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Let's Play THE FLAMES OF FAFNIR | Board Game Club  

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1 окт 2024

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Комментарии : 265   
@KingFudge
@KingFudge 3 месяца назад
Here are my balancing thoughts. - Dragon player could easily give the marble a little shove to put even more oomph on it, regardless of marble size or re-weighting of the barricade pieces. There needs to be a starting point for the marble and rules to hold the marble from the front before letting go. - Smaller fireballs overall, both large and small. - Like others have said, barricades need changed. I don't think they need nooks, I think they need to be ramps- make one side slightly thicker than the other by a few millimeters, which will move the marble's trajectory. For balance, make them cheap but removed after they are rolled over. Please anything other than the useless flat bits they are now. - Remove the "dragon breaths" ability from all the cards and just have it go once at the end of 3 and the end of turn 5, for consistency. - Make a mechanic that spends glory. I know they are victory points, so perhaps make the traitor have to spend glory to use cards. This will incentivize players to not go traitor until much later in the game. - Losing a bastion is a huge blow to the players, they need a big thematic bonus when they lose a bastion. Overall the game idea is great, but definitely in pre-beta stage.
@WolvesValleyFarm
@WolvesValleyFarm 3 месяца назад
Agreed. I also offered some balancing thoughts. I think the concept is great but it needs a lot of work. Regarding the traitor. This is a very interesting game mechanic and should be worked on. I fully agree there needs to be a penalty for the dragon rider and spending glory to use cards seems like a great idea. I also think the dragon should be a lot weaker without the dragon rider. Mostly for pacing. One way or another the dragon needs to have reduced power in the early game. It's okay for a game to be hard, but it's unfair that heroes can only move 2 spaces and basically can't build anything in the first turn because they need resources first. But then comes along the dragon on it's very first turn just casually knocking over 2 barricades.... It would be a lot more fun if the dragon without a rider is weaker. Giving heroes the chance to gather resources, build, quest etc. It should get to a point in mid game where heroes and dragon are equally matched, and THEN have the possibility for one player to become the traitor. This way you'd get an end game with high stakes. Add to that your suggested glory point cost for dragon rider actions with an added mechanic whereby, for example, the rider could be kicked off of the dragon's back if they ever fall below a certain level of glory (because why should a dragon want a rider without any glory) and you'd go a long way towards a great game.
@Sgrand80
@Sgrand80 3 месяца назад
Nah. It's more of a partyish game for laughs and you are fighting a DRAGON! Needs to be tough :D
@kashtrey
@kashtrey 3 месяца назад
Just in case the devs actually check comments I’m copy and pasting some feedback from another thread since this one seems more appropriate for balancing suggestions. I’d argue the game encourages you to be selfish and play exactly as they did. The dragon rider mechanic should be reworked as a catch up mechanic for a player who does not have glory and might not be able to win the traditional way. The amount of rider cards should decrease with glory and the lowest glory player should have the option to betray the party OR get an instant infusion of glory (close half the distance between them and first place) only after 2 or 3 bastions are down. This could be themed as “the dragon’s choice” where you can become his rider or gain the glory of resisting temptation. I’d also consider having the back side of the player card be “the city or the people” where once a betrayal happens all the resources, runes, and equipment are transferred to the city and the city acts as a bonus “player” that can help gather resources and build but not fight the dragon. This can be themed as the city banding together in light of betrayal to support the remaining heroes. As currently written, the rules basically just encourages all player to rush to 15 glory and be the first to hop on the dragon. The only mechanical reason to be a team player in the beginning is the fear that someone might beat you to the dragon and you’ll be stuck on a sinking ship. I think the devs underestimate how appealing being the dragon rider is so the choice needs to be more difficult. Not to mention the betrayal basically give a buff to the dragon (getting a human controlled choice for actions vs random) while simultaneously nerfing the defenders by removing an entire players worth of actions each round. As others have stated it does also appear the physical balance of the marbles vs the barricades seem to be off. To fix that, I’d suggest the idea of having the dragon have two ramps a high and a low. The start of the game would shoot all balls off the low ramp for less momentum and the high ramp after say 2 or 3 of his hearts are destroyed. That also gives folks more replayability with a “hard mode” where he starts shooting off the high ramp to begin with.
@cinemaker321
@cinemaker321 3 месяца назад
@@Sgrand80 If it's trying to be a party game I feel like it has too much going on: resource gathering, artefacts, praying, coop and traitor mechanics, etc. The core mechanic of building a marble obstacle course is really great, it's just a bit much on top of that.
@kashtrey
@kashtrey 3 месяца назад
@@Sgrand80 yeah the party game version of this would just be build an obstacle course and the both sides shoot marbles at each other until they destroy the other village. This is clearly not a party game by the amount of rules/mechanics
@gebus5633
@gebus5633 3 месяца назад
I think the pieces, buildings and heroes, either need to be heavier, or the board more grippy, or the dragon will always win.
@Lucarioguild7
@Lucarioguild7 3 месяца назад
Yeah I would have sworn there'd at least be a notch in each space so the barricades are slightly useful but as is it looks like trying to stop an asteroid with some satellites
@gebus5633
@gebus5633 3 месяца назад
@@Lucarioguild7 A nub alone could derail a marble. The board needs to be fairly flat and uniform. Maybe easiest would be to have the pieces being heavier. More options could be gotten with double sided game board in multiple parts, one side stickier than the other, for some more variability. Basically you could mix and match the parts and sides to change the "difficulty".
