This is an absolute 100% purchase for Modded Skyrim. I have 400+ mods currently with a heavy ENB using an RTX 3090. With heavy scenes, i average 50-70fps. But with Lossless Scaling, i can maintain a constant 100fps since my monitor is 100hz. Lossless Scaling is really amazing imo. My monitor is a 34" Ultrawide at 3440x1440p 100hz
@@TenkaichiMeister I have never seen a 100hz monitor, so he does have a reason to think it was an over clock Edit: just searched it up on Amazon, and you can get one for $70-$90 which isn’t too bad tbh
@@omegaPhix Yes there is. It has basically every upscaling option and also they decoupled frame generation, thus you can even use FG with XeSS. It can't give you 3X FPS boost from the FG alone, but combined with a more aggressive upscaling setting (like balanced or performance) it should be able to and technically it should look better than the upscaling + FG from LS. If he already use DLSS/FSR/XeSS and only use FG from LS (which is unlikely since that is a perfect 3X frame rate scaling and doing FG cost you GPU times), then, yes, LS FG can give you X3 multiplier, but the more you insert generated frames the more latency you will get. So honestly I don't know why someone would use LS for a game that already have great native support for upscaling and FG, but everyone can do whatever they want with their games.
@@Iamdudeman12 DLSS looks fairly soft in 1440P and lacks detail; without some major sharpening. And as such I try avoid it if at all possible, for single player games. I use DLAA and native resolution for the cleanest image. Adding FG on top of a upscaled and soft image (with DLSS, FSR etc) isn't exactly a great experience. Tried AMD's FG and it doesn't give as high fps and it actually gives me more latency verses LSFG 3x. LS just makes the game much smoother with less latency, and no tearing since I'm hitting my monitors refresh rate.
i think you are using it wrong... lossless scaling works the best with a rock solid locked base fps. it is better used to fill those cicles that your hardware can't. let"s say your game does 50 or even 60 but with constant drops to 50 fps, then on a 60hz display you would lock to 30fps with RTSS and apply 2x LSFG for a smooth experience. in the same case but for a 144hz display, then you would lock your base fps to 48 and apply 3x LSFG. locking the base framerate to a half or a 3rd of the refresh of your display is what will give you the best result as locking yoir frames will also reduce input lag to a minimum basically you wil end with 2 frames of input lag, one introduced by RTSS and one by lossless scaling. the tool is amazing when used properly and its best quality is in the options it gives you to reach almost perfect results and eve better than those offered by fs3 and dlss as LS is universal and easy to use.
I have a 75hz monitor. I have one game (Starfield) that usually is in the 50 fps range. Would you recommend locking the frames to "48" and use the 3x method to put it into a 144hz type setup (double the 75hz? or so)?
@@todd92371 I recommend setting your monitor to 60hz and locking the frames to 30fps and using the 2x frame gen it'll be better but if you insist on using 75hz then lock the frames to 25fps and use the 3x frame gen method Note: locking it in both RTSS and in-game settings would make it smoother
This is why I love the comment section. Someone sometimes is usually very knowledgeable, thank you my friend. Going to give my 1060 Max Q some new life, maybe even my Gt 540M 😮😅
You showcased the scalleing realy good , but the FG part was kinda messy since you didn't use any framerate cap ingame ( for 120 fps you need to cap the game to 40 for x3 and 60 for x2 )
@@AncientGameplays LS is capped to yre refresh rate indeed , but the game still needs to run at 1/2 framerate for x2 Check vex video , he did fg the right way but he didn't use scaleing at all , and a combination of both is the best especialy on 4k displays or for anyone who struggles on theyr native resolution
@@AncientGameplays he's saying you need to cap the game to a multiple of your frame rate, not just cap your frame rate which that does. This is because the frame generation needs a stable frame timings to make it not feel janky or stuttery. I'd recommend RTSS and cap it at half your refresh rate for the 2X mode, as RTSS has really good frame timings compared to over caps :)
1. Set your game to borderless fullscreen, If this option isn't available, use windowed mode. Exclusive fullscreen won't work. 2. Adjust the scaling settings, Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" to play at native resolution. 3. Cap your in-game FPS, For DXGI (default), cap it to half your monitor's refresh rate. For WGC and GDI, lock it to a stable framerate. 4. Disable overlays, Overlays from game launchers or GPU software can interfere with Lossless Scaling. 5. Optimize performance, If you're aiming for a specific framerate, consider using the upscaling feature or lowering in-game settings.
