Those sailors on that sinking destroyer's deck just casually walking around next to the HUGE inferno that is the ship's bridge. They just simply refused to give a fuck.
In case you havn't found out yet: Grey area is visual range, yellow is passive sonar (just a guy listening for noise like ship propellers or other indication of a ship like metal clanking, through a headphone; the blind spot from behind is because of the destroyer's own propeller preventing the passive sonar to listen there) and orange is active sonar, meaning they ping out a noise (the one you hear) which reflects off the ship, a sensor detects that reflection and becomes a blip on their screen. with your exact location. Destroyers try to get contacts through visual or passive sonar, then in case of a submarine, they use active sonar to find out where to toss their depth charges. The best angle to attack is not the rear (because you have to be really close and submerged subs are slow) but the side. You want to ambush. Aproximate their course, wait right outside active sonar range, and point blank them with a torpedo. The best location to hit is a flat surface (unlike your first shot on the cargo ship) below the smoke stack (that's where the engines are, and it's always a weak spot). So if a ship lies deep in the water you can hit it lower (which reduces the risk of the torp being spotted), but you always want to hit a flat surface as it increases (internal) damage. Many ships can still limp back with a hole in them. I never used mods for this game and I loved it. I wish the sub genre was more popular, they could do so much more in this setting. :-) If you want artsy shots, shouldn't conserve ammo so strictly. I know it means more tonnage, but it's just awesome to hit a tanker with two torps in the same spot. How many ships have I split in half and watched sink like the titanic. Good times. Oh Good times.
Saw you hit the freighter at about 24:00. If you set your torpedo depth deeper, the torpedo will explode into the center("backbone") of the ship and, at least in real life the percussion will break in two!. This technique is not so important with small ships. But when attacking the heavies: warships and aircraft carriers.
Just found this as a veteran of Silent Hunter 1, 2 and 3 this is a great find for me! I've been looking for a solid Let's Play of the later games, perhaps as a way to entice me back to the series. I've enjoyed it so thoroughly that I have subscribed. Vorwärts!
This is my 3rd or 4th time watching this series through in about 8 years. I just enjoy watching this. Every now and then, i get a hankering to watch you sail around in this sandbox
You can only imagine how good this game would be if Ubisoft didn't race out their games,and autually fixed bugs, and added fun features so people didn't have to install mods. Oh well 😀
Silent Hunter 5 is as much a sub simulator as Ghost Recon is a special forces simulator. Sorry to say, Ubi threw all that simulator-stuff out the window ages ago... They just like to keep saying things are realistic and simulated :P
If you ever travel to Germany, visit Laboe just outside of Keil. They have a type 7c up on shore and you can see the interior of the u-boat is really accurate in SH5. Also nice let's play so far.
Chicago Museum of Science and Industry has the U-505 which was supposedly the first ship captured as war prize since the 1800s and as a bonus had a much needed Naval Enigma Machine.
@@marctoscano5354 First (and only) boat of the US, yes, but in 1941 the RN had already captured U-570, which was decommissioned in 1944, the year in which the US first captured its only U-boat, which, by the way, is not a Type VII C, but an IX C boat. Capturing an Enigma in 1944 was hardly a bonus, a wee bit late. Enigma was old hat by then. The British, French and Poles had cracked it long before (1940). SH5 is about the Type VII (the "Das Boot" boat), just as the boat in Laboe is actually a type VII C/41, which was only available in August 1943, so it doesn't have much to do with SH5 either.
***** I'm not sure if you're joking? In case you're not. The Hood was sunk by the Bismark without doing any damage to it. The Bismark's rudder was disabled by a Royal Navy Biplane torpedo bomber much later and was unable to steer. Then the Royal Navy battleships found Bismarck and sank it with big naval guns.
I've had this game on my Steam wishlist for several years and just never picked it up. I decided to watch a Let's Play on it and found this. The result, of course, was that Steam made $10 off of me, because after watching a few of these, I went and purchased the game. After modding it a little bit (to resolve a few bug issues), I've played for 20+ hours in two days. Amazingly fun. Thank you History Nerd.
that ship at around 23:00 looked more like a SV Medium Freighter than the one that you picked. so glad I found this channel, hope you go back to making Silent Hunter videos again, they're the only things that teach me this game & that have convinced me to save up for it. please, come back to youtube & making videos again!... :'( we miss you, brethren.
