ngl, the amount of videos they've released with minimal improvements on how it looks and how it runs, killed my desire to buy it completely 😬 meanwhile all the things that have come out for paralives has just made me want that game more and more
The built-in mod support is the big plus for me. There will be so much new content from the community, the gameplay will be essentially unlimited. There will be so many new careers, hobbies, skills, traits and conversations.
I think the developers are very passionate for this game, but the characters just look really dead. I think there having trouble with the character models because the way the world is made too realistic so they have to implement that in the humans as well.and that can be much harder to design than a cartoon style like paralives and the sims. Also im missing some branding in this game, and that's the main problem i have with life by you
Gameplay in Sim 3 and Sims 4 are really different. Sims 3 is also a lot less expensive. The base game alone is fun to play, and all the expansion packs add A LOT of extra gameplay options. That being said, as a Sims 3 addict, I'm really looking forward to playing both Life By You and Paralives. I'm not that interested in InZoi, and I'm definitely not interested in buying a lot of expensive, broken Sims 4 expansion packs to try to make that game fun to play. I have no interest whatsoever in Project Rene. Thanks for the video. I hope to see you playing LBY in the future.
I agree soooo much about the weekly videos. It's awesome. It's a real and true shame that so many people don't understand what it means. They think that every video is a representation of what the finished game is. It's like they have never seen devlogs for games before. And the pure uninformed hate they spew when they are in no obligation to buy the game is beyond me. The devs are right there, being open with you about all the bugs!!! I am so frustrated with them. Scumbags. I'll try to fill you in on how all this works: The idea for LBY is to make an engine where all the content is created as mods, this is what makes the game ultra moddable and that's it's strength. It's an old idea that's never been realized at this scale before afaik. It's revolutionary, really. So all the gameplay, like jobs, farming, interactions, conversations etc are all created using the same tools available to us included with the game, these tools are built in Unity. The engine (the world, characters, building, lighting etc) is written in C++, which is a very fast and efficient programming language but it's a large unweildy lumbering beast. This is why changing the graphics is not a fast process, but tweaking gameplay with the help of Unity and all it's user friendlyness is easy comparatively. Making a huge game like this purely in a commercial game engine (that is open-ended and not optimized for any particular use case) would make your computer explode. So your thoughts at 6:54 are a little unreasonable. Any change to the engine could echo through the project requiring substantial fixes to all existing subsystems. I don't have any insider knowledge though, it's just standard procedure for AAA games to write your own engine. Inzoi started out with killer graphics but they will never have the scope you will find in LBY, their strategy is to sell many copies on release. Inzoi will perhaps do well in Korea where everyone plays at internet cafés, but it will be forgotten soon after release.
life by you *already* has dlc packs, so imo that gives us a pretty good idea what their monetization is going to be like. I'm going to keep an eye on it just in case it's amazing, but tbh my hopes are not high. I have similar reservations about the way that paralives is approaching their interactions and such, but I think whether or not you prefer that to LBY comes down to what you're looking for in a life sim. Imo paralives is more like an actual game that has a unique way of playing it, and LBY is more of a sandbox for people who want to do stories and roleplay and stuff like that. I think there's been a rift in the sims playerbase for a long time between these types of players, so it makes sense that people are gravitating towards very different games now that we have the option to do that.
This makes a lot of sense, except (and maybe I'm in the minority on this?) I'm one of those sandbox, I-wanna-create-my-own-story types of players who prefers a more realistic art style, and who in theory ought to be more excited about LBY than Paralives, but after seeing the various gameplay previews for both, now I'm leaning towards just waiting for Paralives. I'm super meh about LBY so far, and I was really more excited by the early previews for it than the latest ones. Go figure!
What i like about life by you is that it got cars and you can see inside the buildings 👷♂️ because in sims 4 you can't. see inside some buildings. I am looking forward to getting life by you. I can't wait to tell storys with it.
Just wanted to say Paralives is absolutely doing weekly updates, granted on their Patreon only. That later becomes public. But they are definitely bringing us along during their development
@@56Vans I totally understand that but that is the only way they can make the game in the first place. They need people to get excited for the game and them wanting to see more.
@@56Vans Don't forget that they're an indie team though. Also, they said Paralives' DLCs will always be free. They still need some kind of profit to make their game, asking them to not even ask for support donation (which is purely optionnal) is a bit unrealistic.
Life by You has pretty much everything aside from weather, that I want in a life sim already. Restaurants, hotels, clothing stores with clothes that actually cost money, jewelry stores, and enough easy modding tools for me to make my own gameplay without having to wait for someone else more experienced than me, to make it.
