I love the way he explained so smoothly but covering all the necessary points. I don't really press like to any video but here I did. Impressed with his work and teaching skill.
Dude, after years trying to learn 3D I finally did something, and it looks incredible thanks to you! Thank you SO MUCH! This tool is way easier than any other. Can you, please, bring more tutorials for Spline ❤
Coming from blender to spline , i finid the tool cute and super effective for quick work with amazing results ! hopefully it will help me bump my web dev game and earn me a raise 😂
Such a great tutorial! It was paced perfectly, came with all the assets required to make the project, and we ended up with something that looked super nice! I have absolutely no experience with anything 3d, but this was so easy to follow along :D Thanks so much for the video!
✨ possibly the best video tutorial on... anything 🤝 I've been building a platform for entertainment and education for school age children and this is like adding a magic wand in my toolbox. So many interactive 3d elements can be embedded easily. They have an AI generative section as well, and your tutorial is a retardproof walkthrough that will allow me to edit everything. You make amazing tutorials! Such attention to detail, highlighting everything in passing. Thank you!
@@slavkodesik855 wow thank you for the kind words, you can't imagine how motivating this is 💜. It will be the perfect tool for your site indeed, the kids will love it👌 Retardproof, I can't, lmao 😂 thanks for the laugh as well
I think you could try repeating "penumbra" three times and the shadow will magically improve 🤣 Dude, I came looking for copper and I found gold, thanks for this useful and fun tutorial!
Wicked tutorial, entertaining and easy to learn, really cool result. There is one thing I think I'm stuck on. When I am working on the triangle section I don't understand how to change the cream to back view without revealing the lolly pop stick?
Question about adding the outline to the stick: the outline appears to be the correct, increased thickness on the front-most portions, but the back half is only a single pixel wide. The cream part at the top doesn't have this problem. Any idea what might be the difference between the two causing this?
I checked and all the settings between the two were identical, so the only difference is the fact that the cream was created from a rectangle while the stick was a modified duplicate of original stick. I created the stick outline from a scratch rectangle and it's working fine now. :)
"I find this style interesting and was wondering how it can be achieved with tanks, pumps, and valves to create a 3D version of a P&ID. Is that feasible?"🤩
A couple of other questions: ctrl+drag doesn't do anything for me, so I had to duplicate the circles using the previous method. Any idea what's happening there? When I try to duplicate the highlight, the outline doesn't show up on the first duplicate, but it does on the second. Why the inconsistency? My stars on the outside of the object are not behaving consistently. They all have the same event settings, but only some (the original included) will point to the camera (some appear to be pointing at some other object in a different direction) and won't flip. The stars are also not casting a shadow until I go in and select "both" for visibility. Previously, they would cast a shadow if I moved the light to the other side of them, but the camera could not see them from that angle. That seems to be contradictory behavior, right? My shadow on the main body gets clipped at the top if it's too long. It's not falling off the edge of the ground rectangle, and it happens at a pretty shallow angle. I can't find a setting that would fix this.
Spline can be inconsistence, reapplying materials and outlines and reopening Spline can fix these bugs most of the time. Fix for the shadow clipping: select light and under light settings there's a slider called Size adjust that.
that must be pretty dumb but how are you movingthe screen? i mean, it's like my popsicle is fixed in a point and if i want to work on the bottom or the top with zoom i can't because i can only zoom the center. hope it makes sense to sombody help me, thank youu
@@MariaEduardadeAlmeidaNogueira I put the reference images in a group and when that group is selected a box appears which contain the images, you can see that here 5:46
hey, click on the background so everything is deselected, go to the settings on the right > Global settings > Grid plane > select floor from the dropdown menu
Maybe you put the object in a group and scaled the group. If you do that the corners will be stretched. Make sure you scale the object and not the group. Delete the rectangle and do it again exactly as I show you.
@@levimagony Hi, thank you very much for your help! In fact, there was no group but instead of extruding, I was scaling - using the colored round handle.
@@c.rberyl3759 oh yeah, actually I made that mistake too with the original popsicle. You can see on the reference image that all the flavors are slightly stretched at 3:26 haha.
Video is informational, but its too fast. cant understand what options you select and apply to the objects. Have to rewind multiple times just to understand a simple step. Good video btw.
they are built for different purposes Spline is user friendly easy to learn it's made for web, Blender is for offline rendering and all kinds of stuff, but for simple designs like this, Spline might be a better choice althoug you can feel limited sometimes that's the drawback of user friendliness
Excellent tutorial but i cannot ignore how much i hate the "reference images" tutorial for absolute beginners, it really adds SOOOOOO MUCH frustration and "WHYs?" to the noob-mind, for an intermediate/expert it sounds like its nothing, but i personally had PTSD with these, especially that as a programmer i tend to "over think" how things should be done. Imo the perfect beginner tutorial should absolutely follow the "bob ross" technics, just put an image on the side of the screen (in another app) or randomly floating in the 3D app as a casual reference, and freestyle your way to get to the closest result, and any mistake, is a "Happy accident", the goal here is to get familiar with the software not to be more intimidated by it.
Thanks for the feedback. I didn't even think about this. Personally I liked reference images when I was a beginner, but I can see how it could be a problem, thanks for enlightening me.
I think it's a good introduction to 3D, Blender can be intimidating for a beginner and they just give up because of that. If you learn Spline first you'll understand the fundamentals of 3D quickly and don't get lost in all the settings, panels and tabs Blender has. When you feel you are limited in Spline you can hop into Blender, this way you'll have a much smoother learning curve in learning 3D in my opinion.
@@levimagony yes but spline and nurbs are very different from poly modelling software like blender and user will have to learn again a completely different workflow. But I agree with your simple approach of learning.