It was very interesting to see how your audio changed from the Vision Pro to the meta quest as Vision Pro maps your environment to make it sound like your naturally there with audio reflection and everything and when you put on meta it was just flat like your speaking into a mike
Unsolicited advice from someone who runs a YT channel (500k+ subs) for a living: I think a better thumbnail would be a POV screenshot from inside the headset showing you play piano and the notes coming at you. Maybe that and a side by side, AVP vs Quest. Just my $0.02- I’m happy to see your channel grow and the work you’re putting into these videos is awesome. Thinking of starting a new channel myself in 2024
4:30 - you said that hand tracking is always going to be better on AVP. But I saw a comparison with virtual hands overlay, and it looked better on Quest 3. Hand tracking on AVP works only in 30 fps, so it has much higher delay than Quest 3. Maybe that's why it feels smoother, because there is a lot of interpolation, while hand tracking on Quest 3 is more responsive and better for gaming.
@@JasonMJ Ah that explains it, I saw mrwhosetheboss's video and he says it works great in apps as well, it might have to do with developers not using the API properly or something idk?
Usually the Vision Pro is a lot better at tracking and keeping AR objects stable, especially in those game demos - what happened here? Is the hand obstructing the keys its tracking or is it the lack of contrast with the white keys, or idk?
not to say the vision pro isnt better than the quest at tracking, people seem to suggest otherwise. but I also do think the vision pros UI is very aware of how it presents itself to make any wobble less noticeable. something like this is a lot harder to hide any subtle imperfections
Unfortunately I sold my gaming PC so I've just been playing GT7 on PSVR2, which I love. Really sad Dirt is not available for it though. May have to wait for a company to send me a new gaming PC to review :)
@@himelstech very interesting. Is it an audio output or a MIDI one? And so that feature of waiting for you to hit the right note only works when plugging in the piano to the headset?
This is a great vote of confidence that the ecosystem will only improve on AVP. If these apps can achieve this level of stabilisation and fidelity on the Quest 3 hardware, just imagine what they'll be able to do with the AVP. Pretty stunning seeing the difference as is.
But the Vision Pro will never be able to connect to the MIDI port on the synthesizer, so I don't think it'll ever be able to match the Quest 3 version in terms of accuracy.
This looks like an issue from AVP and not app developer. Infact now I am more worried that even devs are not able to give good experience in AVP because of bad near-field tracking.
@@MrTalhakhan01seems to me like it's caused by AVP using the camera's images directly, while Q3 warping them so that it seems like you are seeing them from your eyes' point of view instead of the cameras that are a few centimeters to the front.
I have used Piano Vision with Meta Quest 3. However, the Quest 3's pass-through becomes distorted when things get close. The play area is so small that the app disappears as soon as you move even slightly. Honestly, I really didn't like it. Quest 3 must improve the distortion that occurs every time you move your hand.
There is a hack around that. After you start the game, like an MR mission in Espire 2, pause the game and go to Quest settings > System > Developer > Boundry off.
i agree with that it needs to understand that u are in mixed reality but complaining about the play area is realy dumb when u can make it manually by just look around in 360 degree or the bigger u want