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Live Service Games Continue To Die 

Sleepy
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Goodness, this video took a long time to make, but I think this topic is very important regardless.
Sources (it's a BIG list lol)
www.ign.com/ar...
www.superdry.c...
www.theverge.c...
www.businessof...
aws.amazon.com...
news.ycombinat....
rocketbrush.co....
rocketbrush.co....
/ 1620586138674298880
/ 1619970311113543686
/ 1619970311113543686
www.rumblevers...
www.cbr.com/ba...
www.sportskeed...
avengers.cryst...
• Death of a Game: Babyl...
• Why Marvel's Avengers ...
And most heartbreaking of all, the Developer update from Knockout city
Watching this video was tough, because its so obvious that these devs love their game. To watch it shut down because of not enough players is sad
• The Future of Knockout...
More videos to come, love everyone!

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28 сен 2024

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Комментарии : 526   
@octapusxft
@octapusxft Год назад
The live service games also have the issue of desiring to monopolize the attention of a player. So the more they are, the more they canibalise each other
@Sleepy0696
@Sleepy0696 Год назад
Absolutely, they almost need to have a monopoly on the players attention.
@vxicepickxv
@vxicepickxv Год назад
At least 5 of those 20 titles are from SquareEnix.
@BitBlush
@BitBlush Год назад
@@Sleepy0696 I played Destiny 2 religiously to near burnout. So I took a bit to play some Guilty Gear instead, then ended up feeling way behind by the end and didn't feel like playing more catchup.
@Sleepy0696
@Sleepy0696 Год назад
Same, I've sunk 2k hrs into d2 and fell off hard right before lightfall.
@lightningstrike9876
@lightningstrike9876 Год назад
​@@Sleepy0696 I still play Destiny 2 on a regular basis, and I've been pretty consistent since Beyond Light regarding playtime, though I'm a D1 Beta Veteran. The thing is, a good 90% of my play time is just doing content with my clan. As plenty of other people have mentioned regarding this topic, though, is that most people only have time for one or two proper Live Service games. Beyond that and there's simply not enough hours to play all of them. Really though, the biggest tip I can give to help avoid burnout is one from a video where the guy managed to play on the same Minecraft Superflat world for over 10 years: If you want to stick to a game long-term, don't make it the only game you play. It doesn't matter how much you enjoy the game. Playing it, and only it, constantly as your only source of entertainment is going to get boring eventually. And once it gets boring, you get burned out. Especially for a live service game, occupying some of your time with other games will help stave off boredom as well as make it more rewarding when you do occasionally hop back in.
@seanwilliams7655
@seanwilliams7655 Год назад
Making a live service game is like swinging for the fences in baseball. Sure, you can hit a homerun, but there's a much higher chance that you'll strike out.
@therealjaystone2344
@therealjaystone2344 Год назад
Yes, I am talking about you Yankees
@Ace_Of_Bass8
@Ace_Of_Bass8 Год назад
​@@therealjaystone2344I'm talking about the Mets baby I love the Mets let's go Mets
@Arbancks
@Arbancks Год назад
Cant think of any home runs in this genre
@Ace_Of_Bass8
@Ace_Of_Bass8 Год назад
@@Arbancks DBD
@muellermat
@muellermat Год назад
​​@@ArbancksI guess Warframe is the only one that comes to my mind. But matches are pear to pear so basically no officiall servers. This removes a lot of the overhead cost so they can get away with being less greedy with in game purchases.
@Buhlooey
@Buhlooey Год назад
As someone who's dunked hundreds of hours into Knockout City, it hurts seeing its name lumped in with the rest of these. Tons of love and care was put into the game by everyone who played a part in making it and it was an incredibly fun game to play and world to exist in, but the odds were really stacked against its success - its marketing campaign was poor, it was stuck under EA for a while before they went independent, and it was just made in the wrong time where people don't have to spend $20 on an online multiplayer game. Seeing it become "just another shut-down live service game" after two rocky years was painful, but we saw it coming from pretty early on. Velan Studios, Knockout City's developers, decided to close the game to move onto larger projects, but provided builds of the game so that players could continue playing on privately hosted servers. Preserving the game in this way after its sunset is an extra step that I really admire, proving that they really do love this project and wanted to give something to those who love it just as much.
@Sleepy0696
@Sleepy0696 Год назад
I've got to agree with you. While I haven't played as many hours as you, its still clear as day that the devs really cared about the game they made. I am glad that they did provide builds for people to host private servers. Has the community done like a "Project Melee" for knockout city?
@ScoutOW2
@ScoutOW2 Год назад
Yeah tbh as a dev myself. Im making a game rn focused around multiplayer, being a fighting game. The prototype is done and i want to make it the best it can be. But im shit scared because it doesnt matter if people obsessively play it and it has a dedicated communtiy, if youre not top 10 current games, the odds are stacked against you. Knockout City and Titanfall have suuuper dedicated fans but it just wasnt enough. Seems like being a good game isn't enough.
@orangeapples
@orangeapples Год назад
In the long run, a rocky 2 years is kinda good for a live service game.
@ScoutOW2
@ScoutOW2 Год назад
@@orangeapples True, ive seen games die not even 6 months in.
@MrGamelover23
@MrGamelover23 Год назад
​@@ScoutOW2obviously what you need to do is release a free demo. Give people a taste and see if they come crawling back for more.
@kosmosfan01
@kosmosfan01 Год назад
Seeing that list is a big yikes because I remembered not being surprised at a few of them like Babylon's Fall. Players only have so much time on their hands and if they've already invested time in a live service game of their choice, it's gonna be so hard to pull them away even if your game is similar in genre or gameplay. You had to grab that audience in the beginning or miss out like when all the BR games were being pushed out to mimic Fortnite. Really good breakdown here.
