As a kid I was obsessed with how good the hoplites and toxotes looked in the cinematics and wished so much that they looked the same in game and now, 20+ years later it has finally come true.
I was the same and always felt disappointed that I couldn't get them to look the same, until I realised you just need to give them the Heavy upgrades from the blacksmith, including the heavy shield upgrade
yup, as a child i always played with greek in order to make a big hoplite army and fully upgrade them, just because they looked amazing, im really excited now
You can manually replace the Hoplite and Toxotes in the game files with the cinematic model so it is actually possible to add those, I remember doing it during multiple playthroughs as a kid because I was obsessed as well😅
@@artamir6605 Age 1 and 4 not even comparable imo, age 4 could have been so much worse (look at games like Dawn of War 3), honestly 4 was a blessing. Age one being...aged, was gonna be the worst of the 3 definitives. Its a shame but not entirely suprising.
@@flamefox6236 i didn't mention it because he didn't, aoe3 was probably the best of the lot (albeit I'm biased here), it's gotten a ton of new content, visually improved by a lot, better pathing, meta shake-ups, better UI etc etc. Aoe2 was def the most financially successful tho I imagine, it's always been the biggest favourite for age fans.
@@paulosergioribeiro7200 you're thinking in english, Petsuchos is a mistranslation from Greek of the Egyptian term of Pady-Sebek, which roughly tranlates to children of Sobek which is metal a heck name
I think it will happen the same that happened with the original AOM and AOE2. The game will be popular but AOE2 DE will remain to be the most popular aoe video game. AOE 3 has less than half the players as AOE 2 DE and the player base will be even more divided now but the most popular aoe game will remain AOE2 DE followed by AOM retold and in last place AOE3 DE.
Hersirs also did get names instead of the unit's name. Every single one you made had a different name. It's a shame Greeks didn't get some version of this.
@@gambetamaster9804 Best Hersir name I ever got - Magnus Manbeard. DM friend of mine literally ended up using it in his custom D&D setting for his pantheon's Dwarven God.
@@124akshat AoE2 dont have them the way AoM later did, AoE2 did it by changing the entire unit and blacksmith upgrades dont affect them visually, while AoM improve unit visuals per upgrade basis while still retaining the same basic look
Exactly Alsonliked how redcoats got more equipment per uograde and went from looking like early line infantry to proper shock troops just like it was during 19th century
The Pharaohs always had randomly generated names. And after they died, when you got a new one it would be '[name of first pharoah] II' or whichever number they were on.
Age of Prostagma: Nostalgia edition! It looks the same and better as I remember playing AoM as a kid (also few weeks ago). Thank you AoM developers, you have awakened a love and passion for ancient mythology in the entire generation of 90's kids and I can proudly say that AoM unist design has influenced me in my art and character designs. I am sharing this video on my channel.
The Pharaoes had a random name attached to them when you started a match in the original game. One of the names on that list was 'Larry'. And thanks for the video, good watch🙂
they should have some cool one liners when picked. With drums and lightnings. Like zeus commanding you not to disappoint him. Or even when advancing to next age. or units would have touch of minor god on their armor.
The cow-headed goddess of love and revelry will be on, what I can predict, the Khnum package, along with Neith (hunting), moon god Khonsu and Bes/Bisu (fortune and humour).
I like when the axemen gets his weapons upgraded, he goes from a square-shaped head to the signature Egyptian epsilon axe head. Really nice touch. The Norse infantry upgrade icon is a Spangenhelm. It's a type of helmet used in various parts of the world in the early Middle Ages; like Scandinavia and Persia. The blank bit around the mouth would normally be covered in chainmail. And it looks like the Godi is wearing one.
Lots of other small changes. Like how naval myth units are detached from minor gods now, and unlock for everyone as you age up (only exception seems to be Oceanus's Servant cuz they're in the classical age). How the Egyptian major gods give their monuments different effects. That building a Wonder powers up your god powers and makes it easier to re-use them, helping you with that final push for end-game. A bunch of techs and god powers got updated too, like how Loki's tech Eyes in the Forest now gives you some lingering line of sight whenever one of your units passes trees or animals, or how Heimdall's Undermine and Sobek's Locust Swarm now travel in a line that you direct. Overall I'm loving the game, aside from the occasional crashes and pathfinding issues. My only real gripe is the voice acting in the campaign... most of the voice acting from the first 5 scenarios feels so flat and dull. Krios has no personality, Arkantos's snark and arrogance are gone, Agamemnon sounds bored with himself; Ajax is the only one who sounds fine imo. And not just in the cutscenes, but the voice lines that play as the narrative in the scenarios sounds bad too. All the lines from the first mission about "Black sails!" have no urgency, no gravitas. I hope these aren't the final voice lines (I fear they are)
Changing the voice acting is such a dumb decision for a remake, as it was for AOE 2 DE The main reason a remake gets any traction at all is nostalgia and changing the voices totally breaks that sentiment It's the same reasoning as why you shouls not change the "Skipas, Metalef" etc.