A lesson in nautical [specifically submarine] terminology.,,, First of all, you never call a submarine a SHIP!... It is a 'boat'. The front of a submarine, like any vessel is the bow, but internally, the 'front torpedo room' is called the forward torpedo room' and is regarded by [British] submariners as the 'fore ends'. Conversely, the arse end of a vessel is the 'stern' and internally, on this class of sub, constitutes the 'Aft Torpedo room'. There is no such thing as a 'kitchen' on ANY sea going vessel, the place where meals are prepared is called a 'Galley'. There are no walls, the term is 'bulkheads'. The 'ceiling' is a 'deck head', 'up top' is called 'aloft, or 'topside'... The most common error, is to call the 'superstructure' the 'conning tower'... It is always called the 'Fin' or for you Americans... the 'Sail'... Though on U-boats, this would be 'the bridge' [which also applies to the surfaced conning position on all modern subs]. On U-Boats, the 'conning tower' was the compartment placed above the control room and beneath the superstructure/Fin/Sail. This is where the smaller 'Attack Periscope' was situated and was only used when performing a submerged attack. There are no such things as 'maps' onboard a vessel... Vessels navigate using 'Charts'. On leaving port, the 'green buoy' is called the starboard hand light and the 'red buoy' is the 'port hand light'.. U-boats were never fitted with SONAR, which was a post war invention based upon 'hydrophones' and [...the British invention]... ASDIC. U-Boats of the Kriegsmarine had equivalent technology, though they never developed ASDIC [...'active (pinging...) sonar']. Acquisition of bearing of 'targets' was crude, using rotational hydrophones that were rotated by hand, by the Radio Operator [Funkmatrosen]. Wherever the sound of the target was at maximum amplitude, usually [...though not always] indicated the approximate bearing relative to the listening vessel [...this system, though considerably improved, is still the principle means by which modern submarines 'see' underwater... Using 'passive' transducers in a fixed 'array' over the bow and various sections of the 'casing' of the sub... Also, on modern Hunter Killer Subs, a long cable, fitted with these transducers can be deployed, these are called a 'towed array']. Also, targets could be sought using various forms of Radio Direction Finding [RDF] On later U-Boats, rotational radar receivers were employed, that would pick up the RF pulses of allied RADAR. [Now still utilised and called Electronic Support Measures or ESM receivers]. Having regaled/bored you all with nerdish nautical sludgemariner speil... The description of the game was good. I was somewhat of a veteran on SH-3, and admit, with some guilt to being the holder of the 'Knights' cross [..with 'oak leaves'], for a tally of over 300,000 tons of allied shipping sunk Bestowed upon me by non other than Doenitz himself... Not bad, considering that I was only an RO/AB[SM] during the 'Cold War'... BTW, in answer to a question here, on SH-3, one could set the game interaction so that the crew members would sprechen sie Deutsche, with the translation appearing as the written commands/replies in English... That was cool... It helped with my German too, though admittedly only with regard to being a U-Boat 'Kaleunt' or 'matrossen'....
My word, what a treasure trove! I'll be sure to refer back to this when I'm curious about what I should be actually calling parts of the vessel, and at some point in this series, or maybe my SH4 one, I start calling her a boat. Even giver her a name, The Defiance. Haven't touched SH3 yet, I'm tackling this daunting series in reverse order, and I think that's the best way for a total newb to approach these games. Tons of fun, but my word, they're complex monsters when you get to know them.
The whole point of a name is to convey accurately a place, object or thing. So really it doesn't matter whether you call it the stern, ass end of the ship, or back of the ship. Aslong as the name you say is understood by the person listening it doesn't really matter except for pedantic OCD people.
Using the deck gun is always a fantastic way to take out a ship, at least individual ones. A convoy is a different story, although if you time your torpedo shots right and wait for the first explosions you can quickly surface and start bombarding the remaining targets from afar. Merchant vessels are virtually completely defenseless in this game
Probably already figured this out, but the yellow-ish circle around a warship is their passive sonar, so if you enter that, they'll hear your engines running, and the size varies depending on how fast you're going, while the orange-ish half circle is their active sonar, which will pick you up the second you enter it with that 'ping' sound you always hear in Hollywood.