@yvindvego9404
@yvindvego9404 Год назад
babylons fall was doomed to fail from the start. charging 60 dollars for a live service game this late, while most of the popular and successful live service games are f2p or in a wastly better shape than any newly released live service game.
@DeltaStarfire
@DeltaStarfire Год назад
1.59 x 500 is most certainly not 975.
@alaeriia01
@alaeriia01 Год назад
It's 795.
@PherPhur
@PherPhur Год назад
And to add to that the whole numbers on the servers are just off off. Keep in mind I can run a 50 player minecraft server every day for an entire month... for less than 5 bucks. I ran a very small WoW WOTLK private server back in the 2000s on a fucking pentium 4, and I played that game on the same PC while it was running. Do you have any idea how much fasters processors are now? Do you know how little power processors consume. It's absurdly cheap to run servers and the less people you have on your game the less servers you need to have running(of course you want to overdo it a little bit to account for quick fluxuations in players). Don't let anyone ever tell you that live service games shut down because they can't afford the servers. They shut down because they aren't making enough to keep the updates going, and without updates the game is going to die anyways. Lucky for Knockout City fans they released a dedicated server tool so you can just host games on your own PC.
@Buzz.co1
@Buzz.co1 Год назад
I just want a game like tf2 that gets updated, isn’t scummy, has a good community, and doesn’t die out of the gates. 😞
@fltfathin
@fltfathin Год назад
or minecraft, constantly updated but if mojang gone we'll still play just fine
@unsuspiciousdweller8967
@unsuspiciousdweller8967 Год назад
@@fltfathin Eh, Mojang/microsoft have been acting really sketchy towards minecraft, what with the chat monitoring and forced migration. plenty of rumors they're gonna try and add microtransactions to Java edition too, and considering their history, I wouldn't put it past them.
@VictoryNathGD
@VictoryNathGD Год назад
​@@unsuspiciousdweller8967Nah I guess they just want to remplace the Java edition with the Bedrock edition like they did for the console edition because it actually makes more sense Recently they added a lot of Java features to Bedrock to makes them more similar, and they are doing that because they are slowly remplacing java by bedrock They even removed the bedrock edition on the Bedrock logo, now it's just Minecraft It's the sad truth
@Demopans5990
@Demopans5990 Год назад
Turns out letting community hosted servers is an easy way to cheat out of server costs, and opens the way for community modding, both why Minecraft and Valve games live for quite long
@changer1013-w5d
@changer1013-w5d Год назад
Halo no pay to play population grew to 20k no pay to play and huge updates free
@biking2cruze
@biking2cruze Год назад
Not surprising there! Live service is completely unsustainable when greed is usually involved! The market is over saturated and these games demand too much of your time. Too many live service games and not enough time to play them all! Some of us don’t have enough time to devote to these games because we have other more important things to do. Limited time events, gambling/loot-based gatcha mechanics galore and too much effort revolves around MTX to continually “milk” the user base by exploiting short attention spans! Lastly, this type of greedy implementation bleeds into many full-priced retail games!
@crystalwater505
@crystalwater505 Год назад
This is the most accurate answer. Truth. I have a backlog of singleplayer games as it is, not to mention I'd rather put that time into investing in myself and improving myself IRL.
@SrslyTony
@SrslyTony Год назад
Me in 2019: "I can't believe EA and Activision are holding Respawn and Bungie hostage for live service games respectively! Apex and Destiny 2 are doing so well..now we'll never get Titanfall 3 or [version of Destiny that doesn't need eververse]!" Me in 2023 after Respawn came out and publically delayed Tf3 indefinetly and Bungie doubled down on the eververse without Activision's restrictions: 😐😶‍🌫️
@bigbox1431
@bigbox1431 Год назад
Sleepy unknowingly outlined why Live Service games have eclipsed traditional AAA games. The market punishes mediocrity much harder than AAA single player does. If Resident Evil 4 comes out...SP gamers play it for a month and then they're looking for their next fix. This allows a Callisto Protocol to come out and succeed despite not being as good as RE4. In Live Service, you never get that. If a company produces a Fortnite clone that's not as good as Fortnite...instant death. Live Service success requires higher quality or gameplay variation to succeed. Single player rewards mediocrity. Live Service punished mediocrity.
@isaacvitela5131
@isaacvitela5131 Год назад
Well not reward mediocrity, but it's seems a bit more forgiving rather than rewarding. Because having a bad or mediocre single player is something best to avoid when it comes making every penny worth buying.... especially when some games are 70 bucks now
@itchylol742
@itchylol742 Год назад
The game I've played most is Team Fortress 2 with 2000 hours. It's basically an anti-live service game because there's been no major updates for 6 years, but a good game can be played forever with no new content.
@averyhaferman3474
@averyhaferman3474 Год назад
How are you not bored? How do you honestly put that much time playing the same crap over and over for years? I would go mental after 200
@itchylol742
@itchylol742 Год назад
@@averyhaferman3474 infinite replayability
@averyhaferman3474
@averyhaferman3474 Год назад
@@itchylol742 yeah right dude. You're delusional
@yourface2464
@yourface2464 Год назад
​@@averyhaferman3474because it's never the same. There's tons of content to try and infinite room to improve. There's always new community created content and always new people to actually play the game with. If a game is fun, then there isn't any issue with playing it for hundreds, if not thousands of hours. It just has to stay fun.
@PotentialLegend
@PotentialLegend Год назад
Even though I haven't played it in ages now I feel like the biggest reason why Fortnite was so successful with their model was because they had/have the best value in their battle passes. They're the only live service game I can think of that actually gives players v bucks back to them from the premium pass for playing the game. I think Call of Duty 2019 did that for a while but stopped. I hate battle passes now in other games that don't give you any currency back or for free and never buy anything in those. It's funny it's like they're scared giving players some of the currency back will make them lose money but that's exactly what will put players off giving them any money in the first place.
