This is one of the best games for the N64 and still holds up amazingly today, especially with the extremely-smooth remake by Nightdive. Good to see that some people still play it today. I'm probably gonna write big know-it-all comments on every video on the playlist, so I apologize in advance. Obviously you've already finished this playthrough, but maybe some new Turok players can gain some insight from them. Yes respawning enemies, no respawning ammo, but that's fine. Especially on normal mode, there is no reason you should run out of ammo...unless you use bullets on bugs or something, hint hint. I recently beat this game on Hardcore, and one of the major differences is that enemies don't drop anything - no health, no ammo (which is also true of Hard mode). It's a LOT tighter ammo-wise on Hardcore, but it can still be done if you're careful with your weapon usage, save what little ammo you can in previous levels so you can stock up later, and learn that running is sometimes necessary. Also, boss arenas regenerate some types of ammo, so you can stock up there...although you can't return to the arenas after killing the boss. Honestly, Turok 2's infinite-ammo-respawns made the game perhaps too easy in comparison, especially since you could get more ammo for the ultimate weapon. Your knife is actually an EXTREMELY viable weapon up until level 7 - attacks to an enemy's back do massively more damage, and it's very easy to kill human/humanoid enemies and raptors with them. The only enemies early on that the knife isn't useful against are purr-linns (the big gorilla guys). Once you're up against the attack robots and demons of the last two levels, your knife won't cut it anymore...but the most powerful non-boss enemy in the game, the Triceratops, can actually be EASILY killed with the knife if you simply circle behind them constantly and slash at their back...even on Hardcore mode, where the enemies move MUCH faster, they still can't turn fast enough to turn their horns or guns on you (though it does take a good minute or so of stabbing). Admittedly it's a lot less useful on hard/hardcore mode in general, though, since enemies (especially the human soldiers with guns) can shoot you to pieces so damn fast that melee is simply foolish...still useful against lone raptors, though. You don't need to find all the chronoscepter pieces to beat the game, and honestly, using the completed chronoscepter on the final boss makes it way too easy (which I guess is the point). On my hardcore run, I obtained all eight pieces, but fought the Campaigner without it...it was just more fun that way. Also, fun fact - that maze area with the chronoscepter piece was NOT visible on the map on the N64 version. Wasn't fun!
Hell yea turok be rockin some denim right around the time when jeans were like the end all to is all with fashion around that time period baggy jeans and boot cut jeans more for men then ever but obviously women and a good well fitting denim pant has always been in style
This game scared me as a kid, I couldn't handle all the dinosaurs charging and crap just randomly popping out at you in certain places. I beat it multiple times though much later. Such nostalgia. Sucks someone stole it from me
I played the hell out of the first 4 Turok games on the N64, loved them all but could only beat Rage Wars and 3. I want to say there's a set number of bonus areas to warp to in each level and all of the portals in that level cycle through them but I might be making that up
Two for each level, and yes, they alternate. I used to have a poster with maps of all of them from Nintendo Power magazine waaaay back in the day. The portals appear MUCH more frequently in the remake than in the original N64 version, which is nice.
I had to wait for my parents to buy a new PC, so I could play the original Turok PC version back then. I still have the game somewhere around here but I don't remember human enemies in the german version
I believe the German version was actually terribly censored, changing the humans to robots and removing blood from the box art. Tragic that they felt the need to desecrate this masterpiece.