At 19:24 when you're looking for the sonar (and as a sharp response to Deebz270 ), there was a fixed, passive sonar on WWII German u-boats, and it's below the waterline, like a sonar should be. It is a type of hull array called gruppenhorchgerät, and represents (in my mind) some really astounding early electrical engineering! It used an LC ladder as a "line delay" circuit to allow omnidirectional beamforming from a distribution of fixed hydrophones. ( @Deebz270 , earn your dolphins, mate! )
I would imagine the hit on the destroyer would have done massive damage to the bridge, with the damage from that shockwave probably killing most of the ships command staff...
I own Silent Hunter IV: Wolves of the Pacific and love it. It's the best sub sim I've played, by far. I just bought Silent Hunter 5 and will get it tomorrow. The graphics in SH4 are superb, but those in SH5 seem to be even a bit better. One thing I noticed in this video is that the destroyer you torpedoed should have sunk almost immediately and would certainly not have kept steaming along and would have not been able to drop depth charges on you. That's not realistic at all. I hope all of the combat isn't as inaccurate as that.
I'm playing the series in reverse order, and only a few episodes into SH4, but it's a totally different beast. I think you'll find this game less challenging, and what you notice with the combat happens a lot! Let's just say, in my practice sessions with SH4, I learned VERY quickly to avoid contact with destroyers, and they were never really an issue in SH5.
History Nerd Oh. Bummer. I was hoping SH5 would be as combat realistic as SH4. I've been an avid submarine aficionado since I was a kid-about 50 years now. I study naval and maritime history as well. I've played all of the sub sims. I started with Silent Service on the old Commodore 64 system in the early 1980's. I thought that was amazing then. How things have progressed! I then played SH, and SH2. I have SH3, but have never played it for some reason. I'm really into the American Fleet Boats more than the German U-Boats. I mean, hey, they had air conditioning, refrigerated food storage, and cloths washers. And almost every guy had his own bunk. Lap of luxury compared to the U-Boats! Yeah, you have to be VERY careful with the Jap destroyers in SH4. They're quite dangerous. Pretty realistic AI. That suits me fine because I'm a stickler for detail and realism. I'm more into the hard-core sims. I have a feeling I'll be disappointed with SH5. Oh well. It's nice chatting with you.
Jeff Puha Silent Service, a microprose sim, was one of the first sims/games I ever played and have loved Sub sims since. SH4 get my vote for best WWII sub sim, but I'm looking for the best current "modern sub sim" in the style of 688.Any suggestions?
Jonathan Robertson Hi Jonathan. I got started with Silent Service on the old Commodore 64 system as well. Like you, I've been sub simming ever since. I've been into subs since I was 8-years-old and watched the Voyage to the Bottom of the Sea series on TV. Gee. That makes me feel ancient. :) I have to say that I've been mostly disappointed with the "modern" sub games. I thought 688i was boring because you were glued to the instruments all of the time and they were quite hard to figure out and operate successfully. I think SH4 has the best combination of realistic game play and graphics. Have you tried SSN 21 Seawolf? That one wasn't bad, as I remember. How about Fast Attack? They're both old games, though. We need a new modern sub sim, in my opinion. There was another one for the Commodore 64 called Red Storm Rising, based on the Tom Clancy novel, that I enjoyed. Of course, the graphics were crude, but the game play wasn't bad. I hope I helped you.
Jeff Puha Yes Jeff, it DID hep and I appreciate your response. It seems complex, modern military sims (whether Naval or Aviation based) are at a low point. I hope in the future something will change this. Spectrum Holobyte (the makers of the acclaimed Falcon series) once had a great but probably overly ambitious idea for what they called "The Electronic Basttlefield." The concept, basically, was a universally integrated platform where entirely different simulation platforms could interact in real time over the internet. (IE,, you could be operating a Seawolf 100 nm away from where I was flying a Block 51 Falcon F-16 and the two systems would integrate seamlessly. Again though... to ambitious for the time and the trend these days is for more instant gratification. Falcon 4.0 was one of the most rewarding experiences I've had with a computer sim but it literally took me almost 100 hours to "master" every nook and cranny of the sim. Being part of a community/virtual flight squad helped a ton. But I digress. Hopefully a top-notch sub/naval sim will come together in the not too far distance but I will take your advice and look into the titles you mentioned. Thanks for the advice. Jonathan
Just for info there are only 2 spots on any ship that are a sure one hit kill. The ammunition storage and the engine room. Quite cool when you hit either of them. Quite obvious when you hit the ammunition bay. BOOOM. But every other spot is survivable and take day's for the ship to sink. And you will quickly notice when you hit the engine room. White steam coming out of the smoke stack followed with secondary explosions. Try aiming for direct under the smoke stack or behind it to get the engine room. Ammunition bay is different on every ship. And not every ship has them below sea line. Oh then again you aren't aiming yourself you are using the arcady shooty thingy =). Let me tell you it is nothing as satisfying doing all the calculations fire the torpedo watch your stopwatch and hearing the explosion right at the second you calculated and you check out the ship for damage and you hit the spot you want to hit.