@GooseDeGrey
@GooseDeGrey 3 месяца назад
I really like the idea of kickstarter campaigns sponsoring BGC episodes, but it has to be done well. You Know it is a great example of it being done well, they played the finished game as the campaign was going live and showed off the best side of it, and so sold people on the game and now it's smashing through its stretch goals. This game on the other hand is unfinished and clearly still in beta-testing which means that the game comes across as unbalanced and overly complex and so (judging by the comments) a lot of people who might have been sold on this game have been put off. Plus the campaign is not even live, so even if people did want to back it, they will have lost a lot of spontaneous pledges and some potential backers will have forgotten all about this video in 2 weeks time. I hope this doesn't put off people from sponsoring NRB to play their new games, but I also hope it is a lesson on how to do it and not to do it.
@iamkeri_
@iamkeri_ 3 месяца назад
Huge +1 to everything you've said. It's just bad business thinking. Jon and Viv were super strategic with YKI.
@dragonbuster1174
@dragonbuster1174 3 месяца назад
I really wanted to love this game (even setup for notifications once kickstarter goes live before watching gameplay) but it is SO heavily weighted to dragon win, at least with this prototype, that it essentially is a race to get enough glory and jump teams to the dragon. It does not look fun to play in this state. Maybe with heavy house rulings to make it completely a co-op game with no traitor or glory mechanic so that everyone wins and loses together?
@maxkassel1765
@maxkassel1765 3 месяца назад
27:00 "How many trolls have you swallowed in your sleep this year Dom?" "Not enough" 🤣
@BlankElnino
@BlankElnino 3 месяца назад
He shall continue to decimate the trolls of the world and only the piglets shall survive
@maxkassel1765
@maxkassel1765 3 месяца назад
I don't think he meant "decimate"
@jetbooster3017
@jetbooster3017 3 месяца назад
Like many others have said, the game is way too unbalanced. Here are 2 quick suggestions: 1. Get rid of the traitor mechanic. I know some people love being able to betray their team, but the dragon is already so strong, it does not need to be stronger by letting a person pick and choose which actions it will do on its turn. The requirements to becoming a traitor is also too easy. 2. Like many other have said, the materials for the obstacles/walls and the marbles do not match at all. Either use a lighter material for the fireball or make the obstacles/walls heavier and oddly shaped to help deflect the fireball. The 2 pieces of cardboard stuck together is not going to deflect a marble. The game has some potential, but I don't think the creators actually tested the game. There are too many little systems/mechanics: resources, quests, artifacts, dragon, runes, building, praying, traitor, victory points, 5 turn bonus glory, village damage marker (seems pointless in current game state). I understand this is supposed to be a hard game to win (by killing the dragon), but there is a difference between being hard and having no chance at all.
@elleryrhodes8818
@elleryrhodes8818 3 месяца назад
Especially since it seemed almost impossible for anyone to get through to even attempt to attack the dragon ONCE!
@jessicalee333
@jessicalee333 2 месяца назад
I'm sure they've tested the game, but I agree there are too many mechanics. There are so many distractions from the main point, which is to build anti-dragon pachinko, since the dragon can fire after every round, and there are only a few bastions - and it's not clear if those can be rebuilt or replaced by player effort without divine intervention. The idea "you lose if those things all get knocked down, the dragon can fire _multiple_ shots after every round of player actions" is not clear enough compared to "let's dick around with glory points and items and quests for a while and worry about the dragon later". And traitors are trendy and sexy and all, but the game really should just assign one player to play the dragon from the beginning, and that's it. Or nobody plays the dragon ever.
@ummacnai
@ummacnai 3 месяца назад
it's always fun to do beta testing in front of an international audience.
@mistriousfrog
@mistriousfrog 3 месяца назад
While the traitor mechanic as written is a problem, as everyone else here has noted, the biggest problem in my eyes is that the game is framed as a coop game but at no point is it actually one. Since the game always has only one winner, there is no motivation to work together and joining the dragon is the clear best odds method of victory. I think scrapping the single winner and having the game be a team victory if the dragon is defeated alone would substantially reduce the incentive to turncoat.
@skyblazeeterno
@skyblazeeterno 3 месяца назад
Good point. The game needs massive re-vamping imo too many things not working with it. Genuinely surprised its reached this stage tbh
@emgre5567
@emgre5567 3 месяца назад
Agreed! Also this incentivizes people to do team-friendly things like building (or, like, killing the dragon) rather than collecting glory points. The other option would be to re-weight things so the things that benefit the team are *also* the things that deliver the most glory points, so the only way to become traitor is to help the team a lot first, but that seems to ruin the narrative a bit in a way that ditching the solo-winner for the town entirely doesn’t.
@grlquartz
@grlquartz 3 месяца назад
This makes sense to me - that there needs to be a real coop option rather than an individual winner. Or if not that then there needs to be more constraint in the beginning so everyone working for themselves all with the idea of riding the dragon can't completely decimate things in the first round. Maybe something like others have mentioned no fireballs first round (or only on specific fixed rounds). Also maybe something where people can only ride the dragon at 20 or 25 points after the first time they build a building or barrier or something? Forces people who want to go for dragon riding to help as early as possible maybe?
@grlquartz
@grlquartz 3 месяца назад
Or maybe the more barricades that are gone the higher the glory points needed to ride the dragon. So if they are all up you can jump on at 15 but if one is down you have to have 20 etc. Makes it more likely people help early since not helping early probably just means you'll all lose to the dragon knocking down everything.
@mistriousfrog
@mistriousfrog 3 месяца назад
@@grlquartz the bigger issue is that there isn’t really any counterplay to someone clearly going for the dragon win condition. Everyone is motivated to rush towards the dragon and be the first to jump on its back and there is nothing you can do to interrupt other people doing that. This goes back to being framed as a coop game where your actions in theory are supposed to help everyone, but in practice, the incentives are to help nobody and just get as many points as you can quickly while dashing forwards.
