though they have 20 vs the dealer's 19. I imagine the ace is causing the problem since it can be either 1 or 11 also the SSBM one at 19:55 doesn't have anything to do with hidden characters i think, it's just that pressing A on an invalid area causes the last selected character to pop up for a split second. I'm also pretty sure the pronunciation of fox is exactly the same as the final game, they just haven't added the audio effects yet (same when he says melee too)
@HouseOfFunQM
@HouseOfFunQM Год назад
@@DOOMWADWorld The 19:55 I think it is. It's not only the fact that it will highlight the last character selected, but it's because it's revealing hidden characters also! Dr Mario is not in the starting roster...
@HouseOfFunQM
@HouseOfFunQM Год назад
@@DOOMWADWorld 12:40 I totally didn't notice it said BLACK JACK in massive text haha, oops. Yeah it's probably going in an infinite loop trying to figure out whether Ace is a 1 or a 10.
@TheChannelZS
@TheChannelZS Год назад
This watches like a tape of some group of early speedrunners in the late 90s sharing glitches and other strats they found before they could be circulated online
@chrnovids
@chrnovids Год назад
I currently work in QA and found myself nodding my head along to the majority of these. It's really interesting how the types of issues you'd see in a game, and how they are found/achieved, really has not changed over time. For example take the Diddy Kong Racing issue at 17:10: The player re-opens TT's UI after selecting to close it during the quit out, as the quit out will then close it automatically per code; then once the UI is called again when talking with Tah, both TT's and Taj's UI elements overlap as the data from TT's UI is still 'open' somewhere in data. Absolute classic.
@NunofYerbizness
@NunofYerbizness Год назад
23:35. interestingly, the icons of the GameCube controller appears to match up with that one early pre-Spaceworld design, with the start button being on the D-pad's spot
@Spielmeister456
@Spielmeister456 Год назад
It's so interesting to see games from my childhood just bricking themselves so unexpectedly. I miss the games industry having to push out completed titles, tested and all
@HL2Striker
@HL2Striker Год назад
Feel the same way. When I was a kid the games that I played on the N64 felt so perfect and good to play. Nowadays there are some games that are straight up trash.
@kaihedgie1747
@kaihedgie1747 Год назад
@@HL2Striker There was no shortage of bad games in this era either. The quantity didn't suddenly increase "nowadays".
@kaihedgie1747
@kaihedgie1747 Год назад
That's funny thinkin' some of these were "complete"
@Sonicfoxtrot
@Sonicfoxtrot Год назад
lol
@Banzeken
@Banzeken Год назад
@@kaihedgie1747 Yeah, and some games on N64 were re-issued due to some nasty bug still present and had another round of revised copies produced. Turok: Rage Wars and Perfect Dark comes to mind, just to mention a few obvious examples. Even SNES games like Shadowrun and Secret of Mana had some pretty severe oversights in their original retail releases.
