Play 'Bugged Out' here: bit.ly/13cucyc Created by: Sebastian Lague [ SebastianLague] Daniel Snd [ danielsound] Thiago Adamo [ thiagotd] Event: Ludum Dare #31 Time: 72 hours Theme: Entire Game On One Screen
I love these videos, I found you when somebody took credit for your game on gamejolt and since then you inspired me to start learning how to program and I've been accepted to my first choice school for computer science :) can't wait to see what you do I. The future.
Indeed Wiggles Hi, i’m just curious if you continued programming and still making your games nowdays. I just started learning to make games and these videos and comments give me a lot of inspiration!
I'm just amazed at how you guys made that game in near to 1 day, heck even if it was 5 days i'd still be amazed! The guy modeled the "models" was awesome in modeling while you were away, and you were awesome at programming it mate, cool game!
Haha-- I bet the judges were thinking it was going to a corny take on the contest title, with it just being a game on a computer screen.. then the actual games is a bug battle ontop of it... such a cool idea.
I'm really interested on how you are emulating a computer monitor in the game. What methods did you use to make the screen change and display what you want it to?
how do you make your animations? as a newbie i made mine in unity, but when i tried using animation layers, half of the animations didn't work. should i try and do rigs and animations in other software?
Daniel (the artist for this game) did the animation in Maya. I create my animations in Blender. I've only ever used Unity's animation system for things like cutscene camera animations, but it seems like a pretty powerful system. I don't think there would be any problem creating all your animations in Unity once you got more accustomed to it, so it's really a matter of preference.
I just have one question, how long you have been programming for? The reason I ask is because I am majoring in computer science and only have been programming for one half year now. I still struggle , but I am really want to make my dream game one day.
Using randomly generated structure algorithms you could have made it so every time a structure went out of a visuality zone it would be changed to a new structure once you came back into view. The goal would have to be to get as many points as possible without getting caught or killed.