@Mr_Oggie
@Mr_Oggie 3 месяца назад
The game looks interesting, but I'd be thinking that there should maybe be some kind of start where the dragon is sleeping for X turns before it wakes and starts playing... Thinking that because the first moves by most players will be move and gather and look for quests they can complete, so it puts them at a huge disadvantage when the dragon can possibly get off a major attack early and, in this case, pretty much destroy half the village before the players can really even start to build defenses. The marbles might also be too heavy: the dragons breath should be powerful, but each one had pretty much no problem bowling over everything in its path, bouncing off the sides and knocking down more stuff. It just seems like the best move for a player is going to be to race to see who can be the traitor first because its hard to see the dragon ever losing.
@JudasBoB270
@JudasBoB270 3 месяца назад
Let’s gooooo!!! Edit: ok I like the concept, but it seems very one-sided.
@IceCenders
@IceCenders 3 месяца назад
So true. Dunno if it was just bad luck but otherwise the game is basically a race: the first one who gets to the dragon almost certainly wins.
@definitelynotabot593
@definitelynotabot593 3 месяца назад
The players need more movement, so they could even reach the dragon, nobody managed to get close before they were losing badly, (and the traitor rightly seeing how the game was going switched sides) and the walls need to be heavier and/or the marbles lighter, because even the small fireballs alone were smashing through everything with almost no resistance.
@tostrmofo6686
@tostrmofo6686 3 месяца назад
@@definitelynotabot593 Well it was never supposed to be easy to slay a dragon. But you are totally right, there has optimisation to be done, but I really dig the concept. Maybe the dragon should pass the first round and marbles should destroy only the first 2 objects they are hitting. I'm sure somewhere in the concept there is a nice balance.
@mikintosh6111
@mikintosh6111 3 месяца назад
Being able to pick to become a traitor seems broken. They were already on the ropes early and it seems like a pretty tough coop. Jumping ship at. Will is just over the top.
@albert_vds
@albert_vds 3 месяца назад
At very least, the requirement should be set higher. 15 seemed like an easy target to reach, maybe it should be something like 30 minimum. Or it shouldn't even be possible, when 3 or more bastions are destroyed. To me, it seemed like everyone wanted to become the dragon rider, which just made them not attack the dragon.
@AshlingScott
@AshlingScott 3 месяца назад
I think they just didn't quite get the idea of the game until it was too late. They already lost half the base before they built a single obstacle, and they didn't identify that you want to stand in front of the dragon until near the end of the game.
@kashtrey
@kashtrey 3 месяца назад
@@AshlingScott I’d argue the game encourages you to be selfish and play exactly as they did. The dragon rider mechanic should be reworked as a catch up mechanic for a player who does not have glory and might not be able to win the traditional way. The amount of rider cards should decrease with glory and the lowest glory player should have the option to betray the party OR get an instant infusion of glory (close half the distance between them and first place) only after 2 or 3 bastions are down. As currently written, the rules basically just encourages all player to rush to 15 glory and be the first to hop on the dragon. The only mechanical reason to be a team player in the beginning is the fear that someone might beat you to the dragon and you’ll be stuck on a sinking ship.
@BradleyGordon42
@BradleyGordon42 3 месяца назад
@@kashtrey 100%. The game is intrinsically flawed by having both the win condition and the traitor condition be based on having high glory. Personally I dislike the concept of a single winner in a coop game on its face; just play a competitive game at that point... This game is an S tier concept with a D tier execution.
@jetbooster3017
@jetbooster3017 3 месяца назад
I think they should scrap the traitor mechanic. It isn't needed at all as the dragon is already strong and having a player manage it makes it even stronger. Not every game needs to have someone become a traitor.
@paulobrien2057
@paulobrien2057 3 месяца назад
If Lawrie can’t get the rules summary down below ten minutes (even by doing the “we’ll explain it when it comes up” bit), that’s probably a sign that there are too many mechanics going on.
@RBernsCarter
@RBernsCarter 3 месяца назад
Totally agree. Over-engineered by far. The designers should have grading levels of complexity for the game so you can learn it at a lower complexity and then ramp it up as you know it more
@Unity721
@Unity721 3 месяца назад
Fair play for the makers of the game wanting to promote their kickstarter but this is clearly very rough and telling the audience that its not finalised yet doesn't necessarily help. As people cleverer than me have said - you only get one first impression.
@JEVH
@JEVH 3 месяца назад
1:06:50 Dom: “why didn’t you build a wall in the first go?” Sullivan: “I BUILT *chicken noise* SO MANY WALLS”
@IceMetalPunk
@IceMetalPunk 3 месяца назад
When a wild Sullivan Beau Brown becomes sufficiently agitated, he turns into Hei-Hei from Moana.
@adamdelamartre1069
@adamdelamartre1069 3 месяца назад
Love the NRB gang, but this game seems…bad? I’ve watched a couple of play throughs, and it doesn’t seem like anything you build deters the fireballs in the slightest. They just always seem to plow through everything, straight through the barricades and into the village. Maybe the finalized components will be a little weightier?
@adamrobinson6951
@adamrobinson6951 3 месяца назад
I got the same impression. I would hope the pieces have been physically tested, alongside the mechanics being playtested for balance. Instinctively I feel like the various barricades need more nooks and crannies in which to "catch" the fireballs, or possibly more angles to give strategy to where you deflect them.
@IceCenders
@IceCenders 3 месяца назад
Yeah, my first instinct would have been that if a ball hits a wall, its effects are nullified afterwards (even if we have to replace the stuff that got bulldozed over). It's not super convenient, and it's a bit less exciting, but still... Ofc an alternative is to give more hitpoints to the villager team: the ability to rebuild the village barricade, in particular.