@WarioBarker
@WarioBarker Год назад
Game list: TAPE ONE 1:37 - GoldenEye 007 (N64) 2:29 - Blast Corps (N64) 3:49 - Diddy Kong Racing (N64) 4:31 - Killer Instinct Gold (N64) 4:59 - Donkey Kong Land 3 (GB) [all GB games played via Super Game Boy] 5:06 - James Bond 007 (GB) 5:48 - Killer Instinct Gold 6:08 - Donkey Kong Land 3 6:19 - James Bond 007 6:31 - Killer Instinct Gold 6:43 - GoldenEye 007 7:03 - Pilotwings 64 (N64) 8:36 - Diddy Kong Racing 8:45 - Blast Corps 10:20 - Pilotwings 64 [this indicates that most if not all of this game's bits are from the Japanese version] 10:46 - Donkey Kong Land 3 11:18 - Blast Corps 11:31 - Pilotwings 64 11:41 - James Bond 007 12:03 - Pilotwings 64 12:43 - James Bond 007 [this casino's rigged, I'm outta here] 12:59 - Diddy Kong Racing 13:24 - Pilotwings 64 16:30 - Star Wars: Shadows of the Empire (N64) [rubberband AI: you're doing it wrong] [loved this game, though I found the sewer boss irritating and could never beat the palace boss] 16:52 - Diddy Kong Racing [apparently, Taj's text in the first clip isn't used in the released game] 18:01 - Blast Corps 19:13 - Killer Instinct Gold 19:41 - James Bond 007 TAPE TWO 19:57 - Super Smash Bros. Melee (GCN) [Zelda's character select pose, briefly seen in the first clip, isn't used in the released game] 20:53 - Pikmin (GCN) 21:56 - Mario Kart: Super Circuit (GBA) 23:10 - NBA Courtside 2002 (GCN) 23:55 - Super Smash Bros. Melee 24:09 - Mario Kart: Super Circuit [apparently, the course music is using different instruments than in the released game] 24:50 - NBA Courtside 2002
@AirshBornely
@AirshBornely Год назад
Also something I noticed. The Melee announcer seems to lack reverb when he says "Fox"
@darkdoctor1915
@darkdoctor1915 Год назад
Zeldas different pose caught me off guard
@skyevlyn
@skyevlyn Год назад
Thank you so much!
@pmd9801
@pmd9801 Год назад
24:09 Actually, there's no difference in the music instruments between this one and the released version.
@TheBrandonn
@TheBrandonn Год назад
Thanks!! I can't stand when YTers won't just stfu and get to the point
@benybizzle5448
@benybizzle5448 Год назад
24:10 you can still do this in the finished version. Funny how they forgot to fix it before release unless this was made after Super Circuit's release
@glitchhunter09
@glitchhunter09 Год назад
LMAO I saw this and was like.... WHAT?
@3dmarth
@3dmarth Год назад
That's such a huge oversight that I'm surprised it even made it that far in testing, let alone staying in a shipping build! I'm guessing Super Circuit didn't have checkpoints, and instead it internally reduces your lap counter by 1 every time you drive over the finish line backwards? Works fine if there are walls on both sides of the finish line, but even then, all it takes is someone figuring out how to fly or drive through walls...
@stansteez
@stansteez Год назад
I applied as a Game Tester at Nintendo Germany in '99 or 2000 and was invited to the then German HQs of Nintendo in Großostheim (transl.: great east home), which is not really great, but rather rural, provincial and ugly. And the working environment for the testers was a super slim but deep room without windows (iirc) . It was a disillusioning experience. After the first meeting I got a second invitation but I kindly refused because I didn't want to move to this place and work in that room. The town was horrible as was the office for the testers. But yeah, I am pretty sure these are real deal tapes because the whole point of game testing was finding and documenting bugs and issues.
@Kris18
@Kris18 Год назад
I appreciate that you give the quick intro then let the footage do the talking for itself. No obnoxious bullshit, skits, or commentary between clips. No forced "reaction" shots. Nothing but what the title says there is and what I came here for.
@SuperNicktendo
@SuperNicktendo Год назад
never in my wildest dreams would I think that I would enjoy something as benign as vintage debugging tapes. This is so rad.
@_mikut
@_mikut Год назад
20:44 Unused portrait render of Zelda???
@PedroSilvahf
@PedroSilvahf Год назад
This is how the Pilotwings glitch in 8:05 was solved: if you touch anything that isnt floor with any part of your body that aren't your feet its an instant failure and you must restart the stage. Its really interesting how i played those games a lot and never saw anything like this, even those who we all know at the time how a glitch was about to happen at every corner. Goldeneye and Killer Instinct Gold are the true surprise here.