I've been playing The Sims since 2000. Rod Humble not only worked on Sims 3, he worked on Sims 2 as well. The reason he put it off was because basically he's a perfectionist. He wants the game to work perfectly day one but still need things added. I have faith with Rod in charge that it will end up being a great game. I don't think Life By You will take over The Sims by itself, but you add two or three games to the mix to give everyone what they like most and The Sims will be in trouble. I don't think any one game will do it because I believe the downfall of the game will be EA themselves, as it has been with so many other games they have bought. They are already destroying the game all on their own every time they put out slapped together DLC or broken content. From the moment EA took over the destruction began. When the Maxis team was shelved it went downhill fast. Inzoi is still claiming a 2024 release, not really believing that but we will see.
people are always complaining about the amount of dlcs in the sims 4 then become crazy when they learn Paralives is not going to have paid dlcs. People are schizoid 😂
@@rowenn1729 there is no problem with that, but crowd-funding is not a long term solution. And paid dlcs can help with that. Its not wrong to have paid dlcs. Simmers are mad not bcs its paid, but bcs its bad, buggy etc.
@@JustVizzing They need Patreon right now because they have no other funding. Once the game releases, the sales can support them. And there are a lot of games that follow that model (Stardew Valley, Project Zomboid, No Man's Sky, heck God of War literally put out a completely free expansion! and many more examples) If the game is $30, and millions of people buy it and continue buying it, they'll have enough to support themselves as they put out more content updates.
@@grumpysphinx4911 well, you are completely right about those games. But paralives?, its good to have optimism but they really need to be more careful about throwing statements that can potentially hurts themselves. Lets just hope it works out for them.
I don't understand why you think that Paralives is going to be locked in and unable to provide, they've confirmed there will NEVER be paid DLC, Life By You already has paid DLC FROM EARLY ACCESS. They are 100% doing expansions. Life by You is Paradox, have you seen some of their games? They have an insane amount of DLCs for many games, I'm talking sims 4 level and beyond, absolutely abysmal. Paralives has boats, dogs, cats, horses, weather and cars - all base game. I understand not liking the UI/art style, it isn't for everyone, personally I think they'll majorly upgrade this once it finally comes out. Life By You looks like a bad porn game, the bloom alone makes me cringe. What I am most worried about is that Life By You is going to be basically role play/Second life tier where you don't do anything, did you see the shops? It had basically no interaction, no one was around, so basically you clicked the items to buy - very second life feeling to me. As well as the English text stuff, they said they have around 1k of lines, that is nothing, that's 30 minutes of game play. Almost every single video they have released is buggy. If you haven't noticed glitches, I implore you to go back and watch the original trailer. I am also tired of the "well we're limiting a basic feature to help with CPU usage." It's a poor excuse at this point, most people have better computers than ever, no one has their 2008 CPU from Walmart that they bought for $300 dollars anymore, and those who do wouldn't be able to play a modern game ANYWAY!
Paralives is going to be locked in because of its budgeting limitations. They will never be able to produce enough content with such a small team. Not compared to LBY or Inzoi or even TS4. What they produce may be high quality, but in term of quantity, they will always be dead last, which is very unfortunate, because the potential is definitely there.
@@tiena6630 You're making a whole lot of assumptions here for three games that aren't finished. Sims 4 has a sizeable team, but its content is lacking and shallow. These things go beyond the size of the team
@@tiena6630 gaming industry is full of examples that shows otherwise. budget or team size is nothing compared to hard work and strong communication with the community. i think paralives is good at communication and transparency. LBY looks like sims 2 gone wrong and there are lots of problems that cannot be handled within 1 year or so and they are not transparent about it.
@@17elsmaybe there is something wrong with your eyes but LBY is clearly look like Sims 3, not 2. In every espect it similar to sims 3. Open world, cars etc only better. And I don't mind about the graphics, the gameplay look very fun not less then paralives. It's just offer different things.
Jesus, I haven't seen a Sims player be so critical of Paralives. Why are so ready to forgive Life By You's shortcomings, like the Sims themselves, but not give Paralives the same courtesy??
I've noticed that a lot of simmers hold Paralives, the indie game, to higher standard than LBY which is corporate backed. I feel like if LBY was an indie game the critiques would be a lot harsher.