@Sleepy0696
@Sleepy0696 Год назад
That is a great point, I played back in season 3 when the OG John Wick skin was a thing and I remember not having to pay for any of the other battle passes because I would just earn them back.
@Bustermachine
@Bustermachine Год назад
I think it's simpler. They were good enough, and early to the party. That's the trick with anything that relies on a network effect. You don't have to be the best, you just have to be good enough to exploit an opportunity, and be their at the right time.
@Bedyb1
@Bedyb1 Год назад
Running y
@hiflyer000
@hiflyer000 Год назад
I'm not a fan at all of the Battle Pass system (you have to dedicate your whole life to making them worthwhile), but I agree Fortnite did it best. It seems to be a dying trend though, as many are using a subscription model now that doesn't require the game to be a second job.
@JamesTDG
@JamesTDG Год назад
The main problem with live service is the fact that most that happen will end up experiencing death. Mostly because they forgot about the core experience
@WXFHDGWO
@WXFHDGWO Год назад
I shall do everything in my power to boost this in the algorithm. Really good video!
@Sleepy0696
@Sleepy0696 Год назад
Thanks king
@topdamagewizard
@topdamagewizard Год назад
Holy shit I totally forgot about "tighten up the graphics."
@kyletyrrell5654
@kyletyrrell5654 Год назад
These corporate developers are so disassociated from the gaming world it’s honestly crazy we still call them game developers. They have no interest in what we as the players want. But at the same time it does leave a big gap for games like Battlebit for example to drop something fresh and with the players in mind and benefit massively
@vizthex
@vizthex 9 месяцев назад
live service as a concept is great, but the problem is that the time it demands means you can really only play maybe 3 of them at once - if that - which means that people are gonna pick a few early on and kinda ignore everything else. seems a few others have said it already, but it's something i noticed when this trend towards live-service started. adding it to single-player games also worsens it imo. You can't just finish the campaign, maybe check out the multiplayer and DLCs, then be done with the game. Perhaps 100% it if you want to. now, you're expected to log on constantly to get your dailies and check out the new live-service content drop thing, explore the store, grind for a bit, etc. It's the antithesis of what a singleplayer game should be, and as with everyone else i'm damn near praying companies stop doing it.
@knopfir
@knopfir Год назад
from what i understand, genshin impact is a live service game (mostly) because the devs want to make it one of the biggest games of all time. the game was HUGE at launch and its almost tripled/quadrupled in content these past 3 years. and the game isnt even half way finished. while other factors were probably at play, one of the major reasons they decided to make it live service is probably because developing a game for 10+ years without it generating any revenue is just not worth it. yea, some of the ways they squeeze out money from the playerbase is a little predatory, but it definitely feels like you need to go out of your way to pay money, as opposed to how in-your-face lots of other predatory games are about it. and thats excluding the fact the ingame premium rewards are actually quite generous for this type of model. personally, id say it definitely payed off. for both the devs AND the players. because the game is great. its beautiful and magical and mostly entertaining. some people might not like the anime-style its going for (including visuals, writing, voice acting etc) but i found it quite enjoyable. and most people might be turned off by the gacha mechanics, but its definitely a side mechanic. and not the face of the game.
@SammEater
@SammEater Год назад
I was hyped for the Sui cide Squad game when it was first announced but as soon as they said it was a live service game and that basically the 4 characters all play the same (everyone has guns), I basically lost all the hype. It is disappointing to see that THIS was the game Rocksteady was working on for years after Arkham Knight.
@chelsthegameruiner8669
@chelsthegameruiner8669 Год назад
Destiny 2 was undoubtedly in a better place before adopting the battle pass and seasons thing. Now it's plagued by rampant cheating, immense server instability, content droughts, FOMO, and greed. Now it's all coming back to bite Bungie in the ass since player numbers are dropping again. I had hope when Bungie said they learned from Season of the Plunder (where player numbers were at their lowest) but alas, we were lied to and the game is now suffering for it. People just want to see Destiny 2 conclude now so they can finally stop playing it. Yes, Destiny 2 has officially become a game that feels like a full time job with all of the FOMO tactics they employ. Destiny 2 has become a game that depends on FOMO to keep players around and it's starting to fail
@taragnor
@taragnor Год назад
Bungie always seems to do barely enough to keep reviving Destiny even when it seems they're in freefall. All they really need is a solid expansion next year and the fanboys will be flocking back to the game.
@YTAnalyzed
@YTAnalyzed Год назад
Live service means the developer will keep working on it, as long as people keep paying for it. They will never actually admit that though, so they can't admit they gave up on it when it stopped making money...
@allenwhiteside7838
@allenwhiteside7838 Год назад
Will never buy product that requires you to rely on a service to use until they get bored and decide to close servers leaving me with nothing
@MEYH3M
@MEYH3M Год назад
Despite it's issues Warframe will always be the only good example of what a live service game should be. Fair monetization, no paywalls, frequent content drops, listening to player feedback etc...
@Swordslinger-hb1ns
@Swordslinger-hb1ns Год назад
This makes afraid and anxious for Fallout 76 and its future. Yes, I know 76 is still alive and kicking since the Wastelanders update and ironically it narrowly escaped the fate of other live service games such as Anthem and Marvel’s Avengers. But no one can predict the future. That’s just the facts.
@andreworders7305
@andreworders7305 Год назад
Companies thinking this will make them more money, but not factoring the costs that cause them huge losses
@magicyber909
@magicyber909 Год назад
When games were on disks: finished game for a finished price. When games became downloadable: unfinished game for a finished price, buy the rest of the game in the form of dlc. When games are fully online: unfinished game for an unfinished price, eventually the game will finish but the price never will.
