In this video we go over how to gradually light an object on fire using fuel. How to cover an object with fuel using either pFlow or tyFlow and what are the advantages of each.
We use the V-Ray Distance texture to modulate the fire opacity based on a distance to a certain object and the Phoenix Grid texture reading the Speed channel to get the fastest part of the fire.
You can download the scene file for 3ds Max 2019 from here - bit.ly/3EDEcE7
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30 сен 2024