Its probably because people are paying to see improvements. And bcs its an indie game ppl will obviously be skeptical is its even gonna realese, lby does not have those problems. @@blissfulrain
Probably because Life by You has not finished its game art style the characters current look is far from the final product, that can't be said for Paralives as they completed art first game play systems last. With that said I like the look of Paralives.
I just have to say I hope I wouldn't have to rely on mods to fix/change life by you especially the graphics and characters when release comes. I already hate that I have to do that with sims 4. every update like brakes my mods, let alone just the game its self. I have 4-12 gb of mods. Miss the days of sims 3 where I was happy with just the base game and 3-4 expansion packs. I really fear their DLC system since Paradox be just like EA with Scammy amount of DLCs. One of the main reasons am leaning more to Paralives. I was more for life by you at first but I losing faith that its just going to be like second life. Especially if they don't change the visuals, and animations. I didn't think I was a visual person but gameplay for LBY feels like it will get stall and repetitive. I really wish the best for all these Life sim games, the more the better. Inzo also has the direct control so its basically my second best, Its giving GTA and The Sims had a baby lol. Also have faith in an Asian company more, maybe am biased with all the Asian games I playing currently.
There's alot to complain about with lby right now and I waver back and forth with staying positive with it but I feel like they're waiting to iron out all the different aspects and then bring it all together. Maybe one dev team has to wait for another dev team before integrating at this stage but I don't know how game development works really. Just trying to rationalize it.
As far as the graphics go - Inzoi prioritized graphics over performance, Paralives prioritize performance and LBY is trying to stay somewhere in the middle. AFAIK, the youtubers reviewing Inzoi were literally shipped powerful gaming laptops/PCs that they had to send back later, just to run the thing for their ad/review. As we all know, game optimization is dead, so something has to give.
Life by You has a big chance of shaking up the life stimulation games. I believe by June they have a lot better creation. Hopefully they make the characters more alive. My question is why hasn't anyone or company put more load on the GPU? The GPU is more powerful than a CPU. It might be limited to our game engines that we have.
Just subscribed from this video, I agree with you on what you said, even about Paralives, though I do like it enough to get it to play when it comes out, I am a lot more excited for Life By You, since it is a lot more customizable, and it the people at least look like they fit with the rest of the game. Paralives characters look like something from a comic book, which isn't the way it originally looked either, the Paras did look more similar to a blend of The Sims 4 and Life By You, with a smoother appearance, then EA copyrighted the push pull thing for creating people in a game, so they had to change that, but then for whatever reason they decided to change the actual art style of the Paras themselves, which seemed a bit weird to me. I love that with LBY we will not only have cars, bikes, including motorcycles and scooters, and even skateboards, but laundry, which by the way Paralives shows them in the their photos and videos, but at the moment they are not usable, and they have only said they are considering making them usable later, which makes no sense. And LBY has a public bus, which probably means also school buses at some point too, which would be nice after TS4 left them out, like so much more. It's like with LBY we will get most of the things we only get in expansions with The Sims, in the base game for once, which is very cool. Also Rod Humble started out with The SIms 2, he took over it a bit later after it was released, after Will Wright left The Sims, and then he was given the producer title for The Sims 3, so he worked on the two most popular The SIms games. And you can tell just by how he talks about this game that he really wants this to be something that us Sims players will love, he wants to give us what EA never would. I get the feeling with him that this is a real passion project for him, because I think like you said, there were probably a lot of things he wanted to do with TS3, that EA wouldn't let him do, which is why he quit EA right after The SIms 3 was over with. Funny thing is he went and worked with Second Life afterwards, which is also where Will Wright went after The SIms, not sure if Will is still there or not, but Rod left them too, I don't think he liked it very much either, which I don't blame him, lol! It's nice to find someone who is more into Life By You then Paralives, most seem to be more into Paralives, though I think some of that is because a lot of channels that do Sims content have been apart of their Patreon ever since they got one, and I guess they feel pretty invested in it, literally, so they tend to favor it over Life By You, which I think isn't fair really.
Thank you for the sub! I had no idea rod started out on sims 2! I don't think I ever played second life but I'm super excited to see what he does with this game!
Paralives at the very least looks like a game. This just looks like a child threw together some free assets :\ a lot of you will get very disappointed when it comes out
I agree, its nice that Life By You shows us a lot more of the actual game in their videos than Paralives, and that it isn't locked behind patreon as well. I was a bit disappointed by the actual gameplay video of Paralives, because they didn't show a lot of actual interactions and the UI felt amateurish. I don't think any life sim is gonna really take down The Sims at this point, EA is just a powerhouse with this stuff, and they have a more dedicated fanbase with lots of content creators who promote the game.