@doomspidey1737
@doomspidey1737 Год назад
Shame what happened with echo vr, some management guy shutting it down even though it still had an active community
@scottthewaterwarrior
@scottthewaterwarrior Год назад
IMO if I game requires me to connect to the internet, it is bad, no if, and, or but. I will not sink time and money into a game that can be shut down anytime a company feels like it!
@jellyface401
@jellyface401 Год назад
They just want a reliable source of income to keep in the long term because they dont see any other way to monetize games.
@ButterflyEnte
@ButterflyEnte Год назад
Seeing townscaper at the end really surprised me
@PoweredByFlow
@PoweredByFlow Год назад
Andrew Wilson should change his last name into "Bateman". It would fit like a glove.
@andersonsansonowski5644
@andersonsansonowski5644 5 месяцев назад
What the triple A games could take from live service ones is more content for example: SONIC FRONTIERS was relased in 2022, the game had problems and people were complaing about the content that wasn't there but then in 2023, they released more content for the game like new chalenges, cut content the spindash which is the move they always wanted and a New ending for the game with playable characters coming with completely new abilties and this without any micro-transactions
@pop2561
@pop2561 Год назад
The problem is quantity over quality people would spend 1000 hours in a game if it's got good quality but every month there atleast 3 new live services that all wanna last years it ain't gonna happen
@ReinMixTape
@ReinMixTape 4 месяца назад
The live service genre was created specifically with shareholders in mind, it benefits them, it exists for them. It was never for the players. The CEOs who pushed it were trying to make players fall for THEIR stock holder centric dream reality. It's just yet more way to squeeze more money out of players, or should I say 'payers' because that's how share holders look at people who play live service games.
@kylecronin3379
@kylecronin3379 Год назад
Live service models are games you pay for and still have microtransactions while still being online only. Rumbleverse and knockout city is free to play therefore makes sense it's going to have microtransations
@Otherwise_1
@Otherwise_1 Год назад
Live Service Games are not bad, the bad thing is how they are trying to get money out of them by inventing new ways to monetize
@cynthiahembree3957
@cynthiahembree3957 Год назад
And these are the ones I avoid playing. I think you hit the nail on the head with this one. There are some really good live service games. Most people will only bring up the bad ones so that their arguments look better. Or maybe they truly don't realize they are doing it.
@Otherwise_1
@Otherwise_1 Год назад
​@@cynthiahembree3957 I remember what these games used to be like, and mostly I played these games, they were just good games, not degraded versions where you had to donate so that game became normal one
@xelldincht4251
@xelldincht4251 Год назад
live service games turn this medium into a disposable product
@rolypoky
@rolypoky Год назад
$80 million for an AAA game! It would need around 2 million sales at the minimum to break even at a guess. Games are simply too expensive to make with too many ancillary staff not actually “making” the game.
@Gelstorm2010
@Gelstorm2010 Год назад
I wish that the company who own this live service games just make the game into offline like how Capcom did with Mega Man X Dive or the community/playerbase who plays this games do something about it like the community of the Club Penguin, no matter how times the fanmade game got shutdown, someone in the community will revive it again. Other example is Sonic runners, the official game got shutdown but some fans revive the game and turn it into offline. Or if the company thinks that their game has a small playerbase just make the server small and if the playerbase is big then make the server also big, no need to shutdown.
@christopherpanchal8088
@christopherpanchal8088 Год назад
i wish we would get companies willing to make full on games. no live services. just a full game with its full story and everything ready the moment we boot up a game.
@waxbe9747
@waxbe9747 Год назад
All these games will slowly die unlike tf2 it's funny to see how hard companies try and valve rarely if ever releases content for that game
@davidburke4101
@davidburke4101 Год назад
In a year, you can play many, many single player games. In a year, you can play 1-2 live service games. it's not possible for more than a few of these games to exist. In order to reach profit levels that companies want out of these games, they either need extremely large playerbases, or they need the few players they do have to spend an insane amount of money. Most players just are not willing to become whales, and they have jobs. They don't have the time to play all of these games religiously. There can only be a few successful ones until the market has reached complete saturation. You cannot sell more to a completely saturated market. Even if you do create a live service game that lasts, it's over the corpses of 10 other live service games. All of the biggest live service games are just the oldest ones, because they were around before the market was saturated. These companies saw the dollar signs, but didn't realize that making every other game a live service is like releasing 50 different movies on one theatre weekend. Nobody has the time or money to see all of those movies, so most of them have to die.
@graxxor
@graxxor Год назад
Dual Universe is another GAAS sub based game that seems to be on its last legs. Started off well enough but just seemed to run out of steam.
@fingreen2663
@fingreen2663 11 месяцев назад
I don’t think keep it alive is very expansive compare to making a new game. If only sports game are life service instead of making new release every year.
@Allustar
@Allustar Год назад
Player time is a currency and there’s not enough supply to keep up with demand. Too many companies try to make these games and compete, but don’t realize that trying to over saturate the live service game industry is only going to waste their money.
@sonicrunn3r895
@sonicrunn3r895 Год назад
I think the craziest things are that people *still* buy into the free to play live service system when time after time they're burned by overpriced micro-transactions, lack of content, plentiful bugs making the games nigh unplayable, and AWFUL responses to criticism and feedback. The fact that so many big streamers, content creators, etc. constantly go “gaming is dying” when they exclusively play live service games and/or similar constant releases like COD. You see it time and time again: Games hit record player counts only to drop 99.9% of those within 3 months. It's insane just how much they continue to happen despite the outcry, disgust and negative reactions every time an anticipated game is revealed to be live service, and how it's a continuous circle of games making the SAME MISTAKES time after time. My favourite example: Promising big features and never releasing them has seemingly become a new trend. Halo Infinite AND Overwatch 2's major cancellations of anticipated features both happened within a year of each other. There is no learning with Live Service releases, there is only doing the same thing over and over and hoping for Fortnite money to roll in.