@logan_cadfgs
@logan_cadfgs Год назад
3:30 this one really illustrates how fun and exciting bug-testing must be
@MrRom92DAW
@MrRom92DAW Год назад
I believe they may have had some kind of dual-VCR dubbing type setup where long stretches of gameplay were captured on one, and then the relevant portions were recorded onto a secondary tape for submission to whoever it needed to go to. The training tape you have there labeled “master” is pretty interesting, particularly if it was meant to be distributed to many bug testers.
@tbtb66
@tbtb66 Год назад
24:10 who would've thought that the Frappe Snowland checkpoint glitch was a problem in Super Circuit too Doesn't seem like Intelligent Systems managed to completely iron it out though seeing how Flap times usually go
@KRcanondaisa
@KRcanondaisa Год назад
Super cool thing I picked up on: Zelda had a totally different character select portrait in the build of Melee shown here! She's bent over and pointing instead of looking off to the side as she does in the final game.
@MrHack4never
@MrHack4never Год назад
I just realized that a lot of this footage would be transferred from another VHS machine, causing even more quality loss So the way I think a lot of this footage is recorded, involves 2 VHS machines, where one machine records continuously to catch spontaneous errors or crashes, and the other machine is used to cherry pick clips from the first machine or for easily reproducible errors
@novamaster0
@novamaster0 Год назад
This part of gaming archeology is my absolute favorite. It's like how archeologists love going through ancient 'trash' because it's just perfectly raw. It's just so natural and exciting, you really feel the day in a life, you know there's paperwork, a ticket, this was forwarded on to a programmer to try and resolve before launch and a full severity chart, etc. I'm also super curious if those bug reports were people in japan working to resolve bugs OR if this was an American testing team submitting bugs after translation. (After all many times the English version fixes a lot of bugs found by players). Is the training video from "The Super Mario Club" What was their process, etc. If the first one is a training video I wonder if that was from Japan/HQ whereas the second tape was American testers. Do we have any context for where these tapes were suspected to come from? Also If I ever learn Time Travel I'd love to apply for a job like this to blend in (I'd know enough glitches in early Pokemon, that I could prove my chops)
@DOOMWADWorld
@DOOMWADWorld Год назад
imagine play testing the gen 1 pokemon games and you just pull out the ACE exploits on the devs. they'd hate you lol
@CommanderWiggins
@CommanderWiggins Год назад
One of my favorite parts of the big Nintendo leaks from a few years back was going through all the developer documentation. Pokemon Gold and Silver, for example, had their bug reports saved on a massive Excel spreadsheet. I didn't translate the whole thing because it had around a thousand entries if I recall correctly. One I remember was how multiple testers reported encountering a glitched Pokemon that would crash the game, but the devs couldn't replicate it until eventually they figured out that it was an issue with the roaming legendaries. I think one of the testers described it as frightening, which I found pretty amusing that they included that detail in the bug report. I'll have to go back and look at it, there was some funny and interesting stuff in there.
@lightyagami3492
@lightyagami3492 Год назад
@@CommanderWiggins Agreed. Seeing stuff like that was wildly interesting to me. I do worry about all the employee information that was also leaked in the Gigaleak event. It was a double edged sword to say the least.
@Umbreon_Eevee
@Umbreon_Eevee Год назад
So that skip in mario kart super circuit on koopa Beach, was known about and nintendo didn't fix it
@CuteJosie_
@CuteJosie_ Год назад
Zeldas portrait looks different in melee that's cool
@BananaMana69
@BananaMana69 Год назад
The Pikmin debugger really got creative there.
@TadpoleTea
@TadpoleTea Год назад
This is a amazing descovery, i love when rare stuff like this gets found!
@user-vi4xy1jw7e
@user-vi4xy1jw7e Год назад
Feels like a creepy pasta. I love it.
@KetwunsGamingPad
@KetwunsGamingPad Год назад
Goldeneye literally broke with too many NPCs so of course they would cap them cleverly in the final builds
@glurp1er
@glurp1er Год назад
I worked in the video games industry from 2006 to 2009, so I know how painful can beta-testing be... You have to play the same parts again and again, while constantly taking notes to be able to explain exactly what you did before the bug happened.
