Considering how none of Yagamis styles are based on strength, like Kiryus or Saejimas, Majima could do everything but better if given time. He came up with almost every style he had just by watching people breakdance, beat the shit out of someone with a stick and run a Caberet Club. He could definitely do it better,
@@tomjackjack960 to be fair it was i think the first years for DE so it feels floaty to say the least, but over the years it has improved and LJ perfected it
I will never stop being impressed by how well different mechanics and animations from one game and engine can be inserted into another game and engine.
Possible replacements: -Kaito with Saejima (Saejima further fits Kaito's brute force style even if Kiryu influences the look) -Higashi with Tanimura (Quick, professional strikes), Shinada (has a sort of realistic approach to how an average person would do in a fight), or even Nishikiyama (assists in keeping the '88 setting) Overall, good mod!
I love how every time Majima switches away from a style that uses a weapon he just drops the weapon, only to produce another from god knows where the next time he uses that style
This mod tells me 2 things: 1. Every playable character in the Kiryu saga would be canonically quicker than Yagami & Kaito. 2. No heat Yagami & Kaito would be even more sluggish to play with than Shinada if they were in the Yakuza 5 to Kiwami 1 engine.