One day i had such a great game on Silent Hunter 3, so much tonnage sunk, but when getting away a destroyer didn't let me go he pass on top of me endlessly, i had no torpedo to fight back, i went down silent ruining all quiet with anti-sonar coating all upgrades i couldn't escape, is not the same when you are playing on quick battle than when you go and find the big fleet, it feels so good, i still have my old windows XP computer an old Athlon 64, because my new computer can't play this game, silent hunter 3 is somehow the best undefeated it has a soul, and like you said the wolfs of the pacific i don't like pacific here on Europe the boats are easier to find, quicker, SH3 the voice of the man who yells to the crew the voice the acting, great, is like command and conquer Tiberius wars and age of empires 2, the new games couldn't do better, victory games they were smart to retire, someday hopefully they will be back to remake the game like on age of empires 2; supreme commander the new game they didnt like it, they puss strategy further i really liked, retreating is important, the requirements are high for a computer to play it i thing is an important reason why it didn't sold as it should, it was a game for not much stratgly people they change audience.
Just wanted to say that I FINALLY got past all the PC issues and can actually play this game myself. I'm looking forward to it. BTW... the quote on the loading screen in this episode is attributed to Grace Murray Hopper. I don't think it was actually her that said it but she IS the U.S. Navy woman credited with being instrumental in the development of COBOL and she did coin a term after finding a moth in a circuit board in an early computer... Yes, she was the first to institute the practice of referring to program malfunctions as "bugs." en.wikipedia.org/wiki/Grace_Hopper Figured that a "History Nerd" would want to know that...
I enjoyed your commentary. Thanks for your efforts! I haven't bought 5 yet, I will now. BTW, I share many of your viewpoints and opinions, so you're not such a bad guy. And us good guys are sooooo hard to find. lol
Just started this series (a bit late, it would seem). That destroyer got absolutely sucker punched in the head-on pass, and nothing to show for it! If the captain made it out, i'm sure he'll be tearing his hair out over that...
I love this game so happy you played it and I'm just asking maybe for you to make a twitter or something so we can get more information about future videos man your doing a great job keep it up
If I remember correctly, after D-Day, the U-Boats' commander, Dönitz' career pretty much ended, wich meant the Reich didn't use submarines THAT MUCH. Probably they still used these, but I'm very sure they didn't earn any success. The enemy absolutely overwhelmed the German submarines. So I think that's why the original game doesn't have 1945 scenarios.
The reason The submarines weren't effective after 1943-1944 is becuase The allies aquired The technology tog fit radars on their planes, they became too Easy to find, but I wouldn't say it ended Dönitz career considering he became The leader of The country a year later (though only a couple of days)
+Jonathan Lundin His political career hasn't ended, sure, but the military career... Well, I don't know, I wasn't there! :D And yes, the Allies' technology destroyed the U-Boats', even though they tried hard to keep up with them (for example, they invented a pipe, which allowed them to stay underwater for weeks without coming back to the surface and to reach a faster speed submerged /it was the exhaust of the diesel engine and an air-sucking pipe/-unfortunetally, it was too late).
The German U-Boat arm was the only branch of service that was not defeated and in fact started to make a come back at the end of the war....hence why the movie Das Boot was made.
Schnorkel was not that effective. And easily spotted from far away including by radar. Rubber coating was far more effective, and the type XXI was the only one running faster submerged due to a very effective design. Too bad they only had 2 operational and only at the very end of the war.