@GUCFan
@GUCFan Год назад
Really hope more tapes like these leak out for all to see. Its so fascinating to see games breaking at seemingly innocent actions like pausing the game glitches it out when backing out of the pause menu. Games breaking because there's too many NPC's on screen or the audio just becoming choppy and sounding like you're trying to emulate the game on hardware that's not powerful enough.
@robotortoise
@robotortoise Год назад
This is awesome! Thank you for preserving these, and I hope you consider uploading the uncompressed copies to the Internet Archive! You guys do so much for preservation.
@teranokitty
@teranokitty Год назад
@@videostash413 Seriously? These debugging videos show the numerous pain points of many classic game in the form of late-in-development bugs that almost nobody outside of Nintendo has ever seen. This video is an incredibly candid and revealing peak behind the curtains.
@caden3ds
@caden3ds Год назад
@@videostash413 What?
@KezKaz
@KezKaz Год назад
@@videostash413 fine.. if THEY can’t deliver a “proper” topic (which they can). How about YOU make one, do all the editing, research, find a topic, upload it. Cmon, I’ll wait
@NeoTechni
@NeoTechni Год назад
The VHS degredation is indistinguishable from N64's natural anti aliasing
@Oldgamingfart
@Oldgamingfart Год назад
Ooh you absolute.. apologize immediately!! ;P
@orangeTadpole
@orangeTadpole Год назад
Even the developers of the most iconic games make mistakes. Kind of reassuring.
@CrAzYpotpie
@CrAzYpotpie Год назад
Not really.
@Yoshizuyuner
@Yoshizuyuner Год назад
Yeah because every video game that iconic doesn’t mean it doesn’t need bit of debugging all games do if your good enough you might fix it
@uponeric36
@uponeric36 Год назад
@@CrAzYpotpie I'd say it's reassuring that the games can still be good even if they have bugs holding them back. Mario 64 is a good example, massive optimization oversights and lack of knowledge of the hardware caused from inexperience at making 3d games for N64 from the industry as a whole meant that it was leaving several times the performance on the table which could've gone into making a lot more content but they still managed to make iconic levels and mechanics that keep people playing to this day and set the standard for 3d platformers as a whole. I think it turns out that many of the best games tend to be riddled with "mistakes," because if you're doing something ambitious; trying new things, then you're still learning the bounds of what's possible and that will make errors and take time away from correcting them, but you can still polish the experience for the majority of players even if you can't cure it of all problems with the time you have.
@CrAzYpotpie
@CrAzYpotpie Год назад
@@uponeric36 As a developer, I am not reassured that other professional developers make mistakes in any way. That is just human.
@VaerosTrash
@VaerosTrash Год назад
well, that's why debugging exists.
@thogameskanaal
@thogameskanaal Год назад
What I find fascinating is just the genuine work on these tapes. Seeing frame drops in VHS footage is... not that I usually associate the vintage look with... When I think video games and VHS, I imagine carefully staged commercials or infomercials that only show the games in a positive light. It's easy to forget how much debugging goes on before a game becomes presentable, let alone marketable...
@mickpatel5126
@mickpatel5126 Год назад
Seeing some goldeneye beta testing footage was amazing. Thank you for sharing with us brother!
@Rihcterwilker
@Rihcterwilker Год назад
All about this is a time capsule. Love it.
@rgm4646
@rgm4646 Год назад
With modern day capture cards can you imagine the video quality of debug videos today? wow
@CustomsByOrangeH
@CustomsByOrangeH Год назад
It's the original "What the hell was that? Someone clip it quick!"
@TravisGarnett
@TravisGarnett Год назад
Thank-you for making these clips available! 😎👍
@RickWhitechest
@RickWhitechest Год назад
There's something really haunting about these tapes. The lack of commentary and the game basically going "uh oh, that wasn't supposed to happen" reminds me of the vibes of many analog horror videos.
