Since you made the laser and drill, you can use the combo program for all recipes. If you only had the laser and not the drill, you would use the laser program.
Hey Dire. I think I ran into the same sort of bug with laserIO but in my ATM7 play, with the Productive Bees centrifuge. The honeycombs seemed weird like they want to stack together but they are different items. And laserio did the same thing with voiding any combs that were not the type currently in the centrifuge. Submitting a bug report for you on that now.
I'm tempted to write a mod, so that endermen prefer picking up blocks with redstone on it or a lever attached to it, just for the 'hillarious moments' that Direwolf seems to encounter more frequently than anyone else
It doesn't. I would not be against it myself, a card that reads the strength of a redstone signal and transfers it wirelessly (even over a smallish range) to output the same strength signal ... that would make automating Botania mana a lot less trouble. But Integrated Dynamics can do it and it is fairly to do.
For once you checked if the LE was producing, or what the stop was when it gets low, that's a new thing for dire, normaly he hocks it up then a few episodes he finds the problem Great video, and i like the way your doing your videos, Feels like a Guide for a mod, just 200+ mods combined and content (Going true the steps naturaly like if your are playing with you, couse some do and its great) Keep up the great work like you have done for the last 7-8 years now if not more.... Big Love From Norway (PS it's always starts at 13.00Pm my time, so i know when i can see the content)
so i was playing around with enchanting today and you know how botania can do the thing where it takes the first enchantment off a book but you cant really do anything with the rest? well apparently pnematicaraft has a recipe for the pressure chamber wehre you can throw in a item and some books and it separates the enchantments entierely, i havent tried it yet but it sounds cool
PLEASE make facade for nodes! or something to hide nodes on the bottom of a chest :) Or make an upgrade card that can extend by one block the connection to the blockentity.
personally i hate the way the nodes look. i also wish you could hide the laser connecting the nodes together. Maybe shift right clicking the air with the wrench hides them unless holding the wrench?
haha i just got back into his lets plays again after a really long break from his channel, i remember always looking forward to waking up and watching his new videos never gets old! :D
good episode. Not sure, why you didn't route the fully exposed PCB right into the etcher and then output the finished product to the chest. Or maybe that wasn't an option available.
Actually it's because he's spawning a silly amount of Endermen close to his base (in the mob farm, which they can teleport out of). Even though he has ways of sending items over infinite distances, he still built his mob farm right next to his base. If he actually wanted it to stop, he could move the mob farms over to his reactors. But, then... that's a Vanilla mechanic, and Dire doesn't know those things.
@@kamodiusyes, that is how it works. The rain shield doesn't turn off the weather system, it only prevents the particle rendering and mutes the sounds. This way, cauldrons and other similar blocks still fill with water during storms, the sky still changes color, lightning still strikes (so lightning rods still work normally and charged creepers still spawn), and shaders still work normally. If he were using Optifine, everything would have a sheen on it because it's wet.
I wonder if there's a mod that blocks vanilla Minecraft thunderstorm noises, like the rain shield blocks rain? Come to think of it, is rain the only thing the rain shield mod can block? It gets tedious having to listen to Dire's monologue being punctuated by random thunderstorm noises!⚡⛈😊👍
Eh, not by default. Remember, the mod's progression needs to work in an otherwise Vanilla world. Now, I'm sure that in many packs the node recipe will be changed: if there is wither automation, or craftable nether stars, and also a good early game logistics mod. But as most packs only have a single logistics mod, there will still be packs where requiring nether stars is undesirable. Also, I will point out that LaserIO is a pure logistics mod. It neither crafts items, nor doubles resources, nor increases player power, nor increases storage. Part of the reason it seems so overpowered in this series is that there is so much complicated logistical stuff to do in this pack. Dire is assembling all of these intricate production lines to fully automate all resource production. This is of course, the point of a kitchen-sink pack like what he is playing. However, if you didn't have all of these machines then LaserIO wouldn't seem nearly as powerful. It's nowhere near as OP as it's inspiration EnderIO was: that mod had it's own machines and storage as well as logistics. In something that was more of a building or adventuring pack, LaserIO would not seem nearly as overpowered because these intricate production lines are judt not possible.