@pppupu1997
@pppupu1997 Год назад
Personally, i hate most live service games because they are filled with annoying, rude, obnoxious kids that do nothing but scream and yell slurs. I'd rather enjoy my own game without other players bothering me.
@ZeroOne130
@ZeroOne130 Год назад
More game keep dying. The more game keep showing up. I miss those days when they were full games for fully priced along with expansion sets.
@WeightlessFlex
@WeightlessFlex Год назад
I mean, you put your money into something and then they close the game meaning you can’t use it anymore so
@Ortagonation
@Ortagonation Год назад
The problem is they make a paid live service game, where live service game only works for free games
@stevenkoestner3896
@stevenkoestner3896 Год назад
I am a bit late to the conversation on this, but personally I will never play a live service game. I played MMORPGS a ton from 2006-2013 and that has shaped how I view games massively. I put 4k+ hrs into Runescape during that time and after breaking free from the addiction that was that game, I never want to fall back into that pit. That is the problem of live service games for me, they want me to dedicate all my time to it and to do so they implement a ton of time limited content and the like to instill a fear of missing out. They want to be the only game you play and will do anything to make that happen. I play games for enjoyment and to de stress and the last thing I want is to feel like I have to play a game. When you combine my above point with the fact that live services games typically launch barren of content and riddled with predatory micro/macro transactions and it becomes a cesspit of all the worst aspects of modern gaming.
@hsplayer2612
@hsplayer2612 Год назад
0:2:55 Dragon Quest adventure of Dai still haven't launch, how did it fail or get shut down when it's coming this year?(planning ?)
@xliMaGiclx
@xliMaGiclx Год назад
What's the last game you showed at the end of the video it looks great. Awesome video.
@Sleepy0696
@Sleepy0696 Год назад
The games called Townscaper. It's pretty fun.
@alexfromproduce1521
@alexfromproduce1521 Год назад
Some love service games don’t even make sense being live service
@marek7162
@marek7162 Год назад
its kinda ad nauseating seeing so many get announced like bros i can only play like 2 tops why is there 40 service games coming out
@holladaycubed
@holladaycubed Год назад
Knockout city was simple but had great mechanics. I played for months and was sad to see it go.
@HeyZeus95
@HeyZeus95 11 месяцев назад
Single Player is and always be King. Buy your games, don’t dream and hope for a service game or a subscription service to satisfy your gaming needs. They will keep hanging the carrot in front of you, just out of reach
@MedievalGenie
@MedievalGenie 10 месяцев назад
Overall I agree with most of your points, but you suggested there might be such a thing as "good" Live Services. No, they DO NOT exist.
@brem-
@brem- Год назад
I feel that another reason live service games die is once the game actually gets good they pull the plug. Let me elaborate. So we all know EA's Star Wars Battlefront 2 right? How that was a shitshow with pay to win lootboxes, and shitty optimised servers, and how it had less content then the SWB2 that came out 12 years earlier, in other words your average EA game. Well around late 2019 early 2020 the game began to get a lot of traction, it had a lot more content, most of the things it was criticised for were either removed or fixed, and there was a lot of hype around the SW fandom. Because you had the final sequel trilogy movie, Mandelorian, and the final season of the Clone Wars. And after that you had stuff like the Bad Batch, a sort of sequel to Clone Wars, Boba Fett show, and the Obi Wan show. Not to mention it was covid season, so everybody was sitting inside and playing online games with their friends. So you have all of this, game's getting more players because everybody is stuck inside, content being added themed around the new movie and shows, hype for future content that could be added like a playable Ashoka thanks again to Clone Wars season 7 and Mandolorian and other fan favs from Clone Wars. All of this, and EA decided to pull support for the game. They could've made bank from all the new players picking up the game during covid season, and all the old players buying new skins and heroes if they were to lazy to play for them. The game was at its peak, and they pulled the plug. Now the game is full of cheaters and has like a quarter of the people playing, I think, because we can't see the exact numbers. Like at first when you didn't feel like playing a certain map you could requeue and about 10 seconds later you've found another game, now if you don't feel like playing a certain map you have to wait like 5 minutes in the queue just to be put back in the game you just left. It had so much potential, it had an entire redemption arc, and EA threw it all away.
@polocatfan
@polocatfan Год назад
rumbleverse died at launch with those unappealing character designs.
@killergrooves2438
@killergrooves2438 Год назад
If live service games are the only thing major publishers make, they’ll likely be successful. But it doesn’t mean that people won’t buy single player games. You just won’t make them as often as you used to.
@larssnakes4575
@larssnakes4575 Год назад
underrated video, nice job
@Cassapphic
@Cassapphic Год назад
Dragon quest the adventure of Dai was an anime adaptation? Was a game made based on it or is this just a mistake to include?
@Just_Kys
@Just_Kys Год назад
You’re gonna blow up on yt one day
@mrk0per
@mrk0per Год назад
"Live Service Games Continue To Die" Good...
@kingstyn
@kingstyn Год назад
echo vr is not dying, meta is just a bad company
@growingup15
@growingup15 Год назад
I want to go back to the days of buying a game and then getting a Map Pack or Expansion pack later that gave us new content instead of this constant nickel and diming us every new season of another game with another battle pass. I love Fortnite. I have been playing it since it came out. but I hate that every other game is trying to copy them. I like Halo Infinite but hate how it's trying to be fortnite in the way it structures battle passes. I wouldn't mind just buying a Map Pack.
@sirstrongbones410
@sirstrongbones410 Год назад
Echo vr shutdown for no reason and it made me sad that you lumped it in with those other games
@charlie9723
@charlie9723 Год назад
and nothing of value was lost
@AdmiralBison
@AdmiralBison Год назад
Games as goods >>> Games as services/live services/cloud streaming/online only Own your games. Keep playing not keep paying.
