The mansion is too big, it really ruins the pacing of the game. It's too damn linear, if doors didn't require keys you could at least tackle every artifact at the same time. It's really weird how the developer didn't catch this obvious flaw in the game... you have, keys to hide keys almost every time. You kinda WANT to see the monsters, because it's the best way to know if you are moving the plot foward. In Visage something similar happens, but at least the house is smaller than a fucking mansion (but, still is a really big house). I think, they try to have something similar to Resident Evil 7, but without guns/combat they pad the game with extra extra backtracking. Which doesn't work all that much when you are exploring the same place over and over and over again, with the same mechanics (well at least for now, and in this difficulty... but I don't think the game is much different in the other mode).