@YTAG33
@YTAG33 3 месяца назад
Maybe the smaller marbles need to be smaller so there is a bigger difference between the large and small.
@johnpotts8308
@johnpotts8308 3 месяца назад
They could be anchored to the game board and angled so they could actually deflect the fireball. There could even be a certain level of strategy involved in exactly what orientation you place them in so you could (potentially) protect certain areas.
@LordAini
@LordAini 3 месяца назад
Best solution would be magnets. Destroy them after being hit, and let the ball continue on its course, but give them some oompf. As it is, it doesn't seem like building walls and barricades is worth the action and resources.
@pan-opticon
@pan-opticon 3 месяца назад
if Lovecraftopoly doesn’t include the apocalypse players I might have to single handedly cancel Dom Allen
@fonze5664
@fonze5664 3 месяца назад
Yesss we need a TAP/NRB crossover!
@SuhailMoolla
@SuhailMoolla 3 месяца назад
YESSSS THIS, please:)
@NovaStalker
@NovaStalker 3 месяца назад
as much as i'd like that i don't see a channel like this just dumping all it's regulars so Dom can bring his friends on
@pan-opticon
@pan-opticon 3 месяца назад
@@NovaStalkerthis is a very fair observation but let a girl dream ok
@BlankElnino
@BlankElnino 3 месяца назад
Try if you will worm! Our great leader Dom cannot be destroyed by the likes of you!
@ICHBinCOOLERalsJeman
@ICHBinCOOLERalsJeman 3 месяца назад
I have some ideas to improve the show 1. Dom needs to be louder, angrier and have access to a time machine 2. Whenever Dom is not on screen all the other cast members should be asking, where is Dom?
@keirgomcginlay2044
@keirgomcginlay2044 3 месяца назад
I think they already do number 2... out of fear.
@Qarl23
@Qarl23 3 месяца назад
I think they already do number 1, see the Monopoly series.
@Furyan555
@Furyan555 3 месяца назад
This game was fun only because of the NRB team. The "barriers" did absolutely nothing. Turn order is always the same, so it guarantees the first player will be defecting to the dragon side. I don't see the appeal in the game, but that's just me...
@ThePhoenixSlayer
@ThePhoenixSlayer 3 месяца назад
That's why it's still in testing. I think this game has appeal, but not in its current state. The concept is very interesting and unique though.
@skyblazeeterno
@skyblazeeterno 3 месяца назад
to me this is like almost every modern game...theres no real "hook" no juicy mechanism and is a hodgepodge of too many little things not really amounting to anything other than relying on the almost toy factor of rolling marbles at a wall. I think the traitor element needs removing asap
@matthew_thefallen
@matthew_thefallen 3 месяца назад
It looks more of a party game to be fair...
@skyblazeeterno
@skyblazeeterno 3 месяца назад
@@matthew_thefallen far far too complicated to be a party game - if it was just rolling the marbles and having barricades that would be plausible
@Furyan555
@Furyan555 3 месяца назад
@@matthew_thefallen I'm sorry but I cant see myself pulling this out and setting it up as a party game with some people who are not so much into TTG. To me party game would be something that can be ready in 5-10min and not take much space so we can talk, drink and socialize. Again, just me so take it or leave it
@kif1983
@kif1983 3 месяца назад
Seems poorly balanced in a couple of ways
@barbicoh
@barbicoh 3 месяца назад
Yeah this game needs to cook more in the lab. Great idea but playing it looks messy to say the least. All I can think of is this is not a coop game at all. This is a rush to become the dragon rider and watch as the others struggle and not have fun.
@joshdorsey6651
@joshdorsey6651 3 месяца назад
the pieces that are supposed slow down stop and deflect the marble dont do anything. Both the small and large marble just blew through everything which means the dragon always wins with or without a rider
@mikekungfull
@mikekungfull 3 месяца назад
Such badly designed game. These flimsy "buildings" will never stop those heavy balls. Rules seems like put together at randomwith motto : "more is better, even more is the best". The mechanic of "dragon rider" is just idiotic and too OP. And it just seems boring.. In my opinion: keep away.
@Ulgroth
@Ulgroth 3 месяца назад
I think the actions on the dragon cards need to be flushed out more, 2nd turn the dragon got it already did over half the bastions. At that point the players hadnt even gotten a quest done because you have to give up your move to peek to make sure you can even do it without getting punished and get the resources. Mise well jump ship and be a traitor everytime if it only takes a few dragon turns to wipe out the entire area before you even got one hit in as it takes just like 4 turns or more to just make it to the dragon. Building is okay but its not gonna deter it much esp when you cant get your buildings back. Neat game but def gonna need some working on. Also not sure i agree with being punished by having the resources to attack again when already at the drag.
@bebobobobobebop
@bebobobobobebop 3 месяца назад
test ball rolling and weight/shape of pieces with a physics simulator, then implement & test irl. repeat until results are satisfactory.
@skyblazeeterno
@skyblazeeterno 3 месяца назад
the game would work better (but its still too many working parts for me) with lighter balls and ditching the traitor thing
@marvinko6610
@marvinko6610 3 месяца назад
This game seems fun but it has like one or two many things going on. Build stuff, artifact cards, monsters, resource gathering, physics stuff, defeating the dragon, co-op, hidden traitor because it's not really co-op, victory points because it's not really co-op, praying to the gods, objectives that reward people after 5 turns, and I'm probably still missing something.
