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LING XIAOYU TEKKEN 8 - WALL CARRY OPTIONS 

Mr. Croft
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16 окт 2024

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Комментарии : 17   
@tijankusacic8079
@tijankusacic8079 30 минут назад
We have been blessed by Croft video once again! Thank you! 🙇‍♂️
@Pianoman7117
@Pianoman7117 День назад
Would be really cool to see tekken 8 add the practice tool of “distance from closest wall” to really nail down just how far each can travel, nice vid! Definitely picking up the RDS 1 2 wall carry
@sylehu7056
@sylehu7056 20 часов назад
I will definitely add your final wall carry combo into my gameplay. I used to do df2, 3 but as you said, it wad hard to do something on the wall quite often
@TheAeonAnimA
@TheAeonAnimA 23 часа назад
Very Nice! I feel like the only thing about the diff wall carry options is that if the wall isn't far I have to mind the distance on the RDS 1, 2 but you already know that. I wanna experiment with RDS 2,1, 4 since I've seen a pretty high wall splat on that when closer to the wall from another Ling
@DogSenator
@DogSenator День назад
Ling nation eatin good
@ITK5
@ITK5 День назад
This is so GOOD! TY bro!
@Dead-Eyed-Man
@Dead-Eyed-Man 14 часов назад
Great Video! I didn't play T7 but do you think they would ever change f2 to give the same type of splat as f2,1?
@bawhite125
@bawhite125 День назад
Thanks, Bruv!
@ChrisLau90
@ChrisLau90 22 часа назад
Thanks again Sensei Croft!
@VillainessAO
@VillainessAO 17 часов назад
RDS 1,2 is very good, lots of carry 🤩
@VillainessAO
@VillainessAO 17 часов назад
Btw AOP 1,4 also works well, just try it out 🤭 then BT low parry to turn around fast
@Zenothran
@Zenothran 9 часов назад
I get consistent f+2,1 if you wait till the body lands on the ground before pressing the 2,1. Dunno if it's just me
@lagos5639
@lagos5639 День назад
As always a nice video ;-) The f2,1 ender is consistent if you don't use the SSR at the beginning. If you use SSR at the beginning you have to use db1+2 for HYP not ub1+2. So than it's consistant too. 1+2 -> ff3 -> RDS df4 -> f3,1 -> RDS 1,2 -> ub1+ (or db1+2) -> HYP 3+4 -> Dash~f2,1 -> WALL -> ... SSR~1+2 -> ff3 -> RDS df4 -> f3,1 -> RDS 1,2 -> db1+2 -> HYP 3+4 -> Dash~f2,1 -> WALL -> ... This map is 30 length. The f2,1,4 ender ist good for combos like this on stages with 24 length: CH AOP 1+2 -> ub3 -> AOP uf*3 -> Dash~f2 -> f2 -> f2,1,4 -> WALL -> ... Another options as a wall carry is f3,1 and than immediately back to normal turn. Like this: Maps with 24 length: b1+2 -> 4 -> ub3 -> AOP uf*3 -> Dash~f2 -> f2 -> f3,1 (hold b after Input or use u,uf,f) -> WALL -> ... Can you explain the combo please? [✅CLEARED] AOP d1+2 -> b3 -> RDS 2 -> RDS f3+4,3+4 -> RDS 2 -> RDS 1,2 .... I never hit the RDS 2 after the RDS f3+4,3+4 ... It would be realy helpfull. Thank you.
@flopera3833
@flopera3833 22 часа назад
I think for the cali roll filler for the aop d1+2 combo, it doesn't work on small characters (xaioyu, reina) or bears (for bear reasons). For other characters though, it should work. After the cali roll, check to see if you're +13 after, the rds 2 will connect if so (also I don't think the combo works on a ssr axis). If not, you might just be mistiming it. Hope this helps!
@lagos5639
@lagos5639 21 час назад
@@flopera3833 YEAHHH!!! Thanks! My fault. I tested it against every char now. Only Ling and Bears doesn't work. Reina works. d1+2 -> AOP d1+2 works too. Also SSR/SSL~d1+2 -> AOP d1+2. Thank u a lot! I tested it only against Ling before ^^
@lagos5639
@lagos5639 21 час назад
Add: At the AOP d1+2 Combo the f2,1 ender only works on ub1+2 HYP. On db1+2 HYP the second hit miss on every version (FC d1+2, d1+2, SSR/SSL~d1+2) AOP d1+2 -> b3 -> RDS 2 -> RDS f3+4,3+4 -> RDS 2 -> RDS 1,2 -> ub1+2 -> HYP 3+4 -> Dash~f2,1 -> WALL -> ...
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