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Let's Play Astro Bot | Part 3 - Mighty Chewy | Blind Gameplay Walkthrough 

Living Sun
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In Part 3 of this blind Astro Bot gameplay walkthrough on the PS5 we head towards the end of the first galaxy where a very large monkey is waiting to beat us up. | Please Like and Subscribe if you enjoyed!
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Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Astro Bot is a platform game developed by Team Asobi and published by Sony Interactive Entertainment. It is a sequel to the 2020 game Astro's Playroom, and is the third game in the Astro Bot series. The game is scheduled to release for the PlayStation 5 on September 6, 2024. Upon release, it received critical acclaim.
Astro Bot is a 3D platformer where the player controls the title character, a small robot named Astro Bot, through the use of the DualSense controller. Astro's core moveset is identical to how it is from previous entries, maintaining his ability to jump, hover, punch and spin-attack. The ability to swim underwater also returns from Astro Bot Rescue Mission, having been absent in Astro's Playroom.
The game boasts 80 levels, which are split across six galaxies and 50 planets. Each of the levels fall under three different difficulty settings: Easy, Normal and Hard. The main story levels (dubbed "playful stages") primarily fall under the easy & normal difficulties, whereas the optional challenge stages (dubbed "complex stages") fall mainly under the hard difficulty. Each level also contains a difficulty indicator, which is highlighted before entering the level. Both playful and complex stages are said to arrive following the game's release in the form of post-launch downloadable content by the end of 2024. Traversal between the galaxies and levels is achieved through the "Dual Speeder"; a spaceship shaped like a PlayStation 5 DualSense controller. The Dual Speeder is controlled by holding down the analog triggers and physically tilting the DualSense. It can also move around freely on the level selection screen.
Similar to Rescue Mission, every level contains a set number of Bots which Astro has to rescue, ranging from seven Bots in the main platformer levels to only one or two Bots in the boss fights and challenge levels. There are 300 Bots that can be rescued and recruited in total. Unlike in Rescue Mission, "V.I.P. Bots" (collectible Bots which reference various PlayStation characters in their visual appearance) can also be rescued and recruited. There will be 150 unique V.I.P. Bots, and more are said to be included alongside the free DLC levels. Many of the "deep cut" Bot characters from PlayStation's history are said to be rescuable in the game's complex levels. All of the Bots that have been collected can be viewed in a centralized location being described as a museum), where they can be viewed and interacted with. A select few levels will allow you to utilize the abilities from certain PlayStation heroes, such as Kratos' Leviathan Axe being the forefront of a God of War-themed level.
Collectable coins are scattered across the planets, which can be used to purchase a variety of different things. The main way to spend coins is in the Gatcha machine, gifting the player items for the V.I.P. Bots. These items reference specific objects used by the characters in their home games, and gifting it to them causes them to perform specific actions referencing said games. In addition to this, the coins may also be used to purchase a bluebird helper, allowing the player to uncover any Bots or puzzle pieces which they might have missed on their first attempt playing the level. The bluebird helper is available at the beginning of each level, and can only be purchased from the second attempt of a level onwards.
Astro has access to 15 new abilities, which attach onto him and enhance both his traversal and combative capabilities. Some of these new abilities include Barkster the Bulldog Booster (granting Astro the ability to air-dash through enemies and terrain), the Twin-Frog Gloves (allowing Astro to punch enemies from a distance and swing/slingshot off of certain surfaces), and Handy-D (a monkey which allows Astro to climb on certain surfaces, swing, and slam the ground). The boss battles present at the end of each galaxy are fought using these abilities.
The game provides a selection of accessibility settings, which include granting the player the option to play the game with a single analog stick (with camera controls instead coming from a single button press), support for the PlayStation Access controller, and the option to disable the gyro controls, haptic feedback and adaptive triggers.
#AstroBot #Playstation5 #Gameplay

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16 сен 2024

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