@SamKotwicki-ky7wt
@SamKotwicki-ky7wt 3 месяца назад
The game as of this play seems too unbalanced and spread out. Love the idea but I would agree that the traitor mechanic needs some work… But it could be that the crew just doesn’t co-op well. Dom trying to turn everyone into piglets is his moto
@marvinko6610
@marvinko6610 3 месяца назад
@@rafk2976 I agree. I love Nemesis and it's not really co-op but there is a possibility for everyone to win IF they cooperate. In this, if you are behind on victory points you simply don't care which side wins, because you lose either way. So i would trash the traitor mechanic altogether and make it that everyone below 20 victory points loses, because they will be seen as a coward. Then you have individual goals and shared goals
@Ramund223
@Ramund223 3 месяца назад
@@marvinko6610 that could work or as someone else suggested that after 3 parts of the bastion is broken the player with the lowest VP could become a traitor if you wanna keep the traitor aspect
@skyblazeeterno
@skyblazeeterno 3 месяца назад
im going to propose a new phrase ( but I suspect someone has got there first) this game is a Mechanism Salad
@AJHewitt418
@AJHewitt418 3 месяца назад
Marbles seem way to heavy and the fact fact you have to be so careful with the dragon doesn't fill me with confidence that this game can be played a lot. Especially not being able to put marbles in the 3D dragon seemed odd...How much damage can they cause rolling out of it?!
@brockmarie
@brockmarie 3 месяца назад
I'm thinking it was only fragile because it was a one-of-a-kind prototype and Laurie didn't want it to have any potential nicks before its photoshoot. Hopefully the one that comes with the finished game would be durable. 🤔
@AJHewitt418
@AJHewitt418 3 месяца назад
@@brockmarie Yeah I think he may have been extra careful, but you would like to think a prototype could handle 8-9 marbles being rolled down it. The cardboard one looked fairly flimsy too
@ishanaprabhakar7542
@ishanaprabhakar7542 3 месяца назад
I really wanted to like this game, but I feel like the marbles are so big it makes it pointless to bother to try and protect the village at all. It ends up being a game of just getting to the dragon before it destroys everything and y'know that could be fun in a different game but this is all about getting resources to make yourself stronger and protect the town but the marbles are just too powerful! I think other people have mentioned it as well but there should also be something that changes the order of players' turns in every round because the person who goes first each time just too much of an advantage.
@coldfrontx_5962
@coldfrontx_5962 3 месяца назад
Hard pass on this game, it seems very overly complicated
@JoshuaSelig-tz6hc
@JoshuaSelig-tz6hc 3 месяца назад
Looks like a great game! Anyone else thought that when Dom and Sully are having their "tiff" at various points, that you could imagine the dragon was looking sheepish and slowly backstepping? 😂😂
@ramulus694
@ramulus694 3 месяца назад
The game concept seems fun but damn i think this needs much much more play testing and balancing. Besides the obvious balance issues with how easy it is to get dragon rider, one ppayer always being last in turn order is also not fun in such a finite space of actions.. Anyway, always a blast watching the crew play!
@ryan1000011
@ryan1000011 3 месяца назад
Fafnir was a poision dragon, god damn it, he didn't even breath fire, hehehehe :P
@roystonng8642
@roystonng8642 3 месяца назад
Dragonheart reference in the first minute has me locked in. Loooool
@evilpuppy7746
@evilpuppy7746 3 месяца назад
I literally came to the comments to shout out the Dragonheart reference. Nice to see I'm not the only 1 who got it 😅
@sidneyoser1012
@sidneyoser1012 3 месяца назад
Applause to Laurie for that intro!
@m.c24601
@m.c24601 3 месяца назад
Yeah people who manage to convey the rules to complicated games are my heroes
@graemewells3716
@graemewells3716 3 месяца назад
I fell asleep it was so long.
@LinoWalker
@LinoWalker 3 месяца назад
​@@graemewells3716Yeah, I could barely keep up. Thankfully, it all became clear once they started playing.
@graemewells3716
@graemewells3716 3 месяца назад
@@LinoWalker yeah, i feel that lauire over explains rules to most games, but this one seemed very complex
@LinoWalker
@LinoWalker 3 месяца назад
@@graemewells3716 Oh, it absolutely wasn't Laurie's fault! It's just that this game is way too complicated (and unbalanced). It just seems like they grabbed a bunch of popular mechanics from other games and crammed them into this one without thinking if they're really necessary.
@AlexBergPlays
@AlexBergPlays 3 месяца назад
About as balanced as a plane with a missing wing. Classic KS nonsense 😬
@Salty_catz
@Salty_catz 3 месяца назад
Just in time for me to stop homework before I start!
@atliorn1985
@atliorn1985 3 месяца назад
Ohh boy, can't wait to see you guy's play Nemesis Retaliation :D
@pinkertonbyweezer
@pinkertonbyweezer 3 месяца назад
the best deception mechanics are predictable within 3 turns and cannot be refuted against or stopped
@WritingtheLion
@WritingtheLion 3 месяца назад
20:45 The game starts
@angelaserafini6029
@angelaserafini6029 3 месяца назад
Holly and her excitement to be the dragon rider lol. I do have to agree with some saying this game seems to be very heavy sided for the dragon. it appears everything you place doesn't really stop the marbles from plowing thru into the barricade itself. The Pieces seems to be a bit light and slide too easily across the glossy gameboard. Also the walls leading the village may need to be removed or a slot like a gutter in bowling put to the sides to catch the marbles and give the players some help. It seems at a certain point that they didn't bother attacking the dragon due to the ease of it being able to just destroy barricades and were trying too just focus building. May even make riding the dragon a optional game play so there are more players to focus on taking it down and winning that way. This is a very fun concept just appears to not be tested too much with actual gameplay.
@scotthamilton9515
@scotthamilton9515 3 месяца назад
Its everyones favourite time of the week - Board game Club! Get on Board!
@gaaraxebeard
@gaaraxebeard 3 месяца назад
I appreciate you guys. I was interested in this game when I heard about it but after seeing it played, it's clear that it's pretty awful.
