I think for Djeru and Hazoret we have to acknowledge the bonus sheet. There's a legendary creature in EVERY PACK, odds are that you're going to have at least 4 in your deck.
I had the exact same thought...each draft pod will have somewhere between prolly 27-29 legends in it, so, especially if you say, first pick Haz and Djeru, you could end up with an additional 2-3 red/white legends a good bit of the time.
Yay! Thank you for releasing this before PR. I can't focus when I'm trying to read all the cards by myself so I really like having someone talk about them.
After they finished black, I was a bit scared. It was looking like this might be a completely insane prince format. But the rares for the other colors are on par with recent sets, not War of the Spark-like.
An important thing to note about the Invasion of Fiora is that Black is really big into making Incubate tokens, which are Wrath-Immune and make it very easy to rebuild after you board wipe. And because they've been in play already they don't have summoning sickness when you flip them, so I don't know if it's going to be as hard to flip this battle as it might read.
small note @ 10:19 with ayara, you can't sac a creature, transform ayara, and then also attack with ayara & the sacced creature, because transforming doesn't untap ayara and she has to tap to sac the creature.
I was hoping for this so much! You guys really helped me to evaluate cards for limited environments over the years, but I'm still just a little better than your average player at doing that & I'm always struggling with new abilities (or cardtype thos time lmao) so this before the PR is golden!
The biggest synergy with Guardian of Ghirapur is likely Backup creatures. Granting an additional +1/+1 counter and a second instance of the additional ability will often be pretty sweet
I think you haven't thought about the case with Invasion of Ikoria where you cast it for X=0, you fetch nothing but you can immediatly turn the battle into something big
If you can cast it for 2 mana, and attack for six through blockers, you have already won the game. Your board state is already so much better than theirs. Not to mention, if you have the resources to hit it for six, you should have the mana to cast it for at least x=2 or 3.
@@MineRoyale. that is true but with red-green having so many battle remover, even non combat damage removal, it would be possible to flip this in turn 3, leaving you with a very beefy creature
Will you do the Multiversal Legends Bonus Sheet too? I remember you mentioning it in the beggining as essentially an extra rare slot and it will certainly play a role in the draft enviroment. The bombs like the Praetors are clear, but would love to hear what is your opion on a card like Daxos for example. I would believe anything from Unplayable to Good on that one. The double white is harsh, but its abilities are good. Will be great to hear how some of the ratings change in these different draft enviroments.
one thing to note about these battles is that they are gonna change the attack block combat trick dynamic a LOT, you are goaded into blocking every turn whatever they want to send in :D
Sunfall is White Sun's Twilight but better, because you can play it for 2 mana cheaper but also just play it on 7 and get your big incubate token immediately (except it also has flash) insane card
in my first sealed i got to cast invasion of alara every time i drew it except once. skittering surveyor plus just slamming every double land, bomb and removal made the deck surprisingly competitive. the top end card quality of this set is just so nuts
2:10:44 It sounds like LSV thinks the last ability only hits battles when it actually hits both players and battles. And it works for all sources until end of turn, so burn spells and damaging abilities, all unblocked creatures (edit: I guess creatures attacking planeswalkers don't get the bonus). Enough to change the grade? I think so, but we may never know.
Didn't think of that. That is suprisingly relevant. Especially with the ones like Gitaxian Spellstalker or Phyrexian Skyflayer that can flip before the invasion comes down.
Some things to note: - Marchesa can insta-win any battles when she attacks - Invasion of Tarkir can deal the damage to itself if no better target is available, effectively turning it into a 3 health (or less) battle
At my prerelease I played Abzan with Boon-Bringer Valkyrie, Glissa, and Kenrith. I also got the reanimate battle to get those back if they are killed. Didn't lose a game, won most of my games at above 20 life.
Regarding the WUBRG cards, Jegantha is in the set. (granted, that would count on you having 2 specific rares, but it can happen once in a set at least)
I just saw a prerealese sealed where one of the players opened the WUBRG Battle and cast it at least 2 times in 4 games even without jegantha. He had 4 dual lands and 2 of the 3 mana Land enchantments that make the land tap for an additional mana of any colour
So before we get to multiverse... I'm going to point out one card. Yorion companion. It says to be your companion, have 20 extra cards in your deck. That usually isn't great, but in this set, dimir, 40% of the color pie, has access to tons of mill. It might be wise to just play extra cards to avoid getting milled. ON TOP OF THAT, consider what's being blinked. Battles with ETB removal, creatures with incubate, creatures with reanimated effects, there's a ton. Yorion is an A+.