Looks like the deck gun hit on the starboard prow, not the starboard midship hull line. Go to the 25:45 mark, and you'll see it. Great video btw. Thanks for not being the typical arrogant sim blogger, you're very pleasant to listen to. Mellow is as Mellow does :)
Okay, so these graphics have me wanting to finally play something newer than SH3 (SH4 had bad lag while in time compression which made me give up on it). A question to anyone who plays it, has SH5 been patched sufficiently to make it worthwhile? Are there some good mods which fix the gameplay. All I heard about in reviews were the crippling bugs and DRM.
the ship looks about 90% or more like it´s real counter part...if you watched " Das Boot " then you will notice all the details :D btw. nice let´s play
+Gazza660 I can't recommend buying the game, over the years since I started this series, it's gotten much worse, and appears to be unsupported by Ubisoft now.
+History Nerd Very true. Uplay removed the game from my library, Because I supposedly "Pirated" it. Although I purchased it off steam. So I'm down 10 bucks and what was a good game.
I remember trying to play this game. But never made it through the first mission, because firstly it never counted in any ships I sank, although I did it in the designated area, and it happened way too often that the torpedoes I launched just frose and stopped in the water close to the sub. So full of bugs...
holy shit this video sold me the game. next time it's on sale, I'll be buying it. I'm craving for games that require a bit of map-reading, and maybe some calculations on the side. but pray tell, these games, you only play as u-boats?
It's u boat only, and if you do get Silent Hunter 5, be sure to check out all the mods and forums at subsim.com This game needs mods to work, the base game it self is very broken.
There are the minor bugs, like saving underwater, loading the save, surfacing, and having CO2 build up in your boat until you end the patrol. Or the crew will randomly stop talking. Or damaging a ship, saving, loading, and having the ship fully repaired. The major issue for me, and one that has got worse as the game went on, is missions not completing. If you haven't had any of these, congrats, you've been far more lucky than most.
Do you use a flood/sink mod here? I ask because I sometimes need like 4 torpedos to sink one ship. And all of the torpedos do actually hit the boat. But your ships sink by only one torpedo.
This was the first time in my life I heard about a destroyer that was able to attack after sustaining a direct hit from a torpedo. Virtually impossible in real life, and in SH3, those destroyers that survived a torpedo hit, usually aborted their attack run.
+Cybernaut76 I had British destroyers in SH4 that took 3 hits head on and still would attack me and not sink. It was real annoying as when I played on the American side, I would miss a Japanese DD, and get attacked, and or I would get a good shot and Kill it like more in real life. I hope that Silent Hunter 6 Wolves or the World is better when it comes out.
Haratio Fales Then it is better to hide from British destroyers than attack them because no destroyer is worth three torpedoes. Those are so much better used against a battleship or a carrier or a large freighter or tanker. What comes to Japanese destroyers, I still haven't played Silent Hunter IV a whole lot but it seems realistic in the sense that Japanese destroyer crews were extremely inept and stupid with depth charges in the beginning of WW2. In other words: if you have American submarine and you are threatened by IJN destroyers, then dive just a bit deeper than periscope depth and you should be safe and sound.
Haratio Fales How far can your torpedoes reach? If very far and there is a huge ship parked next to a pier forming a feasibly large target, then fire your torpedoes against that. Another thing you can do is just monitor the destroyer activity with periscope from far away and if you think there are safe gaps in the coverage, use them to your advantage. I once managed to slip past destroyers and when they noticed that, one of them foolishly rammed the pier at about 30 knots resulting in destroyer sinking.
I have killed quite a few dds in the game over time. I have slipped past some, and I have gotten killed by some. I don't play save the game and redo, it makes the game more fun.
I tick every box exept the manual target mode. I still have to think about where things are and how to move but I don't have to calculate shots and miss because of bad math.
