I'm nearly in tears because a scenario almost identical to this is something my five-year-old mind came up with a quarter of a century ago and now it's a reality, a beautiful modded reality.
I know how you feel. The resident evil 7 dlc where it's basically an escape room and you have to leave everything as it was or get hurt is the same exact idea I have as a child and was blown away I got to play something like that
Yeah when I first played OOT for the first time in high school, it immediately made me think, "damn, I want to make a game that's OOT with a little bit more platforming." Then I thought, oh wait, that's basically Kingdom Hearts lol.
really makes you appreciate the textures of both mario 64 and oot, how color choices and brush techniques did so much of the storytelling since the overworld geometry was so limited. amazing job
How everything drawn/(brushed), for example, look at walls of hills and mountains, and all the "brushing" they had to do to give everything texture. @just-mees
I was expecting something like just slapping Link into the Mario 64 map but actually recreating the layout of Bob-Omb Battlefield with Ocarina of Time's camera system, textures and models is much more impressive. And I like the way that it adds unique Zelda game mechanics like having to blow up rocks with bombs to make it through. It actually feels like a level that could plausibly exist in Ocarina of Time that feels well designed and playable rather than just superimposing one game on top of another.
Totally. I doubt (comparatively speaking to making a full mod) that it would be super hard to make that a reality with the amount of tools at their disposal these days
Not just that, but the earliest versions of OOT were using paintings to teleport to different locations from within Hyrule Castle. And the old Hyrule Castle dungeon got repurposed as the Forest Temple later in development, retaining the focus on paintings throughout. So even more poetic, it is a return to form both from origins of the engine and from the earliest iterations of the game's development.
It looks like they based the DS port of SM64 on the OOT engine too, considering the similarities in animations and physics, like how tight the controls are, recoil when punching walls, having to face a ledge to grab it, etc.
This feels like something that should have been done years ago, why am I just seeing it now? Why didn't I think of it before? Glad it's here now, in any case.
This mod is cool because the original concept for Ocarina of Time was going to play out like Super Mario 64 where Link goes to Gannon's Castle and enter paintings that warps him to different parts of Hyrule. The idea later got scrapped when Miyamoto found out that he can create a vast open field with connecting area's with the Nintendo 64 hardware.
@@marissawolff8491 Thats true. Both Mario 64 and Ocarina of Time used the same engine, but Mario 64 used half of the N64 cartridge size, while Ocarina of Time used the full N64 cartridge
Absolutely, especially when you consider how rushed they were. Most of the development time was spent on figuring out Mario's movement and the camera, leaving very little time for level design.
@@robertoceferino1456 And without any other games as a blueprint to copy or get inspiration from. I am not even such a huge sm64-fan here but it's undeniable what an impressive task they fulfilled when this came out.
This whole thing is incredibly well done. There are a bunch of small details in here, like the ground using OOT textures, and using the hookshot poles to go between islands. Going up the mountain also sounds exactly like going up Death Mountain trail.
Back when I was playing OOT for the first time, I was thinking how the graphics looked better than most n64 games, but after years of playing games in that console, I forgot why I thought that. Now, seeing this footage, I remembered why: mario64's grass is just a green blur, but OOT's has more detail and some yellow patches. Plus the trees are 3d on OOT.
Yeah, the trees got an upgrade. But not the leaves. Those are still blurry 2D sprites. Or would it be the branches that are the 2D sprites, since most OoT trees just have branches and no leaves because the trees are just dead apparently?
I love how this isn't just trying to be a one for one remake, it is actually adjusting the maps and challenges to be more compatible with Link's abilities and movement. I'm not sure it would be possible to do everything from Mario 64 this way, but I would love to see someone attempt to expand this out and bring over as much as possible. Probably would work better if Majora's Mask was used, since the Zora mask would be the only way to really do the water levels right.
since I saw the spiders guarding the doors, I can absolutely imagine the skulltula tokens being the power stars of the game. would make for a clever collectable required for progression.
Fun fact, the initial concept for Ocarina of Time was for it to take place in Ganon's palace and use painting to travel to other locations as inspired by Super Mario 64. Remnants of this idea can be seen in the Phantom Ganon boss fight.
This is really cool when you consider that Ocarina of Time originally supposed to have the same level progression of Mario 64 with Link jumping into paintings of different areas. Now I definitely prefer the more open-ended world we got from OoT, but this is a nice look into what could've been if they had went with that original level-based design.
I love this! I was born in 2002 but I grew up with the N64 game cube era! I love this so much! OOT was the first game I ever played! Using them for a Mario 64 mod is so incredible! Thank you!! ❤❤❤
Ya know, I was half expecting the treasure chest at the end to have simply five rupees or a potion refill or something 😂, one of the typical Zelda trolling rewards
This is cool as hell, but it makes me so glad Miyamoto didn't stick with his hub world painting idea for Zelda, the sprawling landscape of Hyrule really helps OOT feel like a living world.
Ah I spent years of my youth playing OOT trying to find everthing. Seeing this, hearing every noise again from the grunts, the hits, the little jingles, and the music ah the music. I didn't know you could cry out of pure nastolgia.
This almost feels like something Nintendo would've actually done (also this reminded me of Hercules 64 for better or worse) ((ALSO deku scrub boss fight is cool, feels like fighting the ones in Majora's Mask cutscenes))
This is just fucking amazing, from the Castle, the main entrance and overall the way Bob-omb Battlefield was recreated in such a faithful way are amazing
I remember distinctly as a child seeing an old ad for the n64 OoT and for some reason i seem to remember link going up bob-omb mountain and rolling into one of those coves away from the boulders. For many years its been a weird Mandela effect for me figuring out if it was an actual ad i saw back then or if it simply never existed, (i think its the latter lol) seeing this video certainly scratches that itch of actually seeing it like 15 years on even in modded form lol
@@bradyonetv @bradyonetv if only there was something exciting waiting for you 😟 the more you play the more you notice you are wasting your time and the more you notice how bare bones the game is.til you ask yourself why i am even doing this ! I love my games to have just the right length of gameplay not be long just for the sake of being long with extremly repetitive gameplay ! Anyways i really liked your video 😄 i like the concept of your videos keep up the good work 🙃.
Good stuff! Now we need mario, in dekutree 👀 Ngl brady you inspire me to make videos related to nostalgic content, your videos are light hearted and fun to watch. Keep it up bro!
This was a lot better than i was expecting. I wish I had the talent to make a rom hack, because I could see the entire game being made in this fashion.