@5hane9ro
@5hane9ro Год назад
There isnt enough room for every game to be a live service. Most are built in a way that isnt even sustainable. So im not shocked
@therealjaystone2344
@therealjaystone2344 Год назад
Most F2P games died in less than 5 years. You’ll be lucky to find out a f2p last 10 years or more later.
@cynthiahembree3957
@cynthiahembree3957 Год назад
@@therealjaystone2344 Warframe, CSGO, FFXIV, WoW, ESO, These are live service. Warframe and CSGO are free, also look at the success of LoL as well. I'll just remind you really quickly LoL came out in 2009. Also D2 is about to be 10 years old next year. That's 4 games that are nearly 10 years old that are in some regard free. The real problem with live service titles like the ones in this video is they are built as a live service first and a game second when it should really be the other way around.
@smolbrendan5978
@smolbrendan5978 Год назад
@@therealjaystone2344 team fortress 2, maplestory, transformice. these are just a few that come to mind
@Bustermachine
@Bustermachine Год назад
​@@cynthiahembree3957 While all of this is true. These big games already suck the air out of the room. They represent basically every genre of the live service game. Your lean and mean tactical shooter, your hero game with lots of cosmetics, and your MMOs. If you're going to beat them, you need to either come to the table with something incredible, right out of the gate, and sustain that success until your pull players from one of the reigning champions. Or you have to hope that one of the established games screws up really badly. As happened with WoW. But in that case, FF XIV absorbed most of the exodus. (Good for them.)
@SmallSpoonBrigade
@SmallSpoonBrigade Год назад
The problem is that you have to charge a lot of money to keep those services going forever. Somewhere on the order of 50x the cost of providing the service for a year. The next best option is to keep it online for a few years before open-sourcing the server code.
@ehrensto
@ehrensto Год назад
Attention monopolization is definitely the killing blow to these live services, most of the time. They need to be profitable and, to be profitable, need to keep players coming back... while every other live service game is already trying or doing that.
@ssebasgoo
@ssebasgoo Год назад
Idk how they though it was sustainable. It's like they don't know people have a life.
@umrayquazashinyapareceu1672
Yeah, multiplayer is a bad idea at long term. Btw, whats the difference between live service and multiplayer?
@ascrassin
@ascrassin Год назад
​@@umrayquazashinyapareceu1672 live service mean that the game can't be played without being online. Multiplayer mean that you can play with others people. One does not necessary mean the others (you can have a live service solo game or a game with multiplayer where you can play solo offline (or even local multiplayer like split screen)).
@JustaGuy_Gaming
@JustaGuy_Gaming Год назад
@@ascrassin I would also argue "live service" is more about consistent updates than Multiplayer exactly. In theory you could have a single player live service game, though most their profit comes from "looking good" to other people in a multiplayer game imo. Multi Player is just more than one person playing the same game. Chess is Multiplayer if your not playing against a Bot. I think the main thing about being Multi Player but not a "live service" is a game that just comes out and receives little to no updates and the games are not hosted on a company server. This is more an old model where companies would release a game and then work on sequels and DLC over constant updates to the existing game. Especially back in the physical disk media age where patches and updates were barely a thing.
@jd2792
@jd2792 Год назад
​​​@@umrayquazashinyapareceu1672short answer is a live service game can be single player or multi the only thing that matters is the dev supporting it to they years to come most multiplayer game dont need that much support as long as they give players dedicated servers which is why gameres can play old fps games that there comapnies no longer exsist
@chrispychicken9614
@chrispychicken9614 Год назад
Fatigue is real. You can only lose to so many third parties in a row on Apex before you just want to slam your head in the door.
@fltfathin
@fltfathin Год назад
the infuriating part is warframe/ destiny with apex/ titanfall gunplay is probably fun
@AndragonLea
@AndragonLea Год назад
People look at live service games like Fortnite and want in on that cash, but they don't seem to realize there's only ONE live service game per gamer. All of them want all of your time, always. This harshly limits the market. Making a live-service game is like buying a lottery ticket. You're hoping that you will be the one to get and keep the attention of your entire market demographic so you can milk them for easy money ad infinitum. Chances are, you'll be one of the hundreds that fail to be the one, just scraping by or, more likely, getting shuttered when the million dollar execs realize that their projected revenue stream won't materialize and pull support. Live service games depend on steady, high quality gameplay content updates to keep players engaged and willing to shell out for battlepasses, "conveniences" and cosmetic items. Without a hefty investment, you're unlikely to succeed, but even WITH a heavy investment, you might not be able to pull people away from their current live service due to what the PLAYER invested into that game and the community and friends they made there. It's a gamble in the same way as trying to be the next WoW-killer was. You either win big or you go home with nothing, because none of those career execs are willing to accept just *some* of the pie. They want it all or they'll axe the project to invest into something that will.
@Sleepy0696
@Sleepy0696 Год назад
You bring up a good point that I wish I talked about in the video. The fact that every live service title is scrambling to get your attention.
@AndragonLea
@AndragonLea Год назад
@@Sleepy0696 You can see that in many of the mechanics. The daily quests, weekly challenges, regular FOMO shop offers, events and season passes. You can't just play a live service when you want to or between other games - if you don't play "now", you lose out. In the end, it bites the developers and publishers in the butt, because if you haven't played that live service game for a year, you lost out on so much content that it feels pointless to start again. Same for the seasons - if everything is designed so you need to log in 3 times a week from day one to get the good stuff, anyone that didn't have time for the first week or two might as well not bother.
@Sleepy0696
@Sleepy0696 Год назад
It's true, I mean look at destiny 2. I feel like bungie does that A LOT
@AndragonLea
@AndragonLea Год назад
@@Sleepy0696 Yeah. It's really off-putting to me, to be honest. I like playing games because they're fun, not because developer-mandated activity metrics demand that I log in today to complete my assigned 2 co-op events to maintain battlepass progression. When the game feels more like a job, I leave.