@FatesChosenHero
@FatesChosenHero 3 месяца назад
Fun looking game! Though it does look like advantage leans strongly in the dragon's favor. Dono if it was just the luck of this game or what not, still, looks fun! Also, Nemesis next week? Lets go!
@Millionsofpeas
@Millionsofpeas 3 месяца назад
Cooperative games should lean towards being very difficult. The traitor mechanic seems to make this game almost impossible though.
@prashantsharma4427
@prashantsharma4427 3 месяца назад
One of the worst game ever featured. Dragon is op.
@ciaranunderwood6963
@ciaranunderwood6963 3 месяца назад
Idk if hollys dissertation was a joke or not if its not can we have a link? Ill also be quite jealousy of being able to do a dissertation on dragons
@GamingStepByStep
@GamingStepByStep 3 месяца назад
when the rules are almost as long as the game itself
@marvinko6610
@marvinko6610 3 месяца назад
That's what I was thinking. Rules should at some point be self explanatory. Like if you get the iconography and know how a round works, you should be set. However to explain any of the 6-7 systems, you have to explain another system first. For example: "So you need these runes to defeat the dragon. But it has to be the right rune first. You get them by defeating monsters or you can spend artifact cards. I now explain you how to defeat monsters: You need resources. So let me explain how you get resources. Also let me tell you how to get the artifact cards I mentioned before I explained 2 other systems. So now you know how we win. Let me tell you how we lose. We lose if the barricades are destroyed. How? By the dragon. Let me explan how the dragon works. Also his fireballs can trigger effects. How do we prevent that? There is a building system. And for good measure, you can pray and somehow have another thing on your character board that gives you stuff. Got it? Oh and there is a traitor and only one of you can win even though you work together. Yes, another 3 systems I can explain to you."
@GamingStepByStep
@GamingStepByStep 3 месяца назад
@@marvinko6610 I could not have explained this better myself, nor have I laughed this hard in a while
@TheNeonParadox
@TheNeonParadox 3 месяца назад
Holly as Brunhilde would have been a better fit. She's definitely the Valkyrie of this group.
@RandomGuyRandomNumber
@RandomGuyRandomNumber 3 месяца назад
So it's like "Hungry Hungry Hippos" playing "Skittle Ball" against people who would prefer to be playing Skyrim but their PC broke, so are making do with "Snakes and Ladders" crossed with "Monopoly", "Colditz" and "Battleships"... but with more complicated rules and the ability to keep their own scores... plus the Deus Ex Machina of being able to swap sides if they start losing... but all based on a false premise that Fafnir breathes fire.
@broshmosh
@broshmosh 3 месяца назад
So what you're saying is you can't apply an elegant reductive assessment to a game that has too much going on. Got it.
@RandomGuyRandomNumber
@RandomGuyRandomNumber 3 месяца назад
@@broshmosh I think you have mistaken "can't" for "chose not to"... I also chose not to make a snide personal remark denigrating a fellow RU-vidr's comment, which is not to say I can't do that, I just chose not to... you obviously chose otherwise.
@skyblazeeterno
@skyblazeeterno 3 месяца назад
@@broshmosh come on, the game in its present state is I think a mess. Sorry creators
@Aurange
@Aurange 3 месяца назад
As others have said this game 10000000000000% needs more work. Waaaaaaay too lopsided.
@viper782
@viper782 3 месяца назад
Nemesis 👀
@rawrnstuffs1
@rawrnstuffs1 3 месяца назад
This game looks very unbalanced. Not a fan at all.
@stuffyworld10
@stuffyworld10 3 месяца назад
Like others have said, I think this game is a neat idea but it definitely needs some balancing work. I think the pieces are way too flimsy, buildings will never be able to stop the marbles. They either need to be built stronger or the marbles need to be much weaker by either lowering their weight or shrinking the velocity they shoot at. Overall, both of these should probably be implemented. The player who moves first should be determined by glory points. Whoever is losing should get to go first so they have a chance to move up before everyone else blocks them like what happened to Dom. The mechanics should probably also be shrunk down. You don't need quests, artifact cards, buildings, a traitor mechanic and whatever the lightning markers are in the same game. Laurie doesnt even pretend the game is simple, he openly admits his head is hurting trying to explain everything. It's too complex to convince a group of mates to play. Id personally remove the quests and the player wheel as they seem the least tied to the overall game mechanics. Finally, rebalance the traitor somehow. Maybe make it so they have to spend glory points to take certain actions or something. It's too easy for the first player to jump on the dragon when things are going rough, which in this build of the game they probably will be.
@skyblazeeterno
@skyblazeeterno 3 месяца назад
well said - its like the makers have thrown everything at this. The marble thing IMO is an ESSENTIAL thing to change before everything else. Get lighter balls. Get that sorted then it may be playable
@HomeofLawboy
@HomeofLawboy 3 месяца назад
1:14:39 "I'm more of a wyrm" hehe
@shilohmagic7173
@shilohmagic7173 3 месяца назад
I think it incentivizes betrayal too much. honestly maybe 6-player would be better there ARE six lanes...
@tay-dor7147
@tay-dor7147 3 месяца назад
One question I have. If you're going to have an opening segment where you explain the rules and how the game works, why do you go through the explanation a second time after you introduce the other players? Seems very redundant to me.
@IceMetalPunk
@IceMetalPunk 3 месяца назад
I would just join the dragon's team as soon as possible. Every game. I wouldn't even wait to see if it's winning. .....look, I just really love dragons, okay? 😅 *EDIT* And now that I'm done with the video, I see my choice is correct... as befriending a dragon *always* is 😁 Also, Holly's "I'm just a wyrm" joke was criminally underappreciated!