@dizzydaisy909
@dizzydaisy909 Год назад
Maybe it's because I'm not in that scene, but it didn't really feel all too haunting to me.
@JethroRogers
@JethroRogers Год назад
I think for me it's early 3d graphics being kinda janky to start with. I grew up on n64 but when I revisit it I tend feel a little unnerved. Seeing the games break just adds to the weirdness.
@NukeKioh
@NukeKioh Год назад
Absolutely crazy to see debugging material like this. Wonder if there's more like this somewhere in the wild that's still in tact.
@CrAzYpotpie
@CrAzYpotpie Год назад
Pretty standard stuff.
@dorememe8548
@dorememe8548 Год назад
It's so cool that these rare tapes exist, let alone that we can see what's on them!
@reagandow850
@reagandow850 Год назад
You get THE coolest stuff my friend. Thanks for sharing this with everyone.
@WilfredCthulu
@WilfredCthulu Год назад
This is fascinating af I never even considered this being a thing that existed. It's so funny and odd seeing them officially break the games the we try to now for experimenting. I was half jokingly thinking what if we see insane beta content from this and then oh you know... Just the motherfucking dam island with a boat taken to it. That is absolutely fucking insane. I never thought I'd see that ever.
@quackk_kk
@quackk_kk Год назад
these are fascinating af, super loving the content!
@Irreve-rsible
@Irreve-rsible Год назад
Thank you for archiving all this online! It is interesting to see inside ot the development of certain games, especially back then when it was much more scarse.
@plume...
@plume... Год назад
This was really interesting, thank you for preserving them!
@RareSun
@RareSun Год назад
How does Forest if Illusion keep finding this stuff?? I love it
@Coletanm
@Coletanm Год назад
I don't usually like the VCR preservation videos but this one was awesome.
@soawesome2
@soawesome2 Год назад
Awesome video! One funny things is I'm pretty sure a variation of the shortcut bug in Mario Kart Super Circuit still exists in the final release for Shy Guy Beach.
@RetroBreak
@RetroBreak Год назад
Really interesting! So glad these have been found! Thanks for sharing!
@chemergency
@chemergency Год назад
Not too much mindblowing beta content in these tapes, but it's interesting nonetheless. I did notice one little interesting tidbit being Zelda has a different character portrait in Melee 20:44
@protocetid
@protocetid Год назад
if only the Melee footage was longer
@Rihcterwilker
@Rihcterwilker Год назад
Well, that's expected, the focus isn't beta content.
@NunofYerbizness
@NunofYerbizness Год назад
Might just be me, but it also sounds like Dean Harrington's voiceclips aren't as echoey yet
@protocetid
@protocetid Год назад
@@RihcterwilkerI assume these are being debugged by NoA so they’re debugging localization builds and they tend to be almost final
@CrAzYpotpie
@CrAzYpotpie Год назад
@@Rihcterwilker I expected as much, tbh.
@Jbrowni3
@Jbrowni3 Год назад
Thanks for some of the behind the scenes on some of our favorite childhood focuses for fun.
@teh_supar_hackr
@teh_supar_hackr Год назад
4:28 The date on the "CODE" line says "29/08/97 09:53" with a version of 1.12.30
@bregrif19
@bregrif19 Год назад
SP/DP CRASHED: gfx=80218958 TRACE: track/track.c:2285 gfx=80219098 CODE: Version 1.1230 29/08/97 09:53 rharrison (Rob Software Director) DB: Version 7.2 26/08/97 8.30 L.Schuneman (Lee Game Director)
@Mrshoujo
@Mrshoujo Год назад
I would recommend using an SVHS deck for playback and the Magnavox MWR10D6 for DVD recording, then rip that. Hopefully you can find a PAL VCR for that 3rd tape. I recommend using a GoDVD magic box to convert to NTSC and then record that.
