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Light Functions | 5-Minute Materials [UE5] 

PrismaticaDev
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29 сен 2024

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Комментарии : 55   
@DatGuyGLK
@DatGuyGLK Год назад
damn just yesterday I checked the channel and was sad that last vid came 4 months ago, and today you uploaded again nice!
@KRYPTIK
@KRYPTIK 9 месяцев назад
all i needed was the material domain change thank you!!!!!
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 5 месяцев назад
Wow, very clever, impressive!
@tigerag29607
@tigerag29607 Год назад
Bruh, I love your stuff, keep it up man. Gotta get on that patron soon
@warrenzechnas
@warrenzechnas Год назад
Amazing! Thank you.
@PrismaticaDev
@PrismaticaDev Год назад
Thanks for watching :)
@jackcoker2372
@jackcoker2372 Год назад
Yay my fav series is back
@PrismaticaDev
@PrismaticaDev Год назад
Glad to hear it! I'm hoping to get a lot of videos out this half of the year :)
@flash4297
@flash4297 Год назад
About shader compilation duration, try to Apply the material and then save it. For me it reduced a looooot the compilation duration
@EspadaXtri
@EspadaXtri Месяц назад
Thank you so much friend, I couldn't find any UE guide that explains how it works. Already subscribed XD
@nemysisretrogaming3771
@nemysisretrogaming3771 Год назад
Hehe, typical Aussie taking 14 minutes to do a 5 minute material lol. PS. Nice vid though.
@OriginRow
@OriginRow Год назад
Simply Awesome. Cheap cloud shadow trick with rich graphics
@Animeke-san
@Animeke-san Год назад
I've been missing your RU-vid content, glad you're posting again!
@JoeVonD
@JoeVonD Год назад
The legend returns! 🎉🎈🎊🥳
@debchik228
@debchik228 Год назад
Wow Charles missed you
@HandsOnKnowledge
@HandsOnKnowledge Год назад
Love your channel, never stop making content. Your videos are amazing and informative 👍
@xylvnking
@xylvnking Год назад
ayee welcome back
@literallyjeff
@literallyjeff Год назад
Another banger. Thanks mate.
@saeedarjmand
@saeedarjmand 8 месяцев назад
It shows in Lite, but it fails in rendering animation. What should I do in rendering animation? I used the light function to illuminate the facade
@routeone4790
@routeone4790 Год назад
Would be cool if u start a series with 5 minutes with blueprints components. Love this format.
@gamepowners88
@gamepowners88 Год назад
gained atleast 2cm length of hair since the last video
@PrismaticaDev
@PrismaticaDev Год назад
Hahaha you're not wrong there :P
@Ablumz
@Ablumz Год назад
hey man just stopping by to say your content is immensely helpful and your little quips are always entertaining. It's inspiring how much of a wizard you are with this so hats off to you :)
@JieDu-yj2vd
@JieDu-yj2vd 10 месяцев назад
Hi,the same tiling is 2, the same texture, but the arrangement with sp is different in ue why?
@LookItsCollin
@LookItsCollin Год назад
HE'S BACK WOO HOO
@arashi8876
@arashi8876 Год назад
Thank you. ♥
@PrismaticaDev
@PrismaticaDev Год назад
Thanks for watching! :)
@eirik2712
@eirik2712 Год назад
I feel like putting a light function with a space image and have it activate on the limb that is attacking for my fighting game, if you do a well timed attack, with lights turned off. Could be really cool, and I bet my pc will love it For real though: if someone knows how to do this with good performance, let me know.
@QuiteDan
@QuiteDan Год назад
Wow that is NOT what I thought a Light Function was. I thought it was a way of like redefining "N dot L" to get special non-physical shading.
@TorMatthews
@TorMatthews Год назад
yeah i wish we had this capability
@PrismaticaDev
@PrismaticaDev Год назад
There are ways of writing custom shader modes, I remember Divivor doing some cool custom cel shading that way.
@samuelbowers3289
@samuelbowers3289 Год назад
Can you do a video on changing a shared material for only some meshes? meaning let say all cars share a primary paint material, how could I change the colour of that material for only the car the player is driving and not other players cars.
@DillonBoucherDesigns
@DillonBoucherDesigns Год назад
Charlie please don’t give us another 5 month gap between videos 😭
@TheAsianCrue
@TheAsianCrue 11 месяцев назад
Can you do a tutorial on how to do god rays in cel shader mode?
@kairu_b
@kairu_b Год назад
Welcome back, sir
@PrismaticaDev
@PrismaticaDev Год назад
Appreciated!
@ShoryYTP
@ShoryYTP Год назад
I had the same Muse album cover thought when seeing that texture, just before you said it yourself lol
@VladMihailescu
@VladMihailescu Год назад
Hi (somehow i didn't catch your name), I've found your channel just recently and there is a lot to learn from you, thank you for going this far for the community. Was wondering if you could go over metasounds and how to make a setup to have repeating shots configured by a RPM (rounds per minute) but make the last bullet echo out. I've done something but i fear it's not the right approach, as each new round fired would cut the existing audio and replay it from the beginning, and of course it leave the last round to echo out if not refiring again to cut it.
@PrismaticaDev
@PrismaticaDev Год назад
Hey hey! That's actually something I'll be covering soonish, however I believe there is a video on the official Unreal channel going over exactly that (with a chain-gun as an example)
@adamebadra3171
@adamebadra3171 Год назад
​@@PrismaticaDevout of the subject, do u still use cascadeur? if yes, does the root motion refuse to work for it animations
@PrismaticaDev
@PrismaticaDev Год назад
Hey hey@@adamebadra3171 ! I sure do - it's been my favourite since I first used it haha. The root motion works fine for me - you'll need to assign a control point and keyframe group to the Root bone and make sure it's keyframed where you want it to go
@adamebadra3171
@adamebadra3171 Год назад
@@PrismaticaDev thanks😃, you said it worked for you fine, I just want to know if you work with auto posing without the need of the process u just told me, or u animate the root bone as well
@PrismaticaDev
@PrismaticaDev Год назад
I think with Auto-posing you'll still want to animate the Root bone separately, however I can remember there being a setting (maybe an export setting?) that will keep the Root bone directly under the Pelvis at all times, which might be the solution you're looking for :)@@adamebadra3171
@JieDu-yj2vd
@JieDu-yj2vd 10 месяцев назад
Looks different offset
@AlGny2
@AlGny2 Год назад
welcome back hajnsome been watching this channel lately
@nico8098
@nico8098 Год назад
Nice! A new videOoo
@PrismaticaDev
@PrismaticaDev Год назад
Poggersssss
@rouzvegogh
@rouzvegogh Год назад
i really like your videos
@SamsTheBams
@SamsTheBams Год назад
Sorry for asking, but is there any possibility of hiding the chat overlay? It is very distracting, and I already have trouble with concentrating as it is. No hate or anything, just asking.
@az-ru2084
@az-ru2084 Год назад
This is insane
@mendeleev_9H2PDsgXu7NmphCUEH
@mendeleev_9H2PDsgXu7NmphCUEH 6 месяцев назад
also the coolest thing to do if your lighting engine supports soft shadow - set different sizes to each of three light point
@ExosoIar
@ExosoIar Год назад
That experimental experiment would be excellent for stained glass effects.
@ransombot
@ransombot Год назад
Could probably fake water caustics with that with a Voronoi If it can grab that distance field info it'd even be able to simulate ripples at the surface. Be fun to see.
@neetfreek9921
@neetfreek9921 9 месяцев назад
Komorebi too
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