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Let's Save the Sega Saturn! 

Sega Lord X
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If you could change some things about the Sega Saturn, what would they be? Part Q&A segment and part wish fulfillment, I take a look at the things I think could have made a big difference in the life of the Saturn.
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Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
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By: Jan Neves
RU-vid Page - / jan3d
Intro by Evan S.
portfolio.tsestudios.com/
Episode Notes:
1. Redesigning things into one VDP would have been complicated, which is why I pushed the launch back a year. It would have been more complex than simply mixing VDP 2's abilities in, as the Saturn Control Unit also housed the DSP, which I want moved directly into the new VDP and have its own cache of memory to work with.
2. This path likely would have changed many of the Saturn releases you know, and in some cases, love. No change would come without sacrifice.
3. You'll notice I put a larger emphasis on Sega of America moving over well known IPs from the Genesis. This is an important part of the plan because I believe a big issue with Saturn was its lack of connection to previous Sega properties.
4. One SH-2 could perhaps be seen as too slow, but I do not believe so. With the DSP directly assisting our new VDP, we should actually see some improvement in polygon rendering. The Master/Slave setup of the original SH-2 design was hamstrung by a single shared bus, so I feel any extra power afforded the Saturn due to this setup only helped the most talented developers programming in Assembly. We need a console accessible by all developers and one CPU accomplishes this.
5. You may ask why not go deeper. Why not go into the later life of the Saturn with changes. I felt I didn't need to because these changes would have put things on a path to a library that was already incredible. Saturn's games in 96 and 97 would have begot more sequels and the better sales would have secured more 3rd party support.
6. Videos like these are for the sake of conversation. In no way do I feel this would have been an easy fight, nor do I begrudge the folks who originally handled it. Business can be tough and there are often roadblocks and circumstances that completely derail you. Reality is always significantly harder to succeed in.
7. The diagram that was used for the Saturn's architecture was created by Rodrigo Copetti.
He has some cool write ups about it and other consoles.
www.copetti.org/writings/cons...

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4 ноя 2023

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Комментарии : 1,5 тыс.   
@ridiculous_gaming
The biggest issue was Sega US vs Sega Japan. The rivalry here was the biggest nail in their coffin.
@sirprower
Saving the Saturn would also mean saving the Dreamcast!
@sneshead3326
SEGA shouldn’t have wasted so much money on the tower of power SEGA CD, 32X etc. they should have gone straight from the mega drive/Genesis to the Saturn and then they might have stood a chance
@FZuloaga
Dude goes back in time and doesn't stop world wars... dude rebuilds the Saturn. Yeap, that's one of my favorite youtubers.
@gouto172
The title it's enough for me, Saturn deserved so much
@mlgxxx808
Did Xbox lose japan
@viewtifuljoe99
"It's the Sega Saturn, Marty! Somethings got to be done about Sonic Extreme!"
@jeffb.6642
I think one of the biggest reasons for the Saturn's relative failure was Sega completely ignoring their established IPs that were beloved by so many Genesis fans. As any SLX viewer has heard him mention in several videos, there was NO mainline entry for ANY of their beloved IPs available for the Saturn at launch - or ever, in the case of some of them. It would be like a new Nintendo console launching without a Mario game, or one even on the horizon. The closest we ever got to that happening was the Gamecube launching with Luigi's mansion instead of a proper Mario title - and well, the GC didn't exactly shatter sales barriers compared to the competition. It needed the hook of a familiar IP.
@loganford3921
If we don't get a Saturn mini then Sega should do a Sega Saturn collection. They have done Sega Mega Drive collection so many times so it would be a nice surprising change if it did happen.
@Edexote
The single most important change they needed were properly documented development tools. A good C language development kit, like the one that enabled the holy trinity of VF2, VC and Sega Rally. That would enable much better software right from launch. Having developers deal with assembly programing with several processors was the most stupid thing they did. That damaged the Saturn far more than it's architecture.
@francescosmith7859
Wow, I would have LOVED the Sega Gold Series idea!!! What a brilliant way to reward those who had the Sega CD while continuing to highlight some of the best late titles on the Genesis. This is a real shame Sega didn't think of this one.
@loki.odinson
This is probably one of my favorite episodes you have ever done. I'd love to see you do another in the same vein, either as a Part 2 by building upon your ideas here, or make it it's own animal: Saving the Sega Dreamcast.
@alisson1900
You fixed the past, man. Congratulations. Excellent video.
@StrelokBoggard
For some reason this episode got me nostalgic AF, the Saturn was the last console before me and my friends finish high school and went our separate ways. Somehow I feel that if the Saturn would’ve had last longer so would that era before responsibilities took over. I miss those times
@MatSpeedle
It's crazy that many of these idea's sound like common sense with the benefit of hindsight. I love the Saturn and it deserved a lot more, even so still a great console that I still love to play to this day. I think with this approach Sega would have had a much better chance of staying in the fight.
@keyboard_g
There were so many consoles coming out in the mid 90’s. Even without missteps it would have been a tough battle.
@neilmclean1527
All great ideas. What I think the Saturn really missed was a well documented SDK. 3rd party developers were left in the dark about how to get started with Saturn never mind how to get the best from it.
@rampantmjolnir
With a late 1995 worldwide release, Sega would've had access to the Hitachi SH3 at 45MHz or 60MHz for the CPU, and could've gone with a single 4MB pool of shared memory to cut costs and simplify the architecture. Revised VDP would need to use triangles as primitives and the include a z-buffer. Even without costly texture filtering, a z-buffer would provide an image quality edge over the PS1. Throw in a 4x CD-Rom for faster load times, launch with the 3D analog controller in the box, increase the internal save memory to 256KB, and pack-in Virtua Fighter 2 (JP), Sega Rally (EU), or a 2.5D Sonic game (USA). That's a very competitive product at $399 in 1995, and then price-drop to $299 before the N64 launches.
@HouseOfFunQM
If SEGA had just put INSANE hype into the Saturn as the proper successor to the Mega Drive, definitely in England it would've done WAY better. Everybody here had a Mega Drive, we absolutely loved it!
@Dorelaxen
Simply listening to what Tom Kalinske had to say about the Saturn in general would have gone a long way, that's for sure.
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