Didn't that happen already in the original AoM? Pretty sure the original AOE3 already had that system too, I remember as a kid the thing that shocked me the most was a tree falling over a precipice, then hitting the water below and making a big splash
@@Baddaby It's possible it was already in original AOE3, it indeed had some neat physics, especially in projectiles. I wrote "DE", because I am 100% sure it's a thing there, but could be in the original as well.
I like that unit upgrades are so much easier to read visually. Units bouncing off buildings is also cool. Better fleshed out Major God bonuses is also good. Couple things that should get improved: Egyptian Titan animations Pathfinding UI doesn't really fit, looks like AoE4 Some god portraits don't look good Let's see if they stick to september 4th or if it gets delayed. I'd prefer a smooth launch a bit later than a messy launch earlier.
Absolutely. Of those, I think pathfinding (+ideally improvements to enemy AI) are the biggest things I'm hoping for, because they're things under the hood that make or break a strategy game.
Agreed on the god portraits. Maybe I'd need time to get used to them but at the same time some of the portraits like Zeus (some parts of which for some reason looks AI generated) or Hades just isn't good enough or needs more. I would appreciate if there was an option to use the old classical portraits as well in the final build (and though I like Sobek, we would just have to use Hathor again for completeness' sake).
I really hope they offer multiple UIs like Age 3: DE. The only way I can even play Age 3: DE is with a classic Age 2-style UI. Their modern stuff is horrid.
16:08 "they're not falling into their historical inspirations as much" - meanwhile the hoplite: "am i a joke to you? I don't even get a shield without an upgrade" :D
Good review, since i played the beta and still play today on Sunday i say its 10/10 but they really need to do several things: 1. bring back the OG voices for campaign heroes 2. improve the pathfinding of certain units 3. add to human units the visual minor god given tech upgrades as well ( sword of deimos, sarrissa, axe of vengeance, apedemak's tusks etc ) for more in depth visual enhancement 4. make the AI have more personalities like in EE and be even more dynamic and stronger ( current AI attacker is good but it can be improved ) 5. add maybe lower population cost for human ordinary soldiers than 2/3 and give us the ability to select more than 100 troops and make us choose formations like in AOE 4 or Total War games where you can drag them and select how long or short the unit line can be
@@ChillyEmpire Have you seen some of the cool naval stuff that the Rome at War mod added to AoE 2: DE? Spirit of the Law has made a couple videos on it. It’s insane what they’ve been able to add. They turned naval combat into much more than just “rock, paper, scissors”.
@@hirvielain9013 in vedge [we trust]! I used to make fun with the priest, catching his phrases in order: "Taiyu, taiyu, you ai er!" It resembles some song pattern.
It looks amazing, it will be a slap of nostalgia when I finally get to play it. Only thing I'll be modding the heck outta are those god portraits. Old ones are so iconic they left the game behind them
So you asked about Godis, I think those are the replacer units for a norse archer that came with tale of the dragon, and the Jarl, I just hope they are still effect as a "I am generally good against several things" like how in the OG, the Jarl was decent against myth units, pretty good against archers, and generally good against mounted non anti cav. Though I find it very interesting the Norse roster is being reworked and expanded, the Ulfserks which were refered to as berserkers in the OG, are now a "I am generally ok against anything" rather than Anti cav.
the generic AI looking artwork is the biggest deal breaker for me, some of the god portraits look like something out of a moba. The artwork of the different gods in the 1st one is so iconic.
You may remember I decided to drop AoE4 for now, but just wanted to stop by and say that I will 100% be playing AoM Retold, and I am very happy you are making content on this game. I look forward to all your videos on it :) Thank you for always keeping us up to date on all the hype discussions around these games.
I have been playing this game since it first came out as a kid. And still play this game till this day. Nice to see this game "Retold" look slightly better and more color in it. Im looking forward to playing it. Its all fun to see a new person to see how the game works. When they think something new, but the veterans know the trips and stuff. Im interest in the new favor system they will do.