Why do you all want these games to 'take down The Sims' anyway? Is that all they're good for? The Sims ain't doing nothing to these other games...so why they gotta be taken down?
@@ChoRenYou know what they mean. The Paras pretty much just stood there, talking. Yeah, one played a guitar, and a few did some exercises. But we didn't see them 'live'. Chick could have took orders and served customers coffee, customers could have sat and drank coffee while talking, reading or being on a laptop. Chick could have used the coffee machine...'interact' more with people and things around them. Chick was home but did nothing but play a guitar and talk. She didn't clean up all the boxes around her...didn't cook, eat, sleep, watch t.v...nothing but talked. Then the kiss at the end...wow..that was it. They didn't interact more with their environment. They need to 'live'.
OH, I'm so sad you never played TS3. The basegame TS3 is so good in comparison to TS4. It's a complete game. With TS4, I think the reason so many people kept buying DLC is because they/we thought it would make the game better, but it never really did in comparison to TS1, TS2, and TS3. Even TS1 is better in a lot of ways than 4, restaurants WORK and 4 had 1 babies! Warning though, 1 is HARD in comparison to the others. But point being, the others were full on games that DLC added to instead of trying to make it a full game. There are plenty of videos out there showing the differences and shortcomings of 4, but when you do it yourself its a serious eye opener. Now, Paralives, I can't really say if I'll do that one of not as its soooo different from LBY and I was soooo excited for LBY, but its an indie game so they did have monetary limitations but they took an innovative take on it so I'll have to see. InZoi... I just don't trust it at this point, that might change but I'm just not interested in it. Bugs Sims 4 are GOING to happen, PERIOD. This is because they say in their terms and conditions that new "DLC" is only tested with basegame, and that's it. So all the systems added in all the other DLC do not get tested with the DLC they are making and its new systems. Which means that when you buy a new pack and try to play it with all the other packs, they don't always work together. This is a policy they have never changed no matter the issues players have, they still do it that way after all the packs they've made and all the problems with the packs working together. They still don't test to find the bugs with all the packs before releasing a new pack. EDIT: Rod was also involved at the top of making Sims 2, which was a HUGE improvement from Sims 1, and the Sims 3 was a HUGE improvement from Sims 2, ... then there was Sims 4 which improved on CAS and build mode but everything else was a downgrade. My theory is because they didn't pay attention to players only youtubers, but that's my opinion and thought only.
7:20 Uh... there's a lot of missing knowledge with regard to graphics and optimization that you have. You can't compare your "dabble" in Unreal to actual development. And I'm a developer. I'm not saying you're wrong, but I AM saying that your opinion is misinformed. That aside, very insightful and honest video. I personally feel people are deluding themselves about the two games, just as people delude themselves about the state of the Sims 4 (they complain and continue to buy content and complain some more).
hopefully and I love inzoi, LbY looks so terrible, the bodys, the moves, the eyes, the facial expression, i don't have much hope that it will get better to be honest
I don't know Life by you looks plain. Im not excited by it. The building structure is bland... The characters look frightful... And play interactions look boring. It lacks "character"... Paralife build build is GLORIOUS AND GORGEOUS. IM Going to hold back on Life by you... Now if Inzoi proves to be a real Sim game (and not something made up) ... That game may toss all the other sims games out... but for now my focus is more on Paralife and the Sims 5. Life by You... Is a creepy feel and the builds look lame
It's not for nothing people say "EA is like a toxic boyfriend you can't stop from coming back to" I think it's about time people understand that we don't need a toxic boyfriend anymore. I also excited for LBY, there is so much you can do in this game. And I actually don't care about the graphics. This game is what sims 3 should have being only better. And that's what I love also they actually listen to the feedback and fix many things. You already can see a lot of improvement in the graphics too. So yeas they are listening unlike toxic EA
@@grahamfielding881 Abuse should NEVER be 'trending'...even as a metaphor. It's not funny, and it's insensitive to those in real, abusive relationships with people.. and not a gaming company.
Paralives, seems like it wants to be really cozy, bit too much for me. Plus, I'm not a fan of their fake language. But I hope this game works out. Sacrificing quality for lower end consoles kinda rubs me up the wrong way. Why can't they just make the console version just lower quality, just as a separate lower quality version and the PC players get the better? I know this does happen to degree, but trying to fit one version on all systems...eh. But then they would otherwise have to develop two different version. At least it isn't 20+ years ago where versions could be different games.