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Let's talk about Poison in EDH 

MadHatter
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Hello everyone! This video will just be discussing Infect and in general taboo themes in commander. I've seen a lot of videos and posts regarding the topic from various creators, social outlets, and also from my opponents. I just thought I'd share some of my views to add to the conversation.
I'm curious what you all think about the situation so let me know in the comments. Thank you as always for watching!
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First Referenced Reddit Post
/ infect_still_isnt_over...
Second Referenced Reddit Post
/ please_be_kind_this_pr...
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#MtG #EDH #Commander

Опубликовано:

 

27 авг 2024

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Комментарии : 5   
@keganbancroft3617
@keganbancroft3617 Год назад
I mean as someone who really likes aggressive attacking decks I don't really have a problem with poison decks, it just helps put a target on someone else that might make it easier for me to win lol
@MadHatterYT
@MadHatterYT Год назад
lmao fair point. What sort of decks/commanders do you run for aggro? You played like DA decks right? I'm not super familiar with aggro deck and don't see them that often.
@keganbancroft3617
@keganbancroft3617 Год назад
@@MadHatterYT my very first deck was Ghalta primal hunger, my newest deck is an Izzet extra combat deck with lots of myrid and haste creatures that can quickly threaten life totals. so if people want to focus on the infect deck and let me be for a turn or two the whole table will fall to me
@user-df6cl8se9b
@user-df6cl8se9b 7 месяцев назад
I run mono black Skithiryx and Bant Rafiq infect lists. My playgroup and I decided to houserule 20 poison counters for a player to die. Everything else in commander is doubled. Why not poison, too?
@rixaxeno7167
@rixaxeno7167 Год назад
currently building my first commander deck to play with some friends, and one of them has a poison deck. Even from the outside, I can see the frustration building as every other player is put on a clock, all at once. The fact that proliferating toxic counters can target ALL opponents is a problem in my eyes. Every proliferate is the equivalent to 12 damage per trigger (4 per player, 10% of starting life) that cannot be mitigated or undone in any way, can activate in very inexpensive ways (2 mana spells, landfall, etb triggers, end step triggers) really shifts the speed at which anyone has a chance to survive long enough to even play their commander. I'm having to rethink my entire deck strategy from scratch, just to be able to go fast enough to kill off the poison player. I don't want to spend 100's of dollars on my budget deck just to stay alive past turn 5.
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