Zero Lucilius has a ton of new moves, twists on mechanics and attack behaviors as well as important buffs/debuffs to pay attention to! Watch as I blow up to all the new mechanics and barely clutch a first attempt!
Updated Twelve-Winged run: • Lucilius Zero - Twelve...
Here are some observations that I had this run:
- Siegfried's debuff immunity skill, Salvator, is very useful to apply to the party when he channels paradise lost for the final labor as there are targeted explosions that inflict SBA seal (a full burst is required to stop it!). With all of the visual effects happening, it's very hard to keep track of these. The A.I. cannot reliably dodge these either, so keep that in mind and possibly build SBA seal resist on them!
- Playing with A.I. also requires you to micro-manage their SBA usage by using the shortcut for them to hold SBA until you do, otherwise they'll try to full burst and be unable to stop paradise lost.
- Since the timer is so strict at 10 minutes total, being unable to stop paradise lost is a huge waste of 30 seconds of damage uptime and can easily make or break a clear. You should absolutely take some combination of uplift/nimble onslaught if you're a low SBA-gain character like Siegfried.
- In Folca, Roland has a few easy side quests with rewards including a Potent Greens/Supp Damage sigil. This might not seem amazing, but potent greens is a good way to cleanse the SBA seal debuff if you get it at the wrong time! The devs probably took this into account and it's a good sigil to run until you're very comfortable with the fight.
- Since the timer is so strict, the fact that players can deal much more damage than the A.I. is actually an important factor for clearing! The tricky part is surviving his new mechanics, but taking the usual Guts/Autorevive/Potion Hoarder should be enough if you're already familiar with the normal Lucilius fight.
- Buff removal skills are actually quite useful here, as he gives himself buffs throughout the fight like attack up, defense up, supp damage, damage cut, and regen! This can both improve your team's survivability and damage output in the final DPS check.
- As for A.I. teammate choices, Eugen and Cagliostro are great picks for their ability to remove buffs from opponents and their consistent damage output. I took Zeta (Less is More, No Skills build) and Percival for their raw damage output, but I think swapping Percival for Cagliostro is a good idea overall.
Build:
War Elemental
SuppV/SuppV
SuppV/Nimble Onslaught
Gamma/DMG Cap
Gamma/DMG Cap
DMG Cap/Aegis
DMG Cap/Guts
Stamina/Steel Nerves
Critical Hit Rate/Tyranny
Improved Dodge/Potion Hoarder
Stout Heart
Dragonslayer's Warpath
Overmastery: 20 Stun/20% Crit/20% Normal ATK DMG Cap/20% Skill DMG Cap
Wrightstone: 10 Crit/7 Life on the Line/5 Guts
Farming Zathba's Volunteers for Berserker Echo+, Lock Horns for War Elemental+, and transmarveling for Warpath+ sigils will yield a noticeable improvement for this build! Unfortunately it seems that sigils that are level 15 by default cannot be used in the sigil synthesis as there are no "levels" to them so to speak, so the farm will take some time.
Unfortunately this quest is very solo-unfriendly like the other new quests due to the strict timer, so I don't think I'll be able to make a solo video unless a mod is made to increase the time available. It's understandable as there was virtually no challenging post-game content (besides Lucilius) for a fully geared endgame party! It would've been nice if the time limit scaled with the number of players; perhaps this will be addressed in a patch. When I have a finalized build for 1.3, I'll see how far I can get in this quest solo and push for a solo sub10 and lower on the original Lucilius quest. The update added many avenues for improving our builds, so it may take some time for me to get a build I'm satisfied with for solo runs.
27 авг 2024