Very interesting! Great Step forward for GIS (After UE5 especially). Very informational video, provides a good vision for GIS Product teams.. Would love to see the results of 2cm or better imagery
I would have appreciated an up-front disclosure that this video is really a sales pitch for paid software. More accurate title: "Learn how to work with Geospatial data in Trian3DBuilder."
finally!!!!!!!!!!!!!!!!!!!!! support for 64 bit double coordinate system! very nice to see! i hope you guys will make this feature much more more improved and optimized over the time! very great to see solar system map creation scale!
The import tool/widget which is used in this video is delivered with Trian3DBuilder in following sub folder of the Trian3DBuilder Installation: Settings\Format\Unreal\Trian3DImportTools
Bro, I have question. I want to get the geospatial data of Much wenlock(Village in UK) into UE5 how to get that whole vilage into 3d tarian and into UE5 ? Can you help me ?
I guess virtual heightfield will be the future.....fed by landscapes or this type of tiled imports. Shaded by virtual textures fed by your landscape material and whatever else you project into it
Thank you for this very useful presentation. If I'm not mistaken, Trian3D costs around 10 000 Euros ? If someone knows a comparable solution for a smaller price it could be very useful.
Ok, looks like it just took some time for the trial to take effect maybe. Now the software works. I can't get the S-57 data to work, though. Ugh. There is zero in-depth support for this software. I've read the manuals. Feels like I'm just one step away from doing something amazing. Quite frustrating.
@@skateredhmg09 terrain.party gives you a heightmap which is not what he used here. Also the area you can pick on terrain.party is limited by 60 km2 which is not what I need.
terrain.party is simply mirroring pre-processed USGIS data, it's not really the same thing as what the video above is describing. You can request datasets directly from various sources (including USGIS) in several different formats (.laz pointclouds, for example). Getting these data sets is the easy part, processing and sanitizing them is the hard part.
For heightmap data, try here: dwtkns.com/srtm/ Open Street Maps has all other GIS shapefile info (i.e. water bodies, roads, building footprints, etc) Best source of OSM data is here: download.geofabrik.de/
How would I go about importing GPX routes to then convert to a spline? I want to roughly map IRL distances to sensible UE world units and create a spline, around which I would randomly populate my world with PCGs - any simple way to achieve this?
Exactly, I had to search and search till I found that you need to get something called digital elevation data files ".tif" however they are much higher resolution than regular height maps, and also you need to get the related satellite images of the very same coordinates It is not nice of them to title the video "Learn" when they are basically skipping very important data in midth of it :(
@@Phoenix_VR yea I could say it is one of the most important to get the work done but it was skipped, for me they took to much explaining irrelevant info. I hope someone knows how to get it and share with all of us. :D
@@Phoenix_VR GIS systems use Digital Elevation Models or Terrain Elevation Models. These are generally aerial imagery in TIF file format which can also include georeferencing metadata. These files can be found in many countries government geospatial department for free download. I suspect the audience was for GIS specialists and not beginners or game developers. UE is heading more towards Enterprise now. You might find this tutorial useful for using DEMs/heightmaps in UE4: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-X2hhZZGHqFk.html
Dems aren't great...at least what is publicly available. Often a photogrammetry grab or build gives nicer results. Personally I use photogrammetry as reference geo for landscape sculpts. What's shown in this video is good for having as a background
The only thing I learned from this video is the earth is a potato. I have absolutely no idea what he was doing in Trian 3d with way to much mumbling and the hard accent just made it 10x worse. You guys should really remove the word learn from the title of this video.