Is it okay if I have Scaling Mode: Custom / Scale Factor: 1.5 Scaling Type: LS1 Frame Generation: LSFG 2.3 x2 PERFORMANCE at the same time? and if the game I am usin the program on have native support for AMD FSR which one should I use? or do I use both?
Don’t think it was mentioned in the video that you need to set the game display to windowed or borderless for upscale to work properly. I have only learned of this through other vids. Correct me if I’m wrong and I do apologise if I’m wrong. Make the game borderless go back to lossless and press upscale button you then get 5 seconds (you need to enable draw fps in lossless settings as this reads and shows the real fps achieved it will come up behind any fps monitor software that is running as rivatuner does not show the true fps when using lossless upscale ) to click on the game or video you have running and it upscales. I think Brian did it but not explain.
Yep exactly right. You should also add a frame cap too especially if your on nvidia as gsync doesn't work, Amd you should only enable this if your reaching the max fps of your monitor.
Do you have to make the game permanently boarderless to draw fps or can you make it borderless then full screen it after a bit of time and still draw fps?
Tried it, it works. Then I tried my monitors native 1080p to 4k scaling and it looks better... Integer scaling is not sharp and has glitches (1080p to 4k should integerscale without problems)...
@@golimonkey i just try what you did, use scaling type Ls1, scaling mode fullscreen, frame generation off, the game look good i got stable 60fps but the game not smooth feel terible not stuter/lag, do you know why? Or i should turn on frame generation?
@@cooleyfc It only got worse with framegen for me. I really dont know, use in game options, this doesnt do anything special when scaling, it still looks as bad as anything else.
I love this program. Downloaded it before it was widely known and use it on my 3 GB GTX 1060 works for emulation, PC gaming, movies, so any local video files, works on RU-vid. It is amazing especially if you have a high refresh rate monitor
The great thing about this tool is because it's works for every game I try, the performance gain and the increased quality on low resolution of graphic is noticeable without extra files and the complexity to put each files
I use Loseless Scaling for emulators. It produces the look and feel that you get on a CRT on a modern monitor. It will scale with correct ratios to full screen, where many of the emulators really struggle with proper scaling. It naturally removes heavy pixelation and dampens contrast between pixels naturally which looks like what you would get with a super high quality CRT back in the 90's. The rastering between high contrast pixels is what makes CRT's a loved thing in the retro community. LS does it for me flawlessly for my tastes. I used extremely high quality monitors back-when and HATED trash monitors.
It works pretty good, if you don't mind a little bit of extra input delay you can really get a solid amount of extra FPS with the frame generation option
@@jamie_M721 It disables the Spectre mitigations that were implemented to protect PCs from Spectre, but causes loss of performance. So, disable mitigations = performance regained.
I got this on steam and used it but I didn’t do it properly and I couldn’t manage to make it work, it always halved my fps, should I buy it again or no
Recently, I purchased this. For my 7800X3D 4090 PC, Frame Generation works great for ArmA 3, which frequently drops to around 50 FPS in multiplayer because the frame rate is tied to server speeds. Sadly, LLS framegen does not work well on my 3050Ti laptop. It seems that when the game is GPU-limited, LLS needs some GPU headroom to do its thing and causes worse results than running the game without frame generation.
As many has pointed out, it's better to lock your frame rate to half your display's refresh rate or near enough what the game can stably maintain to get better input delay. I also noticed that you aren't using performance mode. Locked FPS, using the new G-sync option and Performance mode is the best way to lower input delay. Also in fast moving games, you're actually less likely to notice the artifacts since you're not focusing on any one element like you do with slower paced ones
I do have a question, when I use LSFG 2.1 and 3.1 I have this issue where it's almost like the most delayed of version of motion blur ever and I don't have VRR enabled on my monitor nor' my AMD Radeon settings. But I cannot NOT use LSFG because that's practically the entire point of me buying the application. So if any of you great people can help me it'll be greatly appreciated. (P.S I have a 170 Hertz monitor and I use LSFG 2.1 and I capped my FPS in RTSS to 85 and my pain is still constant.)
This is a great application, when Elden ring first came out my graphic card at the moment is GTX960 2GB, I cannot run it even on 30fps. After using this I can play it at fullscreen and 30fps although the resolution isn't the best.But hey at least I wont be missing out
the reason there is artifacting is because lossless scaling only has access to the frames your display outputs and does not inject dlls, it does not have access to the actual game. The FSR 3 frame generation works with no UI artifacting because it is in the games files, so FSR3 can tell the game what to generate frames for.
I'm very excited about stuff like this. Upscaling and frame gen used to be really rare and not accessible for most people. Hearing about new options like this means we can have more options for budget cards in the future
@@exhaustor5983 i believe crounchy got some kinda drm right, try disable hardware accelaration. Same case just like netflix when I was trying to stream on discord, it just got black but after disabling HW acc its work.
