@@elzero4618 the Best ending More seriously spolier The game is about odio the incarnation of hate is the only character that is present in every part of the game
It feels so weird that Middle Ages and Oersted sit at the end since the trailers beforehand seemed to be going in chronological order. Feels like foreshadowing or something
||Spoiler Alert|| The Middle Ages doesn't show up until the others are completed and reveals how Odio survives for so long. There is actually two other chapters that involve the combined heroes fighting against Odio or Odio fighting against them.
@@Mariahcastillo9057 When you factor in the facts that Edo Japan was before Ryoma's assassination and Wild West was after Battle of Little Bighorn, the chapters are, at the least, 10 years apart. So yeah, roughly same time
So Ryoma and everyone in the Far future has a British accent now, huh? I like it. I also like how Streibough and Hasshe are getting localized with more archaic and fancy spellings.
Something I noticed is that people keep calling the game Live A Evil because of how the logo looks, which is pretty funny considering the themes of the game. But then I noticed that the various trailers all feature a different letter in the logo fading in before the full logo does, and the Middle Ages trailer features the second E in Live A Live, the one that people read as the E in Evil. Feels like foreshadowing or something
After playing Octopath Traveler and Triangle Strategy I gotta say, these HD-2D games started to grow on me. I am looking forward to this and I guess I'll give Dragon Quest III HD-2D Remake a try as well.
@@marvelousmrjohn So I beat the game, and this is a pretty big spoiler, but… Oersted does finally break free from the prison of hate he made for himself and destroys it in the boss fight added to the True Ending in the remake. Yeah, they decided that ending the story with a boss rush like in the SNES version wasn't enough, so they made a new, more satisfying final boss.
@@MoonMillenniummon I know this comment's a bit late but I figured I'd shoot you an answer nevertheless. Pogo overcomes hate through his willingness to look past the wrongs that Zaki had done unto him and Beru throughout the story. Instead of reveling in or mocking him for falling short or simply allowing him to die like his chief before him, he pushes forward to take on Odo and prevent any more loss. Sundown overcomes it when he finally decides to start letting people back in to his life. He spent his time running as the hate he felt towards himself from folly of his youth and the failing of his hometown made him borderline suicidal. (Going so far as to place a bounty on his own head and purposefully astrage himself from society so as to make it painful to live.) After his run in in the town of Success though, he realised that he still cared for those around him and through helping others he could not only help to atain happiness for them, but seek it out for himself as well. If he spares Mad Dog it puts the nail in the coffin of his remaining self-hatred as he now is doing so out of the good of his heart as opposed to before where he was just hoping Mad Dog would eventually kill him. He, in a way, drug Mad Dog in to this and now, he lets him out. Alternatively, should Sundown kill Mad Dog, he still learns that he wants to be better from his time in Success and now believes he has a future worth protecting which leads to him viewing Mad Dog as a threat to said potential happiness. He does so not out of hate (his was self oriented) but rather a respect for his own life/happiness and Mad Dog's want to settle things. Which is why it is a neutral ending and not a bad one. Oboromaru overcomes hate in all varients of his routes just in different ways/at different timings. Oboromaru's hatred at the injustices wrought about on Japan by a corrupt system was why he initially tread the path of a Shinobi to learn the skills necessary to make a difference. In his pacifist route, he works to overcome it through each and every encounter struggling between his duty to save the Prisoner and his yearn to unleash his wrath on those under Ode. Eventually he settles on minimizing casualties and freeing the prisoner indirectly by moving to take out Ode to save all those beneath his thumb. The sentiment of avoiding unnecessary violence despite one's anger or resentment is only reinforced by the beliefs shared with him from Ryoma. In the 100 kill route, Oboromaru gives in to his hatred and works to take out anyone associated with Ode. However, his mixed feelings on it lead to him rationalizing the killings as giving the precieved evil-doers peace; a final rest where they can neither dish out or recieve harm. In his mind, he is doing good by taking out those that cause conflict in an attempt to stem it. In the end though, the talk with Ryoma has an impact on his perceptions of killing and violence and how it begets more of the same planting seeds of doubt in Oboromaru's mind. During the events of the final chapter, Oboromaru finally cements in his mind just how much conflict killing for revenge creates by seeing how it has affected the Middle Ages and by the time of the True Ending, his newfound sentiments speak for themselves(, well, if he was selected as the lead character at least).
I don't wanna spoil it for everyone but the distant future story before Oersted is literally Among Us. Jokes aside, it's a lot less scary with all the graphics. What a shame.
I disagree about the atmosphere... I think they made the behemoth scarier than in the original. But then again, retro games' capacity for immersion is something modern games have yet to replicate.
@@andrijadjordjevic9203 I mean a lot of us really like the way it looks. it looks really good. The sprites look amazing and well made. 3d isn't inherently better than 2d. But you're allowed to want something different than what we're getting, thankfully you aren't making the game.
Honestly I feel like 3D would be detrimental to Live a Live’s style. There are a few moments in the game (especially Prehistoric Chapter) that will be wonky in any animation style that isn’t pixel. The feel of the pixels lures in the fans of the original who want to play this game in authentic glory, while new fans get rewarded a newer and fresher style that looks top notch and beautiful in terms of pixels. 2D is exactly what defines Live a Live and I genuinely hope that this game takes off with its style and is considered for a 3D Live a Live remake down the line.