This was very fun to watch, and great timing as I'm going to be playing it with folks this weekend! I wasn't sure beforehand, but your narrative made me want to play it. I like how you can use characters to wreak havoc while protecting your own character, keeping them out of trouble. Seems fun!
I made it because there wasn't already a good one, and this game really needed a good one. I haven't made any others (yet) because this took 30 hours to make (on top of the time spent honing the teach IRL). If the same situation arises with another game, maybe I'll do another. I did enjoy it, despite everything!
Thanks! There's so many interlocking systems in this game, it really felt like solving the Travelling Salesman Problem to explain it in one clean pass.
Thank you so much for this video! Been waiting for someone to make a good up-to-date rules walkthrough of the final version of the game. Now I can finally start pestering my friends to get it on the table :)
One rules thing I find is commonly missed is that you can only bribe or use kompromat DURING the activate phase. So you can't do it if you renegotiate and you have to activate a live character. So I don't believe you can bribe someone to revive a character and then activate that character.
Hmm, nice idea, but I'm not confident enough that I'd get it right. I played solo a few times but I found the automa's syntax quite confusing and ambiguous.
🎯 Key Takeaways for quick navigation: 🚀 Stationfall *is a game set on a space station falling out of orbit, with players controlling characters trying to achieve their agendas before the station's destruction.* 💡 Characters *have unique abilities and secret identities, adding layers of strategy and deception to gameplay.* 🌟 Revealing *your secret identity grants additional abilities and focuses your objectives toward scoring points based on your character's agenda.* 🛡️ Items *like helmets protect characters from certain dangers, but only humans can wear them.* 🔍 Players *can gather and use data, including the X-Secret about Project X, which may influence the game's outcome.* 🔥 Hazards *like fires can be triggered using items like Firebombs, posing threats to characters unless they have appropriate protection.* ⚖️ Actions *have consequences: causing humans to become Down can lead to suspicion and guilt, impacting your ability to win.* 💸 Bribes *and Kompromat offer ways to manipulate other players or gain extra actions, but they come with risks and limitations.* 🚀 Escape *Pods are a crucial aspect of the game, with players racing to launch them before the station's destruction.* ⏳ Timed *Launch Actions allow players to delay Pod launches strategically, giving other characters a chance to board.* 🚨 Abandon *Ship can be triggered manually or automatically, leading to chaotic scrambles to the Escape Pods.* 💥 Various *triggers for Abandon Ship include damaging power sections, releasing Project X, or arming the Antimatter.* 🛡️ Damage *to power sections can plunge the station into blackout, affecting gameplay and releasing Project X.* 💣 Arming *the Antimatter is a cataclysmic event that leads to immediate destruction if not prevented.* 📊 The *end-game procedure involves revealing secret identities, delivering data, and tallying scores to determine the winner.* 🃏 Familiarize *yourself with character cards and suggested starting characters to ensure a smooth gameplay experience.* Made with HARPA AI
Wtf this game is amazing I love this so much even tho but also just because it's so complex, you can do so muh. Gonna buy it with standees and neoprene mat.
This is something that was needed from the get go, the game is pretty easy to play when you have a structured explanation, the rulebook and reference guide is utter garbage, its written for people that know the game not for forst timers and in typical ion form things are not explained clearly and having to reference 3 books is a pain in the a, I will probably sell my copy but mag give it another go after watching this.
$100 pricetag 😂 board game producers get bolder by the day and hardcore gamers that buy every new game feed their egos and make them think that those prices are acceptable