Marchesa says "whenever it attacks remove all counters from up to one target permanent". Since battles have "defense counters" you can just destroy a battle every time she attacks.
I think anything with Flash goes up in value if you have Battles. Even Faerie Mastermind at 2 power-flashing it in endstep, untapping and casting a Battle is going to give you a good head start on the Battle
My Timmy dream is Jund with Yargle and Multani where you give it 2 +1/+1 counters with Voldaren Thrillseeker then pay 1 mana and throw it in your opponent‘s face for 20 damage.
notably, into the fire is also going to hit the battles you're defending!! definitely worth remembering as it may come up. this will finish off any battles on both sides of the board on low defense!
I feel like you’re sleeping on Invasion of Ikoria. You tutor your best creature for flipping battles and once it flips you get an 8/8 reach on defense and the ability to one hit KO by making your creatures able to deal damage as if they weren’t blocked.
My thoughts exactly, plus the option to play it for just GG to get it down early then flip a massive creature turn 4 or 5 in the right deck that immediately refunds you the damage. Card seems great, definitely not an F
so all these weird pairings I'm actually digging. Lore-wise, it doesn't always make sense, i.e. mavren and ghalta - but notice - all these pairings are unlikely duos from the same plane. I believe the idea here is that these opposing forces joined forces to protect their homeland, as they value their homeland more than their desire to fight each other. We see this sort of thing in a ton of comic books and tv shows, and it really does strike me as very Hasbro esque, but I kinda like it.
yeah, that's the joke. some of them also have inside jokes too, like Borborygmos and Fblthp both only having on eye, or Zurgo and Ojutai teaming up means it creates a three-color wedge card, which are only in the Khans timeline, as a callback. and so on
I think Wrenn and Realmbreaker is severely underrated here. 4 loyalty 3cmc walker that can protect itself and reliably gains card advantage? Oh btw it fixes all of your mana. Obviously better in constructed but I think the card is actually just over tuned.
there was a game where I was ahead pretty heavily and they played Sheoldred and they were able to blow me out with her flip effects. It was a flustering way to lose. Absolutely broken in limited, but her cost makes her almost unplayable in constructed though she will almost certainly see a ton of play in Commander since all of her abilities effects "all opponents".
heliod easy b, front side does nothing but 4/4 true, but having everything have flash and cost less on their turn? thats really obnoxious to play against
City on Fire doesn't work well with trample, as you have to assign what would be lethal to the creature before damage gets tripled 3/3 still deals 9 to blocking 3/3. If blocked by a 2/2, opp takes 3.
After playing against Elesh Norn in draft, unless you have a kill spell for it, you lose. It’s an A+. The static ability locks down all your mana or you lose 2,4,6,8 life per turn. It also triggers on blocking.
Transcendent Message is better than Blue Sun’s Zenith as long as you have at least two creatures untapped. Blue Sun’s Zenith saw a lot of play in Strixhaven.
Dude I didn't even think about the fact that after the Praetors go off, they get their ETBs again. Cards like that really make me wish we had designed limited so that if you open a mythic or a foil, you simply get that card as a bonus, but can't actually play with it. Like you open one, you just get it, show it to your crew and then draft a different card instead. It A) then eliminates feel bad moments like having to pick between Goyf for rarity or an actual good card when drafting and B) leads to less non-games where you're sitting on a deck of 19 commons and 4 uncommons and your opponent drops his second on color mythic rare. I feel like Heliod is better than you think. I've basically never felt bad playing a 4 mana 4/4 in limited and then the backside is badass - playing everything on their turn for a price reduction of 1+ is great and it's cheap as heck to flip.
Once again, context is important. Yes there are a bunch of ETB creatures for the 3/3 flyer to flicker. Backup is one of the set mechanics. Rona and Djeru+Hazoret caring about legendary spells is fine. There's a guaranteed legend in every single pack, not including the legends native to the set and there's a lot. Some context isn't as important. Heliod is much better than C. Turning all your creatures into combat tricks with at least a 1 mana discount is excellent. 7 mana 2 life in 2 installments is a lot for that, but you're also getting a 4/6 which looks decently beefy in this set. And all that assumes you didn't get any value from the ETB which realistically you won't, but who cares? Invasion of Segovia is good in the convoke deck, but it's fine in any deck. Giving convoke to your spells that already have convoke does nothing, but pseudo vigilance and turning all your creatures into mana for some of your spells isn't nothing. Still just a C+. Invasion of Ravnica isn't a B. Who is going to take the pressure off for a vanilla 5/5?
