26:05 It's really funny so many patterns in hellmode are so much faster and when you return to HM you are just like "come on, do your attack, I'm waiting honey." Noticed it first after doing Clown G1 in Hellmode, the pizza pattern he does with the 4 card symbols felt so slow in the normal raid.
Just out of curiosity, at 34:07, would you have died if you didn't have 14 stacks of ether predator? Also is it a pattern that support usually shield? You might have died without that shield timing I think, just want to know for future reference. Thank you and congrats!!
That pattern is straightforward to dodge. In this case it was a latency issue... It's a random normal pattern, so you can't expect supports to always have shielding available for it, especially since everyone will often spread out to dodge it. Also, if people stacked up for it, it would deal even more damage, likely killing everyone.
Without shielding, that would have killed me, yeah. I thought I could safely walk out between them but I couldn't. Ether Predator didn't make a difference in survival or not there.
@@cracine1 Oh damn it's ya boi cracine, long time man. Idk 🤣hell vykas really burnt the heck out of my will to keep playing, also I think I never got a clear for deathless even after all that
@@stur Maybe this is a bad thing but Hellkas is a joke nowadays. I'm the Arcana in this video and Brel is a world of difference. You could easily get ATD if you played again.
He's not sure exactly when it'll happen, but we're all kind of aware that if it hasn't happened yet and we're in a compromised position that it's the pattern that's on our mind and to be prepared to deal with it if it comes. Since the wipeout pattern is a lot faster in Hell mode it's a high priority skill to have something ready to deal with it. The shotcaller is just reminding the team to deal with it if it appears, but usually we're already thinking about it at that point.
Late reply but yes you can estimate it roughly as it gets queued into her attack pool after benz or the single slow falling large yellow (basically if you hear the ding noise)
It's definitely tough yeah, especially for Deathless. The fight is very long, there's a lot of ways for people to accidentally die, and it's 8 man. It can tire you down, especially a failed Deathless like 30-35 minutes in.
never tried brel but it definitely looks like the hardest hellmode so far clown is kinda similar to vykas in difficulty. clown is probably harder mechanically but vykas u have 8 ppl (so more potential fk ups). valtan is pretty easy, def a great entry to hellmode
g5-g6, but the fights are long enough that both can be considered like pretty much 3 gates in terms of duration, which makes them really tough to be consistant.
Still would have been better to keep the tradition and have all gates a part of it. Yeah 1-6 is long, but so what it's hell and it would make it even a way more epic title.
To be honest, I think part of it has more to do with less development cost to do 1-6. The players mostly don't mind and it's less resources on a content very, very few people will even bother to enter.