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Lets Look At | Godot 4 Occlusion Culling 

FinePointCGI
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12 сен 2024

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Комментарии : 46   
@azaa2188
@azaa2188 3 года назад
This feature will be super helpful!! Especially for more complex, larger / open-world games
@FinePointCGI
@FinePointCGI 3 года назад
It's pretty much free performance!
@toupocallen7572
@toupocallen7572 2 года назад
Yes. Occlusion culling is a must have.
@bodamat
@bodamat 2 года назад
Run Unreal scenes with Oclusion culling, auto lod and Vulkan much easier now. So yeah, these really worth it and these why I wait for Godot 4
@FinePointCGI
@FinePointCGI 2 года назад
Yeah I wish that we could make it a little bit more configurable and there were more options available to us but other than that it's a great system
@YwmaaGamesStudio
@YwmaaGamesStudio 3 года назад
Actually this feature is very useful The second main feature for unreal engine 5 was nanite which basically from my understanding is an advanced occlusion culling with advanced auto LOD system If Godot develops atleast occlusion culling near to unreal engine 4 and with the help of SDFGI as Lumin competitor (I know each system has its pros and cons) Godot will be able to compete the two big engines untiy and unreal And I think it will pass unity easily but it will take much time to really provide unreal engine 5 's power
@FinePointCGI
@FinePointCGI 3 года назад
I agree I think with time it will definitely pass unity! We really need some more advanced rendering features and I think Vulcan will definitely help
@DaBrain2578
@DaBrain2578 3 года назад
@@FinePointCGI I'd really love to see how SDFGI stacks up against Lumen in an identical scenario. Looks like that is exactly what you have. If it doesn't take too much effort, would you be willing to make another video to see the differences. (And yes I know Godot will also get Screen Space GI as well soon...)
@FinePointCGI
@FinePointCGI 3 года назад
I plan on doing an unreal versus godot 4 soon tm it's on the list! I already have the scene so it will be soon!
@PeppoMusic
@PeppoMusic 3 года назад
The amount of dev experience and money that went into Nanite definitely can't be underestimated. But it can be done by anyone, theoretically, with enough low level understanding of vertex data and breaking it up, and streaming all that in and out. If only I was a few decades younger and had the time to learn low level graphics programming...
@punishedf
@punishedf 2 года назад
Remember you are comparing a free engine struggling with patron money with a engine that is literally worth billions. I thinks a nanites like technology was already present in the very first Direct 3d. Games didn't had LOD and it was all done in real time from the high res poly. It was dropped cause the man made LOD looked a lot better. Now we have so much power that the low poly LOD is so hi-res machine can do it automatically again without losing quality, managing pixels like octotree voxels. I think nanites are a consequence of hardware upgrade more than software ingenuity.
@bodamat
@bodamat 2 года назад
I walk through some interesting videos for me and you make amazing advances Godot tutorials what I really like and want to see more. Thanks a lot!
@FinePointCGI
@FinePointCGI 2 года назад
Hey thanks! If there's any specific topics you want me to cover let me know!
@bodamat
@bodamat 2 года назад
@@FinePointCGI All the time bothering me, how to create the game engine like Godot :D So I'm interesting in more detail way of all systems what Godot use :)
@elalex78able
@elalex78able 3 года назад
Really good video, direct to the point. Easy to make! Thanks for sharing with us this amazing feature Godot had included to us 😊. Cheers!!
@FinePointCGI
@FinePointCGI 3 года назад
No problem! If you know of any feature you'd like me to check out and cover let me know!
@BluecoreG
@BluecoreG 2 года назад
1:57 In this example. Out of the boxes that are visible to the camera, the back side is not visible. Is there a culling type that will not render faces that cannot be seen by the camera? Say that part of the screen has already been filled up, so there is no reason to render something behind it
@FinePointCGI
@FinePointCGI 2 года назад
Godot by default will do backface culling if its not visible by the camera. so it should be doing that already!
@maniksharma9736
@maniksharma9736 3 года назад
Do a benchmark scene in Godot like blender class room scene in Godot....
@FinePointCGI
@FinePointCGI 3 года назад
Sure I can do that!
@maniksharma9736
@maniksharma9736 3 года назад
@@FinePointCGI man you are great... wish you have 10k subs... But don't worry i asked my friends to subscribe...👍
@burhaann
@burhaann 3 года назад
did u change the name of your channel, or i remember some other channel with a similar logo, btw please reduce premiere time😂😂 can't wait 12 hours plxpxlxplzplz
@FinePointCGI
@FinePointCGI 3 года назад
I use to have a old channel that was hacked and deleted a long time ago that used a logo similar to this!
@KingBai
@KingBai 3 года назад
Hi Bro Sorry to bother you, but.. When you gonna make Another episode of godot c# like picked up items and enemy slime... Have a nice day bro and Thank you ❣️❤️
@FinePointCGI
@FinePointCGI 3 года назад
Honestly I want to as soon as possible. Next episode for it is slime I just need to iron out some kinks and it should be ok. I know people want me to cover item pickup and inventory, some ai stuff and combat. I have not forgot about it there's just a lot of request I have for videos so I'm slowly making my way though them.
@KingBai
@KingBai 3 года назад
@@FinePointCGI okay bro thank you so much ❤️
@delusionfish9606
@delusionfish9606 3 года назад
Even Got uses Occlusion Culling when Rendering the real world.
@wash99
@wash99 3 года назад
😎😤
@Lukifah
@Lukifah Год назад
Question. Does this work if your level is just one giant mesh?
@FinePointCGI
@FinePointCGI Год назад
No it does not. You shouldn't make your entire level one big mesh it can cause problems with performance plus it takes forever to import!
@richslonaker2768
@richslonaker2768 7 месяцев назад
@@FinePointCGIis there a way to break up a level (one big scene- large terrain) after the fact…. Or must this be done beforehand?
@MirceaKitsune
@MirceaKitsune 2 года назад
Would be useful if it was more realtime and didn't require baking. Still a good feature though.
@stintav
@stintav 2 года назад
Hi! I don't have option "Advanced Settings" why can it be?
@vladyan01
@vladyan01 2 года назад
Are they removed or just visibility is removed?
@FinePointCGI
@FinePointCGI 2 года назад
Nope im just stupid you have to use portals the new occlusion culling feature is having a OccluderShapePolygon which is pretty much the same as portals but just an object that will hide stuff... Heres the portals video, Ill do one on the shape soon tm.... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0nBnvuw1XFs.html
@vladyan01
@vladyan01 2 года назад
Is it good for a 3.5?
@FinePointCGI
@FinePointCGI 2 года назад
Yes I tested it with 3.5 as well Edit it's not! You have to use portals I have a tutorial on on this. I'll link it in a second! I thought this was on a different video.
@schindy6385
@schindy6385 Год назад
why do you start screaming at 3:30?
@FinePointCGI
@FinePointCGI Год назад
Because at the time I had a 15 dollar mic. I upgraded now so that should never happen again.
@schindy6385
@schindy6385 Год назад
@@FinePointCGI ah, gotcha
@javierfernandezbarreiro8558
in use
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