Since the tapes from the stalker signals are virtually worthless, I like to put mine in a drive box in the corner with a paper on top reading "EVIL, DO NOT OPEN"
I feel like the magic of this game lies in how it fucks with your ability to assess threats. In any other game, this would be unambiguously menacing. But here it's like "Is this the work of The Horrors or The Goobers? How worried should I _actually_ be? Should I do something or just let it play out?" There's a weird sort of comfort in knowing that everything is out to get you. The situation is clear and apparent. But not here. Here there's a lingering sense of doubt as to how much malice is behind any given action. It's the _uncertainty_ that gets you in this game.
"Are the Arirals trying to make contact with me once more ? Perhaps the Duende are here to try and attack me? Or maybe it's the ancient lovecraftian evil that sleeps beneath Switzerland finally coming to swallow up my soul and my base entirely, leaving me as nothing more than another missing person who Conspiracy theorists will write Bigfoot stories about."
ok i only saw one clip from this game, and it was some dude playing a audio clip he got from space, and it sounded like a colony of machines singing, scariest and most anxiety shit i've heard, mainly because my first thought was- "i shouldn't be listening to this" it just felt as tho i stumbled upon something i shouldn't have, even if it was just a video! XD then i hear something about space cat girls-? that apparently love to prank you, by upper cutting you over your fuckin console, and landing on the floor behind it? what kinda bullshit is this where i gotta worry about my friends, "aka the fucking loot goblins goobers" invading my game and doing the most silliest shit while eldrich horrors or space FBI invades my privacy! XD
When this first happened to me, it took me a second to realize that on the last signal, whatever was behind you pressed the save signal button for you.
honestly, it wasnt all that serious/scary until the game said to not look in the locker, when the game tells you not to do something then you bet your sweet ass that im gonna be 100x more nervous
Voices of the void will be the silliest game you've played and then suddenly out of nowhere you will be more scared than a first time Amnesia The Dark Descent player.
one of two things, you either didn’t play the amnesia game, or you’re trying to lie for the sake of something amnesia was the most terrible game and remains so I recommend leaving the base at night at least once and around then the game will stop being scary, with the exception of the skull event
@@c00lc4t_That or you just didn't like it. Amnesia is absolutely a scary game otherwise it wouldn't have popped off on youtube as one of the top horror let's play games when it did. Don't speak for a community when you are not a community.
"Ch- No, Chat, I'm not gonna throw anything at them!.. What do you mean "no bolas", have you seen that robot? I throw shit, that thing throws hands - and the stream is over forever!" "Huh? How many bits..?"
lmao moment: if you open the locker before a surveillance signal appears inside it, the signal will show that the locker is open and only after a while a black rectangle will appear in it
Yeah, opening the locker after the warning shows the black rectangle right before crashing your game. DrNose autosaves in the spot you crashed in though.
im not a VoTV player but this feels way more sinister than an ariral prank, because arent ariral pranks more like actual pranks and not stalking you and having the game itself tell you "do not look in the locker"?
i have no idea what this game is, have never heard of it until now, but i love the sudden change in mood indicated by very subtle camera movements the moment you realized whatever it was could see you for every moment onward i also love that because i have no idea what this game is, there's an equal chance that the half life sfx, the kerfus face and model, and the sillycat music could be mods or completely vanilla
I have never been as confused as I am right now from a gameplay video. Why is there a moving camera? Why is there a furry robot? Why the hell do you have a giant pile of tapes? Why is this in my recommended?
It's a signal simulator Voices of The Void, but with... impediments... to your scientific research. Camera is supposed to be a telescope view of the target IN SPACE (it must not be in your room) of which you are recording a signal with a radiotelescopes around your base. Furry robot is a helper robot. Tapes are recordings of the signals that you collect and send via quadrocopter back to your boss. RU-vid.
Time to be a nerd about this! Voices of the void is a horror game based around a young scientist named Dr. Kel being sent to a Space Signal Detection facility to upkeep, use, and work at said place. Every day you're tasked with getting specific signals from space, and every so often you need to repair the facility alongside its many satellites as well as getting reports from said satellites for money. You store the signals inside drives or as you said "tapes" and then send them over in a box. Reason why they have so many is because you kinda need em to work. The moving camera is one of many event signals that can happen (its new, I don't know much about it) the furry robot is called Kerfus, and it can function as secondary aid to repair stuff around the base whenever you're busy with other things. The tv playing youtube poops is one of many, maaany items you can buy with the money you get from working at the facility. Sounds easy, right? Well, it wouldn't be a horror game without spooky stuff happening. Every so often events play out that are either just spooks that don't do much, or life threatening events that can ruin everything you've worked for. I like it!
Voices of the Void is a game where you play as a scientist working at a research facility collecting signals from space. It’s honestly hard to explain. It’s both serious, but also funny, all while being strangely addicting. I heavily recommend taking a look at ScottFalco’s Side of Salt video about it. Because it’s best to go in blind and he does a good job explaining the game without spoiling it. However the best way I can describe it is that you’ve sent a message out to the universe, and the universe responded with a knock on your door.
Just have fun don't take it too seriously, sometimes its best not to go hunt the aliens or creatures in the woods and focus on work or goof around with the mannequins. My first few in-game days of the game consisted of just doing enough signals and going to satellites for hash's and save up money and selling the garbage left by last person to get more bank to upgrade my satellite equipment. Also disable fall damage, you will die so easily with it and it'll probably end up as more of a nuisance. I had to redo a whole day because apparently the auto-save was bugged and I was out getting hash codes and I dropped off the middle part of the stairs not thinking it would kill me and well, I had to restart the whole day and lost one of the cooler signals I got.
0:39 Fun fact: If you download videos at 240p resolution, it won’t look as shit as you think it will (especially if you use the old TV) and it’ll save *a lot* of space (a 20 minute video is around 30 mb)
Is this VoTV (Voices of The Void) or SS (Signal Simulator)? If VoTV, did the dev change the main Building? Havent played VoTV in a while... And never played Signal Sim...
VoTV, recently they updated the game and it basically got a huge makeover, though some signals would need to be changed since they use the old base sometimes...
I’m at around day 40 in my first/current playthrough and this is the closest I’ve come to actually not playing the game again due to how scared I was lol. I don’t do well with horror games and have only been able to keep playing this game simply because of how much I love its concept, this shit rocked me to my core
No joke, this event happened immediately after the event where the Pyramid Tripod came to the base to suck up all of the light orbs, so when I got the signal preview of the top view of the base, I had thought it was initially from the Tripod's point of view and thought nothing of it; then the following signal's image was through the vent of the signal processing room''s ceiling and all the hairs stood up on my body. The way this game consistently knows when to pull the rug out from under you when you get too cozy is so incredible.
When this happened to me I switched the song to Evangelian's tumbling down and opened the locker when it peaked. Gotta say, was scared, but upon opening the locker I was met was laughter, because DrNose just force crashes the game like you weren't expected to actually open it. Upon resuming, you spawn next to the locker, and I met a 2nd crash when I started the next signal with the locker open. Crazy times.