So first of all there's a few KEY issues with this video and it's obvious that he didn't follow any type of guide. As he's using an Nvidia GPU Gsync does not work it's an nvidia issue not a program issue which means you have to absolutely have to use a frame cap, with AMD freesync does work, so you only need to enable a frame cap if your going over the fps of your monitor. If you don't do this then you get major issues with frame time fluctuating as he experianced here. The gtx1080 is a relatively weak card by todays standard so it is recommended to use Performance mode which can drastically help with FPS. Why is it that any niche product being reviewed by big youtubers are just lazy and don't bother researching anything then saying it's got issues.
@@hinchlikescake7592 Exactly, once setup it works brilliantly. They should probably have some information in the program itself about these details so that you don't need to look up anything which I think will massively help lots of people.
Been trying this and for the cheap price it seems to work good so far. Its a good option when FSR is not in a game. It cost around 10% of the base framerate to use the frame generation. I believe you are suppose to cap your frames when using Frame gen.
Dlss enabler is the best frame gen program/mod for dlss3 games with older gpus, also been enjoying lsfg for videos, keep up the great work as always, been enjoying that tech yes city bang for buck bangers for many years now!
I use it for videos too since I'm only using a monitor not a tv with the frame interpolation built in its probably not quite as good of a result as svp made specifically for video but it universally supports most videos/software except from drm protected content is a black screen obviously because it thinks your trying to record it since it's capturing the screen to do the fsr sharpening and frame gen. The built in fsr though its quite nice for my monitor because benq didn't put a sharpening setting on this model for some reason
I bought it for the launch of the 3X FG option and it has been great. I've tested it on my laptop, desktop and ROG Ally with success. I do agree that results will vary per game but there are so many options to tweak the experience and to get it dialed in per game once you get used to the settings.
You have to take into account that LS framegen does not go over your monitor hertz limit anymore, ie. if you have a 120Hz monitor you'll get the best result with the game capped at 60FPS for X2 or 40FPS for X3. If your game is already rendering enough frames to max your display frequency then LS does not do anything when it comes to framegen.
@@benclimo461 not with this application, no. I just saw in some parts that the LS framegen counter showed 60/60, that means the game was already rendering 60 fps and the application was just re-spitting them out because the monitor is 60Hz (or was set to 60Hz manually).
How much latency added for ls fg vs fsr 3.0 in ms same game and situation i hope you test it with different mode like ls fg 1.1 and dxgi wgc gdi which lowlest latency ms thank you :)
My favourite aspect of Lossless Scaling, is that the frame generation feature works with emulators. I was playing Conker Live & Reloaded the other day, using the 60fps patch plus FG. So I was able to get up to 120fps.
it even works on 2D games. 2D games look a lot smoother, i.e. gameboy, SNES, Megadrive, etc, games, which usually had slow animations... It's night and day , if you use 3X FG. And it even works on videos. It works on everything actually, even youtube videos
Doesn't work like it says got 4070and just makes it worse most of the time just because it's says 130 fps it was not on mine.this to was crap.unless I have a setting wrong.
Have you tried AMD's Adrenaline intelligent adviser? I might have the name wrong but I toggled it and was getting 120 fps on the performance setting on Elden Ring. I've since put it on the global setting for 60 fps but it surprised me for a moment.
I really like the 2x frame gen for games that don't natively support frame generation or upscaling and also have an in-game frame cap. The Crew 2 is a great example of that. I've been on the lookout for mods to fix the 60 FPS frame cap for a while now. Now I can finally play at 120 FPS! Don't really notice any input delay with antilag enabled on my RX 5700. (3x doesn't work at all for it though lol)
I spent the full $7 on it and its awesome. I definitely want lossless to get the full $$. It works great for the universality. Better than amds afmf by a landslide.
ONLY for games that do not offer DLSS or any other frame gen or have the frame rate tied to the FPS, a la Fallout 3. Awesome for those, but you will get some weirdness with 3 or 4x frame gen. Also great for scaling games that don't play in a full screen window like Moonring when you don't have other options available.
frame gen's input delay is negligible the only reason it feels so bad is because typically when your fps is higher your input latency is lower however with frame gen the "fps" is higher without the input latency getting lower making it feel much worse then it actually is
Wish my dad played tcg with me growing up! Different times tho I guess. He supported the cost of packs of cards so can’t complain that much 😂 I got 2 packs every Friday if I was good, did my jobs and went to school ahhhh simpler times
I've heard some people call this a scam. Must've been a case where they tried it in their favorite game. Didn't work too well but didn't try any other game before making a conclusion. Ya like you said it's hit or miss. For campaign games like Alan Wake 2 it works well. For competitive esports probably not really.
