I am still having difficulty wrapping my head around Angle and Position. I never really found a good explanation. I just try which one I like more. It feels like I am so close to getting it but yet so far hahaha
Hey! Quick question, how do you get that much delay on the physics? I've been playing around with almost every setting imaginable and still cannot achieve an effect like that, it is something in the parameters themselves that I have to change?
Yeah there's only so much delay you can get with one group. Instead I just chain them. For example i have an extra physics group for Body X called Body X Delay. Its input is the tracking for body X and the output is a blank param I call something like "Body X Delay". Body X Delay is just input into my normal Body X physics group then which outputs to my rigged Body X param. Essentially just chaining physics groups to add more delay. Just make sure the inputs happen before they are needed. You can resort the order in "Group editing" in the physics window
Hey dude, that happened to me but i know how to unlock, but my angles are bouncing and mirroring, your comment was about 7 months ago so probably now you know what to do, could you tell me if it's right?
Quick question; Do you need multiple/2 versions of augmented XYZ params to have the angle and position physics? I attempted toggle physics linking but now the movement physics of my model aren't functioning.
I just wanted to clarify some things I see in the video. EXP is short for expression an PY is short for physics right? Are there other codes that you use?
@@bloodobsessed Just some extra angle corrections on the artmesh for things like hair. Can clean up things like lineart thickness without taking up regular param space on the art mesh.
hii a little late to this video... wnated to ask a question, whats your outputs for the head and body toggles? i woudl love the bounce to toggles but im running out of number space (hwoever you say it...) keepign them in the aug angles groups! thanks in afvance to anybody whp replies... (◞ ω ◟ )💦
I can’t get mine to be centered in the physics menu and I’m unsure what you mean by “separate the toggles into their own groups” because I’m only using one toggle. Any idea what I’m doing wrong? Is it a rigging issue or could I just not understand what you mean by “own groups”?
I love love love your videos. Apologies ahead of time for the long comment! :3 I'm almost finished with rigging my new design, but I want to go even further into detail with the body xyz movement. So basically, if you look at a model such as Silvervale's model, when she turns her head right her chest goes left. I love that type of movement but I've already rigged my x, y and z movement to go left when my head turns left. In order for it to move that way, would I re-rig it the same but instead rig it to go the opposite direction of what I would normally do? I have many more questions about body movement to be honest! I also would love to see just a more in depth body rig tutorial from you! I've watched plenty of Yoshino Art's series for rigging, and now that I basically have all of the knowledge I can gather from her videos, I'd love to enhance my skills and you seem to be an amazing inspiration for me! :3 Very cute stuff.
Aye ty for checking out my vids! If you want the body to be inverted permanently you can select the body x deformers and hit reflect on the parameters sub menu Reflect: docs.live2d.com/en/cubism-editor-manual/palametor-modifyication/ If ya want to get a bit more complicated Alkan has a tut on how to make it a toggle Alkans invert: ko-fi.com/s/f0d15216d2 And for sure planning to make more tuts! just been a bit busy XD
heya! There's no keyforms on the head interact param if that's what you mean? It just gets input into things like the head Y aug physics and hair Y physics. For a nice little rundown on aug you can check out this vid (soz augmented physics/physics linked movement is kinda a arbitrary term): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tU-a_quY7Ko.html
@@kuroama yeah I checked the video out! But I’m just confused about how you’ve implemented this…does the toggle go for the input and your physics become the output?
Actually, after re-reading your comment, I understand what you mean I hope 😂 thank you for responding! I also mixed up parameter and keyform in my original comment…appreciate your patience!