@hard4games
@hard4games Год назад
3rd tape is captured and uploaded. Used a deck that outputs PAL RGB.
@lmoore3rd
@lmoore3rd Год назад
Brings back some memories of when I was back in there testing over summers in college. Learned a lot of valuable skills the made me a stronger developer later.
@gi_nattak
@gi_nattak Год назад
This is amazing to me, thanks for uploading these!!!
@dodgykebaab
@dodgykebaab Год назад
This channel does some fantastic work
@GaryMcAnim
@GaryMcAnim Год назад
Now I'd like to see dedicated fans try to recreate these bugs and see if they got fixed 😂 Great find and video tho, can't wait to see the Majoras Mask footage!
@orsonzedd
@orsonzedd Год назад
I wish you timestamp the different games so both we could go to the games you want to see glitches for and also so we can tell what games are being played
@Vivvyboy
@Vivvyboy Год назад
That rubber banding at the end is absolutely insane
@scikoolaid
@scikoolaid Год назад
Wow... for real!
@feIon
@feIon Год назад
this gives off crazy found footage creepypasta vibes
@Yushe_
@Yushe_ Год назад
I managed to notice ONE difference in the games shown. In smash melee character selection Ice Climbers had a dash between there name but this is removed in the final game.
@ContaminatedLemonade
@ContaminatedLemonade Год назад
loving the mario kart super circuit one thats basically a speedrun
@Justyn-yt
@Justyn-yt Год назад
Thank you for letting us be a part of this piece of history
@Sil7727
@Sil7727 Год назад
20:43 Oh wow, Zelda's portrait is completely different!
@davidvkimball
@davidvkimball Год назад
:O
@markkoetsier6475
@markkoetsier6475 Год назад
There's also much less reverb on the announcer!
@bransonstevens5914
@bransonstevens5914 Год назад
24:10 - LOL They found a speedrunning strat before the game even released!
@azazeldeath
@azazeldeath Год назад
Never done bug testing for Nintendo but I have done it for a few games in the past some very big games that required NDAs to he signed, one of the biggest games I tested required me to get a vga capture card and a second pc to use ot and record. We had to record all game play, make notes about if x was fun, felt balanced, too short, too long, try break things etc. The card was supplied by the company that I subcontracted through, had to be sent back after, but pc I had to buy myself, they did supply video editing software, extra hard drives including a hot swap bay (if it was a short clip we could upload it, but if it was long or lots of then we would send them the hard drives in after making a backup. Was a great experience id tested a few smaller games before then, and later that game became huge af. One of the worst parts about testing especially in the alpha stages of some large games wad the NDA, I am sure I could contest a few of them especially the perpetual ones that never expire, and of course the security around some of them, a couple required regular and random security checks, making sure you weren't emailing anyone, not recording on another device etc.
@SuperNickid
@SuperNickid Год назад
@Hard4Games: the last one about Mario kart superciruit, they know about the lap skip glitch, but they did not properly fix it, so on the track shown, they fix it on the inside, but the forgot to fix it on the outside because the lap skip still work on the finial release of the game, just by doing it on the outside of the track, instead of the inside, some other track it work both dirrection, for lap skip.
@julhizantwo2277
@julhizantwo2277 Год назад
24:30 First Speedrun attempt
@psirensongs
@psirensongs Год назад
The Pilotwngs 64 one at 13:24 made me legitimately laugh out loud. This is super fascinating!
@psirensongs
@psirensongs Год назад
24:04, and both of the ones from whatever NBA game that is on the Gamecube also got me
@jordychinchin
@jordychinchin Год назад
Wow what a treasure trove of footage! ALL never-before-seen footage of classic games WHILE they were in-development
@Popperhilton
@Popperhilton Год назад
Fab! Hopefully we can see the training tape someday!!!!
