I think they need to add a way you can make the character say something. Like a button to say hello and another button to say anyone here? Stuff like that so you can truly feel like you are stuck
@@verydaizey7790 yeah it takes you out of the immersion. It would be scarier with no dialogue. Also if the monster was just a shadow presence instead of a physical form would be more terrifying.
Would be scarier if there were occasionally events of figures peaking out from around corners, humanoid shapes watching from afar in unreachable areas, or hearing foot steps in the distance in front or behind you.
It is not so much a scary experience as it is an ethereal one. To explore a large, familiar complex devoid of any signs of life, that has always been interesting in video games and real life alike. If this project can continue its fantastic atmosphere and scale without adding any unnecessary horror elements, it will most definitely be a great Liminal Space sim. So far, so good.
Unfortunately I can’t fix the 2minute audio glitch near the very end of the video :( I made a creepy atmosphere track but can’t seem to edit into this video
@@TigburtJones Watching you explore near the end I’m still watching it. But it really makes my anxiety spike seeing how large that space is and how empty it is. So clean but it looks like it’s been empty for so long
Yeah it’s definitely unnerving. The audio glitches for about 30 seconds near there, I’m making some audio to replace it. I’m going to go back in soon and wander around and see if I can capture anything new….or terrible
This game had tons of potential, and frankly a lot of time has been wasted going through endless corridors. I qas hoping that there would be a plot, and more to see/ interact with. I suppose the point is to feel helpless being lost forever?
I think my fear of the fear is what keeps me even more afraid in the locker rooms area. I'm going to have to conquer it or at least let the nightmare consume me >:D
Bir türk zekası = 1- arabanın camını kır ve nolursa olsun arabayı calistirmak için uğraş 2-salteri kenardan açar içeriye taş atar ve kaçar :) 3-havuzun keyfini cikarir 4-yaratiga kafa atar 5-kizlar tuvaletinin kapısını zorlar 6-asla kurallara uymaz 7-yapabilecegi herşeyi yapar 8-klavyedeki tüm tuşlara basar 9-birsey olacak diye olduğu yerde bir buçuk saat bekler 10-Hile arar 11-salterin üstüne çıkıp şalteri çeker
"Can you feel the dread of silence?" -some dumb eerie music in the background- Stop shilling your game on /v/ by the way. Add actual stuff to the game, like some ghosts in the corners of your eye or some stuff following you and disappearing.
Türkler okusun = [türk zekası] burayı yapan mimar neden terk etti ? Neden kimse yok Burayı kim yaptı Neden yaptı Nasıl yaptı Oyunun amacı ne почему эта игра