As to MODS for both this and SH IV... Apologies in advance if any of this is too simple or obvious. (After years of programming computers I tend to always include details that are too obvious to some but may be helpful to others) Go to and join the subsim community www.subsim.com/radioroom/downloads.php?do=cat&id=80 Download the utility JSGME that you find there Find the game's directory That's generally C:Program files(x86)/Steam/Steam Apps/Common/Silent Hunter 5 Install the JSGME program in that directory and run it once to create a mods directory (mine's called SH5 MODS) Download any other mods that you want and extract them into your SH5 MODS (...or whatever you called yours) directory I generally download everything into a downloads folder, then expand it into a "work" Folder and examine what it includes. Note:In order for a mod to be workable there should always be a folder in the mod called Data. If you don't see that folder, neither will the JSGME mod manager. It MAY be that the mod actually has several mods within it and you need to go down an additional directory level to find the Data directory. As far as I know JSGME is NOT recursive so if the Data directory is too deep you may need to move it up a level. Other directory/folders may be found in most mods including documentation folders which contain descriptions of the mods and readme files. Some of the "readme"s will suggest an order for which to load mods. Since mods work by copying files in over what's already there, one mod may easily overwrite changes made by a mod loaded earlier. If that was intended by the mod creator, no problem. Other times, mods can conflict. A good rule of thumb is to always back up your files before making any changes. JSGME offers a facility to do that. As I review the mods and move their folders into SH5 MODS I generally change the mod names by prefixing them with a number that indicates what I will probably use as a load order My current modlist includes: 01 OPEN HORIZONS II v2.5 02 MQK Gradient_IO 03 MQK LocationMaps_IO 04 MQK ShapeTextures_NO 05 Equipment_Upgrades_Fix_v1_4_byTheBeast 06 Equip_Upgrades_Fix_1_4_AFFOE_151 07 sobers underwater rocks V5 SH5 08 MightyFine Crew Mod 1.2.1 Alt faces 09 MCCD_1.04 10 MCCD_1.04_MFCM_1.2.1_compatible The final step is to go up one level, find the JSGME.EXE and run it to load the mods I want and then run a short in-game test to make sure that everything still works. BTW... I'm guessing that in your video, you only have PART OF the OPEN HORIZONS II mod working. The navigation map doesn't look like it would if the MQK parts had been fully activated. As I understand it, the OPEN HORIZONS II mod originally began as MarineQuadratKarte
I have Silent Hunter 3 on DVD and I cannot install it on Windows 10. I've looked at the subsim forums and their instructions won't work at all. Is there an alternate site with instructions on how to perform a first time install of SH3 on Windows 10?? I miss playing the game and I just can't. =(
8 лет назад
+Kevin G I'd say just pay for it again on Steam. I mean it should be worth the small price you pay for having a smooth and trouble-free experience, right? Especially if you enjoyed this one the most, then this way you can show the developers what a great game this truly was :)
WOW couldn't play this one till today because the Uplay loader wouldn't work, and I finally fixed it. I have played 4 for years. I play War Thunder, and World of Warships, ALLOT. I don't care much for Call of Duty but have played some of them a bit. I play things like Total War, and especially Napoleon. I am writing a book about the ship designs for the Plan Z ships that Germany didn't build. Wikipedia (D class cruiser Germany) that is My 2D illustration of the ship and the angle shot of the rear turret. I think that a game could be made that would be formatted like Total war as a strategic simulator, blended with War Thunder like planes and Tank play, Call of Duty Infantry, Artillery sim. World of Warships Ship combat, and Silent Hunter sim mixed in. There could be dropped in MMO style play. I know that they have made a few games kind of like I'm describing, like Battlestatiions but they are not as physics and graphics as good as these separate games.
Hey, just found your Lets Play and have to tell that it is really cool :) I am from Germany myselfe and don't really like german Lets Plays. Also I got a question, why do some english people say Submarine and some Uboots? Subscribed to you :)
U Boat is the Anglicised version of the German Unterseeboot (Undersea Boat becomes U Boat) In English it's called a submarine as in below water.So they are the same thing, what makes them different is if it's German or not.
kreeger7 okey yeah thought so that this is from Germany cause I'm German (:D) so they call them U-Boats if they are German U-Boats and every other nations are just called submarines?
I think here you also do same, there is button in left lower corner, just below "dive" button, press it and navigator i think will tell you the depth :)
Don't worry, "On the interest of saving time", the best of this game is suspense, like comparing DAYZ with call of duty, there is no way call off duty could give the same feeling that DAYZ can give, why, whats special, it is the time it takes, a lot of time to get all gear up, weapons stuff, so when you are about to loose it, you fell so bad that you get nervous, on Call of duty not even the moab bomb get close unless is your first bomb.