@Sleepy0696
@Sleepy0696 Год назад
When you put it that way it sounds surreal yet here we are
@BiggusYuichi
@BiggusYuichi Год назад
Smaller studios making a live service game is just the new version of when every studio tried to make an MMO years ago.
@crystalwater505
@crystalwater505 Год назад
History repeating itself.
@rocketB343s
@rocketB343s 2 месяца назад
​@@crystalwater505but worse
@goingsupernowa
@goingsupernowa Год назад
I'm really sad about knockout city, that game was so unique and fun
@c0ya1
@c0ya1 Год назад
It was a good multiplayer concept.
@infiniterats3870
@infiniterats3870 Год назад
Make a video about why Lazy Town fell off
@Sleepy0696
@Sleepy0696 Год назад
I think that show fell off because they got lazy
@elcareemojifome5562
@elcareemojifome5562 Год назад
​@@Sleepy0696🤯
@idkneo
@idkneo Год назад
​@@Sleepy0696it didn't fall off it's still good but you should make a video on how games are the same as they were in Early 1999 and 2010s
@enigmatico6209
@enigmatico6209 Год назад
I remember back in the days, games like Unreal Tournament or CS1.6 would provide patches over the internet, and servers were mostly community servers, so companies didn't have to spend such a massive amount of money in servers, all while working in a new title to release one or two years later. And people didn't complain about lack of content or anything like that, people kept playing those games for decades and even still today, even after Epyc closed the official master servers for Unreal, there are many players still playing them and even releasing unofficial patches to maintain these games. It's not a problem of not having enough money or human resources or anything, it's just that these companies are now corporations and corporations don't make games, they make money. You will never hear of any of these companies allowing community servers ever again, in any of their new releases. And when games like BG3 are released, they will argue that "this can't be the norm" because they know they are going to cut their profit if they go back to the old philosophy.
@scottthewaterwarrior
@scottthewaterwarrior Год назад
That was me with Battlefield Vietnam back in the day. It was all community run servers, a lot of them were even modded so you had modern combat or WWII maps.
@blacktheripper9137
@blacktheripper9137 Год назад
Yeah the problem with alot of these games is they need the players to treat the game like a second job and that is not viable in the long run especially with the amount of games coming out, i've even done this myself and it's simply not worth it.
@JadedWarlock
@JadedWarlock Год назад
I'm glad the money men and investors are jumping in on Web3 and crypto. Now gaming can finally start to heal.
@Sleepy0696
@Sleepy0696 Год назад
I totally forgot about web 3
@Bustermachine
@Bustermachine Год назад
Don't worry. They'll be back trying to figure out how to shoehorn in generative AI for 'INFINITE CONTENT FOREVER -BUX- GAMING' in the near future.
@RusticRonnie
@RusticRonnie Год назад
@@Bustermachinethey already are, AI driven RPGs are already being developed. Actually you will start seeing the first of them in about 5 years Fully AI probably a bit later
@crystalwater505
@crystalwater505 Год назад
Hey, this is the first time hearing about this. Can you explain how? I want to be cautiously optimistic.
@filanfyretracker
@filanfyretracker Год назад
I worry that instead they will try and force Web3 and Crypto into gaming, The CryptoBros are constantly trumpeting that NFTs are the future of games. Naturally they have no clue how games work but that has not stopped business from getting ooh shiny disease. I have yet to get an explanation from a Web3/cryptobro on how they think the blockchain will allow item or skin/item portability, Like how they think a dev will expend time to port and QA a skin in their graphics engine for just one user with that one NFT. never mind they would possibly need to acquire the license to have those graphics in their game. I use car games as an example. Racing game A, Player has a super special edition Nissan Skyline NFT. They want to play Racing Game B, Well its not as simple as "I have the token". Game B needs to design that car in their graphics pipeline, import the skin from another engine owned by a competitor(even if its all UE there could be different tweaks between developers). Finally do they have a license from Nissan Motors Corporation to depict the Skyline in their game.
@Yiffbait
@Yiffbait Год назад
I really can't share your optimism cause a “bad game” for us players isn't the same as a “bad game” for the company behind it. As long as it makes money, regardless of how players react, things like diablo immortal will keep being made.
@itsLalm
@itsLalm Год назад
is "Fragalia lost ends" supposted to be dragalia lost? typos aside i do find it interesting whenever somebody brings up dragalia in a video about live services, with it being a gacha game and all. alongside only getting publicity since it was published by nintendo (with nintendo's meddling actually being a major contributor to its eos). meanwhile theres an endless torrent of new gacha games that shut down after only a year or so (if its published by nexon america dont expect it to last). and while gacha games are still a type of live service, ultimately they are form of it that pre-dates the modern trend that most people are referring to when they say "live service". (in a similar vein to how mmos are live service games but gennerally are not what people discuss when it comes to live services)
@thaearthquake
@thaearthquake Год назад
Growing up in the PS2 era, so many games that were sold as complete products with the developers delivering a complete experience to gamers. The idea of “always-online, constantly-updating” live service games always came across to me as pushing incomplete products to fans on the hopes of what they envisioned the full game would be based on the potential they saw in it. I believe this model was made to take advantage of newer generation gamers that simply weren’t around for those days and wouldn’t know any better. I’m just glad with time more people’s eyes have begun to open to this crap.
@swed3561
@swed3561 Год назад
I really wish more live service games got turned into offline games or, they use the assets to create a singleplayer game. Revived witch was absolutely gorgeous, with great ost but the gameplay was pretty terrible and, it was gacha, really wish it got turned into a singleplayer turn based rpg or something. It hurts seeing all those games in that list with so much hard work put into them go to waste.