@hard4games
@hard4games Год назад
The training tape is the first tape shown. It's the n64 and gb content. 😄
@usermanual02
@usermanual02 Год назад
A speed runner is going to watch this and develop a crazy new glitch strat for one of these games.
@KetwunsGamingPad
@KetwunsGamingPad Год назад
22:01-23:01 it’s actually nice just to see debugging to test something actually worked ha! This proves that sometimes they do give feedback with passes
@tjames6427
@tjames6427 Год назад
This is some good content!
@keaton718
@keaton718 Год назад
Interesting to think about people play testing these old games and the coders reviewing the tapes, and now we get to actually see it.
@sowimdp31plus40
@sowimdp31plus40 Год назад
24:11 And this, this is Mario Kart Super Circuit Ultra Shortcut Revolution ** We're Finally Landing starts playing **
@FighBat
@FighBat Год назад
This is just so fascinating
@Leaped-nl4di
@Leaped-nl4di Год назад
It's an expensive and decently complicated setup, but look into a Domesday Duplicator!!! Would be awesome to have your LDs and VHS preserved as 1:1 copies, bypassing all these awful HDMI upscalers and allowing you to do full TBC emulation in the digital realm.
@narwhalgamingvariety
@narwhalgamingvariety Год назад
Amazing video
@lo1bo2
@lo1bo2 Год назад
Watching leaked debugging tapes is better than having someone's bathroom bugged and watching them take a leak.
@RickWhitechest
@RickWhitechest Год назад
And better than watching someone go to the bathroom after catching a bug!
@user-vi4xy1jw7e
@user-vi4xy1jw7e Год назад
@@RickWhitechest huh?
@user-vi4xy1jw7e
@user-vi4xy1jw7e Год назад
What a very specific scenario. Can you relate to bugging someone's/having your bathroom bugged?
@RickWhitechest
@RickWhitechest Год назад
@@user-vi4xy1jw7e A stomach bug.
@Mote.
@Mote. Год назад
Awesome VHSs
@rei6078
@rei6078 13 дней назад
24:11 kind of crazy to see this infamous skip in VHS quality
@lucetubegplusstillsux2678
@lucetubegplusstillsux2678 Год назад
Interesting to see the Debuggers used one of the dual controller setups for Goldeneye.
@RishiRamraj
@RishiRamraj Год назад
The speed running community is going to have a field day with these tapes.
@RetroAli
@RetroAli Год назад
This is so freakin cool!!
@Oldgamingfart
@Oldgamingfart Год назад
lol the Pilotwings ones were kinda hilarious!
@TonysTechAndCars
@TonysTechAndCars Год назад
Amazing video.
@azuresonic69
@azuresonic69 Год назад
Very rare to come across something like this. Great insight into a world, behind the scenes...
@EinSwitzer
@EinSwitzer Год назад
I loved all of it, coded messages
@troyBORG
@troyBORG Год назад
I'm wondering how they did stuff like this did they have a VHS constantly recording until they ran into a bug and then they dubbed it over to a second tape so that they can have just the section they wanted to show? It's not like nowadays where our consoles are constantly recording and we can just say hey capture that last 30 seconds
@juicefan2
@juicefan2 Год назад
I was waiting for him to start slapping some bass
@Haki1112
@Haki1112 Год назад
That goldeneye pause music 🤌
@gblargg
@gblargg Год назад
5:19 Did that one even crash the Super Gameboy? The border gets corrupt too.
@RareSun
@RareSun Год назад
8:24 Looks like the playtesters had fun with this glitch
@AMDRADEONRUBY
@AMDRADEONRUBY Год назад
Now you talk! Just in time after I removed snow outdoor thank Tony. Will be interesting as ever.
@ky1ea2unyan
@ky1ea2unyan Год назад
24:10 reminds me of Wario Stadium [N64]
@RaposaCadela
@RaposaCadela Год назад
Oldschool way to do it!!