Thank you so much for giving us such content for free in RU-vid. I can't afford premium courses. So your channel is helping me alot. Can't wait to see this one. Keep uploading such videos. God bless you 🙏✌️
Thanks for you tutorial. Could you please not skip all actions you make next time? It's not that obvious most of the time which actions and changes you make.
i dont get how u successfully did yours without activiating "is planar" because i noticed once i activate that the fluid is emitted from outside.... not inwards like yours.......i have tried to many things but fluid doesnt recognize the shape as a closed mesh
I got a problem at 8:00 when I put the glass texture, there is the glass texture only on my cube, not on my plane. Moreover my plane is not liquid but my cube is liquid. I don't understand how can I do and why my cube and my plane are really 2 differents items. Just my cube is "liquid" and got a glass texture. Can u help me plz ? thanks
for some reason my circe mesh dont emit fluid, i tried every way possible. sometimes when i select it it become plane not animated circle we made with geometry node
man loved and appriciate your tutorial but please guid us through every step it took me 2 hours to figure out somthing very simple😂😂😂 but still your the man i definiatly need your social media to drop a follow man
Great video! Thanks... however when when you finish geometry nodes for the emitter plane and add the fluid, the plane goes back to a square and doesn't take the fluid effect. I tried all the explanations below but it doesn't work :( Not sure why? Please ... Thank you!
I found the solution... the geometry node modifier turns off the "viewer" node. Just go to modifiers, click on the geometry nodo to show the diagram and turn on the "viewer" again. Tks :)
Hey Brother! Thanky you for the great Tutorial. I have one Problem: WHen i want to apply the CURVE Shape to the Wind-Force, there is no curve to choose from..just: Point, Line, Plane, Surface, Every Point...did i miss something? Thanks
What did you change at 3:19 to make the simulation flow from the inside of the circle to the outside. No matter what i change it keeps flying off the sides outward
Coloca um valor corta o video e o mesmo valor que vc acha q ta certo muda. Para de fazer tutorial.... tem que voltar 60x o video pra arrumar valor que mudam a cada corte.
@@TopChannel1on1 It got better after baking twice. interesting. So can you please tell me where you set the rotation speed? Thank you very much for your help by the way. I hope you are well
this is the worst tutorial I ever seen. You don't explain anything, you skip crucial parts of the process and you adding things without telling no one. Those time consuming videos are what I hate the most
Honestly, guys like this are the worst. And then he's not even being helpful in the replies, instead he blames you for getting stuff wrong. Like how are we not supposed to be confused?
I followed the step by step exactly, but the liquid simulation does not appear, is it really inside a cube that it needs to be? Not inside an empty cube, right?
@@TopChannel1on1 bro loved it please can you make more series like these on all types of complex simulations??? That are complex to do and difficult as well?? Coz I love the way you explain and also next time add more in depth detail ...I am new to your channel looking forward for more such series
Dear tutor, am using the blender 4.0, anytime i finish on the geometry node and going to the physics part, the mesh node circle turns to normal circle. Why?
My fluid seems a little too squared, like it's too restricted by the boundaries on my domain. I noticed yours does not have that problem. Removing the border Collison helped but not enough. Advice?
Thank you so much for this tutorial! Your clear explanations made it incredibly easy for me to understand and follow along. I really appreciate the effort you put into creating this video. I've learned a lot from it. Keep up the fantastic work, and I look forward to more tutorials from you in the future! 💜
what is broken spesifically, you need to bake the fluids first on your computer, select the domain and bake, also make sure you all the collections are enabled in the outliner
Thank you so much for this amazing tutorial sir! i was wondering what helps you remember these nodes? I love your videos, but how do you know the nodes so well?! You're so natural with it. I want to get on your level without using tutorials one day
Thanks, most of the time y r using about 10 nodes in different ways, and you can see in my tutorials that most of the time there are no new nodes u have not seen before so that's the trick
Awesome bro, I really like this kind of tutorial, especially since I was trying to do the same thing weeks ago, but I ended up getting bored of the project because of the simulation baking time its too long, and then u need restart again for little details and need to wait 1 hour more, it's frustrating. Pls keep doing this kind of tutorials
Hello. I purchased the file but some parts were missing.. 1 library and 1 data block.. How can I get these working? Is there any other way I can contact you directly?
i bought your product, but the work that looks like you and the one that looks like me are not the same, and when I get a render, I get a different result what should I do
great tutorial, thank you! can you guide me why my fluid ring keeps splashing water and bouncing everywhere in the domain no matter what adjustment I did? I want to contain it in a perfect turbulance like what is showing in your tutorial.
@@TopChannel1on1litrally almost everything and i dont know how you get the plane to look like that when you click another object and also the water doesnt even work right either im using 4.0 but i tried 3.6 and the same things kept happening
hello, you have to bake the simulation first, i could not upload the fluid cache files as the project would be too big, just select the domain and place bake, thanks for the support btw
The Geometry Nodes do not disappear. But when you add physics, a new modifier is added to the object and the Geometry Nodes are only showing when you either select the Geometry Nodes modifier or you have pinned the nodetree in the editor to stay no matter which modifier is selected.
TopChannel1on1 you are the "Man" thanks for the files. To follow up you give us a video as a step-by-step on how you perform this excellent work truly appreciate you every day. 🖖✌👌
Hi there I'm following the tutorial right now and for some reason the fluid animation was showing for a bit when working in the viewport but it was on and off. Sometimes it would appear and disappear and I thought baking it would fix the problem. But the liquid animation still isn't showing