Yep indeed. We usually have shot caller A and B. In this run the Paladin is A and I’m B, recording doesn’t pick up my outgoing signal but effectively he does the main call out and I do the affirmations or corrections if the first call is incorrect (example in 0 bar mech when I corrected no counter). I also did all the call outs for the 55 mech. When I go on support I become caller A and someone else is B. We feel this system is really good and minimizes too much audio overload when everyone tries to talk over each other.
I run adren1, but I hide a lot of icons in the settings since there is too much clutter to see support buffs clearly so it doesn’t show up on the bar. I also run master elixir. I personally don’t like the adren3 build since for all the big burst rotations like snake clash you never have it up in time and all that theoretical crit never realizes.
@@dunknowanything It's very possible to keep your adrenaline stacks up with the adren3 build, but you'll want to study a bit on smoothing out your rotation. Here's how I think of Eso's rotation: ----- Main damage: SSB -> WW -> Blast Formation -> RoC -> Azure Dragon Secondary damage: SSB -> Rising Fire Dragon -> Spiral Impact Filler damage: SSB -> Spiral Impact ----- Your cycle should always be locked into "Main" -> "Secondary" -> "Filler". To keep up adrenaline throughout the fight, delay the "Filler" cycle by a second or two, this allows the adrenaline stacks to refresh when going into the next "Main" cycle. ----- You mentioned that you don't have adrenaline stacks for big bursts. When starting a big burst, you have two ways to start up adrenaline: 1) Energy Combustion + "Main": Azure Dragon is the 6th skill in this startup, Adrenaline will apply to Azure Dragon. Blast Formation won't have it, but chances are you won't have all 4 Eso bubbles in the first place starting the fight and it's already doing low damage. This is used during start of fights, or if you had long down time and EC's nearly off cooldown where you can cancel and refresh it. 2) "Main", but you put a Spiral Impact right after SSB: Spiral Impact costs just 1 bubble, which does slightly reduce Blast Formation damage, but Spiral itself makes up for it. Again, Azure Dragon will have full Adrenaline stacks. This is used for short downtimes (5-6s, dodging a dangerous pattern) ----- One final thing I'll mention is that I saw quite a few "SSB -> Spiral -> pause -> Rising Fire Dragon" (scuffed "Secondary") or that you'll just throw RFD since it's off cooldown. Don't do this. Throwing RFD late means you aren't getting it inside the SSB attack power buff window (it's only 3s for a 32.8% damage buff). Throwing RFD early BEFORE SSB means you haven't gotten all 4 orb from SSB's meter generation. Ironically, the Eso3 build is the one that loses more damage if you aren't super diligent at only throwing Eso skills with all 4 orbs. ----- If done right, Adrenaline uptime on all Eso skills aside from Blast Formation should be basically 100% no matter the situation (Blast Formation will be slightly lower) and all of your Eso skills will have either SSB or WW's attack power buffs. Crit syn is also guaranteed between SSB and RoC. Give that a try and keep an eye on your buff uptimes.