@dubba9209
@dubba9209 3 месяца назад
Sully looks tired, hope everyone's getting good sleep!
@jekanyika
@jekanyika 3 месяца назад
Sullivan looked so sad after the betrayal.
@chigginheadD
@chigginheadD 3 месяца назад
game seems WAAAAAAAAY too complicated for its own good.
@ninjaec
@ninjaec 3 месяца назад
Please play some Nemesis again.
@connorgibes709
@connorgibes709 3 месяца назад
This game looks horribly unbalanced
@sumsarprat
@sumsarprat 3 месяца назад
the N rune is named Urus
@QuestionableObject
@QuestionableObject 3 месяца назад
I quite like the idea of this boardgame, adding a physicality to the gamespace reminiscent of a lot of the gimmicky "boardgames" of the 90s and 00s but being an actual game. The main issue is just the materials the game is made of, the defenses need to be more sturdy and the balls need to be lighter. There's too many potential solutions to list but I'm sure you'll figure it out, since you're a bunch of clever clogs :D
@Dr.Death8520
@Dr.Death8520 3 месяца назад
Seems everyone is in agreement that this is over-complicated and unbalanced. Defences: some have potential to deflect a marble or two, but none would stop it hitting the village (maybe a weighted v-shape to catch a fireball?) Quests: confusing tbh. Pay more to pay less to gain more? Why can't you just pay more to get more? Traitor: In the current balance it's been said that turning is a win. Why is peeking blind? Surely the team benefits more if it's just revealed to all? I like the suggestion of the lowest glory player having the choice to turn, which makes a lot of thematic sense. Then you don't want to block your allies moves/steal from them.
@paulharries9558
@paulharries9558 3 месяца назад
49:50 but the plans were in the basement in a rusty filing cabinet in a disused lavatory with the sign "Beware of the leopard".
@vinni40k
@vinni40k 3 месяца назад
That top-down camera certainly adds something xD
@akuthia
@akuthia 3 месяца назад
If only i could get a good grip on what it is...
@shellegriffin
@shellegriffin 2 месяца назад
I would say the marble is too heavy. Resin would be better as the game would not over with so quickly.
@radd1865
@radd1865 3 месяца назад
I like the idea of NRB doing previews of games being kickstarted, but this feels way more like a beta test than a showcase of a polished product ready for production... not a great look for the game, unfortunately.
@akadam90
@akadam90 3 месяца назад
well thats an easy ks avoid. the game looked terribly unbalanced. barricades didnt barricade. 😂
@CrowMercury
@CrowMercury 3 месяца назад
The game definitely needs a LOT of rule polishing. The dragon gets way too many actions and the fact the gamplay was basically 1 hour convinces me to never buy this as it will quickly end on a shelf pretty fast after one or two annoying games with friends.
@reggycide
@reggycide 2 месяца назад
Turn order should changed after dragon-fire. Otherwise it's always left to the later players to do the blocking.
@kain6996
@kain6996 3 месяца назад
just another comment talking about possible balance issues. Hard to really say off of one game but one potential fix that doesn't involve changing the pieces is adding in mechanics/cards/items that lock the dragon in place or make it cost more than one movement to move, if the dragon gets locked down or slowed it would get real fucking tough for it to hit a far barricade. Helll maybe tie it to the dragon rider if someone hops on the dragon is less mobile this would disincentive riding the dragon straight away, or at least in many scenarios, because needing two movement to move a single space when the dragon is on the opposite side of the board would be crippling. Thematically the way most dragons are killed in fiction is them getting locked to the ground so it fits nicely there as well. Of course these mechanics might already be in the game and just didn't come up this playthrough.
@Galloglaoch
@Galloglaoch 3 месяца назад
So.... seems like you're better of trying to collect runes and rush the dragon and just hope the marbles don't destroy your city before that since putting any obstacles on the way doesn't seem to matter and with the amount of effort you need to gather resources and get to a spot and build for...well slight chance to distract a single flame. Yeah...this needs a bit more cooking before it's done. The concept is cool but... it's not working it seems.
@WolvesValleyFarm
@WolvesValleyFarm 3 месяца назад
This game seems really cool but is completely unbalanced in it's current form. I am considering backing the kickstarter though, just because I hope the devs fix it. Some ideas would be to first of all increase the weight of the obstacles so they actually do something because right now it doesn't matter what the heroes do, they could litteraly fill the entire field with obstacles and the marbles would still crash right through. Secondly, make it harder to join the dragon. Perhaps by increasing the amount of glory points needed, or introducing a penalty for the dragon rider, or have a secondary requirement like the need to complete a secret quest first. In the current form joining the dragon is basically an automatic win. Instead, joining the dragon should be a move that could backfire if done wrong. finally, the pacing should be adjusted. There is A LOT in this game. There are many mechanics, many different potential play styles, many rules, potentially some lore too. Which is all very cool, but ultimately meaningless if the game can be over and done with on a single dragon turn. It defeats the point to have all this complexity only for a couple of marbles to knock everything over. One way to make the game last longer, and balance it out at the same time, is to utilize the 5 turn mechanic in such a way that the dragon becomes incrementally more powerful after each 5 turn cycle similarly to how heroes become more powerful through quest completion. For example, on the first cycle the dragon could be limited to firing only 1 fireball at a time. on the 2nd cycle it can throw 2 balls, on the 3rd cycle 3 balls and so on. This will give the heroes time to build up defences, do quests and collect cards. In short. There is massive potential for the game but it will need a lot of playtesting and revision to unlock it.