I can't wait for this to land this game is incredible and if it gets the same love as Age of Empires 2 it's going to be even better than it was originally.
As someone who has played AoM since the beginning and growing up playing it and even getting 1.3k+ hours just on the steam version (only single player) I have to say that the changes look great and make sense, visually the game look amazing, my only complaint so far is the new voice actor for the campaign it feel like there isn't any passion behind their lines. Looks good so far, I hope it ends up playing as good as it looks, I'm sure there will be plenty of necessary balance changes in the future but it looks great so far!
Age of Mythology was my childhood aside from Star Wars Forces of Corruption, so this remastery is beautifully done in my opinion. i'm looking forward to buying it or maybe i'll pre-order it later on.
Never played AoM before but this beta is amazing, the units are so pretty and unique, the powers, graphics, the gameplay... I feel this is gonna be big.
The models are beautiful, but the Vikings disappointed, for some reason they added horns to their helmet, although there were no horns in the original... And they made a berserker girl, which is just as strange.
@@VITAS874 Shield maidens are historically accurate and even if not, then heavily depicted in myths which is the aim of this game. I would have preferred female warriors to be named shield maidens, but I understand why they would not change a unit's name sorely based off their sex. That only serves to confuse the player. The alternative is to add a shield maiden as its own unit, and when turning female gatherers into military units, they become shield maidens instead of berserks, but then we have a balance issue at hand, as they would be 2 different units based on the sex of the gatherer. But maybe that's something worth looking into. Until then, having female berserks seems fine to me.
I think my favorite aspect is that each unit gets such a detailed visual upgrade for each individual research. I also like that the units are bigger. Something about have small units made them feel weak to me. Also, fun fact, the only helmet that they are 100% was Viking (it was buried with) did have the neck guard like that.
Having God powers with cooldown, being able to rebuild the Titan, and have the Titan able to walk through water? That's awesome! Not having those things were almost the only complaints I had about the original game. It was a bit funny that even back then, the developers realized that having the god powers to be only one time deals was too limiting, so... for the Atlanteans, they gave to some of their powers additional charges. But only to Atlanteans, they didn't add the to the original factions. And even back then, I was like - did they not hear about cooldowns? I mean, some powers were so pathetic, they barely did anything, so it would be in no way overpowered to use them repeatedly.
this is such a great showcase! i wish there were more videos like this instead of people casting games … before this video my impression of the game was that the graphic fidelity wasn’t that much of an improvement to AOM remastered and that it was a cashgrab. But this video changed my mind.
praying this game becomes a major success. Hopefully the team would work on the identified major bugs and acknowledge the most concerned items of the community .
Now this is the incentive to upgrade your units, to have the top drip first. Or just having the most epic looking units. God this lines up with my childhood imagination of this.
I'm mixed about the Norse units. Not sure the Ulfsark needed to turn into "Berserk", and didn't feel like there needed to be a new spearman unit when the Ulfsark already filled the anti-cav role. That being said, I kind of like there's female Ulfsarks, and those Frost Giants look so much better -- much leaner, but way meaner.
I am still kinda missing alternative hero units for the greeks. Especially if Titans end up being more common (which I doubt) the Norse new Javelin thrower heroes, Atlanteans with on demand heroes and especially the egyptians with priests have a much easier time dispatching them, than the greeks with a max of 4 heroes
he pointed out that titans seemed weaker now by comparison, even if I saw 42k hp instead of the old 7k. I'm guessing some numbers have been tweaked. With Greek I remember hero + collosi to do well vs titans tho.
@@alinstoian4393 But most greek heroes are melee, making it very hard to attack a titan with ranged support, especially since you only have 4 heroes at any given time. And good luck getting cavalry into the archers with a titan on the field Egyptians and Norse can just spam ranged heroes now, to deal with that and kite it
Known Issues Not all localization is present for supported game languages. Brightness options are not yet available in the Settings options. It has been observed that the player is unable to access the “Villager Priority” menu during a skirmish or campaign match after exiting the tutorial. Steam Deck Users will be unable to join multiplayer matches hosted by non-Steam Deck users. Villagers may get temporarily stuck between other villagers when gathering in narrow spots. Villagers may get periodically stuck in the dropoff animation in rare cases. Villagers may poorly distribute across trees when tasking a larger group onto a single tree. Building Rally Points are not visible. Units may rarely get stuck when pathing near corners of buildings. Player colors may mismatch on the Spectator mode panels.