Library of Ruina gave a stealth release today so I scrambled to release this within that time. Please play this game. #libraryofruina Library of Ruina: store.steampowered.com/app/12... Thank you all for watching. Be gentle.
4:00 Whether or not that was intentional, I always found that really neat. Playing through the game from either two perspectives gives a lot of different insight with each player with their own interpretations.
I agree about this dichotomous perspective. The friend that introduced me to this game played the previous Project Moon game so he came into the story with a different assessment of the situation. It was very fun to talk about my perspective with him when a new Update hit every friday.
Great video. However, I would like to let people know that their is a huge moding community for this game and people are working hard to make even more things that you can do. You need the PC version of this game to make it work. Also Xbox game pass is a steal for this game so if you want to try it out do so using that!
I agree! The mods in this game are very neat and Project Moon is pushing to make General Reception Modding (Essentially side story content) available for modders. If you find the game isn't so difficult, you can always find the Project Afterglow Modding group and play through their (brutal) stuff.
I was searching for a review video for this game that is neither too long nor too spoilery, so I can easily introduce the game to someone, and I want to thank you so much for this one ! I really like your take on the fact that the game can be seen from 2 different perspectives, that's very interesting. I just wish there was a little more time dedicated about the fights (types of attacks, types of dice available at the start maybe?), but on the other hand, it is normal that the video is not a substitute for a tutorial. Anyway, I appreciate the blurred preview passage that shows how impressive the number of characters and dice can become, including the difference in the variety of animations between the beginning of the game and a more advanced part. This is a very good video, considering that it's hard to talk about the game well without spoilers. The game is so much more enjoyable without knowing what's coming
Thank you so much for your kind words. They mean a lot. It's no joke that Library of Ruina has changed my life in a significant way and I hope the person you're showing it to enjoys it as much as I did.
The game also roadblocks you with fights meant to test your skill. Love town has units with specialists in certain damage types, so resistances and a varied deck are needed. The boss also has a passive that gives absurd boosts on one sided attacks, so you need to know how to redirect attacks. Stagger is a must to prevent the boss’s worst attack. In short Love Town is where the game tests your knowledge on the basics, because it only gets crazier from there.
The first sequence of the final battles also is a final exam for floors. Each floor has a battle that is weak to the floor’s strengths and strong against the floor’s weaknesses, and also tests your deck building by banning cards and key pages used in one battle from the rest until you finish the current layer.
This is such a great review omfg! I've been playing the game since day 1 and have a... concerning amount of hours on it. It's a truly great game though, and I agree with basically everything you said. Except for one thing, Angela is best girl. (Hod is really good though.) Just, god I could gush about this game all day it is my favorite game. Great vid
Fun fact! In the early stages, pages actually had a leveling system (get EXP to level up) and a dull passive system (when leveling up, you get a random passive). IIRC, the passives were basically 10-35% chance to increase the power of certain dice. You were also able to “feed” pages to each other to increase their Levels and pass on abilities, akin to the persona games.
Such a good review! 😭 it's easy to understand, has no spoilers (I really appreciate that!!), does a perfect job on catching your interest, AND explains some gameplay mechanics. Neat! Thank you!
No, thank you for your kind words! I loved this game a lot and hope that this review motivated you to purchase the game and try it out for yourself! And when you're done with that, you can play the upcoming Limbus Company that they plan to have an early release of in Winter 2022 (assuming nothing bad happens).
@@MrStaleman To be honest, I already bought and beat the game, and can't wait for Limbus Company to come out. But I really wanted to find a non-spoilery and well-structured review, so I could show it to my friends to get them into LoR. I've watched several reviews as of now, but this one is still my favorite. The hype for Limbus company is real! I'm so looking forward to it.
SPOILERS In the Original ending, Angela Never was playable, nor was there any “regular” final floor realization (instead of fighting Angela wearing various EGOs in a boss rush, Roland’s last phase made use of various abnormalities’ abilities, such as Bloodbath’s damage reduction, Pinocchio’s page cost randomized, Ice Queen’s frost kisses, etc.). After giving Roland and Angela’s good decisions, you are given the final boss
I jumped in right around when Star of the City was getting started, so, pretty late into the early access stuff. I always like watching reviews of games I love because its great to see other people's perspectives on them. Also, you forgot that the hub theme (Early Battle) has emotion level varients of its own, it's basically the generic guest theme, and the game swaps to it when the guests have the advantage (measured by emotion levels). Side note: How dare you! Green Boi's theme is immaculate!
I didn't know the generic theme had emotion level variants so thank you for informing me! I could have sworn I mentioned the emotion level stuff but you are correct, typically if you lose the advantage in emotion level, the game reverts your "Soundtrack" progress and I found that to be jarring at times. Side note: I said what I said. I like Netzach's theme when it gets groovy at Emotion Level 3 and 4 but the opening section is way too slow and dreary (which fits his character quite well initially)
@@MrStaleman Look up Early Battle 2 and 3 when you get the chance, the high emotion versions of it are pretty good. And yeah, the soundtrack swapping can be a little jarring, but, it wasn't that bad for me personally, since I really like the music changing depending on which side has advantage (Pyre does it the best, I think). And hey, it isn't as jarring as dropping RM on a boss who has their own mili theme.
@@MrStaleman No shame in it, honestly, until the great floor rebalance I mained the shit out of Red Girl. After the rebalance I moved to Tea Lady and Coffee Boy.
@@MrStaleman Yeah, maybe I will do that. And if I can't beat Ruina, I will try out the next title in the series anyway 🤣 Saw the trailer for "Limbus Company" just a moment ago.
It is my least favorite soundtrack by far, only made worse by the fact that during EA, it was one of the more powerful floors so I heard it all the time.
I really prefer the first game. The second got far too convoluted for me, and the mechanics aren't really for me either. Also I'm still salty that we are in any way supposed to feel bad for Angela who ruined everything IN THE LAST MOMENT FOR NO REASON OTHER THAN SHE SUCKS xD Angela doesn't deserve to achieve her goals. She doesn't deserve pity. I just hate her so much xD
I respect your opinion. I preferred the game mechanics in this game as the whole Sim management of the first didn't grab me as much as this did. As for whether Angela deserves a happy ending, from my perspective (watching the cutscenes of the first game in their entirety midway through playing the second game) I think that her lash out was a foregone conclusion. She's a victim of neglect a symbol of A's failures and she's forced to monitor the dreams of a person that did not care for her. I'd have been surprised if she allowed the plan to succeed. And I think the second game does a lot to call out the bad moral implications of her decision while still giving her the ability to grow beyond her mistakes. Where the first game followed the reconciliation and growth of our Yesod, Malkuth, Hod and the rest, this second game looks to reconcile the internal struggles of Angela and Roland and ultimately provide them with the closure they need, which is very poetic. I like that the games bleak world is offset by a message that healing through trauma although painful and messy is necessary towards making a better world.
@@MrStaleman I can understand why Angela would be pissed at A, but she basically went "The world should stay in the apocalypse who cares about literally all of humanity suffering, I got Daddy issues". I just can't stand characters who excuse such horrendous actions with trauma (or their devs do, like with Mystic Messenger. No Rika, an neglective childhood does not excuse making a cult and murdering people) xD I can stand why you would prefer this games mechanics though, as I preferred the first :3 Maybe I should rather blame the devs for making the direct sequel to their game a completely different genre, which bugs people of course who like only one of those genres. It's like as if the Walking Dead would switch to a comedy series halfway through.