First, let me say how much I appreciate you guys getting this out so fast and how much great insight you guys give. But second, I'm shocked you guys put Invasion of Ikoria so low. As others have stated, even if it's just X=1, get an easy blocker out there early. But once you deal six and flip this, especially in RG, you're immediately refunded with 8 unblockable damage, making it pretty much always worth it to flip. Let alone letting pretty much everything else able to get through too. I could easily see this coming down turn 2 or 3, flipping turn 5 or 6 and immediately winning the game. I have no idea how this is an F. Maybe not an A level card in limited, but it looks like a C+ or B- to me.
Regarding City on Fire 57:02 , the 5RRR enchantment that triples damage. if some attacks with a 3/3 trample with this on their field, I block with a 3/3, they go to assign the damage (1 to creature, 2 to face), but then I remove the enchantment at instant speed. What happens to combat? Do I take 2 and my creature lives or will my creature die since it will be forced to assign lethal damage to the defending creature?
In the example Luis made the blocking creature is a 1/1, in yours it’s a 3/3. You must assign damage to kill the blocking creature without considering the enchantment (so 1 for a 1/1 and 3 for a 3/3) and then triple it.
man this set looks soo good might get me back into the game. also for Invasion of Kaldheim don't you also get to play the cards you exiled with its own effect?
I feel like we're at a point where we need to consider if almost every card is great by the usual standards, doesn't that warrant bringing down the aggregate grade and raising the bar for higher grades? How good cards are is relative to the other cards in the set after all.
This is what happens for evaluating cards in a Cube, but for normal sets it doesn’t actually make sense: you are not picking between different rares/mythics but between a rare, sometimes two, and mostly common and uncommons, which are all almost below A-. So you don’t need to differentiate between several kinds of A-/A/A+, and it makes more sense to keep the grades as they are.
The Black Rares sort of plug a hole i thought was in black - in that their commons/uncommons seem to want to draw out a game a bit longer and go for attrition. Maybe i'm misremembering, but black sort of just lacks the basic raw stats(power/toughness) in exchange for mostly abilities and its sort of hard to find something that can close out the game on its own. Black's rares are the powerful things you want to delay the game for. Not sure if this will be a prince format but the black rares are exactly what you want to have in your deck as you delay the game as black EDIT: Looks like a prince format, massive amount of bombs that remind me of Vow. might be a king format & battle of the bombs. draft ptsd
1:02:50 cast it for x = 0 and get an 8/8 2-3 turns later. Or top deck it with 8 mana and get a big chunker. It’s bad mid game mediocre early game and good late game. That’s not an F
City on Fire feels like it could be Tribal Goblin and it would just make sense slipping into an eventual skirk prospector siege gang commander kind of deck. It also feels like a draft trap that I'm going to fall into a LOT.
So many of these cards have a mode that reads "if you are winning the game: win the game, but with a super-awesome saga of awesomeness. You are awesome. " Yawn.
i always have a good laugh on LR but sometimes LSV's dry humor just kills me. Talking about Vorinclex "have you ever thought about when you cast this and they immediately kill it.. you only got a 3 for 1."
Poor Urabrask keeps getting disrespected. In each Praetor cycle, he's had the worst card. This time, he's a little better than Gin Gitaxis for limited, but still the worst one for constructed.
@@Dahvee3 both players mill at the same time, but the game loss happens when a player draws from an empty library, not just from the milling itself. You would pass the turn and the opponent loses on their draw step
I think you guys are underrating dusk legion duelist. There’s so much backup at common in the set that it’s very easy to see the card replacing itself if not answered quickly and then gaining value continuously. Vigilance is also going to be pretty important in this set with the battles.
@@AB-sw4kb the 3/3 flicker angel retriggers backup, too. It is not as flashy as the other things but there is actually a lot of support for it. I just have no idea how it will play with so many changed things.
Already starting to dread drafting this. Most of the commons are pretty flat. Red doesn’t look that good at aggression, which means it will be harder to kill people before bombs hit the board. This looks like Vow without huge aggression capability and has dual lands for fixing plus the life gain to pull the out of range. Going to be slot of wins just because a busted rare hit the board first
@@domri4203 I should clarify, because after checking some sources, not everyone is saying it won't be draftable. Ragavan has been pre-emptively banned in Historic. I think technically it's still maybe legal in Gladiator. If it were literally not playable in any constructed format on Arena, I don't think they would include it in draft packs, because people would be salty about it. I still think it might not actual appear in draft packs, because a ban in Historic (and Historic brawl) makes it far less useful. But I can't guarantee that.