@@GnomeCode i may be hyper late to this video, but how could i make a part lerp or tween to another part. im trying to make a script that pulls the player towards a part
ngl this is more helpful compared to most of the tutorials out there, they don't really explain what tween is in a good way, I'm hoping the raycast video can get to me too :)
@@NukegamerboyRA You're the type of guy to comment the same thing on every video, just because you feel like commenting something. Lerp isn't even that advanced, and if you are a "scripter" you would at least know about TweenService which is almost the same thing
@@epixerty did you even watch the video? The reason Gnome is showing us this is because using TweenService you can't change the target while the Tween is running. And it doesn't matter that it's not advanced, no one said it was.
i really like to use the math formula ``` {end} - x position where you want to move the part to ( X * 2 + {end} ) / 3 ``` ,where it will execute the code, until the part is on it's destination
Great useful tutorial! , but what i'l appreciate more is that you make a tutorial on camera manipulation. such as if you click a part the camera goes to the part.
Amazing video! Roblox documentation really doesn’t have a lot on this subject. I’m currently making inverse kinematics feet in r6, I’ve finished mostly everything, but I just needed a way to get the feet to lerp smoothly to the target within the renderstep.
this is like super advanced and i think tweening is more efficient so ima leave it here and head to the next tutorial or if you want to learn maybe learn cframes a little bit more and the runservice too
Look at you, your so epic, because im now here to learn how to incorporate lerping, bezier curves and some maths stuff into coding. Good job, me. Keep going.
is there a way i could use this to rotate a model colockwise constantly in the run service loop, while ocislating it up and down slightly, in other words, can i lerp 2 or more properties at once?
Very nice tutorial! I really needed to learn that but... How do I make the Animate2 Script compatible with other animation scripts?Help me to fix that please! (I already subscribed and liked)
I have a damage code with a part that will lerp to a location. If the part is deleted why is the damage code still working when the Lerp is complete ((the damage script works when the lerp is complete so its inside the lerp script))
would love it if you could do a tutorial for first person weapons .. from scratch ... including arms and reloading etc, etc... their doesn't seem to be a definitive tutorial on the subject that doesn't use pre-made code etc.
Your gonna need to learn a TON of scripting and techniques before you get to advanced stuff such as FPS weapons as they could be coded in many different ways
@@bigamingplayer2409 I already know quite a lot of scripting basics for Roblox ... The idea of a tutorial is to teach ... A reloading weapon tutorial would be great for learning new scripting techniques. My area isn't really scripting/coding but in 3D asset creation. My scripting knowledge mainly comes from using Unreal Engine 2 and Unreal Script.
Love the video, could we get a video on more towers from the tower defense series, like aviators or summoners that’d be super helpful! Keep the videos coming!
can you create a monster that randomly attacks the player like Charles from "Choo Choo Charles" I understand that this game was made on a different game creation engine, but if possible, please do a tutorial on this
Hey Gnome can you make video about gamepass and save it in shop, like "mini extra Tower Defense game" so you can buy limited tower by robux and use it in match. I hope you do it 😢
Hey can you do part 8 of doors because part 1 of doors, I tried but don't work people kept saying it, maybe you know how to fix the bugs for room generated, entity and etc.
n the tower defence series that GnomeCode created, i have a problem in it. When i load my game, the lobby's data is working and loading, but when i play the game the data in the game is not connecting with the data in the lobby. Please can someone help me with this, i am so frusterated and have been trying this for sooooo many hours
No, when you directly set the CFrame of a part you're not using the roblox physics engine (Which is required for standing on moving items). Instead you should make use of BodyMovers/Contraints for that.
define the sound and copy it to the local players gui who fired the touch events and then play the sound. If you need help let me know I'll go in studio and make the script
Hey GnomeCode! Can you help me please? Im trying to code a tower defence game but right now im stuck. I cant get the tower finding zombie thing to work and i really want to create my own animations but i don't have the animation editor. So please help me.
Yo gnomecode i know the "how to make a tower defense game" series ended but how do you make a enemy that spawns another enemy (such as a necromancer or mystery in tower defense games)
This would be a LOT better: part.CFrame.Position.X += ((part2.CFrame.Position.X - part.CFrame.Position.X)*0.1) basically takes the difference and multiplies it by 0.1 making it smooth cuz when the part is closer starts to go slower because we multiply the difference by 0.1 meaning the closer it is, the slower it is. (honestly this is a TERRIBLE option, but also an option.)
Yes, when you go custom you don't get off the shelf tools. You could make your own custom tweenstyles with lerps if you really wanted to though. Simply a matter of adjusting the alpha value in accordance with a curve
local part = script.parent local startCFrame = script.CFrame local targetCFrame = script.CFrame * CFrame.new(0, 30 ,0) for i=0, 1, 0.01 do part.CFrame = startCFrame:Lerp(targetCFrame, i) task.wait() end