hey man just stopping by to say your content is immensely helpful and your little quips are always entertaining. It's inspiring how much of a wizard you are with this so hats off to you :)
I feel like putting a light function with a space image and have it activate on the limb that is attacking for my fighting game, if you do a well timed attack, with lights turned off. Could be really cool, and I bet my pc will love it For real though: if someone knows how to do this with good performance, let me know.
Can you do a video on changing a shared material for only some meshes? meaning let say all cars share a primary paint material, how could I change the colour of that material for only the car the player is driving and not other players cars.
Hi (somehow i didn't catch your name), I've found your channel just recently and there is a lot to learn from you, thank you for going this far for the community. Was wondering if you could go over metasounds and how to make a setup to have repeating shots configured by a RPM (rounds per minute) but make the last bullet echo out. I've done something but i fear it's not the right approach, as each new round fired would cut the existing audio and replay it from the beginning, and of course it leave the last round to echo out if not refiring again to cut it.
Hey hey! That's actually something I'll be covering soonish, however I believe there is a video on the official Unreal channel going over exactly that (with a chain-gun as an example)
Hey hey@@adamebadra3171 ! I sure do - it's been my favourite since I first used it haha. The root motion works fine for me - you'll need to assign a control point and keyframe group to the Root bone and make sure it's keyframed where you want it to go
@@PrismaticaDev thanks😃, you said it worked for you fine, I just want to know if you work with auto posing without the need of the process u just told me, or u animate the root bone as well
I think with Auto-posing you'll still want to animate the Root bone separately, however I can remember there being a setting (maybe an export setting?) that will keep the Root bone directly under the Pelvis at all times, which might be the solution you're looking for :)@@adamebadra3171
Sorry for asking, but is there any possibility of hiding the chat overlay? It is very distracting, and I already have trouble with concentrating as it is. No hate or anything, just asking.
Could probably fake water caustics with that with a Voronoi If it can grab that distance field info it'd even be able to simulate ripples at the surface. Be fun to see.