@janceglinski2212
@janceglinski2212 3 месяца назад
hi guys, would you consider playing Hegemony? it is a political board game where you try to lead your class into power
@buckcherry2564
@buckcherry2564 3 месяца назад
I really want to see these guys try to grok and play something like Sidereal Confluence. The chaos would be funny.
@TheGeekNewsWeek
@TheGeekNewsWeek 3 месяца назад
Feels like one too many mechanics overall, the Kickstarter is gonna be a pass from me unfortunately
@shellegriffin
@shellegriffin 2 месяца назад
Having the dragon roll a fire dice might actually be better for damage.
@AzizidarkReborn
@AzizidarkReborn 3 месяца назад
Hey NRB, what kind of camera are you using for the fireball cam? It's very cute.
@owenhall5742
@owenhall5742 2 месяца назад
Looks like an osmo pocket?
@masstranwastaken
@masstranwastaken 3 месяца назад
OMG, nemesis next week, can't wait!
@MasterMind3508
@MasterMind3508 3 месяца назад
hum....the game is missing 2 dragon balls...There is only 5 instead of 7, so sad it was a chance to have a good easter egg .
@jaydereszynski3101
@jaydereszynski3101 3 месяца назад
WOOO ITS THE BEST TIME OF THE WEEK!!!! ITS BOARD GAME CLUB!!!!! ❤❤❤❤❤❤
@JudasBoB270
@JudasBoB270 3 месяца назад
Yes!! This!! ❤❤❤❤
@stewartglencrose9023
@stewartglencrose9023 3 месяца назад
I saw the set up and went “ohhhh”
@Mythic_Menagerie
@Mythic_Menagerie 3 месяца назад
Was that a dragonheart reference in the opening? I was practically jumpscared by that it was so unexpected
@RealPokemonJoe
@RealPokemonJoe 3 месяца назад
The walls on the board are a huge advantage for the dragon. Also I think you should have the option to where everybody but one person can join the dragon or no one can join the dragon until the dragons in the last heart.
@albert_vds
@albert_vds 3 месяца назад
Yeah, the walls make hitting the sides even easier. It's like they are in a big tunnel, and the only way out is the end of the map. The marble deflecting off the obstacles doesn't do much if it can't roll off the board and just be guided to the end. Joining the dragon, if the dragon is loosing, makes more sense contextually. I don't see why a dragon, with full health, would be so easily tamed.
@blueshells50
@blueshells50 2 месяца назад
would love to see the old flying frog game last night on earth
@ApacheGamingUK
@ApacheGamingUK 3 месяца назад
I have a feeling that Laurie was holding himself back from saying the "Dread Dragon Droom". Now, that's a reference that not many would get!
@thebestkevinsmith
@thebestkevinsmith 3 месяца назад
Game looks fun, but could probably use a bit more balancing. Maybe make it so you can't ride the dragon until it's been weakened? Maybe the final game pieces will be a bit better at repelling the fireballs? (Also, I'd make the ball sizes different colors so you can tell them apart). It's a prototype, so I'm sure they're still making adjustments.
@pauloldfield8378
@pauloldfield8378 3 месяца назад
What was with Sully's wondering scandiwegian accent? First he's Swedish then he's Scandinavian then he's Norwegian. Either way, he still sounds like the chef from the Muppets.
@avacattell9537
@avacattell9537 3 месяца назад
Been waiting all day for this!
@OrloxPhoenix
@OrloxPhoenix 3 месяца назад
Small marbles should be smaller, they are almost as big as the bigger ones. Also 2 different colors would help differentiating them. Like lighter fire and darker fire.
@miyokohirosuke9164
@miyokohirosuke9164 3 месяца назад
interesting.. but needs some big balancing o.o the barricades do nothing, the marbles needs to be changed they are to weighty or the barricades need to be bigger.
@skyblazeeterno
@skyblazeeterno 3 месяца назад
needs lighter balls to even work
@miyokohirosuke9164
@miyokohirosuke9164 3 месяца назад
@@skyblazeeterno this type of game would do well with possible resin or plastic walls etc, like the old Hero Quest game using catapults and plastic balls haha =D
@skyblazeeterno
@skyblazeeterno 3 месяца назад
@@miyokohirosuke9164 They could use Subbuteo balls...but they maybe too big and too light
@loqkLoqkson
@loqkLoqkson 3 месяца назад
a common question is, "could this meeting have been an email?" with games that need this much bookkeeping, "could this board game have been a computer game?" it would need a physics engine, and there already aren't enough board games in vr, so a vr version would work out nicely,
@monky999monkey
@monky999monkey 3 месяца назад
Lovecreaft-opoly! Another nemesis game! And all these announcements during a really cool build it up style game with traitor mechanics! NRB you spoil me!
@TheHuntrees007
@TheHuntrees007 3 месяца назад
I don't know if it's the correct pronunciation, but in Vikings they say "Lag-uh-tha" 🤷🏾‍♀️
@indoloreveritas
@indoloreveritas 3 месяца назад
Lucky Duck Games, don't think no one noticed you ripped off all your artefact names from Master of Magic!
@chicken0w044
@chicken0w044 3 месяца назад
Hope you play the new Deluxe editions of Salem, Deadwood, Tortuga, Bristol and Hollywood!
@LuckyDuckGamesEN
@LuckyDuckGamesEN 3 месяца назад
RAWR! Thank you guys for having Fafnir!
@slade2860
@slade2860 3 месяца назад
The game it's clearly unbalanced, it remembers me the dragon expansion in the game of thrones game , also unbalanced
@Goddamnlackofnames
@Goddamnlackofnames 3 месяца назад
Really fun concept, game rules and piece design needs serious work though
@lethalty6055
@lethalty6055 3 месяца назад
I think a rematch should be played on full release of the game. It was very one sided and obvious who'll win as soon as Holly passed 20.
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