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Let's Play - Black Myth: Wukong  

Geek Aloud
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Geek Aloud's #letsplay of #blackmythwukong by #gamescience on the @PlayStation 5. This install was from a digital copy of the game. Internet connection speed is 900MB/s down, 40MB/s up.
From the Wikipedia (en.wikipedia.o...
Black Myth: Wukong[a] is a 2024 action role-playing game developed and published by Game Science. The game is inspired by the classical Chinese novel Journey to the West and follows an anthropomorphic monkey based on the character of Sun Wukong from the novel.
Black Myth: Wukong was released for PlayStation 5 and Windows on August 20, 2024, with an Xbox Series X/S version planned for release at a later date. The game received generally favorable reviews from critics. It sold 10 million units as of August 23, making it one of the fastest-selling games of all time.
Black Myth: Wukong is an action role-playing game[3][4][5][6] with soulslike elements.[4][7][8] It is a single-player game[9][10][6] played from a third-person perspective.[5] It is inspired by the classical Chinese novel Journey to the West.[3][7][5][11]
The player controls a monkey protagonist referred to as the Destined One, who is based on Sun Wukong from the novel.[7][6] The protagonist's weapon is a staff, which is based on the Ruyi Jingu Bang from the novel.[7][12] The staff can extend and shrink in size during combat.[7] The three staff stances, which are the smash stance, the pillar stance, and the thrust stance, provide versatility in fights.[6][13][11] The combat mechanics involve resource management.[8] Focus can be accumulated by landing light attacks, executing well-timed dodges, and other means.[14] A focus point is gained when the meter for focus is filled up.[8] These points can be used to initiate a varied combo, chained to light attacks, or to charge a heavy attack on its own.[8] Stamina depletes by sprinting, dodging, and attacking.[15]
Black Myth: Wukong is a game developed and published by Game Science.[12][26][6] Several members of Game Science, founded in Shenzhen, moved to Hangzhou to begin development of the game in 2018.[2] The team considered the cost for research and development to be high from the start of the project, so they did not have high expectations for profitability initially.[25] Nevertheless, they wanted to create a single-player game in their own style with a focus on traditional cultural themes.[25] They had discussed themes such as xianxia and wuxia, but were most enthusiastic about the Journey to the West.[27] The team chose to use Unreal Engine 4 and familiarized themselves with it in the level for the Huaguo Mountain, where Sun Wukong fights against Heaven, before they put work on it down and started on the level for the Black Wind Mountain.[1]
Black Myth: Wukong was first announced with a trailer showcasing gameplay in its pre-alpha build on August 20, 2020.[28][29] The trailer demonstrated the game built on Unreal Engine 4.[28] It showed the protagonist exploring the environment and fighting various foes[28] in a location known as the Black Wind Mountain.[2] Within one day, the trailer had nearly two million views on RU-vid and ten million views on Bilibili.[30] As Game Science's development team was small, the trailer was released to attract people to the studio to help build the game.[1][31] Therefore, the principle of the trailer was to show the level for the Black Wind Mountain in its current state, rather than make adjustment for the sake of the demonstration.[1] The team started with seven people and had thirty people around the time of the announcement.[2] In the past, they would recruit within their own personal network, but they realized that this was not enough for the project.[1] The popularity of the trailer far exceeded their expectations and had resulted in over 10 thousand applicants, but they maintained their plans to recruit between ten and fifteen people for the time being to not expand too quickly and lose their original vision.[1]
The game is developed on Unreal Engine 5,[32][33] but it was initially developed on its previous iteration, Unreal Engine 4.[20][31] The move to the newer version was revealed through a trailer on August 20, 2021.[34][35] Game Science explained that, in 2021, they had switched to Unreal Engine 5 as this would help with their pursuit for realism in the style.[20] In designing the environment, the development team conducted on-site studies of various locations.[25] They made scans of buildings and statues to recreate them or use them as a basis in the design.[25] In 2022, the city of Hangzhou, where Game Science was located, gave the developers a grant for the game.[36] The sound, including the music and voices, was co-produced by 8082 Audio.[37][38]
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15 сен 2024

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