🦆 is adorable. This sounds look a neat testing tool. I remember playing Pokemon TCG offline, great GBA game too. Those cards do look a bit not as sharp/bold text as they should be or something, in a live game that could be annoying. Could see this LS1 for older graphics cards perhaps. I use FSR if I have to.
Thanks for the review. I really wanted this software just for the frame gen as i am already running most of my games with DLSS so if fg here is not good, i better stuck to mods for FG.
Any application software that gives gamers more options for fps in games is worth having imo 🥰💪😇🥳. Good on this creator for creating a great application for such a good price 🤤😁😇👍
for "Frame Generation" First you need to lock the FPS from Nvidia's built-in cPanel and make it hard limit at 30 FPS and the from here you can go all the way up to 90 FPS
This software is best for games where you don't have enough fps or where Upscaling with fsr or dlss is poorly implemented and the game looks worse than Native AA when using FSR and DLSS, I used it with Horizon Forbidden West since upscaling options in that game all look bad compared to native TAA so Lossless scaling lets me run the game at default 1440p capped at 30fps on my 2080 using the x2 option and the game looks amazing and runs smooth.
Good with laptop eGPU setups Especially if use laptop screen as you can run LS on the iGPU while game runs on eGPU. I use it with me zenbook + GPD-G1 and love it as I can play things like Cyberpunk and Starfield that otherwise are unplayable.
@@benclimo461 Everything always depends. Works good on my 12500H, but you can use performance modes too to drop it down and the scaling helps with thunderbolt bandwidth limitations, lower resolutions and fps to/from the eGPU. Like most things you have to trial&error with setup and each game.
lossless scaling is terrible, i used the 1060 6gb that the steam page recommends, on heavily modded new vegas at 30 fps, losless scaling set gpu usage at 99% and it goes under 30 fps at 28 fps, at fallout 3 without graphics mods i get 58 fps in doors and with lossless scaling it goes at 60 but the crosshair breaks and becomes fuzzy, at far cry 5 i get 60 fps and by turning lossless scaling on either makes no difference or goes to 58 fps but gpu usage reaches 85% instead of 74% and if i lock the fps at 30 and turn on lossless scaling it says 60, but it feels more like 40-45 fps due to lag. Terrible program, fake frames are a joke and a scam.
Why are you testing it on games that already have built in upscaling? Why not try it on some unoptimized titles that don't have any at all? I'm gonna try this on Gas Station Simulator (don't judge 😅) because that game is an unoptimized mess and stutters like crazy!
This is like the 3rd video where there's a couple of flaws explaining how it works The first thing you need to do is cap the fps to half of your monitor hz if you're goint to use X2 and a third if X3 Lets say you want to generate "120" fps Cap the fps to half of your monitor fps (60fps) and then use the software Dont just go and activate the program The inconcistent fps will cause way more defects
The frame generation isn't worth it more often than not. There's a massive fps drop and if you're lucky might get +10-20 fps compared to what you natively get. On several titles I even got less overall fps. The minimal gain in total frames isn't worth the added latency and artifacts. If you can manage 60 real frames with it, then i can see it being beneficial, but it seems like a novelty in most real world applications.
@@TenkaichiMeisterit's a culmination of all three. The target for demanding games is 60fps for most people. Unless you can make that up by significantly drop the game settings, keeping that target is impossible. But that's unachievable in many cases. An optimized 60 will be all around better than 30/60-90. My point is that the people who are looking to benefit from FG have hardware like me, and end up with scenarios similar to mine. If you have a newer and powerful card you're less inclined to need FG because you get many native frames or you have FG natively built in. The application is a bit niche.
@@iknowyounot88 You say "Hardware like me" and never mention your hardware. What's important to know about LS is that it needs some GPU resources itself. Like with performance mode at least 10% GPU usage. If you can get your GPU to not fully max out and then add LS on top then your FPS won't decrease and you will benefit from Frame Gen as well A good usecase for LS is emulators because they aren't as taxing on most systems
@@iknowyounot88 What hardware have you got? LS most of the time takes around 10-15% of your native frames but then doubles that, X3 takes slightly more performance but then tripples that fps.
@@benclimo461 2080 super and 3900x. For example, on The Finals I get 60-90 fps until I enable LS then it dips to 30-40. My problem with LS is it's taking way more than 10-15% and it's like that in other games too.