@THE-M27
@THE-M27 Год назад
Wow what a great show man the edit the script the idea everything is perfect
@Sleepy0696
@Sleepy0696 Год назад
Thank you king
@Chrisezo
@Chrisezo Год назад
I used to play a lot of MMOs in the past, and at first I thought that these games would grow alongside me, because as I grew up from being a kid so too were the games being updated, but then I noticed that those games from being a paid subscription type, started becoming F2P and focused on microtransactions for their revenues, that's when I started seeing the downfall of the games that I played, most of the people that played the games started leaving, and thats when you started seeing the games trying to take shortcuts and lowering the quality/experience they used to have, when a game that I played for more than 10 years went down thats when I realized that these companies don't care about their playerbase, they act like they care or listen to the playerbase but no matter how much feedback you provide to the devs, you see that that they do whatever they feel like with the games and its why great games end up falling, many of the games that I used to play could have been saved, but that would have required for these companies to take risk which they never do as they only play it safe and do things that only guarantee profits, I understand that companies have their shareholders and investors on their back because nobody wants to lose money, but people get tired quickly of companies trying to make a quick buck out of them, and not making any worthwhile content for what they pay for in return, and this is the reason why the gacha industry has gone out of control, all gacha games basically have a couple of years at most before they close down, and its all because of these bad business practices that for trying to just make a quick buck people catch on and jump ship while they can, the players that truly suffer are those that are loyal to the games that they love and stay aboard a sinking ship, because all the time and money they invest are things that they can never get back, and for the most part once one of these games goes down it basically becomes lost media, and thats another hard pill to swallow for those that enjoyed many of the games that have become end of service. The most frustrating part out of all of this though, is that these companies that are basically making a quick buck for making these gacha games with a shelf life, are basically killing all other games with a live service because people have stopped becoming interested in those types of games, and thats why MMOs in recent years have become unpopular and its why the situation has become worse than ever, but those companies once they close down their gacha games, they usually have another gacha game ready so that they can basically repeat the process infinitely, and this loop will never end because this new era of gamers just play whats popular out there, and then they just move on to the next game no matter how much money or time they had wasted on the previous game, and for the most part they don't care if the games become lost media.
@psmitty9795
@psmitty9795 Год назад
Very well put together video! Hope this sparks your RU-vid career. Only thing I would change is the audio is a bit low but that's a easy fix for future uploads
@Sleepy0696
@Sleepy0696 Год назад
Thanks king, but honestly I've gotta mix my audio better.
@SevenPilot
@SevenPilot Год назад
This was a great video. You hit the nail on the head at the end of the video. There are bad companies, but there are also great ones. That’s why I really like investing my time and money into single player games with no micro transactions. If I pay $60 for a game and get the entire game, I am more than happy. (If the game is good of course)
@thydevdom
@thydevdom Год назад
It’s just not a profitable model simple. You pointing out Server cost is huge. I don’t think people understand how much it costs to „rent“ a server for these companies. As much as we hate it, this is why they push bundles so much.
@beleagueredbeluga5228
@beleagueredbeluga5228 Год назад
Every time a live service game dies the world of gaming gets a little bit better.
@m808y
@m808y Год назад
Wow you're so underrated! The script, the editing, everything is top notch!
@m808y
@m808y Год назад
JK u suck cant even spell revenue
@Sleepy0696
@Sleepy0696 Год назад
LMAO
@Mr.OverPlayer
@Mr.OverPlayer Год назад
I've played warframe and destiny 2 and I understand the criticism, but I don't understand why he uses destiny as an example when criticizing the grinding, even though warframe is much worse. In addition, it is super easy to progress in destiny 2 at the beginning without a grind, and in warframe the grind is either always the same or even gets more and more.
@NicolasREVA7X
@NicolasREVA7X Год назад
What I find funny in some of these GaaS games is that what they need to thrive is a community, a playerbase, yet for some stupid reason great games go and become exclusive to Epic, which basically kills their playerbase before the game even releases, it boggles my mind. Spellbreak will be missed :(
@crystalwater505
@crystalwater505 Год назад
This is why I never support Epic Games, even if they give away free games, I don't support them. I'd rather buy the games or buy them on sale instead of getting them for free because I don't like how Epic runs things at all.
@AimlessSavant
@AimlessSavant Год назад
at this point i cheer and encourage the death of live service games. I want to get the games of the 00ts back. All this 2010s bullshit drives me to play games less and less..
@lynell2B375
@lynell2B375 Год назад
Something interesting about live service games for me, is that whenever the game is released on day 1, the game felt "unfinished". A really good example of this is probably Sea of Thieves where, even SoT players says that the game only felt "finished" after around 3 years after release and updates. Usually I'll give live service games some time and see if it'll survive. If it DOES survive long enough the the game will probably stick around for a while. I think most live service games that dies, usually is not even 2 years old
@mybaIIz
@mybaIIz Год назад
alternative title: squidward talks about games
@RED_XLR
@RED_XLR Год назад
That old commercial of "tighten up the graphics a little bit" is so bad and cringe lmao. Graphics aren't that important at the end of it all.
@pheonix8167
@pheonix8167 Год назад
What’s annoying is how. Old game shut down sever force u to buy Xbox one
@neotricksterzero143
@neotricksterzero143 Год назад
Very informative 😄 Live Service Games can be good but they keep trend chasing, nickel and diming players, oversaturation, etc etc etc etc. They need to know that there are just too many Live Service Games out there right now, and the gaming space just doesn't have room for another Live Service Title at the moment.
@Wolfy_6414
@Wolfy_6414 Год назад
You forgot to add Overwatch 2 in there.
@Joker-no1fz
@Joker-no1fz Год назад
try boosting your volume. quite a bit lower than other channels.
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